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+                             Learners Using
                                      Web 2.0 Tools


                                                       ANIMOTO




Smaldino, Lowther, and Russell                                   Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e
ISBN 0132099853                                                                          All rights reserved.
+
          Connecting
          Learners Using Web 2.0 Tools

           OBJECTIVE
                Students       will be able to define Web 2.0
                    tools in order to use them in the classroom
                    to facilitate and extend learning




Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-2
ISBN 0132099853                                                                      All rights reserved.
+                                         ISTE STANDARDS
 ISTE                 NETS-T:
        #2 : Design and Develop Digital Age Learning
        Experiences
        #4: Engage in Professional Growth and
        Leadership
 ISTE                 NETS-S
        #1: Creativity and Innovation
        #5: Critical Thinking, Problem Solving and
        Decision Making
Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-3
ISBN 0132099853                                                                      All rights reserved.
+
          Introduction




Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-4
ISBN 0132099853                                                                      All rights reserved.
+
          Review – Intro to Web 2.0
     1.         Define the Difference Between
                Web 1.0 and Web 2.0.
                  Define Web 1.0
                  Define Web 2.0




Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-5
ISBN 0132099853                                                                      All rights reserved.
+
          Web 1.0 vs. 2.0
   Web 1.0 is one way communication
   •Example: Website with no comment
   area
   Web 2.0
    • Two or more way communication
       on the Internet
    • User created material
    • Examples: You Tube, Facebook
Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-6
ISBN 0132099853                                                                      All rights reserved.
+
          Review – Intro to Web 2.0
     2.         Define the three (3) main
                characteristics of Web 2.0
     a.
     b.
     c.




Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-7
ISBN 0132099853                                                                      All rights reserved.
+
          Review – Intro to Web 2.0
     2.         Define the three (3) main
                characteristics of Web 2.0
     a. Interactive
     b. Accessible
     c. Collaborative




Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-8
ISBN 0132099853                                                                      All rights reserved.
+ Review – Intro to Web 2.0
     3.         List the 7 reasons why Web 2.0 Tools
                are important in a classroom
     1.

     2.

     3.

     4.

     5.

     6.

     7.
Smaldino, Lowther, and Russell                               Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-9
ISBN 0132099853                                                                      All rights reserved.
+ Review – Intro to Web 2.0
     3.         List the 7 reasons why Web 2.0 Tools
                are important in a classroom
     1. Life Long Learning

     2. Extend Learning

     3. Engagement

     4. Differentiation

     5. Critical Thinking

     6. New Capabilities

     7.Alernative Learning Enviornment
Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-10
ISBN 0132099853                                                                       All rights reserved.
+ Review – Intro to Web 2.0
     4.         Name 6 categories of Web 2.0 tools
     1.

     2.

     3.

     4.

     5.

     6.



Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-11
ISBN 0132099853                                                                       All rights reserved.
+ Review – Intro to Web 2.0
     4.         Name 6 categories of Web 2.0 tools
     1. Presentation
     2. Video Tools
     3.Mobile
     4.Image Tools
     5.Community Tools
     6.Best of the Rest

Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-12
ISBN 0132099853                                                                       All rights reserved.
+ Review – Intro to Web 2.0
     4.         What do you do when Web 2.0 tools
                go away?




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-13
ISBN 0132099853                                                                       All rights reserved.
+



http://
Cooltoolsforschools.wikispaces.com




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-14
ISBN 0132099853                                                                       All rights reserved.
+                                  Cool Tools for Schools


http://
Cooltoolsforschools.wikispaces.com

             Name four (4) additional Categories of
                        Web 2.0 Tools




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-15
ISBN 0132099853                                                                       All rights reserved.
+                                  Cool Tools for Schools


http://
Cooltoolsforschools.wikispaces.com
             Name four (4) additional Categories of
                        Web 2.0 Tools
                Collaborative Tools                     Organizing Tools
                Research Tools                          Converting Tools
                Slideshow Tools                         Mapping Tools
                Audio Tools                             Graphing Tools
                Writing Tools
                Music Tools
Smaldino, Lowther, and Russell                                             Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-16
ISBN 0132099853                                                                                    All rights reserved.
+
          Chapter 6

    1.        Define Cyberlearning and provide
              an example of a classroom
              application.




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-17
ISBN 0132099853                                                                       All rights reserved.
+
          Cyberlearning
         Defined by http://www.wordnick.com
         “Learning by means of a computer,
         especially over the Internet”

             Defined by Text p. 126
             “…use of Web 2.0 networked
             computing and communication
             technology to support learning”

Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-18
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6

    2.         Describe cyberlearning literacy
               and discuss how it may be used in
               the classroom




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-19
ISBN 0132099853                                                                       All rights reserved.
+
          Cyberlearning Literacy-
          The knowledge and skills needed for
          successful use of Web 2.0 tools.

