Trinity feb. 25 web2.0 short

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Trinity feb. 25 web2.0 short

  1. 1. + Learners Using Web 2.0 Tools ANIMOTOSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10eISBN 0132099853 All rights reserved.
  2. 2. + Connecting Learners Using Web 2.0 Tools  OBJECTIVE  Students will be able to define Web 2.0 tools in order to use them in the classroom to facilitate and extend learningSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-2ISBN 0132099853 All rights reserved.
  3. 3. + ISTE STANDARDS ISTE NETS-T: #2 : Design and Develop Digital Age Learning Experiences #4: Engage in Professional Growth and Leadership ISTE NETS-S #1: Creativity and Innovation #5: Critical Thinking, Problem Solving and Decision MakingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-3ISBN 0132099853 All rights reserved.
  4. 4. + IntroductionSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-4ISBN 0132099853 All rights reserved.
  5. 5. + Review – Intro to Web 2.0 1. Define the Difference Between Web 1.0 and Web 2.0.  Define Web 1.0  Define Web 2.0Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-5ISBN 0132099853 All rights reserved.
  6. 6. + Review – Intro to Web 2.0 2. Define the three (3) main characteristics of Web 2.0 a. b. c.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-6ISBN 0132099853 All rights reserved.
  7. 7. + Review – Intro to Web 2.0 3. List the 7 reasons why Web 2.0 Tools are important in a classroom 1. 2. 3. 4. 5. 6. 7.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-7ISBN 0132099853 All rights reserved.
  8. 8. + Review – Intro to Web 2.0 4. Name 6 categories of Web 2.0 tools 1. 2. 3. 4. 5. 6.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-8ISBN 0132099853 All rights reserved.
  9. 9. + Review – Intro to Web 2.0 4. What do you do when Web 2.0 tools go away?Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-9ISBN 0132099853 All rights reserved.
  10. 10. +http://Cooltoolsforschools.wikispaces.comSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-10ISBN 0132099853 All rights reserved.
  11. 11. + Cool Tools for Schoolshttp://Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 ToolsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-11ISBN 0132099853 All rights reserved.
  12. 12. + Cool Tools for Schoolshttp://Cooltoolsforschools.wikispaces.com Name four (4) additional Categories of Web 2.0 Tools Collaborative Tools Organizing Tools Research Tools Converting Tools Slideshow Tools Mapping Tools Audio Tools Graphing Tools Writing Tools Music ToolsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-12ISBN 0132099853 All rights reserved.
  13. 13. + Chapter 6 1. Define Cyberlearning and provide an example of a classroom application.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-13ISBN 0132099853 All rights reserved.
  14. 14. + Cyberlearning Defined by http://www.wordnick.com “Learning by means of a computer, especially over the Internet” Defined by Text p. 126 “…use of Web 2.0 networked computing and communication technology to support learning”Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-14ISBN 0132099853 All rights reserved.
  15. 15. + Chapter 6 2. Describe cyberlearning literacy and discuss how it may be used in the classroomSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-15ISBN 0132099853 All rights reserved.
  16. 16. + Chapter 6 3. Identify three (3) web 2.0 resources and demonstrate an example of how they might assist learning.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-16ISBN 0132099853 All rights reserved.
  17. 17. + Chapter 6 4. Explain why social networking issues are important for the classroomSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-17ISBN 0132099853 All rights reserved.
  18. 18. + Chapter 6 5. Identify four (4)social-ethical issues and why they are important in working with students.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-18ISBN 0132099853 All rights reserved.
  19. 19. + Chapter 6 6. Define:  Cloud Computing  Open Source  Podcast  Vidcast  Blogs  Wikis  Social Networking  Data MashupsSmaldino, Lowther, and RussellInstructional Technology and Media for Learning, 10e 6-19 Copyright © 2012 by Pearson Education, Inc.ISBN 0132099853 All rights reserved.
  20. 20. + Chapter 6 6. Define:  Cloud ComputingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-20ISBN 0132099853 All rights reserved.
  21. 21. + Chapter 6 6. Define:  Open SourceSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-21ISBN 0132099853 All rights reserved.
  22. 22. + Chapter 6 6. Define:  PodcastSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-22ISBN 0132099853 All rights reserved.
  23. 23. + Chapter 6 6. Define:  VidcastSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-23ISBN 0132099853 All rights reserved.
  24. 24. +Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-24ISBN 0132099853 All rights reserved.
  25. 25. + Chapter 6 6. Define: BlogsSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-25ISBN 0132099853 All rights reserved.
  26. 26. + Chapter 6 6. Define: WikisSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-26ISBN 0132099853 All rights reserved.
  27. 27. + Chapter 6 Define – Social NetworkingSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-27ISBN 0132099853 All rights reserved.
  28. 28. + Chapter 6 Define – Data Mashup  Broader Term: Mashups  Taking video, sound, animation, original and acquired and combine to make new multimediaSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-28ISBN 0132099853 All rights reserved.
  29. 29. + Web 2.0 Tools- Encourage author access and design rather than static information.Smaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-29ISBN 0132099853 All rights reserved.
  30. 30. + Using Web 2.0 Tools in the Classroom Advantages Limitations  Portable  Require sophisticated hardware  Easy to produce  Quality of messages  Authentic audience  Credibility  Connectedness  Safety issues  Social awareness  FreeSmaldino, Lowther, and Russell Copyright © 2012 by Pearson Education, Inc.Instructional Technology and Media for Learning, 10e 6-30ISBN 0132099853 All rights reserved.

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