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1 of 5
1. Non-convex Mesh Colliders are only supported on GameObjects without a ________.
a. flexible body
b. rigid body
c. shape less body
2. If you want to use a Mesh Collider on a rigidbody, it needs to be marked as _________.
a. Convex
b. Concave
c. Spherical
d. Rhombus
3. _________ components define the shape of an object for the purposes of physical collisions.
a. Mesh
b. Joint
c. Collider
d. Triggers
4. You can attach one rigid body object to another or to a fixed point in space using
a _________ component.
a. Triggers
b. Circle collider
c. Mesh
d. Joint
5. Which property of collider is used for triggering events, and is ignored by the physics engine.
a. Material
b. Mesh
c. Convex
d. Is Trigger
6. Which property Stops the Rigid body moving in the world X, Y and Z axes selectively?
a. Freeze rotation
b. Freeze position
c. Collision detection
d. Discrete
7. Which property Stops the Rigid body rotating around the world X, Y and Z axes selectively.
a. Freeze rotation
b. Freeze position
c. Collision detection
d. Discrete
8. Once a rigid body is moving at less than a certain minimum linear or rotational speed, the
physics engine will assume it has come to a halt ,it set to ______ .
a. Freeze
b. Halt
c. Sleeping
d. Break
9. Unity application can be programmed in _______________ language.
a. Javascript
b. C sharp
c. Both a and b
d. None of above
10. _________ is the IDE supported with unity by default.
a. Visual studio
b. X Code
c. Mono Develop
d. None of Above
11. _________________ function is used to change the position of a particular Gameobject.
a. Transform.Move()
b. Transform.positonate()
c. Trandform.Translate();
d. None of above
12. _____________________ is used to define a postion coordinates in 3D space.
a. Vector2
b. Scalar 3
c. Vector 3
d. Scalar 2
13. ____________ function is called on every frame hit.
a. Start()
b. FrameLoad()
c. Laod()
d. Ubdate()
14. __________ function is called on starting frame of the game.
a. Start()
b. Update()
c. Begin()
d. Continue()
15. A scene must contain a ____________
a. gameObject
b. Light
c. Camera
d. Audio Listener
16. Run time creation of gameObject is possible because of_____________ fanction.
a. Create()
b. Make()
c. Instantiate()
d. Load()
17. _________________ is called when an object collides with another one.
a. Hit()
b. OnCollisonEnter()
c. OnTriggerEnter()
d. C and D both
18. _________________ is called when an object is triggered with another one.
a. Hit()
b. OnCollisonEnter()
c. OnTriggerEnter()
d. C and D both
19. We_________________ edit predefine colliders
a. Can
b. Cannot
c. Must
d. None of above
20. For a successive collision there must be ______________________
a. 1 rigid body, 2 colliders
b. 2 rigid bodies and 2 colliders
c. 2 colliders only
d. 1 collider and 2 ridged bodies.
21. To make an object invisible _______________ property is to be set of that gameobject.
a. Transform
b. Collider
c. Mesh renderer
d. None of above
22. All the visual properties of the gameobject can be added by ______________
a. Material
b. Visual material
c. Physics material
d. None of above
23. All the physical properties of the gameobject can be added by ______________
a. Material
b. Visual material
c. Physics material
d. None of above
24. Color of a particular game object is set by_______________ asset.
a. Material
b. Visual material
c. Physics material
d. None of above
25. Friction of the game object is controlled by ___________________asset.
a. Material
b. Physics Material
c. Visual Material
d. None of above
26. ____________ is used to make a compound gameobject.
a. Empty gameObject
b. Empty Parent
c. Enpty Child
d. None of above
27. _______________ can be reffered as a parameter ot function
a. GameObject
b. Script
c. Metrial
d. Prefab
28. _____________ function is used to delete a game object from the scene.
a. Destroy()
b. Calncel()
c. Distruct()
d. Delete()
29. ___________ function is used to pause the gamescene at any time.
a. Pause(1);
b. System.timestate(1),
c. System.Timestate(0)
d. Time.timestate(0);
30. ___________ function is used to resume the paused gamescene.
a. Resume(1);
b. System.timestate(1),
c. System.Timestate(0)
d. Time.timestate(1);
31. __________ are used to resize a UI object according to the screen size and orientation.
a. Position
b. Vector3
c. Plane points
d. Anchors
32. ____________object is must added in hierarchy for UI objects.
a. Text Box
b. Panel
c. Frame
d. Canvas
33. __________ function is used to log some text outputs on console.
a. Colsole.Print()
b. Console.Log()
c. Debug.Log()
d. Console.write()
34. Logic script of any UI object must be added to_______________
a. Canvas
b. That Object
c. Event system
d. None of abouve
35. ___________ package must be included for UI operations
a. UI
b. UnityUI.All
c. UnityEngine.UI
d. UnityPlayer.UI
36. _____________can be used to add fuction on click of a button
a. dropDown in Inspector
b. script
c. double Click on Button
d. none of Above
37. _____________ option will let us help in changing platform of our current project.