          Using Web 2.0 in Instructional Settings
          •Formal and Organized
          •Informal, surfing
          •Internet Connections in and out of
          School
          •Homes, library, mobile phones

Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e   6-20   02/25/13
ISBN 0132099853
+
          Chapter 6
    3.         Identify three (3) web 2.0 resources
               and demonstrate an example of how
               they might assist learning.




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-21
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
    4.         Explain why social networking issues
               are important for the classroom




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-22
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
    4.         Explain why social networking issues
               are important for the classroom
              Students are familiar with Social
               Networks – Facebook, Twitter,
               Instagram
              Use them for educational purposes,
               teach students how to do this
              Capitalize on the popularity of their
               use
Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-23
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
    5.         Identify four (4)social-ethical issues
               and why they are important in
               working with students.




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-24
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
    5.         Identify four (4)social-ethical issues
               and why they are important in
               working with students.
              Security – personal information
              Student Interaction – positive
               behavior
              Cyberbullying
               Using Proper English and not “Text
               Talk”
Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e
ISBN 0132099853
                                                       6-25
                                                              Copyright © 2012 by Pearson Education, Inc.
                                                                                      All rights reserved.
+ Chapter 6
    6.         Define:
              Cloud Computing
              Open Source
              Podcast
                Vidcast
              Blogs
              Wikis
              Social Networking
              Data Mashups
Smaldino, Lowther, and Russell
Instructional Technology and Media for Learning, 10e   6-26
                                                              Copyright © 2012 by Pearson Education, Inc.

ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Cloud Computing




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-27
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Cloud Computing
    Files available in the “cloud” means that
       they are available through the Internet
       and being saved on a server at a
       remote location




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-28
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Open Source




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-29
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Open Source
              Free, unrestricted, anyone can use and
               change
              Groups create software and tools
               together
              Moodle is Open Source


Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-30
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Podcast




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-31
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Podcast
    Podcast is an audio file that can be
      downloaded to a personal listening
      device such as an iPod, cell phone,
      MP3
    http://mps.mpsomaha.org/willow/radio/s
       hows/Willowcast38.html


Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-32
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Vidcast




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-33
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define:
              Vidcast
              Video + Audio for learning
              Animoto, PhotoPeach, VoiceThread
                 Publish on You Tube, Teacher Tube
                 http://www.photopeach.com


Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-34
ISBN 0132099853                                                                       All rights reserved.
+




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-35
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define: Blogs




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-36
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define: BLOGS
              Can have text, images, video
              Similar to a website, but personal
               comments and reflections can be
               added by viewers
                 http://kidblog.org/home/




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-37
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define: Wikis




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-38
ISBN 0132099853                                                                       All rights reserved.
+ Chapter 6
    6.         Define: Wikis
      A wiki is a webpage that permits users to
        interact and add text and images to
        the webpage
    http://enhancingscience.wikispaces.com
       /Home
    www.wikispaces.com



Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-39
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
          Define – Social Networking




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-40
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
          Define – Social Networking

                  Twitter
          Facebook

                  Instagram
                  Fake Facebook
          Edmodo


Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-41
ISBN 0132099853                                                                       All rights reserved.
+
          Chapter 6
          Define – Data Mashup

                  Broader Term: Mashups
               Taking video, sound,
               animation, original and
               acquired and combine to make
               new multimedia


Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-42
ISBN 0132099853                                                                       All rights reserved.
+



        Web 2.0 Tools-
        Encourage author access and
        design rather than static
        information.




