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UX RESEARCH/DESIGN IN STARTUPS
       Building a foundation with Lean UX




                Susan Wilhite
           @Maggid @startupUCLA
“You can be so bad at so many things… as long as you stay focused on
how you’re providing value to your users and customers, you
get through all that stuff.”
“You can be so bad at so many things… as long as you stay focused on
how you’re providing value to your users and customers, you
get through all that stuff.”
                                          MARK ZUCKERBERG
TODAY’S KEY TAKEAWAYS

               Focus on value.

Compile your knowledge.      Build a spine.


What do you know?            What is your core?
How do you know it?          What is unnecessary?
What does it mean?           What is your niche?
The customer side of a business

UX = USER EXPERIENCE
LEAN UX         DISCOUNT

   “The downside of this whole lean startup thing is that a lot
   of people seem to think it’s ok to launch crap. It’s not.”
   @MAXNIEDERHOFER Team Europe (Berlin)



   “The point of lean is to try to iteratively drive to a series of
   conclusions sooner with less cash consumed.” Bart Bartlett
   @bbartle



   Lean UX is about making the most of a short runway.
LEAN UX USES SCIENTIFIC METHOD
At the core of Lean UX, you treat each design iteration as a hypothesis.


“Minimize the amount of time you're pursuing the wrong hypothesis. The
more wrong paths you can figure out quickly, the sooner you'll find the
right path.“ Jeff Gothelf @jboogie


To compensate for the absence of heavyweight deliverables, Lean UX works via
team collaboration. Lean UX methods involve the entire team as they are
happening.
                                        Jared Spool, November 2011 blog post
UX

Product & Biz
Development

          The Old Waterfall Process
UX

Product & Biz
Development

            The Old Waterfall Process
        Deliverables are sometimes more
       enthusiastically given than received.
LEAN UX VERSUS REGULAR UX

Lean UX                             Regular UX

Instead of doing quick bursts of     …running months-long
user research…                      engagements.
Rather than doing café testing on   …lab testing a dozen+.
3-6 people…
Rather than sketching interfaces    …generating reams of formal
out on paper and prototyping        documentation.
them in HTML/CSS…                   Adapted from Andy Budd 2011
IS LEAN UX BETTER THAN REGULAR UX?

Lean UX isn’t a different flavor of UX, just a subset.

Research, design, and testing is one extended, morphing multi-
phase study.

“Some projects are fine with a guerrilla approach while others require more
formality.” @AndyBudd 2011


                                                Research
     Research       Prototype       Test           &            Test
                                                Prototype
“Fully understand the most important attributes of your product.”

   • What is it conceptually?
   • How do users see the product
   • Important in what way? To whom?
   • Latent attributes
   • How does the product/service fit into the user’s ecosystem?
       • What does it displace or augment or compliment?
   • What are the end-to-end experiences?
UX Research/Design role in the organization – what it’s like to carry the charge

THE UX LEAD
HOW UX WORKS IN THEORY

Habitually and harmoniously internalize
and actualize the implications of
customer needs/wishes, technical
and team processes, product
development and marketing history,
and the nature of external
relationships.


“Strong opinions, weakly held.”
Paul Saffo (Faculty, Singularity University)
HOW UX WORKS IN PRACTICE
                           Stand up for your findings
                           and perspectives.
                           Have constructive and
                           objective arguments.




                           “Leave your ego at the door”
                           “Play well with others”
“One world fair, a picnic, and a rodeo.”
FIELD TRIP COORDINATOR OR IMMERSIVE JOURNALIST?
The UX Value-add
            Sell yourself, sell your methods, sell your thinking

•   Propose theories backed up by well-chosen and well-illustrated empirical data
•   Accept, expand on and facilitate collective + diverse thinking
•   Keep D-school exercises handy (http://dschool.stanford.edu/use-our-methods/)
RIDE THE CHAOS




        Develop & practice team learning and processing.
Work from a strong, central spine. Know what/who you can depend on.
                       Prepare to improvise.
ONE DOESN'T DISCOVER NEW LANDS WITHOUT CONSENTING
    TO LOSE SIGHT OF THE SHORE FOR A VERY LONG TIME.
                                         ANDRE GIDE
IS IT OK FOR A RESEARCHER TO NOT BE A MAKER?

