SlideShare a Scribd company logo
1 of 41
Towards user co-creation of value
on the Internet-of-Things
Lieven Trappeniers – Bell Labs
Outline




What is the Internet-of-Things ? Which “Things” ?

Why isn’t it happening today ? Some barriers.

Examples that try to overcome these barriers

User co-creation of value on the Internet-of-Things
What is an object ?




                      Thonet Chair No. 14
Objects have 4 dimensions




                                     FUNCTION
                FORM


                                       RELATION
      INTERACTION



                     HUMAN EXPERIENCE: Soma-aesthetics and objects (Shusterman 2007)
Objects to extreme…

                                                 Raffaello D'Andrea, robotic chair




                           FORM                       FUNCTION




          INTERACTION                                   RELATION
    Nipple chair Anthony Dunne and Fiona Raby   Droog highchair, Maartje Steenkamp
Some objects do not change a lot…




            1950                    2010
Some others change a lot !




    1950                     2010
Daily life
changes when
everyday objects
connect and become
part of information
systems and
end-user
applications …
Traffic
                                                Management


   Connected
        Cars




            Retail


                     Healthcare
                                                   Safety & Security




   Smart Grid/                    Tourism &
Smart Metering                    Hospitality
The Internet of Things (IoT) – Today
16 Billion (109) devices connected in 2020


                  “M2M Services go Consumer!”



“Computers” become minority        Massive DATA streams! Consumer-IoT-related
“Ordinary Objects” get connected   messaging easily 1000-10000/person/day




   Source: Analysys Mason, 2010                 Source: Analysys Mason, 2010
A Possible Future for 2020?
 when everything gets connected to everything

Cloud services act upon virtual ‘shadows’ of everyone/everything




‘Whuffie’
                                                        Augmented ID




(Future 2020 study by Forbes &   )
A VISION FOR TOMORROW



 AN UNLIMITED,
 UBIQUITOUS AND
 CONNECTED
 UNIVERSE IN WHICH
 MACHINES, HUMANS
 AND APPLICATIONS INTERACT
 TO ENRICH DAILY LIFE.
SOME BARRIERS
to such ultra-connected world
A few barriers from ‘here’ to ‘there’…


Assuming
(vertical) business cases,
attractive to people and businesses,
                                        How to
                                       overcome
leveraging a ‘horizontal’ world of
everything-connected-to-everything

                                              the barriers
 … then there still are
   a few challenges


                                          ?
A FEW ACCEPTANCE BARRIERS
SMARTNESS & DATA ‘AT YOUR SERVICE’




  How can people

understand
‘smart’ & interconnected
       services
                                        How can people
          ?
                                           trust
                                        services to keep
                                        their data private
                     How can people            ?
                  repurpose
                    sensor & actuator
                        devices
                           ?
How can people

participate
in the Internet-of-Things

           ?
                              2.0
                            To be Viral, it must be Social
PARTICIPATION IS KEY
ALSO FOR THE INTERNET OF THINGS



                                  Participatory Sensing in Japan




      To be Viral
  it must be Social



   2.0
Is
human value
created when
  machines
    talk?
                   How can people

               create value
               on the Internet-of-Things

                          ?
… People are not in the loop !
Where do we get Knowledge about ‘Users’ ?



                                           Indirect Evidence about                                 Direct involvement of
                                           users                                                   (proxy) users
                            •Evidence from existing                                                                         •User panels
                            services and products                                                                           •Users involved in design
                            •Competitors                                      Representation                                activities
                            •Reports and studies of                            of “the user”                                •Living Labs
                            potential user groups                                                                           •Trials
                            conducted for other reasons                                                                     •Market research
                            •Secondary analysis of existing                                                                 •Action Research
                            data                                                                                            •User invention (innofusion)
                                                                     Constructions of the user
                                                                        •Visions of technology
                                                                        •Fictions and myths about users
                                                                        •Designer as user – Personal
                                                                        experience of engineers and
                                                                        intermediaries


