DevEX - reference for building teams, processes, and platforms
New Millennium for Computer Entertainment - Kutaragi
1.
2. Ken Kutar agi
Ken Kutar agi
Pr esident and CEO
Pr esident and CEO
SONY Computer Enter tainment
SONY Computer Enter tainment
1999 Sony Compu ter Ent er tainment Inc. (C) All r ights r eser ved
1999 Sony Compu ter Ent er tainment Inc. (C) All r ights r eser ved
New Millennium for
Computer Enter tainment
3. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Intel 1998 annual report
Intel 1998 annual report
Intel
Intel’
’s Investment
s Investment
0
500
1,000
1,500
2,000
2,500
3,000
3,500
4,000
4,500
5,000
1989 1990 1991 1992 1993 1994 1995 1996 1997 1998
R&D
Fab & equipment
(Dollars in millions)
4. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
1
10
100
1,000
1980 1982 1984 1986 1988 1990 1992 1994 1996 1998 2000
PCPr ocessor
PCPr ocessor
Per for mance
Per for mance
SPECint92
5. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
128 mm
128 mm2
2
1M tr ansistor s
1M tr ansistor s
3- Al, 0.6um
3- Al, 0.6um
46 mm
46 mm2
2
850K tr ansistor s
850K tr ansistor s
2- Al, 0.35um
2- Al, 0.35um
‘
‘94
94
‘
‘98
98
5th. Gen.
5th. Gen.
Keep Shr inking
Keep Shr inking
6. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Game Pr ocessor
Game Pr ocessor
Per for mance
Per for mance
0
1
10
100
1,000
10,000
1986 1988 1990 1992 1994 1996 1998 2000
X10/ generation
X10/ generation
PS2
PS2
N6
N6
4
4
PlayStation
PlayStation
SegaSatur
SegaSatur
n
n
Genesis
Genesis
NES
NES
MOPS
7. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Emotion Engine
Emotion Engine
128bit CPU
128bit CPU
3.2GB/ sec. Bandwidth
3.2GB/ sec. Bandwidth
6.2GFLOPS
6.2GFLOPS
Vector Units and FPU
Vector Units and FPU
17.0
17.0Å
Å 14.1mm
14.1mm
10.5 million tr ansistor s
10.5 million tr ansistor s
0.25um(gate:0.18um)
0.25um(gate:0.18um)
15W @1.8V
15W @1.8V
4 metal layer s
4 metal layer s
540 pin PBGA
540 pin PBGA
8. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
1,000
10,000
100,000
1,000,000
10,000,000
1972
1975
1978
1981
1984
1987
1990
1993
1996
1999
Total Tr ansistor s
Total Tr ansistor s
4004
4004
8080
8080
8086
8086
80286
80286
i386
i386
i486
i486
Pentium
Pentium
PentiumII
PentiumII
PentiumIII
PentiumIII
Tr ansistor s
Tr ansistor s
Emotion
Emotion
Engine
Engine
SS(SH2)
SS(SH2)
PS
PS N64(R4300)
N64(R4300)
DC(SH4)
DC(SH4)
9. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Peak Per for mance
Peak Per for mance
0
1
2
3
4
5
6
7
Pentium2(400MHz) Pentium3(600MHz) EE(300MHz)
GIPS
Bus Band
GFLOPS
10. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Floating Point
Floating Point
Vector Calculations
Vector Calculations
0
20
40
60
80
100
120
140
160
Pentium2(400MHz) Pentium3(600MHz) EE(300MHz)
3D Persp.
1/Distance
Distance
3D Geom.
M vector / sec
11. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Gr aphics Synthesizer
Gr aphics Synthesizer
75 Million polygon/ sec.
75 Million polygon/ sec.
2,560 bit/ width eDRAM
2,560 bit/ width eDRAM
279 mm
279 mm2
2
42.7 million tr ansistor s
42.7 million tr ansistor s
0. 25um(0.25um/ gate)
0. 25um(0.25um/ gate)
10W @1.8V
10W @1.8V
5 metal layer s
5 metal layer s
384 pin BGA
384 pin BGA
12. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Ctr l
Fr ame
Buffer
PE
PE
PE
….
