Unity 3D is a popular multi-platform game engine that has been used for over 10 years. It uses scenes to organize game levels and objects. Gameplay is created using game objects, components, transforms, lights, cameras, inputs, and triggers. Common tasks for a beginner project include creating a maze with a movable character controller and trigger that removes the floor.
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
An introductory presentation about the Unity game engine given at GarageGeeks HQ in 2012, meant to bring programmers who have no game development experience up to speed with Unity
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
An introductory presentation about the Unity game engine given at GarageGeeks HQ in 2012, meant to bring programmers who have no game development experience up to speed with Unity
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s.
In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
Unity is a cross-platform game engine developed by Unity Technologies,[4] first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine. As of 2018, the engine has been extended to support 27 platforms.[5] The engine can be used to create both three-dimensional and two-dimensional games as well as simulations for desktops and laptops, home consoles, smart TVs, and mobile devices. Several major versions of Unity have been released since its launch, with the latest stable version being Unity 2018.2.2, released on August 10, 2018.[6]
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed in the Unity 5[7] release, and a version of JavaScript called UnityScript, which was deprecated in August 2017 after the release of Unity 2017.1 in favor of C#.[8]
The engine has support for the following graphics APIs: Direct3D on Windows and Xbox One; OpenGL on Linux, macOS, and Windows; OpenGL ES on Android and iOS; WebGL on the web; and proprietary APIs on the video game consoles. Additionally, Unity supports the low-level APIs Metal on iOS and macOS and Vulkan on Android, Linux, and Windows, as well as Direct3D 12 on Windows and Xbox One.
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Introduction to Unity game engine and platform.
Authors:
* Vaclav Vancura (@vancura)
* Michal Hotovec (@mhotovec)
Presented on 1st Indie Games Czech meetup in Prague on October 18, 2011.
More info on the meetup on @indiegamescz.
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s.
In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
A trained fresher with extensive knowledge as a software developer as well as hardware(Embedded) developers and system programmer – analysis, design, architecture, development and management of complex software as well as embedded solutions.
Oficio enviado à Prefeitura de Barueri no dia 17/11/2014, mostrando o Projeto de Calçada Acessível na Aldeia de Barueri. Nos anos seguintes várias ligações foram feitas, no entanto a Prefeitura de Barueri enrolou os moradores, mostrando pouco caso com este projeto.
Public police intractability (with footnotes)David Mercury
For too long, the police have complained about a lack of public co-operation and yet when the police cover and protect one another, in spite of their oath to uphold the law and to serve and protect, they and the media romanticize their lack of co-operation by referring to it as "the thin blue line" or "the blue wall".
This double standard has created a seemingly intractable conflictual relationship between certain segments of the public and the authorities that are there to serve and protect them.
Incidente de excarcelacion de gerardo ismael billiis causa 1235 17Fundacion ACCION 13
JUZGADO NACIONAL EN LO CRIMINAL Y CORRECCIONAL FEDERAL Nro 2 - 03/02/2017
Rechaza el pedido de excarcelación efectuado por la defensa del anestesista acusado de golpear a una joven durante la madrugada del último 31 de enero. Señala que si bien el imputado posee constatado su domicilio real y no se opuso al acceso del personal policial al mismo al momento de los sucesos investigados, no debe soslayarse que en el estado incipiente en que se encuentra la pesquisa es imposible establecer una certera significación jurídica de la conducta que se le reprocha. Caso del anestecista Gerardo Ismael Billiris.
Ubiquitous learning, ubiquitous computing, & lived experienceBertram (Chip) Bruce
Ubiquitous learning, ubiquitous computing, and lived experience
Presented at the Sixth International Conference on Networked Learning, 5 May, 2008, Halkidiki, Greece
Slides da palestra "Como melhorar a Qualidade da Obra?" com uma abordagem ampla sobre os principais problemas da produtividade na construção civil e dicas para melhorar o planejamento e qualidade na execução de empreendimentos.
Este es uno de los mensajes compartidos por nuestro pastor Ignacio de la Cruz, de la Iglesia Acción Misionera Santiago. Atrévete a crecer un llamado para todos nosotros.
Introdução à Norma de Desempenho (NBR 15575)Q2 Management
Nessa palestra virtual, o consultor Rildo Prado, especialista na aplicação dos requisitos da NBR 15575 e em gestão da qualidade, apresenta de forma objetiva e clara os principais elementos e conceitos da Norma de Desempenho.
Is it hard to build games? No, at least not with Cocos2D-x, the free, cross-platform framework that makes it easy to create high-performance games in JavaScript. How easy? Come and watch me make a simple, but complete old school platformer in 60 minutes.
I will show you how to get started. Installation is the worst part of Cocos2D-x, but it isn't too tough. Then we'll put the app together, running it on my laptop as we go. We will also add music, sound, and show you where to find cheap sources for both. Once our game is running, I will blow your minds by porting the game to both iOS and the web. That's right, one app running on a laptop, an iPhone, and on a web page.