Stewart, J. & Claeys, L. (2009). “Problems and Opportunities of Interdisciplinary Work involving Users in Speculative Research for Innovation of Novel ICT Applications”. Conference
Proceedings of COST298 The Good, The Bad and The Challenging. The user and the future of information and communication technologies. Volume I. Sapio, B., Haddon, L., et all (Eds). ABS-
Center, Koper, Slovenia, 2009.
Multi-disciplinary research in action
Multi-disciplinary research in action
What can the Internet-of-Things do for me ?




http://www.youtube.com/watch?v=OMVZIc_MWh8 (search for “Casensa”)
THE NEXT STEP IN INTERNET EVOLUTION…


     Pre-            Internet of      Internet of    Internet of         Internet of
   internet          CONTENT          SERVICES        PEOPLE              THINGS


“HUMAN                                                                “MACHINE
                                                      “SOCIAL
   TO                “WWW”            “WEB 2.0”                           TO
                                                       MEDIA”
  HUMAN”                                                                MACHINE”

• Fixed & mobile   • e-mail          • Mash-ups     • Skype         • Identification, tracking,
  telephony        • Information     • e-commerce   • Facebook        monitoring, metering, …
• SMS              • Entertainment   •…             • YouTube       • Automation, actuation,
                                                                      payment, …
                   •…                               •…
                                                                    •…




                    Networks         IT platforms     Phones &             Devices,
                                      & services.    applications          objects,
                                                                            tags
PROBLEM:
       MEANS TO CO-CREATE CONNECTED DEVICES MARKET




                        Participants




                      Enablers for a
                   “Things Ecosystem”
Manufacturers                              App Developers




                         Network
                         Service
                         Provider
http://www.touchatag.com
SOLUTION
  CONNECTING THE ACTORS BY GUIDING TECHNOLOGY




                          Participants




                Multi-sided Co-creation Technology

Manufacturers                                        App Developers




                            Network
                            Service
                            Provider
SOLUTION
                                     Rich app store
  CONNECTING THE ACTORS BY GUIDING TECHNOLOGY
                                     Transparency
                                                                      (privacy, control)
                                                                      Communities & sharing
  Launch & manage
  device services & apps



                                     Participants




                           Multi-sided Co-creation Technology

Manufacturers                                                          App Developers

                                                                         ‘OS-like dev. support
                                                                         Broad reach

                                       Network
  Scalable, real-time                                    Devices and data
                                       Service           are ‘wellbehaving’
  cloud service
                                       Provider
Data   Sense   Tale
Participants

                Share in your social communities




                                                         Create
                Data         Sense            Tale


Manufacturers                                        App Developers
                    Deploy & execute


                         Network
                         Service
                         Provider
De Tijd (financial newspaper): http://blogs.tijd.be/tzine/2011/10/laat-uw-koekjestrommel-een-verhaal-vertellen-.html
YouTube: http://www.youtube.com/watch?v=87eBhetX4PI
SENSETALE
 IN A FEW WORDS



• Live
 Experiment online at
 www.sensetale.com




• Sense
 Make sense out of your data




• Tale
 Tell your story about it & share
END USERS AS PARTICIPANTS
ATTACH YOUR PERSONAL SENSORS




                                            Participants




                                              Smartphone
                                               as a sensor
           DiY sensors




        SenseTale NanoNodes

                         Integrated
                         IEEE 802.15.4a   TV as a sensor
                         Contiki 2.5
END USERS AS PARTICIPANTS
CREATE YOUR PERSONAL APPS




                                   Participants




                                   My Tales




                       My Senses
END USERS AS PARTICPANTS
SHARE YOUR PERSONAL APPS




                           Participants
TELECOM OPERATORS
 SERVING AND CONNECTING THE ECOSYSTEM
                                                             Network
                                                          Service Provider
• Well-behaving, scalable deployment without SPoF
• Operator policy enforcement & sandboxing
• Resource-optimal distributed execution