Smaldino, Lowther, and Russell                                Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-43
ISBN 0132099853                                                                       All rights reserved.
+
          Using Web 2.0 Tools
          in the Classroom
                            Advantages                               Limitations
              Portable                                      Require sophisticated
                                                              hardware
              Easy to produce
                                                             Quality of messages
              Authentic audience
                                                             Credibility
              Connectedness
                                                             Safety issues
              Social awareness

              Free




Smaldino, Lowther, and Russell                                                      Copyright © 2012 by Pearson Education, Inc.
Instructional Technology and Media for Learning, 10e   6-44
ISBN 0132099853                                                                                             All rights reserved.

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Trinity feb. 25 web2.0 b

  • 1. + Learners Using Web 2.0 Tools ANIMOTO Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e ISBN 0132099853 All rights reserved.
  • 2. + Connecting Learners Using Web 2.0 Tools  OBJECTIVE  Students will be able to define Web 2.0 tools in order to use them in the classroom to facilitate and extend learning Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-2 ISBN 0132099853 All rights reserved.
  • 3. + ISTE STANDARDS  ISTE NETS-T: #2 : Design and Develop Digital Age Learning Experiences #4: Engage in Professional Growth and Leadership  ISTE NETS-S #1: Creativity and Innovation #5: Critical Thinking, Problem Solving and Decision Making Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-3 ISBN 0132099853 All rights reserved.
  • 4. + Introduction Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-4 ISBN 0132099853 All rights reserved.
  • 5. + Review – Intro to Web 2.0 1. Define the Difference Between Web 1.0 and Web 2.0.  Define Web 1.0  Define Web 2.0 Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-5 ISBN 0132099853 All rights reserved.
  • 6. + Web 1.0 vs. 2.0 Web 1.0 is one way communication •Example: Website with no comment area Web 2.0 • Two or more way communication on the Internet • User created material • Examples: You Tube, Facebook Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-6 ISBN 0132099853 All rights reserved.
  • 7. + Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. b. c. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-7 ISBN 0132099853 All rights reserved.
  • 8. + Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. Interactive b. Accessible c. Collaborative Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-8 ISBN 0132099853 All rights reserved.
  • 9. + Review – Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. 2. 3. 4. 5. 6. 7. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-9 ISBN 0132099853 All rights reserved.
  • 10. + Review – Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. Life Long Learning 2. Extend Learning 3. Engagement 4. Differentiation 5. Critical Thinking 6. New Capabilities 7.Alernative Learning Enviornment Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-10 ISBN 0132099853 All rights reserved.
  • 11. + Review – Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. 2. 3. 4. 5. 6. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-11 ISBN 0132099853 All rights reserved.
  • 12. + Review – Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. Presentation 2. Video Tools 3.Mobile 4.Image Tools 5.Community Tools 6.Best of the Rest Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-12 ISBN 0132099853 All rights reserved.
  • 13. + Review – Intro to Web 2.0 4. What do you do when Web 2.0 tools go away? Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-13 ISBN 0132099853 All rights reserved.
  • 14. + http:// Cooltoolsforschools.wikispaces.com Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-14 ISBN 0132099853 All rights reserved.
  • 15. + Cool Tools for Schools http:// Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-15 ISBN 0132099853 All rights reserved.
  • 16. + Cool Tools for Schools http:// Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Collaborative Tools Organizing Tools Research Tools Converting Tools Slideshow Tools Mapping Tools Audio Tools Graphing Tools Writing Tools Music Tools Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-16 ISBN 0132099853 All rights reserved.
  • 17. + Chapter 6 1. Define Cyberlearning and provide an example of a classroom application. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-17 ISBN 0132099853 All rights reserved.
  • 18. + Cyberlearning Defined by http://www.wordnick.com “Learning by means of a computer, especially over the Internet” Defined by Text p. 126 “…use of Web 2.0 networked computing and communication technology to support learning” Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-18 ISBN 0132099853 All rights reserved.
  • 19. + Chapter 6 2. Describe cyberlearning literacy and discuss how it may be used in the classroom Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-19 ISBN 0132099853 All rights reserved.