PE
Render ing Engine
Render ing Engine
Host IF
Host IF
CRTC
Video
Video
2048bit + 512bit = 2560bit
2048bit + 512bit = 2560bit
Massive bit- width
Massive bit- width
13. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
VRAM Bandwidth
VRAM Bandwidth
0.1
33
0.8
1.6
3
6.4
48
0 10 20 30 40 50
PlayStation
Power VR2
Octane
Voodoo3
Infin ityReal
ity2
GS
GB/ sec
GB/ sec
360
x
14. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Pixel Fill Rate
Pixel Fill Rate
0.07
0.2
0.24
0.25
0.37
0.9 2.4
0 0.5 1 1.5 2 2.5
PlayStation
Power VR2
Octane
RIVA TNT
Voodoo3
InfinityReality2
GS
Gpix/ sec
36x
15. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
100,000
1,000,000
10,000,000
100,000,000
1993 1994 1995 1996 1997 1998 1999
Game Console
Personal Computer
G. Work Station
Polygon Render ing
Polygon Render ing
Per for mance
Per for mance
PlayStation
N64
DC
PS2
Polygon/ sec
16. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
98
97
96
95
94
93
92
91
90
89
87
86
85
84
83
PlayStation
Super NES
on sale
Nintendo64
on sale
$1,835 mil
(Wor ldwid
e)
Game
$6,300 mil
(US,1998)
Movie
$6,900 mil
(US,1998)
MOVI
E
GAME
$920 mil
(Wor ldwid
e)
$516 mil
(Wor ldwid
e)
MOVIE GAME PAY TV
Box- Office H/ W,S/ W
1996 $5,700 $5,100 $4,699
1997 $6,200 $5,500 $4,595
1998 $6,900 $6,300
PAY TV
Pay TV
$4,595 mil
(US,1997)
Enter tainment Expenses
Enter tainment Expenses
17. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
0
5
10
15
20
25
30
35
'80
'82
'84
'86
'88
'90
'92
'94
'96
'98
(million units/year, flow)
32-64bit
16bit
8bit
Atari
Video Game Har dwar e
Video Game Har dwar e
18. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
0
20
40
60
80
100
120
1994 1995 1996 1997 1998 1999
Million Units
Video Game
Video Game
Installed Base
Installed Base
32/ 64 bit
19. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
0
50
100
150
200
250
1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997
Million Units / Wor ld Wide
Million Units / Wor ld Wide
PCInstalled Base
PCInstalled Base
20. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
33%
19% 18%
13%
7% 8% 9%
0%
10%
20%
30%
40%
as of Mar .1999
as of Mar .1999
PSin TV Homes
PSin TV Homes
Japan
USA
UK
Fr
ance
Ger
m
any
It
aly
Spain
21. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
TOY
TOY
MARKET
MARKET
COMPUTER-
COMPUTER-
ENTERTAINMENT
ENTERTAINMENT
MARKET
MARKET
VIDEO
VIDEO
GAME
GAME
MARKET
MARKET
$ Billions
$ Billions
Toy Market
Toy Market
$$$$ BILLIONS
$$$$ BILLIONS
Computer Entertainment Market
Computer Entertainment Market
$$ Billions
$$ Billions
Game Market
Game Market
1980
1980’
’s
s 1990
1990’
’s
s 2000
2000’
’s
s 2010
2010’
’s
s
Emer gent Mar ket
Emer gent Mar ket
22. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Music
Music Movie
Movie
Computer
Computer
Enter tainme
Enter tainme
nt
nt
Our Vision
Our Vision
23. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
❏
❏ 1988
1988
“
“ Sound Synthesis
Sound Synthesis”
”
❏
❏ 1994
1994
“
“ Gr aphics Synthesis
Gr aphics Synthesis”
”
❏
❏ 2000
2000
“
“ EMOTION SYNTHESIS
EMOTION SYNTHESIS”
”
Concept
Concept
24. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Real- time Media Tr end
Real- time Media Tr end
4 bit
4 bit 8 bit
8 bit 16 bit
16 bit 32 bit
32 bit 128 bit
128 bit
Er a of Media Tr ansfor mation
Er a of Media Tr ansfor mation
•
• Spr ite (2D)
Spr ite (2D)
•
• Polygon (3D)
Polygon (3D)
•
• Sound Wavefor m
Sound Wavefor m
•
• Animation Scr ipt
Animation Scr ipt
•
• 2D Photo
2D Photo
•
• Video
Video
25. 1999 Sony Computer Entertainment, Inc. (C) All rights reserved
Real- time Media Tr end
Real- time Media Tr end
4 bit
4 bit 8 bit
8 bit 16 bit
16 bit 32 bit
32 bit 128 bit
128 bit
Er a of Media Synthesis
Er a of Media Synthesis
•
• Algor ithmic gener ation
Algor ithmic gener ation
•
• Skeletal Physical Modeling
Skeletal Physical Modeling
•
• Inver se Kinematics
Inver se Kinematics
•
• Physical Dynamics
Physical Dynamics
•
• Behavior s
Behavior s
•
• Emotion
Emotion
26. Next Gener ation
Next Gener ation
PlayStation
PlayStation
DEMONSTRATION
DEMONSTRATION