                     Multi-sided Co-creation Technology

        Deployment for distributed execution
WRAP UP                             www.sensetale.com


• Barriers to break & need for participation
  for making the Internet of Things happen


• Co-creating the IoT ecosystem
  in the live SenseTale experiment


• Future research & partnering opportunities
  using SenseTale as a research tool
Thank you




Lieven Trappeniers
Alcatel-Lucent Bell Labs
Lieven.trappeniers@alcatel-lucent.com

More Related Content

What's hot

Introducing the Internet of Things: lecture @IULM University
Introducing the Internet of Things: lecture @IULM UniversityIntroducing the Internet of Things: lecture @IULM University
Introducing the Internet of Things: lecture @IULM UniversityLeandro Agro'
 
Arti e Culture Digitali Lezione 1, Luca Simeone
Arti e Culture Digitali Lezione 1, Luca SimeoneArti e Culture Digitali Lezione 1, Luca Simeone
Arti e Culture Digitali Lezione 1, Luca Simeonemeetingsalongtheedge
 
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...ARBcon.eu
 
User-Centered Interaction Design
User-Centered Interaction DesignUser-Centered Interaction Design
User-Centered Interaction DesignChris Avore
 
Getting your business ready for the NBN - Salisbury/Modbury Digital Enterprise
Getting your business ready for the NBN - Salisbury/Modbury Digital EnterpriseGetting your business ready for the NBN - Salisbury/Modbury Digital Enterprise
Getting your business ready for the NBN - Salisbury/Modbury Digital EnterpriseVanguard Visions
 
AICPA Leadership Retreat - Technology
AICPA Leadership Retreat - TechnologyAICPA Leadership Retreat - Technology
AICPA Leadership Retreat - TechnologyASAE
 
Exploring the Value of Casual Information Visualization
Exploring the Value of Casual  Information VisualizationExploring the Value of Casual  Information Visualization
Exploring the Value of Casual Information Visualizationhckingmtuedu
 
Technology as a Cultural Practice - UX Australia
Technology as a Cultural Practice - UX AustraliaTechnology as a Cultural Practice - UX Australia
Technology as a Cultural Practice - UX AustraliaRachel Hinman
 
426 lecture6b: AR Interaction
426 lecture6b: AR Interaction426 lecture6b: AR Interaction
426 lecture6b: AR InteractionMark Billinghurst
 
Context Adaptive Services
Context Adaptive ServicesContext Adaptive Services
Context Adaptive ServicesJohn Yanosy Jr
 
UPA Israel event 2011 - Eran Aharonson
UPA Israel event 2011 - Eran AharonsonUPA Israel event 2011 - Eran Aharonson
UPA Israel event 2011 - Eran AharonsonOhad Inbar
 
Benoit Felten - The Universal Connectivity Revolution
Benoit Felten - The Universal Connectivity RevolutionBenoit Felten - The Universal Connectivity Revolution
Benoit Felten - The Universal Connectivity Revolutionimec.archive
 
"Mobile value-chain" by Sundeep Gupta
"Mobile value-chain" by Sundeep Gupta"Mobile value-chain" by Sundeep Gupta
"Mobile value-chain" by Sundeep GuptaAbhilash Ravishankar
 
Virtual worlds, So what?
Virtual worlds, So what?Virtual worlds, So what?
Virtual worlds, So what?Atman Patel
 
EXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaEXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaexperimedia
 

What's hot (17)

Introducing the Internet of Things: lecture @IULM University
Introducing the Internet of Things: lecture @IULM UniversityIntroducing the Internet of Things: lecture @IULM University
Introducing the Internet of Things: lecture @IULM University
 
Everything is changing in IT
Everything is changing in IT Everything is changing in IT
Everything is changing in IT
 
Arti e Culture Digitali Lezione 1, Luca Simeone
Arti e Culture Digitali Lezione 1, Luca SimeoneArti e Culture Digitali Lezione 1, Luca Simeone
Arti e Culture Digitali Lezione 1, Luca Simeone
 
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...
1st European Augmented Reality Business Conference April 23, 2010 Berlin - An...
 
