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CASE STUDY
• Call your work; 1. Case Study
• You must choose a game that was released within the last 5 years and
critically discuss:
1. List terminology from the lecture and reference how each has been used
2. Discuss the game’s use of audio
• Music, Sound effects, Dialogue, Tone/Mood created etc
3. How the game is representative of the wider genre of that style of games
(does it share characteristics of the genre? Does it develop the gameplay
of the genre?)
4. Graphics comparison to similar games/ games from the same franchise/
games released at a similar time
5. Game engines used/console capabilities/ graphics cards needed for the
game
6. Annotate screenshots and box art
• You must include a paragraph on video game addiction and quote and reference an
article discussing this subject.
SOURCES
• https://en.wikipedia.org/wiki/Video_game_addiction
• http://www.newsweek.com/world-health-organization-says-
video-game-addiction-mental-health-disorder-are-759660
• https://www.youtube.com/watch?v=2cNKAQDFZ0g
VIDEO GAME ADDICTION
• Video game addiction (VGA) is a hypothetical behavioral characterized by excessive or
compulsive use of computer games or video games, which interferes with a person's everyday life.
Video game addiction may present itself as compulsive gaming, social isolation, mood swings,
diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other
events in life.
• In May 2013, the APA proposed criteria for video game addiction in the 5th edition of the
diagnostic and statistical manual and mental disorders, concluding that there was insufficient
evidence to include it as an official mental disorder. However, proposed criteria for "Internet
Gaming Disorder" were included in a section called "Conditions for Further Study".
• While Internet gaming disorder is proposed as a disorder, it is still discussed how much this
disorder is caused by the gaming activity itself, or whether it is to some extent an effect of other
disorders. Contradictions in research examining video game addictiveness may reflect more
general inconsistencies in video game research. For example, while some research has linked
violent video games with increased aggressive behaviour other research has failed to find
evidence for such links.
• Some theorists focus on presumed built-in reward systems of the games to explain their
potentially addictive nature. Many video games, particularly Massively multiplayer Online role-
playing game and social network and Mobile games rely on a ”compulsion loop" or "core loop", a
cycle of activities that involve rewarding the player and driving them to continue through another
cycle, retaining them in the game. The anticipation of such rewards can create a neurological
reaction that releases dopamine into the body, so that once the reward is obtained, the person
will remember it as a pleasurable feeling. This has been found similar to the same neurological
reaction believed to be associated with gambling addiction.
• In reference to gamers such as one suicide in China, the head of one software association was
quoted, "In the hypothetical world created by such games, they become confident and gain
satisfaction, which they cannot get in the real world."
• The first video game to attract politically controversial was the 1978 arcade game Space invaders. In 1981,
a political bill called the "Control of Space Invaders (and other Electronic Games) Bill" was drafted by
British Labour Party MP George Foulks in an attempt to ban the game for its "addictive properties" and
for causing "deviancy". The bill was debated and only narrowly defeated in parliament by 114 votes to 94
votes. In August 2005, the government of the People's Republic of China, where more than 20 million
people play online games, introduced an online gaming restriction limiting playing time to three hours,
after which the player would be expelled from whichever game they were playing. In 2006, it relaxed the
rule so only citizens under the age of 18 would face the limitations. Reports indicate underage gamers
found ways to circumvent the measure. In July, 2007, the rule was relaxed yet again. Internet games
operating in China must require that users identify themselves by resident identity numbers. After three
hours, players under 18 are prompted to stop and "do suitable physical exercise". If they continue, their
in-game points are "slashed in half". After five hours, all their points are automatically erased. In 2008,
one of the five FCC Commissioners, stated that online gaming addiction was "one of the top reasons for
college drop-outs". However, she did not mention a source for the statement nor identify its position in
relation to other top reasons. In 2011, the South Korean government implemented a law, known as
the shutdown law or the Cinderella Law, which prohibits children under the age of 16 from playing online
video games between the hours of 12 am to 6 am. However, as of 2014, the law was amended and now
children under the age of 16 can play after midnight if they have permission from their parents.
• “gaming disorder.” The new disorder, however, doesn't mean playing
video games is terrible for you or qualifies as a mental illness on its
own. Some research indicates positive benefits of playing video games.
• The gaming disorder is included in a section on “disorders due to
addictive behaviors.” To warrant a diagnosis of the new disorder,
excessive behavior should be evident for a period of at least a year. But
playing lots of video games doesn't necessarily mean a person has the
disorder—the behavior has to significantly impair personal, family, social,
educational, occupational or other aspects of your life.