a. Build settings
b. Platform switching
c. Switch Platform
d. None of Above
38. ________ are added while building to select the sequence of your game (Multi scened)
a. Scenes
b. gameObjects
c. assets
d. none of bove
39. we ________change the platform after building one copy of that solution
a. cannot
b. can
c. must
d. none of above
40. Latest veraion of Unity is ______________
a. 5.0
b. 5.5
c. 5.4
d. 5.3

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Unity

  • 1. 1. Non-convex Mesh Colliders are only supported on GameObjects without a ________. a. flexible body b. rigid body c. shape less body 2. If you want to use a Mesh Collider on a rigidbody, it needs to be marked as _________. a. Convex b. Concave c. Spherical d. Rhombus 3. _________ components define the shape of an object for the purposes of physical collisions. a. Mesh b. Joint c. Collider d. Triggers 4. You can attach one rigid body object to another or to a fixed point in space using a _________ component. a. Triggers b. Circle collider c. Mesh d. Joint 5. Which property of collider is used for triggering events, and is ignored by the physics engine. a. Material b. Mesh c. Convex d. Is Trigger 6. Which property Stops the Rigid body moving in the world X, Y and Z axes selectively? a. Freeze rotation b. Freeze position c. Collision detection d. Discrete 7. Which property Stops the Rigid body rotating around the world X, Y and Z axes selectively. a. Freeze rotation b. Freeze position c. Collision detection d. Discrete 8. Once a rigid body is moving at less than a certain minimum linear or rotational speed, the physics engine will assume it has come to a halt ,it set to ______ . a. Freeze b. Halt c. Sleeping d. Break
  • 2. 9. Unity application can be programmed in _______________ language. a. Javascript b. C sharp c. Both a and b d. None of above 10. _________ is the IDE supported with unity by default. a. Visual studio b. X Code c. Mono Develop d. None of Above 11. _________________ function is used to change the position of a particular Gameobject. a. Transform.Move() b. Transform.positonate() c. Trandform.Translate(); d. None of above 12. _____________________ is used to define a postion coordinates in 3D space. a. Vector2 b. Scalar 3 c. Vector 3 d. Scalar 2 13. ____________ function is called on every frame hit. a. Start() b. FrameLoad() c. Laod() d. Ubdate() 14. __________ function is called on starting frame of the game. a. Start() b. Update() c. Begin() d. Continue() 15. A scene must contain a ____________ a. gameObject b. Light c. Camera d. Audio Listener 16. Run time creation of gameObject is possible because of_____________ fanction. a. Create() b. Make() c. Instantiate() d. Load() 17. _________________ is called when an object collides with another one. a. Hit() b. OnCollisonEnter() c. OnTriggerEnter() d. C and D both 18. _________________ is called when an object is triggered with another one. a. Hit() b. OnCollisonEnter() c. OnTriggerEnter()
  • 3. d. C and D both 19. We_________________ edit predefine colliders a. Can b. Cannot c. Must d. None of above 20. For a successive collision there must be ______________________ a. 1 rigid body, 2 colliders b. 2 rigid bodies and 2 colliders c. 2 colliders only d. 1 collider and 2 ridged bodies. 21. To make an object invisible _______________ property is to be set of that gameobject. a. Transform b. Collider c. Mesh renderer d. None of above 22. All the visual properties of the gameobject can be added by ______________ a. Material b. Visual material c. Physics material d. None of above 23. All the physical properties of the gameobject can be added by ______________ a. Material b. Visual material c. Physics material d. None of above 24. Color of a particular game object is set by_______________ asset. a. Material b. Visual material c. Physics material d. None of above 25. Friction of the game object is controlled by ___________________asset. a. Material b. Physics Material c. Visual Material d. None of above 26. ____________ is used to make a compound gameobject. a. Empty gameObject b. Empty Parent c. Enpty Child d. None of above 27. _______________ can be reffered as a parameter ot function a. GameObject b. Script c. Metrial d. Prefab 28. _____________ function is used to delete a game object from the scene. a. Destroy() b. Calncel()
  • 4. c. Distruct() d. Delete() 29. ___________ function is used to pause the gamescene at any time. a. Pause(1); b. System.timestate(1), c. System.Timestate(0) d. Time.timestate(0); 30. ___________ function is used to resume the paused gamescene. a. Resume(1); b. System.timestate(1), c. System.Timestate(0) d. Time.timestate(1); 31. __________ are used to resize a UI object according to the screen size and orientation. a. Position b. Vector3 c. Plane points d. Anchors 32. ____________object is must added in hierarchy for UI objects. a. Text Box b. Panel c. Frame d. Canvas 33. __________ function is used to log some text outputs on console. a. Colsole.Print() b. Console.Log() c. Debug.Log() d. Console.write() 34. Logic script of any UI object must be added to_______________ a. Canvas b. That Object c. Event system d. None of abouve 35. ___________ package must be included for UI operations a. UI b. UnityUI.All c. UnityEngine.UI d. UnityPlayer.UI 36. _____________can be used to add fuction on click of a button a. dropDown in Inspector b. script c. double Click on Button d. none of Above 37. _____________ option will let us help in changing platform of our current project. a. Build settings b. Platform switching c. Switch Platform d. None of Above 38. ________ are added while building to select the sequence of your game (Multi scened) a. Scenes
  • 5. b. gameObjects c. assets d. none of bove 39. we ________change the platform after building one copy of that solution a. cannot b. can c. must d. none of above 40. Latest veraion of Unity is ______________ a. 5.0 b. 5.5 c. 5.4 d. 5.3