User-Centered Interaction Design
User-Centered Interaction DesignUser-Centered Interaction Design
User-Centered Interaction Design
 
Getting your business ready for the NBN - Salisbury/Modbury Digital Enterprise
Getting your business ready for the NBN - Salisbury/Modbury Digital EnterpriseGetting your business ready for the NBN - Salisbury/Modbury Digital Enterprise
Getting your business ready for the NBN - Salisbury/Modbury Digital Enterprise
 
AICPA Leadership Retreat - Technology
AICPA Leadership Retreat - TechnologyAICPA Leadership Retreat - Technology
AICPA Leadership Retreat - Technology
 
Digital Savvy Free Study Final 5.12.08
Digital Savvy Free Study Final 5.12.08Digital Savvy Free Study Final 5.12.08
Digital Savvy Free Study Final 5.12.08
 
Exploring the Value of Casual Information Visualization
Exploring the Value of Casual  Information VisualizationExploring the Value of Casual  Information Visualization
Exploring the Value of Casual Information Visualization
 
Technology as a Cultural Practice - UX Australia
Technology as a Cultural Practice - UX AustraliaTechnology as a Cultural Practice - UX Australia
Technology as a Cultural Practice - UX Australia
 
426 lecture6b: AR Interaction
426 lecture6b: AR Interaction426 lecture6b: AR Interaction
426 lecture6b: AR Interaction
 
Context Adaptive Services
Context Adaptive ServicesContext Adaptive Services
Context Adaptive Services
 
UPA Israel event 2011 - Eran Aharonson
UPA Israel event 2011 - Eran AharonsonUPA Israel event 2011 - Eran Aharonson
UPA Israel event 2011 - Eran Aharonson
 
Benoit Felten - The Universal Connectivity Revolution
Benoit Felten - The Universal Connectivity RevolutionBenoit Felten - The Universal Connectivity Revolution
Benoit Felten - The Universal Connectivity Revolution
 
"Mobile value-chain" by Sundeep Gupta
"Mobile value-chain" by Sundeep Gupta"Mobile value-chain" by Sundeep Gupta
"Mobile value-chain" by Sundeep Gupta
 
Virtual worlds, So what?
Virtual worlds, So what?Virtual worlds, So what?
Virtual worlds, So what?
 
EXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked mediaEXPERIMEDIA: Experiments in live social and networked media
EXPERIMEDIA: Experiments in live social and networked media
 

Similar to Towards user co-creation of value on the Internet-of-Things (IoT)

IoT Day 2014 - Results and challenges ahead for IoT
IoT Day 2014 - Results and challenges ahead for IoTIoT Day 2014 - Results and challenges ahead for IoT
IoT Day 2014 - Results and challenges ahead for IoTRaffaele Giaffreda
 
Designing Learning in the Digital Age - Analysing_your_organisations_digit…
Designing Learning in the Digital Age - Analysing_your_organisations_digit…Designing Learning in the Digital Age - Analysing_your_organisations_digit…
Designing Learning in the Digital Age - Analysing_your_organisations_digit…Vanguard Visions
 
Book fing eng_light
Book fing eng_lightBook fing eng_light
Book fing eng_lightFing
 
User-driven Approaches to Recsys
User-driven Approaches to RecsysUser-driven Approaches to Recsys
User-driven Approaches to RecsysXavier Amatriain
 
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utente
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteHumans vs. the Internet of Things: conciliare tecnologie ed esperienza utente
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteFulvio Corno
 
Social Manufacturing
Social Manufacturing Social Manufacturing
Social Manufacturing Richard Brown
 