• But, Another study published in 2013 in the Journal of Adolescent
Research found that playing video games can enhance motivation,
cognitive effort, and increased efforts over long periods of time, as many
games require players to reach multiple levels for an ultimate long-term
goal. These benefits are similar to what children gain from sports, arts,
clubs and hobbies, reported Forbes. University of California, Irvine,
researchers found in 2015 that playing 3-D video games can boost
memory formation—adding to the literature that shows those types of
games can improve hand-eye coordination and reaction time.
This video says that gaming can be addictive but it is ok if you are making sure to keep up with
responsibilities instead of ignoring them. You can game as much as you want as long as you pick
up your phone if your friend calls or if you have to go do something else and it suggests you
should take a minimum of a 10min break from screens just to give your eyes a rest. If you play
constantly and don’t sleep or eat much then it is a problem but it is not a mental disorder or
anything it is just the way your brain works.
In conclusion, there are many good things about gaming
-Social: You can make friends with people all over the world and be on a skype or discord call with
with them and perhaps you can learn about their cultures whilst playing games.
-Healthy: Gaming can actually have some health benefits, if played in a short amount can help
develop self confidence which can help with everyday life. It can be a relief from stress of the day
and help you distract your brain from whatever issue you have.
-Earn a living: You can make money off games such as streaming and subscribers
Gaming is not an addiction if you are planning on a future with it or perhaps as a relief from the
stress of life you can go into a world of your own and perhaps even be a different person. You
must make sure to take breaks and to make sure you fit it around everyday life.
https://www.youtube.com/watch?v=2cNKAQDFZ0g
Terrain-
Made of unbreakable
blocks as this is a lobby.
Objects/NPC’s-
If you right click these NPC’s it
sends you to the lobby of the
game you want to play
Architecture- This is a
lobby spawn built by
the Hypixel build
team, the blocks are
unbreakable to
protect the designs
GAME WORLD
CHARACTERS
• Minecraft has 2 default characters Alex and Steve. In the early stages of
Minecraft that was all you could play on but then they added a feature
which let you upload a “skin” which is a design you make or find online
and it turns into your character but it needs a special layout and you have
to be very careful which part you do as which. Sadly this limited the
amount of people who could design skins but as technology progressed it
was easier to access and to copy, upload and download to fit your
character. The use of the “skin” lets you have your own individual
character. It adds a definite diversity which allows you to be more of
yourself or If you prefer, to be someone else or a different personality.
Most people create “qwerky” and fun skins as they just look funny and its
very fun to see all the skins of the avatars.
FEEDBACK INTERFACE
• The interface on Minecraft is best received from a player being in 1st person mode so as
they see their avatars “hands” and can use the hot bar which can include items that you
can select and pick up. From the first person view when the “mobs”
spawn(zombies/skeletons/creepers/wither/blaze/magmacube/slime/ shulkers/Ender
Dragon/zombie pigmen/ghasts/spiders/zombie
horse/Enderman/Endermite/Silverfish/Wither skeletons/witches/
• Zombie villagers/Blaze/Iron Golems/Snow golems) you lose your health and your screen
‘shakes’ you do not feel it but you do see it/sense it due to the movements on screen.
• To bring the “realistic” side they installed a food bar so, like humans the more activity
you do your health goes down and you can starve and die. To add to the reality if you
eat things that are rotten or raw you can get poisoned (food poisoning).
PERSPECTIVES
• Using your F5 key switches your view point.
• The perspective you can get are:
• -1st person view (best and most used perspective)
• -from the back
• -from the front
• Using these changes your keys so say on the 1st person you use
up/w to walk forward if you were in from the back it would be
same key but if you were to be from the front your back key
would be your forward etc.
1st person Back
Front
GAME TYPES
• Multiplayer-Online with many players from all over the world on
servers.
• Single player- Your own designs and builds and you can invite
friends to join you using the VPN or a code.
• Single player offline-Access to all mode, creative/survival/hardcore
but cannot have other players or anything requiring a connection.
• Story mode- You are given a story line to follow in which you do
quests/tasks.
• Pocket edition- For IPad/tablet use its normal Minecraft but with a
few less features, can be played online and offline.
• Realms- Minecraft Realms is a paid multiplayer server hosting service,
provided by Mojang, designed to be easily set up and used by you
and up to ten of your friends. Minecraft Realms is available for PC/Java
Edition and Pocket/Windows 10 Edition.
