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GET YOUR GAME ON!  VIDEOGAMING AT THE LIBRARY Presented for Youth Services Cooperative,  Brantford Ontario Canada Beth Gallaway, http://informationgoddess.info  May 16, 2008
CONTACT, SLIDES & LINKS ,[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT IS A GAME? ,[object Object],[object Object],Merriam-Webster Online. http://www.m-w.com
DO YOU PLAY GAMES OF ANY KIND? ,[object Object],[object Object]
GAME COMPONENTS ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAME CONTROLLERS
PLAYING VIDEO GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ARCADES
HOLO-DEK 8 MERRILL INDUSTRIAL DRIVE, HAMPTON NH “ HoloDek is all about Gaming.  A unique virtual venue that offers customers the opportunity to play the games they love in a pleasant and comfortable social setting.” http://www.holo-dek.com
PC GAMING
Microsoft  http://www.microsoft.com/xbox/
SONY 1    2    3 http://playstation.com/
NINTENDO http://www.nintendo.com
PLUG ‘N’ PLAY
WHY GAMES AT THE LIBRARY? BECAUSE GAMES … ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A    GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
WHAT PERCENT OF PEOPLE OVER 50  PLAY GAMES?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
GAMING BUILDS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Search Institute.  http://www.search-institute.org
GAMING MEETS DEVELOPMENTAL NEEDS OF TEENS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
WHAT DEVELOPMENTAL NEEDS   ARE BEING MET?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
GAMING = LITERACY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GAMING REINFORCES    NEW LITERACIES ,[object Object],[object Object],[object Object],[object Object],Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005
1. EXPOSING KNOWLEDGE ,[object Object],[object Object],[object Object],[object Object]
2. EMPLOYING INFORMATION  ,[object Object],[object Object],[object Object],[object Object]
HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?*   $40 billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
3. EXPRESSING IDEAS COMPELLINGLY   ,[object Object],[object Object],[object Object]
WAYS GAMERS EXPRESS  IDEAS COMPELLINGLY ,[object Object],[object Object],[object Object],[object Object],[object Object]
ETHICS ON THE INTERNET ,[object Object],[object Object],[object Object]
GAMER GENERATION  TM   CHARACTERISTICS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beck, John & Mitchell Wade. Got Game? Harvard Business School Press, 2004
LEARNING PRINCIPLES IN GAMES*** ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],*** Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
HAVE YOU EVER PLAYED A GAME RATED “M” FOR MATURE? ,[object Object],[object Object]
WHAT PERCENTAGE OF GAMES    SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
GRAND THEFT AUTO  WAS THE #1 GAME  MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
GTA  WAS THE #2 GAME  MENTIONED BY GIRLS. Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
HOW CAN LIBRARIES    SERVE GAMERS? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
USE GAMES IN    READER'S ADVISORY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IF YOU LIKE CITY OF HEROES
ROLEPLAYING/MMORPG GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
HISTORICAL SIM GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SPORTS GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
STRATEGY & PUZZLE GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FIRST PERSON SHOOTERS (FPS) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SIMULATIONS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
JAPANESE/MANGA TIE-IN ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SUPERHERO GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
THINK LIKE A GAMER ,[object Object],[object Object],[object Object],[object Object],[object Object]
BE A STRATEGY GUIDE...    ...NOT A LEVEL BOSS! ,[object Object],[object Object],[object Object],[object Object]
IMMERSE IN VIDEOGAME CULTURE ,[object Object],[object Object],[object Object],[object Object],[object Object]
RESEARCH VIDEO GAME CULTURE ,[object Object],[object Object],[object Object],[object Object]
TRY SOME GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? ,[object Object],[object Object]
WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
CREATE A GAMING EXPERIENCE! ,[object Object],[object Object]
DOES YOUR LIBRARY HOST  VIDEO GAME PROGRAMS? ,[object Object],[object Object],*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT MAKES A SUCCESSFUL  GAMING PROGRAM? ,[object Object],[object Object],[object Object],[object Object],[object Object]
CHOOSE A GAME THAT IS... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT % OF GAMERS PLAY ON HANDHELDS?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
EASY, FREE PROGRAMS!   ,[object Object],[object Object],[object Object],32 %
MODEL GAMING PROGRAMS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MODEL GAMING PROGRAMS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DDR RECIPE FOR SUCCESS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ DDR+GUTIART HERO= FUN” ,[object Object],“ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
DOES YOUR  LIBRARY  CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007. YES NO
WHAT % OF PUBLIC LIBRARIES  CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
GAMING COLLECTION DEVELOPMENT ,[object Object],[object Object],[object Object],[object Object]
COLLECTION POLICY CONSIDERATIONS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
COLLECTION MANAGEMENT ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT MAKES A GOOD GAME? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ASTEROIDS
ZORK
STAR WARS: KNIGHTS OF THE OLD REPUBLIC
 
SETTING
REALISTIC SETTINGS
CHARACTER
PHYSICS
SUPPORT
SOUND
GAME AWARDS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OTHER RESOURCES ,[object Object],[object Object],[object Object]
GAME REVIEWS ,[object Object],[object Object],[object Object],[object Object]
EXERCISE #3 WHAT MAKES A GOOD GAME?