Relinquishing Control: Creating Space for Open Innovation
Relinquishing Control: Creating Space for Open InnovationRelinquishing Control: Creating Space for Open Innovation
Relinquishing Control: Creating Space for Open Innovationfrog
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface ShowcaseSimone Mora
 
Mobile apptitudes: the public librarian's m-libraries toolkit
Mobile apptitudes: the public librarian's m-libraries toolkitMobile apptitudes: the public librarian's m-libraries toolkit
Mobile apptitudes: the public librarian's m-libraries toolkitKate Davis
 
Social interaction
Social interactionSocial interaction
Social interactionhmessabhia
 
The Future of Social Networking
The Future of Social NetworkingThe Future of Social Networking
The Future of Social NetworkingAdam Nash
 
Nfa workshop introductions_wdonnelly
Nfa workshop introductions_wdonnellyNfa workshop introductions_wdonnelly
Nfa workshop introductions_wdonnellyShane Dempsey
 
DeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeDeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeAnn DeMarle
 
Information Architecture - introduction
Information Architecture - introduction Information Architecture - introduction
Information Architecture - introduction Asis Panda
 
Social interaction
Social interactionSocial interaction
Social interactionhmessabhia
 
Social Intranets in Social Business
Social Intranets in Social BusinessSocial Intranets in Social Business
Social Intranets in Social BusinessLee Bryant
 
The importance of correctly identifying devices and services that fit users' ...
The importance of correctly identifying devices and services that fit users' ...The importance of correctly identifying devices and services that fit users' ...
The importance of correctly identifying devices and services that fit users' ...AEGIS-ACCESSIBLE Projects
 

Similar to Towards user co-creation of value on the Internet-of-Things (IoT) (20)

IoT Day 2014 - Results and challenges ahead for IoT
IoT Day 2014 - Results and challenges ahead for IoTIoT Day 2014 - Results and challenges ahead for IoT
IoT Day 2014 - Results and challenges ahead for IoT
 
Designing Learning in the Digital Age - Analysing_your_organisations_digit…
Designing Learning in the Digital Age - Analysing_your_organisations_digit…Designing Learning in the Digital Age - Analysing_your_organisations_digit…
Designing Learning in the Digital Age - Analysing_your_organisations_digit…
 
Book fing eng_light
Book fing eng_lightBook fing eng_light
Book fing eng_light
 
User-driven Approaches to Recsys
User-driven Approaches to RecsysUser-driven Approaches to Recsys
User-driven Approaches to Recsys
 
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utente
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteHumans vs. the Internet of Things: conciliare tecnologie ed esperienza utente
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utente
 
Book Fing English
Book Fing EnglishBook Fing English
Book Fing English
 
Book Fing English
Book Fing EnglishBook Fing English
Book Fing English
 
Social Manufacturing
Social Manufacturing Social Manufacturing
Social Manufacturing
 
Relinquishing Control: Creating Space for Open Innovation
Relinquishing Control: Creating Space for Open InnovationRelinquishing Control: Creating Space for Open Innovation
Relinquishing Control: Creating Space for Open Innovation
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface Showcase
 
Mobile apptitudes: the public librarian's m-libraries toolkit
Mobile apptitudes: the public librarian's m-libraries toolkitMobile apptitudes: the public librarian's m-libraries toolkit
Mobile apptitudes: the public librarian's m-libraries toolkit
 
E mental Health Conference - Presentations
E mental Health Conference - PresentationsE mental Health Conference - Presentations
E mental Health Conference - Presentations
 
Social interaction
Social interactionSocial interaction
Social interaction
 
The Future of Social Networking
The Future of Social NetworkingThe Future of Social Networking
The Future of Social Networking
 
Nfa workshop introductions_wdonnelly
Nfa workshop introductions_wdonnellyNfa workshop introductions_wdonnelly
Nfa workshop introductions_wdonnelly
 
DeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeDeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain College
 
Information Architecture - introduction
Information Architecture - introduction Information Architecture - introduction
Information Architecture - introduction
 
Social interaction
Social interactionSocial interaction
Social interaction
 
Social Intranets in Social Business
Social Intranets in Social BusinessSocial Intranets in Social Business
Social Intranets in Social Business
 
The importance of correctly identifying devices and services that fit users' ...
The importance of correctly identifying devices and services that fit users' ...The importance of correctly identifying devices and services that fit users' ...
The importance of correctly identifying devices and services that fit users' ...
 