In an ideal world the person who brings in new ideas also designs the product or
service. Yet each role has its principles, knowledge, and skills.



Researchers generate data that become findings that inform everyone.


Designers think through research findings to generate design solutions.

                       This question is a work in progress.
EXPRESS IMPLICATIONS VISUALLY
A rigorous learning structure supports breakthrough innovation.

COMPILE YOUR KNOWLEDGE
Build-Measure-Learn Lean UX dogma
Build-Measure-Learn Lean UX dogma

Think-Make-Check (LUXr)
Build-Measure-Learn Lean UX dogma

Think-Make-Check (LUXr)

Learn-Measure-Build Lean Startup Circle
Learn. Measure. Build. Compile…

                                        Research
            Requirements
                                        Analysis
              planning
                                         Design




     Evaluation                                    Prototype




                           Testing




                                 Adapted from Read-Write-Web: “Bye-Bye Waterfall”
COMPILE YOUR KNOWLEDGE

• Identify and investigate your most critical questions
• Connect your UX findings to what you already “know”
• Balance enthusiasm with skepticism
• Plan to reuse data
    • UX Research/Design has a long shelf-life
• Build institutional knowledge
    • Keep processing prior data and findings across roles
    • Develop meta-conclusions and new hypotheses
JOB QUALIFICATIONS EXAMPLE
Minimum Qualifications
Bachelor's Degree in Psychology, Anthropology, Human Factors, Cognitive Science, or related
field and 3 years experience in consumer-based research design and analysis, user analytics,
or related field OR 5 years’ experience in consumer-based research design and analysis, user
analytics, or related field.
Preferred Qualifications
Master's Degree in Human Computer Interaction, Applied Statistics, Econometrics,
Psychometrics, or related field.
• 2 years’ experience researching front-end user experience solutions for mobile
  applications on major smartphone platforms such as Android or iOS.
• 2 years’ experience conducting quantitative on-line research methodologies with
  systems such as UserZoom or Keynote.
• 2 years’ experience conducting field-based ethnographic research.
WRAP UP:
 UX RESEARCH/DESIGN IN STARTUPS


• Focus on value to the customer

• Apply Lean UX: compile your knowledge

• Build a spine: a reliable infrastructure as a foundation for innovation
@Maggid Susan_Wilhite at msn dot com

SUSAN WILHITE, UX RESEARCHER

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Lean UX Research in Startups