SETTING
• In a fictional world where everything is made of blocks/cubes
providing a unrealistic effect but with real life aspects.
• Players can use ”resource packs” that change the setting and
style and design of the blocks.
• Players may also use something called “shaders” which
darken or lighten the world they’re in to their liking.
• Players also use mod packs which take something out the
ordinary Minecraft but are still in Minecraft style.

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1. vid case study

  • 2. • Call your work; 1. Case Study • You must choose a game that was released within the last 5 years and critically discuss: 1. List terminology from the lecture and reference how each has been used 2. Discuss the game’s use of audio • Music, Sound effects, Dialogue, Tone/Mood created etc 3. How the game is representative of the wider genre of that style of games (does it share characteristics of the genre? Does it develop the gameplay of the genre?) 4. Graphics comparison to similar games/ games from the same franchise/ games released at a similar time 5. Game engines used/console capabilities/ graphics cards needed for the game 6. Annotate screenshots and box art • You must include a paragraph on video game addiction and quote and reference an article discussing this subject.
  • 4. VIDEO GAME ADDICTION • Video game addiction (VGA) is a hypothetical behavioral characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. • In May 2013, the APA proposed criteria for video game addiction in the 5th edition of the diagnostic and statistical manual and mental disorders, concluding that there was insufficient evidence to include it as an official mental disorder. However, proposed criteria for "Internet Gaming Disorder" were included in a section called "Conditions for Further Study". • While Internet gaming disorder is proposed as a disorder, it is still discussed how much this disorder is caused by the gaming activity itself, or whether it is to some extent an effect of other disorders. Contradictions in research examining video game addictiveness may reflect more general inconsistencies in video game research. For example, while some research has linked violent video games with increased aggressive behaviour other research has failed to find evidence for such links. • Some theorists focus on presumed built-in reward systems of the games to explain their potentially addictive nature. Many video games, particularly Massively multiplayer Online role- playing game and social network and Mobile games rely on a ”compulsion loop" or "core loop", a cycle of activities that involve rewarding the player and driving them to continue through another cycle, retaining them in the game. The anticipation of such rewards can create a neurological reaction that releases dopamine into the body, so that once the reward is obtained, the person will remember it as a pleasurable feeling. This has been found similar to the same neurological reaction believed to be associated with gambling addiction. • In reference to gamers such as one suicide in China, the head of one software association was quoted, "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."
  • 5. • The first video game to attract politically controversial was the 1978 arcade game Space invaders. In 1981, a political bill called the "Control of Space Invaders (and other Electronic Games) Bill" was drafted by British Labour Party MP George Foulks in an attempt to ban the game for its "addictive properties" and for causing "deviancy". The bill was debated and only narrowly defeated in parliament by 114 votes to 94 votes. In August 2005, the government of the People's Republic of China, where more than 20 million people play online games, introduced an online gaming restriction limiting playing time to three hours, after which the player would be expelled from whichever game they were playing. In 2006, it relaxed the rule so only citizens under the age of 18 would face the limitations. Reports indicate underage gamers found ways to circumvent the measure. In July, 2007, the rule was relaxed yet again. Internet games operating in China must require that users identify themselves by resident identity numbers. After three hours, players under 18 are prompted to stop and "do suitable physical exercise". If they continue, their in-game points are "slashed in half". After five hours, all their points are automatically erased. In 2008, one of the five FCC Commissioners, stated that online gaming addiction was "one of the top reasons for college drop-outs". However, she did not mention a source for the statement nor identify its position in relation to other top reasons. In 2011, the South Korean government implemented a law, known as the shutdown law or the Cinderella Law, which prohibits children under the age of 16 from playing online video games between the hours of 12 am to 6 am. However, as of 2014, the law was amended and now children under the age of 16 can play after midnight if they have permission from their parents.
  • 6. • “gaming disorder.” The new disorder, however, doesn't mean playing video games is terrible for you or qualifies as a mental illness on its own. Some research indicates positive benefits of playing video games. • The gaming disorder is included in a section on “disorders due to addictive behaviors.” To warrant a diagnosis of the new disorder, excessive behavior should be evident for a period of at least a year. But playing lots of video games doesn't necessarily mean a person has the disorder—the behavior has to significantly impair personal, family, social, educational, occupational or other aspects of your life. • But, Another study published in 2013 in the Journal of Adolescent Research found that playing video games can enhance motivation, cognitive effort, and increased efforts over long periods of time, as many games require players to reach multiple levels for an ultimate long-term goal. These benefits are similar to what children gain from sports, arts, clubs and hobbies, reported Forbes. University of California, Irvine, researchers found in 2015 that playing 3-D video games can boost memory formation—adding to the literature that shows those types of games can improve hand-eye coordination and reaction time.
