This document provides an overview of computers and computing concepts. It defines what a network and the Internet are. It describes different types of personal computers like desktops, notebooks, tablets, and smartphones. It also discusses servers, software, and how programs are installed and used. The document outlines computer applications in various fields and discusses advantages and disadvantages as well as safety and ethical issues related to computer use.
In our first update for 2013 we've asked each of our technical teams to provide an overview of the changes they have seen over the past year and what they will be focusing on in the next months.
In our first update for 2013 we've asked each of our technical teams to provide an overview of the changes they have seen over the past year and what they will be focusing on in the next months.
Many analysts and writers talk about the transition that is happening in today's world: from the "Information Age", dominated by "transactions and documents" to the "Conceptual Age", governed by "relations".
The Conceptual Age redefines many of the traditional patterns. Co-creation is the norm and "Sharing knowledge" becomes more important than possessing it.
Leading Companies are accompaining this transformation by redefining themselves, changing from "organizations" to "organisms", where the previous "mechanical interactions" are being replaced by "organic touches". And the way in which these Companies do Business becomes a "social activity" shaped by the rich relationships involving employees, partners and customers.
Becoming a Social Enterprise is the way these leading Companies have chosen to address the challenges of the Conceptual Age.
First of 3 presentations on social networking. All three are all very similar. However, each has a slightly different approach to explaining social networking.
JMP206 - How I Went Beyond the Hype, Narcissism and Trendiness to Become a So...Bruce Elgort
Let’s face it – social networking and social software is everywhere, and the term “social” could easily be the buzzword of the year. Embedded in the television shows that we watch, the websites that we visit and the latest offerings of mobile devices, social media is infiltrating our daily lives. The business world is not exempt from the expansion of social media apps either and many companies are exploring, and in some cases scrambling to find, ways they can use and integrate social networking tools and services in their existing applications. In this session, we'll introduce you to social media & software. You'll hear from industry leaders, IBMers and Lotus community members about their experiences using social software in business.
Main focus is on internal learning and development solutions using social media. Presented to the Leading Edge Consortium conference of the Society for Industrial-Organizational Psychology, “The Virtual Workforce: Designing, Leading, and Optimizing” in Louisville, KY, USA on October 14, 2011.
Abstract
Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use. The field formally emerged out of computer science, cognitive psychology and industrial design through the 1960s, formulating guidelines for the development of interactive computer systems highlighting usability concerns for improved interfaces. Computing devices are becoming more prevalent and integrated into both our social and work spaces.HCI therefore plays an important role in ensuring that computer systems are not only functional but also respect the needs and capabilities of the humans that use them.
HCI encompasses not only ease of use but also new interaction techniques. It involves input and output devices and the interaction techniques that use them; presentation of information, control and monitoring of computer’s actions and the processes that developers follow when creating interfaces. In this seminar, emphasis is laid on the movement of a user’s eyes which can provide a convenient, natural, and high-bandwidth source of additional user input. Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium and the first eye movement-based interaction techniques are discussed in this section.
AYUSHA PATNAIK,
SEM - 6th
TRIDENT ACADEMY OF TECHNOLOGY,
BBSR
Many analysts and writers talk about the transition that is happening in today's world: from the "Information Age", dominated by "transactions and documents" to the "Conceptual Age", governed by "relations".
The Conceptual Age redefines many of the traditional patterns. Co-creation is the norm and "Sharing knowledge" becomes more important than possessing it.
Leading Companies are accompaining this transformation by redefining themselves, changing from "organizations" to "organisms", where the previous "mechanical interactions" are being replaced by "organic touches". And the way in which these Companies do Business becomes a "social activity" shaped by the rich relationships involving employees, partners and customers.
Becoming a Social Enterprise is the way these leading Companies have chosen to address the challenges of the Conceptual Age.
First of 3 presentations on social networking. All three are all very similar. However, each has a slightly different approach to explaining social networking.
JMP206 - How I Went Beyond the Hype, Narcissism and Trendiness to Become a So...Bruce Elgort
Let’s face it – social networking and social software is everywhere, and the term “social” could easily be the buzzword of the year. Embedded in the television shows that we watch, the websites that we visit and the latest offerings of mobile devices, social media is infiltrating our daily lives. The business world is not exempt from the expansion of social media apps either and many companies are exploring, and in some cases scrambling to find, ways they can use and integrate social networking tools and services in their existing applications. In this session, we'll introduce you to social media & software. You'll hear from industry leaders, IBMers and Lotus community members about their experiences using social software in business.
Main focus is on internal learning and development solutions using social media. Presented to the Leading Edge Consortium conference of the Society for Industrial-Organizational Psychology, “The Virtual Workforce: Designing, Leading, and Optimizing” in Louisville, KY, USA on October 14, 2011.
Abstract
Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use. The field formally emerged out of computer science, cognitive psychology and industrial design through the 1960s, formulating guidelines for the development of interactive computer systems highlighting usability concerns for improved interfaces. Computing devices are becoming more prevalent and integrated into both our social and work spaces.HCI therefore plays an important role in ensuring that computer systems are not only functional but also respect the needs and capabilities of the humans that use them.
HCI encompasses not only ease of use but also new interaction techniques. It involves input and output devices and the interaction techniques that use them; presentation of information, control and monitoring of computer’s actions and the processes that developers follow when creating interfaces. In this seminar, emphasis is laid on the movement of a user’s eyes which can provide a convenient, natural, and high-bandwidth source of additional user input. Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium and the first eye movement-based interaction techniques are discussed in this section.
AYUSHA PATNAIK,
SEM - 6th
TRIDENT ACADEMY OF TECHNOLOGY,
BBSR
Presentation by Joe Bachana of DPCI at Lavacon 2012Joe Bachana
Presentation on how multinational corporations are implementing multichannel publishing solutions. Presented by Joe Bachana of DPCI (http://www.databasepublish.com)
Cloud Computing: What it Means for Libraries, Library Staff, Training and Skillssherif user group
Cloud Computing: what it means for libraries, library staff, training and skills by Robert Bley, Ex Libris. Presentation at the JIBS User Group Workshop and AGM Back to the Future and Into the Cloud, 24 February 2012, School of Oriental and African Studies, London.
Presentation on using the iPad for business. The "obvious" uses and some of the apps used in and actual business application setting are reviewed. Tablet interface is a serious executive information reporting and data management tool.