Towards user co-creation of value on the Internet-of-Things (IoT)

  • 1. Towards user co-creation of value on the Internet-of-Things Lieven Trappeniers – Bell Labs
  • 2. Outline What is the Internet-of-Things ? Which “Things” ? Why isn’t it happening today ? Some barriers. Examples that try to overcome these barriers User co-creation of value on the Internet-of-Things
  • 3.
  • 4.
  • 5. What is an object ? Thonet Chair No. 14
  • 6. Objects have 4 dimensions FUNCTION FORM RELATION INTERACTION HUMAN EXPERIENCE: Soma-aesthetics and objects (Shusterman 2007)
  • 7. Objects to extreme… Raffaello D'Andrea, robotic chair FORM FUNCTION INTERACTION RELATION Nipple chair Anthony Dunne and Fiona Raby Droog highchair, Maartje Steenkamp
  • 8. Some objects do not change a lot… 1950 2010
  • 9. Some others change a lot ! 1950 2010
  • 10. Daily life changes when everyday objects connect and become part of information systems and end-user applications …
  • 11. Traffic Management Connected Cars Retail Healthcare Safety & Security Smart Grid/ Tourism & Smart Metering Hospitality
  • 12. The Internet of Things (IoT) – Today
  • 13. 16 Billion (109) devices connected in 2020 “M2M Services go Consumer!” “Computers” become minority Massive DATA streams! Consumer-IoT-related “Ordinary Objects” get connected messaging easily 1000-10000/person/day Source: Analysys Mason, 2010 Source: Analysys Mason, 2010
  • 14. A Possible Future for 2020? when everything gets connected to everything Cloud services act upon virtual ‘shadows’ of everyone/everything ‘Whuffie’ Augmented ID (Future 2020 study by Forbes & )
  • 15. A VISION FOR TOMORROW AN UNLIMITED, UBIQUITOUS AND CONNECTED UNIVERSE IN WHICH MACHINES, HUMANS AND APPLICATIONS INTERACT TO ENRICH DAILY LIFE.
  • 16. SOME BARRIERS to such ultra-connected world
  • 17. A few barriers from ‘here’ to ‘there’… Assuming (vertical) business cases, attractive to people and businesses, How to overcome leveraging a ‘horizontal’ world of everything-connected-to-everything the barriers … then there still are a few challenges ?
  • 18. A FEW ACCEPTANCE BARRIERS SMARTNESS & DATA ‘AT YOUR SERVICE’ How can people understand ‘smart’ & interconnected services How can people ? trust services to keep their data private How can people ? repurpose sensor & actuator devices ?
  • 19. How can people participate in the Internet-of-Things ? 2.0 To be Viral, it must be Social
  • 20. PARTICIPATION IS KEY ALSO FOR THE INTERNET OF THINGS Participatory Sensing in Japan To be Viral it must be Social 2.0
  • 21. Is human value created when machines talk? How can people create value on the Internet-of-Things ?
  • 22. … People are not in the loop !
  • 23. Where do we get Knowledge about ‘Users’ ? Indirect Evidence about Direct involvement of users (proxy) users •Evidence from existing •User panels services and products •Users involved in design •Competitors Representation activities •Reports and studies of of “the user” •Living Labs potential user groups •Trials conducted for other reasons •Market research •Secondary analysis of existing •Action Research data •User invention (innofusion) Constructions of the user •Visions of technology •Fictions and myths about users •Designer as user – Personal experience of engineers and intermediaries Stewart, J. & Claeys, L. (2009). “Problems and Opportunities of Interdisciplinary Work involving Users in Speculative Research for Innovation of Novel ICT Applications”. Conference Proceedings of COST298 The Good, The Bad and The Challenging. The user and the future of information and communication technologies. Volume I. Sapio, B., Haddon, L., et all (Eds). ABS- Center, Koper, Slovenia, 2009.
