GET YOUR GAME ON!  GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info  May 2008
SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com Beth Gallaway CONTACT: 603.247.3196 [email_address] http://informationgoddess.info http://del.icio.us/informationgoddess29
WHAT IS A GAME? GAME : activity engaged in for diversion or amusement;  synonym: see FUN VIDEO GAME : an electronic game played by means of images on  a video screen and often emphasizing fast action  Merriam-Webster Online. http://www.m-w.com
DO YOU PLAY GAMES OF ANY KIND? YES NO
WHY GAMES AT THE LIBRARY? BECAUSE GAMES … Are just like books, they are just another new format  Are the medium of choice for the millennial generation Meet developmental needs of teens Are literary Reinforce new literacies
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A    GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
WHAT PERCENT OF PEOPLE OVER 50  PLAY GAMES?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996)
WHAT DEVELOPMENTAL NEEDS    ARE BEING MET?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
GAMING = LITERACY Environmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat:  “ WTS, Mageweave cloth, 15g”
GAMING REINFORCES    NEW LITERACIES Exposing knowledge Employing information  Expressing ideas compellingly  Ethics on the Internet Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005
1. EXPOSING KNOWLEDGE Find information Understand and explain found information regardless of its format  Evaluate information  Organize information
2. EMPLOYING INFORMATION  Computation Measurement Analysis Application
HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?*   $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
3. EXPRESSING IDEAS COMPELLINGLY   Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
WAYS GAMERS EXPRESS  IDEAS COMPELLINGLY Fan Fiction Machinima Web Comics Fan Forums Clan Websites
ETHICS ON THE INTERNET Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machinima – films/videos created through recording video game play
HOW CAN LIBRARIES    SERVE GAMERS? Connect games with “traditional” materials Think like a gamer Become a strategy guide Research video game culture Support gaming Try some games!  Create a gaming experience: Gaming programs Game collections
USE GAMES IN    READER'S ADVISORY INSTEAD OF:  What authors do you like to read? What are the last 3 books you read? What did you like about them? ASK:  What movies do you like?  What TV shows do you watch?  What games do you play?
IF YOU LIKE CITY OF HEROES
THINK LIKE A GAMER Get a screen name It's all about YOU You can’t break it Everything is in BETA Fail early, fail often
BE A STRATEGY GUIDE...    ...NOT A LEVEL BOSS! Show, don’t tell Make learning interactive Have a free-for-all Ask for a demo of expertise
RESEARCH VIDEO GAME CULTURE Watch  Red  Vs.  Blue Read  Penny Acade  or  PvP Skim gaming magazines Link to gaming sites Pay attention to gaming around you Attend GLLS2008 Join the LibGaming Google group: http://groups.google.com/group/ libgaming
TRY SOME GAMES Set Game Penguin Baseball Bejeweled Chicktionary Bob the Blob Club Penguin Runescape Diner Dash Snood   http://del.icio.us/informationgoddess29/games
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? YES NO
POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
AND … CREATE A    GAMING EXPERIENCE Programs Collections
DOES YOUR LIBRARY HOST  VIDEO GAME PROGRAMS? YES NO *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT MAKES A SUCCESSFUL  GAMING PROGRAM? Do your homework Provide variety Open up to the community Spread the word Play
FOR PROGRAMS, CHOOSE A GAME  THAT IS... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
WHAT % OF GAMERS PLAY ON HANDHELDS?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
EASY, FREE PROGRAMS!   Cell phone clinic PSP Gamefest Nintendo DS Gamefest 32 %
RUNESCAPE DISCUSSION GROUP, LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS Runescape discussion group after hours 14 attendees Discussion focused on character levels, quests completed, items obtained, play style, enemies defeated Group more excited about individual challenges than tournament or competitive play Program concluded with playing Runescape SITE:  http://www.ckls.org/gaming/runelackman.html
GAME NIGHT, NORTH HUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ Student-run game night in the cafeteria Fundraiser
DANCE DANCE REVOLUTION,  HAVERHILL PUBLIC LIBRARY HAVERHILL, MA   One PS2 console ($130) 2 dance pads ($160) 1 DDR game ($40) 1 LCD projector and   screen/white wall OR TV    TOTAL: $330.00
AFTER SCHOOL ZONE,  BENICIA PUBLIC LIBRARY BENICIA, CA Hanging out, snacks and playing games encouraged Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Wii Everyone must agree to the gaming policy before playing
SUPER SMASH/DOUBLE DASH TOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI Tournaments for all ages Regular programs Online community SITE:  http://www.aadl.org/gt
“ DDR+GUTIART HERO= FUN” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.” “ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
IN CONCLUSION… Libraries are about access to stories, and access to information – in any format.  We have to stop being format snobs!
THANK YOU! Beth Galla CONTACT:  603.247.3196 [email_address] LINKS: http://del.icio.us/informationgoddess29 SLIDES: http://infogdss.wordpress.com

NHLA Get Your Game On

  • 1.
    GET YOUR GAMEON! GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info May 2008
  • 2.
    SLIDES & LINKSwill be posted on my BLOG: http://infogdss.wordpress.com Beth Gallaway CONTACT: 603.247.3196 [email_address] http://informationgoddess.info http://del.icio.us/informationgoddess29
  • 3.
    WHAT IS AGAME? GAME : activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME : an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com
  • 4.
    DO YOU PLAYGAMES OF ANY KIND? YES NO
  • 5.