BEST PRACTICES: COLLECTIONS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WII GAMES FOR CHILDREN ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WII GAMES FOR TEENS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PLAYSTATION 3 GAMES FOR CHILDREN ,[object Object],[object Object],[object Object],[object Object],[object Object]
PLAYSTATION 3 GAMES FOR TEENS ,[object Object],[object Object],[object Object],[object Object],[object Object]
XBOX 360 GAMES FOR CHILDREN ,[object Object],[object Object],[object Object],[object Object],[object Object]
XBOX 360 GAMES FOR TEENS ,[object Object],[object Object],[object Object],[object Object],[object Object]
CORE COLLECTIONS: ,[object Object],[object Object]
IN CONCLUSION… ,[object Object],[object Object]
THANK YOU! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Get Your Game On!

  • 1. GET YOUR GAME ON! VIDEOGAMING AT THE LIBRARY Presented for Youth Services Cooperative, Brantford Ontario Canada Beth Gallaway, http://informationgoddess.info May 16, 2008
  • 2.
  • 3.
  • 4.
  • 5.
  • 7.
  • 9. HOLO-DEK 8 MERRILL INDUSTRIAL DRIVE, HAMPTON NH “ HoloDek is all about Gaming. A unique virtual venue that offers customers the opportunity to play the games they love in a pleasant and comfortable social setting.” http://www.holo-dek.com
  • 12. SONY 1 2 3 http://playstation.com/
  • 15.
  • 16. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
  • 17. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
  • 18. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 19. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
  • 20.
  • 21.
  • 22. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
  • 23. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. HOW MANY BILLIONS DID COMPUTER & VIDEOGAME INDUSTRY GROSS WORLDWIDE in 2007?* $40 billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. WHAT PERCENTAGE OF GAMES SOLD IN 2006 WERE RATED M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 36. GRAND THEFT AUTO WAS THE #1 GAME MENTIONED BY BOYS 12-14 IN A STUDY ON VIOLENT VIDEO GAMES COMMISSIONED BY THE US DEPT OF JUSTICE Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
  • 37. GTA WAS THE #2 GAME MENTIONED BY GIRLS. Kutner, Lawrence and Cheryl Olson. Grand Theft Childhood. Simons & Schuster, 2008.
  • 38.
  • 39.
  • 40. IF YOU LIKE CITY OF HEROES
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55. WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 56.
  • 57.
  • 58. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 59.
  • 60.
  • 61. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67. DOES YOUR LIBRARY CIRCULATE VIDEO GAMES?* *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007. YES NO
  • 68. WHAT % OF PUBLIC LIBRARIES CIRCULATE VIDEO GAMES?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 69.
  • 70.
  • 71.
  • 72.
  • 74. ZORK
  • 75. STAR WARS: KNIGHTS OF THE OLD REPUBLIC
  • 76.  
  • 82. SOUND
  • 83.
  • 84.
  • 85.
  • 86. EXERCISE #3 WHAT MAKES A GOOD GAME?
  • 87.
  • 88.
  • 89.
  • 90.
  • 91.
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  • 93.
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  • 95.
  • 96.