As I build, I will talk about all of the things that make Cocos2D-x magical. Things like graphic layers, sprite animation, collision detection, resource management and physics. I'll also demo debugging since bugs are an inevitable part of programming. While made especially for games, you can build any app, which needs to be fast or cross-platform,
Please keep in mind, that Cocos2D-x makes it easy for programmers to create games. If you know JavaScript excellent, but you should be okay so long as you know a curly brace language, like C, Java, or C#. If you don't know how to program, take a programming class first.
Get step-by-step guidance (based on Google's Codelab tutorial) on how to start building mobile AR experiences in ARCore with Unity.
Prerequisites:
- Set up the ARCore development environment before this workshop by installing Unity 2017.3.0f2 or higher, JDK 8 and the ARCore for Unity SDK.
- Familiarity with Unity and C# programming is desirable.
- To ensure you have set up the environment correctly, we recommend that you build the HelloAR Unity sample project following the steps at https://developers.google.cn/ar/develop/unity/quickstart.
- An ARCore-enabled device.
Binary Studio Academy 2017: JS team project - OrderlyBinary Studio
Database and organizing solution made by students of Binary Studio Academy 2017.
This is our take on a database platform which seeks to organize information and improve productivity, all wrapped up in a sleek and high-performance package.
ReactJS, Redux, MongoDB, NodeJS, Socket.io, JSON, Web Token, SCSS, Semantic
Binary Studio Academy 2017: .NET team project - UnicornBinary Studio
A web app for matching up professionals and customers to sell and trade services - the best parts of Craiglist and Uber sharing economy features, combined!
.NET 4.7, ASP.NET Web API, MS SQL Server, Entity Framework, IIS, SignalR, TypeScript, Angular 4.0, SASS.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Designing for Privacy in Amazon Web ServicesKrzysztofKkol1
Data privacy is one of the most critical issues that businesses face. This presentation shares insights on the principles and best practices for ensuring the resilience and security of your workload.
Drawing on a real-life project from the HR industry, the various challenges will be demonstrated: data protection, self-healing, business continuity, security, and transparency of data processing. This systematized approach allowed to create a secure AWS cloud infrastructure that not only met strict compliance rules but also exceeded the client's expectations.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Prosigns: Transforming Business with Tailored Technology SolutionsProsigns
Unlocking Business Potential: Tailored Technology Solutions by Prosigns
Discover how Prosigns, a leading technology solutions provider, partners with businesses to drive innovation and success. Our presentation showcases our comprehensive range of services, including custom software development, web and mobile app development, AI & ML solutions, blockchain integration, DevOps services, and Microsoft Dynamics 365 support.
Custom Software Development: Prosigns specializes in creating bespoke software solutions that cater to your unique business needs. Our team of experts works closely with you to understand your requirements and deliver tailor-made software that enhances efficiency and drives growth.
Web and Mobile App Development: From responsive websites to intuitive mobile applications, Prosigns develops cutting-edge solutions that engage users and deliver seamless experiences across devices.
AI & ML Solutions: Harnessing the power of Artificial Intelligence and Machine Learning, Prosigns provides smart solutions that automate processes, provide valuable insights, and drive informed decision-making.
Blockchain Integration: Prosigns offers comprehensive blockchain solutions, including development, integration, and consulting services, enabling businesses to leverage blockchain technology for enhanced security, transparency, and efficiency.
DevOps Services: Prosigns' DevOps services streamline development and operations processes, ensuring faster and more reliable software delivery through automation and continuous integration.
Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
Learn how our collaborative approach and dedication to excellence help businesses achieve their goals and stay ahead in today's digital landscape. From concept to deployment, Prosigns is your trusted partner for transforming ideas into reality and unlocking the full potential of your business.
Join us on a journey of innovation and growth. Let's partner for success with Prosigns.
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
How Does XfilesPro Ensure Security While Sharing Documents in Salesforce?XfilesPro
Worried about document security while sharing them in Salesforce? Fret no more! Here are the top-notch security standards XfilesPro upholds to ensure strong security for your Salesforce documents while sharing with internal or external people.
To learn more, read the blog: https://www.xfilespro.com/how-does-xfilespro-make-document-sharing-secure-and-seamless-in-salesforce/
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
13. Lights
1. Point light - sends light out in all directions.
2. Directional light - the sun.
3. Spot light - sends light to one direction.
4. Area light
19. Home Task
1. Create maze. (Add colors and lights)
2. Create movable controller. (Sphere or capsule)
3. At the end of the way create trigger which removed floor under the controller.
4. (Optional) Add camera to the controller and turn it with A and D keys.
20. Move Character
public class MoveController : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void FixedUpdate()
{
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
public class MoveRigidbody: MonoBehaviour
{
public float speed;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
}