  • 1. UX RESEARCH/DESIGN IN STARTUPS Building a foundation with Lean UX Susan Wilhite @Maggid @startupUCLA
  • 2. “You can be so bad at so many things… as long as you stay focused on how you’re providing value to your users and customers, you get through all that stuff.”
  • 3. “You can be so bad at so many things… as long as you stay focused on how you’re providing value to your users and customers, you get through all that stuff.” MARK ZUCKERBERG
  • 4. TODAY’S KEY TAKEAWAYS Focus on value. Compile your knowledge. Build a spine. What do you know? What is your core? How do you know it? What is unnecessary? What does it mean? What is your niche?
  • 5. The customer side of a business UX = USER EXPERIENCE
  • 6. LEAN UX DISCOUNT “The downside of this whole lean startup thing is that a lot of people seem to think it’s ok to launch crap. It’s not.” @MAXNIEDERHOFER Team Europe (Berlin) “The point of lean is to try to iteratively drive to a series of conclusions sooner with less cash consumed.” Bart Bartlett @bbartle Lean UX is about making the most of a short runway.
  • 7. LEAN UX USES SCIENTIFIC METHOD At the core of Lean UX, you treat each design iteration as a hypothesis. “Minimize the amount of time you're pursuing the wrong hypothesis. The more wrong paths you can figure out quickly, the sooner you'll find the right path.“ Jeff Gothelf @jboogie To compensate for the absence of heavyweight deliverables, Lean UX works via team collaboration. Lean UX methods involve the entire team as they are happening. Jared Spool, November 2011 blog post
  • 8. UX Product & Biz Development The Old Waterfall Process
  • 9. UX Product & Biz Development The Old Waterfall Process Deliverables are sometimes more enthusiastically given than received.
  • 10.
  • 11. LEAN UX VERSUS REGULAR UX Lean UX Regular UX Instead of doing quick bursts of …running months-long user research… engagements. Rather than doing café testing on …lab testing a dozen+. 3-6 people… Rather than sketching interfaces …generating reams of formal out on paper and prototyping documentation. them in HTML/CSS… Adapted from Andy Budd 2011
  • 12. IS LEAN UX BETTER THAN REGULAR UX? Lean UX isn’t a different flavor of UX, just a subset. Research, design, and testing is one extended, morphing multi- phase study. “Some projects are fine with a guerrilla approach while others require more formality.” @AndyBudd 2011 Research Research Prototype Test & Test Prototype
  • 13. “Fully understand the most important attributes of your product.” • What is it conceptually? • How do users see the product • Important in what way? To whom? • Latent attributes • How does the product/service fit into the user’s ecosystem? • What does it displace or augment or compliment? • What are the end-to-end experiences?
  • 14. UX Research/Design role in the organization – what it’s like to carry the charge THE UX LEAD
  • 15. HOW UX WORKS IN THEORY Habitually and harmoniously internalize and actualize the implications of customer needs/wishes, technical and team processes, product development and marketing history, and the nature of external relationships. “Strong opinions, weakly held.” Paul Saffo (Faculty, Singularity University)
  • 16. HOW UX WORKS IN PRACTICE Stand up for your findings and perspectives. Have constructive and objective arguments. “Leave your ego at the door” “Play well with others”
  • 17. “One world fair, a picnic, and a rodeo.”
  • 18. FIELD TRIP COORDINATOR OR IMMERSIVE JOURNALIST?
  • 19. The UX Value-add Sell yourself, sell your methods, sell your thinking • Propose theories backed up by well-chosen and well-illustrated empirical data • Accept, expand on and facilitate collective + diverse thinking • Keep D-school exercises handy (http://dschool.stanford.edu/use-our-methods/)
  • 20. RIDE THE CHAOS Develop & practice team learning and processing. Work from a strong, central spine. Know what/who you can depend on. Prepare to improvise.
  • 21. ONE DOESN'T DISCOVER NEW LANDS WITHOUT CONSENTING TO LOSE SIGHT OF THE SHORE FOR A VERY LONG TIME. ANDRE GIDE
  • 22. IS IT OK FOR A RESEARCHER TO NOT BE A MAKER? In an ideal world the person who brings in new ideas also designs the product or service. Yet each role has its principles, knowledge, and skills. Researchers generate data that become findings that inform everyone. Designers think through research findings to generate design solutions. This question is a work in progress.
  • 24. A rigorous learning structure supports breakthrough innovation. COMPILE YOUR KNOWLEDGE
  • 26. Build-Measure-Learn Lean UX dogma Think-Make-Check (LUXr)
  • 27. Build-Measure-Learn Lean UX dogma Think-Make-Check (LUXr) Learn-Measure-Build Lean Startup Circle
  • 28. Learn. Measure. Build. Compile… Research Requirements Analysis planning Design Evaluation Prototype Testing Adapted from Read-Write-Web: “Bye-Bye Waterfall”
  • 29. COMPILE YOUR KNOWLEDGE • Identify and investigate your most critical questions • Connect your UX findings to what you already “know” • Balance enthusiasm with skepticism • Plan to reuse data • UX Research/Design has a long shelf-life • Build institutional knowledge • Keep processing prior data and findings across roles • Develop meta-conclusions and new hypotheses
  • 30. JOB QUALIFICATIONS EXAMPLE Minimum Qualifications Bachelor's Degree in Psychology, Anthropology, Human Factors, Cognitive Science, or related field and 3 years experience in consumer-based research design and analysis, user analytics, or related field OR 5 years’ experience in consumer-based research design and analysis, user analytics, or related field. Preferred Qualifications Master's Degree in Human Computer Interaction, Applied Statistics, Econometrics, Psychometrics, or related field. • 2 years’ experience researching front-end user experience solutions for mobile applications on major smartphone platforms such as Android or iOS. • 2 years’ experience conducting quantitative on-line research methodologies with systems such as UserZoom or Keynote. • 2 years’ experience conducting field-based ethnographic research.
  • 31. WRAP UP: UX RESEARCH/DESIGN IN STARTUPS • Focus on value to the customer • Apply Lean UX: compile your knowledge • Build a spine: a reliable infrastructure as a foundation for innovation
  • 32. @Maggid Susan_Wilhite at msn dot com SUSAN WILHITE, UX RESEARCHER