The document provides information on how to build 3D visualizations of places using geographic information systems (GIS) and other software tools. It discusses obtaining digital elevation data, creating 3D terrain models and draping historical maps on them using ArcGIS. It also introduces VRML for authoring 3D scenes and lists software for viewing, editing and optimizing 3D models for real-time rendering. The goal is to virtually reconstruct places and landscapes over time through interactive 3D visualization.