  • 7. This video says that gaming can be addictive but it is ok if you are making sure to keep up with responsibilities instead of ignoring them. You can game as much as you want as long as you pick up your phone if your friend calls or if you have to go do something else and it suggests you should take a minimum of a 10min break from screens just to give your eyes a rest. If you play constantly and don’t sleep or eat much then it is a problem but it is not a mental disorder or anything it is just the way your brain works. In conclusion, there are many good things about gaming -Social: You can make friends with people all over the world and be on a skype or discord call with with them and perhaps you can learn about their cultures whilst playing games. -Healthy: Gaming can actually have some health benefits, if played in a short amount can help develop self confidence which can help with everyday life. It can be a relief from stress of the day and help you distract your brain from whatever issue you have. -Earn a living: You can make money off games such as streaming and subscribers Gaming is not an addiction if you are planning on a future with it or perhaps as a relief from the stress of life you can go into a world of your own and perhaps even be a different person. You must make sure to take breaks and to make sure you fit it around everyday life. https://www.youtube.com/watch?v=2cNKAQDFZ0g
  • 8.
  • 9. Terrain- Made of unbreakable blocks as this is a lobby. Objects/NPC’s- If you right click these NPC’s it sends you to the lobby of the game you want to play Architecture- This is a lobby spawn built by the Hypixel build team, the blocks are unbreakable to protect the designs GAME WORLD
  • 10. CHARACTERS • Minecraft has 2 default characters Alex and Steve. In the early stages of Minecraft that was all you could play on but then they added a feature which let you upload a “skin” which is a design you make or find online and it turns into your character but it needs a special layout and you have to be very careful which part you do as which. Sadly this limited the amount of people who could design skins but as technology progressed it was easier to access and to copy, upload and download to fit your character. The use of the “skin” lets you have your own individual character. It adds a definite diversity which allows you to be more of yourself or If you prefer, to be someone else or a different personality. Most people create “qwerky” and fun skins as they just look funny and its very fun to see all the skins of the avatars.
  • 11. FEEDBACK INTERFACE • The interface on Minecraft is best received from a player being in 1st person mode so as they see their avatars “hands” and can use the hot bar which can include items that you can select and pick up. From the first person view when the “mobs” spawn(zombies/skeletons/creepers/wither/blaze/magmacube/slime/ shulkers/Ender Dragon/zombie pigmen/ghasts/spiders/zombie horse/Enderman/Endermite/Silverfish/Wither skeletons/witches/ • Zombie villagers/Blaze/Iron Golems/Snow golems) you lose your health and your screen ‘shakes’ you do not feel it but you do see it/sense it due to the movements on screen. • To bring the “realistic” side they installed a food bar so, like humans the more activity you do your health goes down and you can starve and die. To add to the reality if you eat things that are rotten or raw you can get poisoned (food poisoning).
  • 12. PERSPECTIVES • Using your F5 key switches your view point. • The perspective you can get are: • -1st person view (best and most used perspective) • -from the back • -from the front • Using these changes your keys so say on the 1st person you use up/w to walk forward if you were in from the back it would be same key but if you were to be from the front your back key would be your forward etc. 1st person Back Front
  • 13. GAME TYPES • Multiplayer-Online with many players from all over the world on servers. • Single player- Your own designs and builds and you can invite friends to join you using the VPN or a code. • Single player offline-Access to all mode, creative/survival/hardcore but cannot have other players or anything requiring a connection. • Story mode- You are given a story line to follow in which you do quests/tasks. • Pocket edition- For IPad/tablet use its normal Minecraft but with a few less features, can be played online and offline. • Realms- Minecraft Realms is a paid multiplayer server hosting service, provided by Mojang, designed to be easily set up and used by you and up to ten of your friends. Minecraft Realms is available for PC/Java Edition and Pocket/Windows 10 Edition.
  • 14. SETTING • In a fictional world where everything is made of blocks/cubes providing a unrealistic effect but with real life aspects. • Players can use ”resource packs” that change the setting and style and design of the blocks. • Players may also use something called “shaders” which darken or lighten the world they’re in to their liking. • Players also use mod packs which take something out the ordinary Minecraft but are still in Minecraft style.