  • 24. Multi-disciplinary research in action Multi-disciplinary research in action
  • 25. What can the Internet-of-Things do for me ? http://www.youtube.com/watch?v=OMVZIc_MWh8 (search for “Casensa”)
  • 26.
  • 27. THE NEXT STEP IN INTERNET EVOLUTION… Pre- Internet of Internet of Internet of Internet of internet CONTENT SERVICES PEOPLE THINGS “HUMAN “MACHINE “SOCIAL TO “WWW” “WEB 2.0” TO MEDIA” HUMAN” MACHINE” • Fixed & mobile • e-mail • Mash-ups • Skype • Identification, tracking, telephony • Information • e-commerce • Facebook monitoring, metering, … • SMS • Entertainment •… • YouTube • Automation, actuation, payment, … •… •… •… Networks IT platforms Phones & Devices, & services. applications objects, tags
  • 28. PROBLEM: MEANS TO CO-CREATE CONNECTED DEVICES MARKET Participants Enablers for a “Things Ecosystem” Manufacturers App Developers Network Service Provider
  • 30. SOLUTION CONNECTING THE ACTORS BY GUIDING TECHNOLOGY Participants Multi-sided Co-creation Technology Manufacturers App Developers Network Service Provider
  • 31. SOLUTION Rich app store CONNECTING THE ACTORS BY GUIDING TECHNOLOGY Transparency (privacy, control) Communities & sharing Launch & manage device services & apps Participants Multi-sided Co-creation Technology Manufacturers App Developers ‘OS-like dev. support Broad reach Network Scalable, real-time Devices and data Service are ‘wellbehaving’ cloud service Provider
  • 32. Data Sense Tale
  • 33. Participants Share in your social communities Create Data Sense Tale Manufacturers App Developers Deploy & execute Network Service Provider
  • 34. De Tijd (financial newspaper): http://blogs.tijd.be/tzine/2011/10/laat-uw-koekjestrommel-een-verhaal-vertellen-.html YouTube: http://www.youtube.com/watch?v=87eBhetX4PI
  • 35. SENSETALE IN A FEW WORDS • Live Experiment online at www.sensetale.com • Sense Make sense out of your data • Tale Tell your story about it & share
  • 36. END USERS AS PARTICIPANTS ATTACH YOUR PERSONAL SENSORS Participants Smartphone as a sensor DiY sensors SenseTale NanoNodes Integrated IEEE 802.15.4a TV as a sensor Contiki 2.5
  • 37. END USERS AS PARTICIPANTS CREATE YOUR PERSONAL APPS Participants My Tales My Senses
  • 38. END USERS AS PARTICPANTS SHARE YOUR PERSONAL APPS Participants
  • 39. TELECOM OPERATORS SERVING AND CONNECTING THE ECOSYSTEM Network Service Provider • Well-behaving, scalable deployment without SPoF • Operator policy enforcement & sandboxing • Resource-optimal distributed execution Multi-sided Co-creation Technology Deployment for distributed execution
  • 40. WRAP UP www.sensetale.com • Barriers to break & need for participation for making the Internet of Things happen • Co-creating the IoT ecosystem in the live SenseTale experiment • Future research & partnering opportunities using SenseTale as a research tool
  • 41. Thank you Lieven Trappeniers Alcatel-Lucent Bell Labs Lieven.trappeniers@alcatel-lucent.com