    WHY GAMES ATTHE LIBRARY? BECAUSE GAMES … Are just like books, they are just another new format Are the medium of choice for the millennial generation Meet developmental needs of teens Are literary Reinforce new literacies
  • 6.
    GAMES ARE LIKEBOOKS... THEY ARE JUST A NEW FORMAT
  • 7.
    GAMING IS THEMEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
  • 8.
    WHAT IS THEAVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 9.
    WHAT PERCENT OFPEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
  • 10.
    GAMING MEETS DEVELOPMENTALNEEDS OF YOUNG ADOLESCENTS Positive social interaction with adults & peers Structure and clear limits Physical activity Creative expression Competence and achievement Meaningful participation in families, school, communities Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)
  • 11.
    WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
  • 12.
    WHAT % OFGAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 13.
    GAMING = LITERACYEnvironmental print signage labels maps Reading about the game instructions walkthroughs Writing about the game forums websites Chat: “ WTS, Mageweave cloth, 15g”
  • 14.
    GAMING REINFORCES NEW LITERACIES Exposing knowledge Employing information Expressing ideas compellingly Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005
  • 15.
    1. EXPOSING KNOWLEDGEFind information Understand and explain found information regardless of its format Evaluate information Organize information
  • 16.
    2. EMPLOYING INFORMATION Computation Measurement Analysis Application
  • 17.
    HOW MANY BILLIONSDID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 18.
    3. EXPRESSING IDEASCOMPELLINGLY Mechanics matter Creativity & efficiency highly rated Text, images, audio, and video are used to express ideas in many digital formats
  • 19.
    WAYS GAMERS EXPRESS IDEAS COMPELLINGLY Fan Fiction Machinima Web Comics Fan Forums Clan Websites
  • 20.
    ETHICS ON THEINTERNET Modding – recreating game content FanFic – writing stories about characters created/owner by someone else Machinima – films/videos created through recording video game play
  • 21.
    HOW CAN LIBRARIES SERVE GAMERS? Connect games with “traditional” materials Think like a gamer Become a strategy guide Research video game culture Support gaming Try some games! Create a gaming experience: Gaming programs Game collections
  • 22.
    USE GAMES IN READER'S ADVISORY INSTEAD OF: What authors do you like to read? What are the last 3 books you read? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play?
  • 23.
    IF YOU LIKECITY OF HEROES
  • 24.
    THINK LIKE AGAMER Get a screen name It's all about YOU You can’t break it Everything is in BETA Fail early, fail often
  • 25.
    BE A STRATEGYGUIDE... ...NOT A LEVEL BOSS! Show, don’t tell Make learning interactive Have a free-for-all Ask for a demo of expertise
  • 26.
    RESEARCH VIDEO GAMECULTURE Watch Red Vs. Blue Read Penny Acade or PvP Skim gaming magazines Link to gaming sites Pay attention to gaming around you Attend GLLS2008 Join the LibGaming Google group: http://groups.google.com/group/ libgaming
  • 27.
    TRY SOME GAMESSet Game Penguin Baseball Bejeweled Chicktionary Bob the Blob Club Penguin Runescape Diner Dash Snood http://del.icio.us/informationgoddess29/games
  • 28.
    DOES YOUR LIBRARYALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? YES NO
  • 29.
    POLL #9: WHAT% OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 30.
    AND … CREATEA GAMING EXPERIENCE Programs Collections
  • 31.
    DOES YOUR LIBRARYHOST VIDEO GAME PROGRAMS? YES NO *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 32.
    WHAT % OFPUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 33.
    WHAT MAKES ASUCCESSFUL GAMING PROGRAM? Do your homework Provide variety Open up to the community Spread the word Play
  • 34.
    FOR PROGRAMS, CHOOSEA GAME THAT IS... Multiplayer Short Rounds Rated E or T Easy to Learn Challenging to Master Appealing to a wide demographic
  • 35.
    WHAT % OFGAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
  • 36.
    EASY, FREE PROGRAMS! Cell phone clinic PSP Gamefest Nintendo DS Gamefest 32 %
  • 37.
    RUNESCAPE DISCUSSION GROUP,LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS Runescape discussion group after hours 14 attendees Discussion focused on character levels, quests completed, items obtained, play style, enemies defeated Group more excited about individual challenges than tournament or competitive play Program concluded with playing Runescape SITE: http://www.ckls.org/gaming/runelackman.html
  • 38.
    GAME NIGHT, NORTHHUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ Student-run game night in the cafeteria Fundraiser
  • 39.
    DANCE DANCE REVOLUTION, HAVERHILL PUBLIC LIBRARY HAVERHILL, MA   One PS2 console ($130) 2 dance pads ($160) 1 DDR game ($40) 1 LCD projector and screen/white wall OR TV    TOTAL: $330.00
  • 40.
    AFTER SCHOOL ZONE, BENICIA PUBLIC LIBRARY BENICIA, CA Hanging out, snacks and playing games encouraged Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; Mario Kart and Super Smash Bros. Melee are popular on Wii Everyone must agree to the gaming policy before playing
  • 41.
    SUPER SMASH/DOUBLE DASHTOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI Tournaments for all ages Regular programs Online community SITE: http://www.aadl.org/gt
  • 42.
    “ DDR+GUTIART HERO=FUN” “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is a wicked rad game.” “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
  • 43.
    IN CONCLUSION… Librariesare about access to stories, and access to information – in any format. We have to stop being format snobs!
  • 44.
    THANK YOU! BethGalla CONTACT: 603.247.3196 [email_address] LINKS: http://del.icio.us/informationgoddess29 SLIDES: http://infogdss.wordpress.com