  • 20. + Cyberlearning Literacy- The knowledge and skills needed for successful use of Web 2.0 tools. Using Web 2.0 in Instructional Settings •Formal and Organized •Informal, surfing •Internet Connections in and out of School •Homes, library, mobile phones Smaldino, Lowther, and Russell Instructional Technology and Media for Learning, 10e 6-20 02/25/13 ISBN 0132099853
  • 21. + Chapter 6 3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-21 ISBN 0132099853 All rights reserved.
  • 22. + Chapter 6 4. Explain why social networking issues are important for the classroom Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-22 ISBN 0132099853 All rights reserved.
  • 23. + Chapter 6 4. Explain why social networking issues are important for the classroom  Students are familiar with Social Networks – Facebook, Twitter, Instagram  Use them for educational purposes, teach students how to do this  Capitalize on the popularity of their use Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-23 ISBN 0132099853 All rights reserved.
  • 24. + Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-24 ISBN 0132099853 All rights reserved.
  • 25. + Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students.  Security – personal information  Student Interaction – positive behavior  Cyberbullying  Using Proper English and not “Text Talk” Smaldino, Lowther, and Russell Instructional Technology and Media for Learning, 10e ISBN 0132099853 6-25 Copyright © 2012 by Pearson Education, Inc. All rights reserved.
  • 26. + Chapter 6 6. Define:  Cloud Computing  Open Source  Podcast  Vidcast  Blogs  Wikis  Social Networking  Data Mashups Smaldino, Lowther, and Russell Instructional Technology and Media for Learning, 10e 6-26 Copyright © 2012 by Pearson Education, Inc. ISBN 0132099853 All rights reserved.
  • 27. + Chapter 6 6. Define:  Cloud Computing Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-27 ISBN 0132099853 All rights reserved.
  • 28. + Chapter 6 6. Define:  Cloud Computing Files available in the “cloud” means that they are available through the Internet and being saved on a server at a remote location Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-28 ISBN 0132099853 All rights reserved.
  • 29. + Chapter 6 6. Define:  Open Source Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-29 ISBN 0132099853 All rights reserved.
  • 30. + Chapter 6 6. Define:  Open Source  Free, unrestricted, anyone can use and change  Groups create software and tools together  Moodle is Open Source Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-30 ISBN 0132099853 All rights reserved.
  • 31. + Chapter 6 6. Define:  Podcast Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-31 ISBN 0132099853 All rights reserved.
  • 32. + Chapter 6 6. Define:  Podcast Podcast is an audio file that can be downloaded to a personal listening device such as an iPod, cell phone, MP3 http://mps.mpsomaha.org/willow/radio/s hows/Willowcast38.html Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-32 ISBN 0132099853 All rights reserved.
  • 33. + Chapter 6 6. Define:  Vidcast Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-33 ISBN 0132099853 All rights reserved.
  • 34. + Chapter 6 6. Define:  Vidcast  Video + Audio for learning  Animoto, PhotoPeach, VoiceThread  Publish on You Tube, Teacher Tube  http://www.photopeach.com Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-34 ISBN 0132099853 All rights reserved.
  • 35. + Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-35 ISBN 0132099853 All rights reserved.
  • 36. + Chapter 6 6. Define: Blogs Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-36 ISBN 0132099853 All rights reserved.
  • 37. + Chapter 6 6. Define: BLOGS  Can have text, images, video  Similar to a website, but personal comments and reflections can be added by viewers  http://kidblog.org/home/ Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-37 ISBN 0132099853 All rights reserved.
  • 38. + Chapter 6 6. Define: Wikis Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-38 ISBN 0132099853 All rights reserved.
  • 39. + Chapter 6 6. Define: Wikis A wiki is a webpage that permits users to interact and add text and images to the webpage http://enhancingscience.wikispaces.com /Home www.wikispaces.com Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-39 ISBN 0132099853 All rights reserved.
  • 40. + Chapter 6 Define – Social Networking Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-40 ISBN 0132099853 All rights reserved.
  • 41. + Chapter 6 Define – Social Networking  Twitter Facebook  Instagram  Fake Facebook Edmodo Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-41 ISBN 0132099853 All rights reserved.
  • 42. + Chapter 6 Define – Data Mashup  Broader Term: Mashups  Taking video, sound, animation, original and acquired and combine to make new multimedia Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-42 ISBN 0132099853 All rights reserved.
  • 43. + Web 2.0 Tools- Encourage author access and design rather than static information. Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-43 ISBN 0132099853 All rights reserved.
  • 44. + Using Web 2.0 Tools in the Classroom Advantages Limitations  Portable  Require sophisticated hardware  Easy to produce  Quality of messages  Authentic audience  Credibility  Connectedness  Safety issues  Social awareness  Free Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc. Instructional Technology and Media for Learning, 10e 6-44 ISBN 0132099853 All rights reserved.