Creating landscapes for interactive experiences can be difficult, but Unity's new Terrain Tools are designed to streamline that process. This video covers Terrain improvements in Unity 2019, including a demo of the Terrain Tools package and a sneak peek of new features coming in the next update.
Speaker:
Alexandre Kikuchi - Unity
Video available here: https://youtu.be/zr2B6aNyy_A
Use a game engine to create a video game. Its reusable components provide the general functionality. Define resources and building blocks.
What are the key elements of a game engine?
With Shader Graph in Unity 2018, creating powerful and beautiful shaders has never been easier. But with great power, comes great responsibility. This intermediate-level session will explore best practices for rendering performance and shader creation workflow. We'll cover what happens under the hood, share tips to avoid common pitfalls, and highlight what to look for as Shader Graph readies for prime-time release in the near future.
Charles Sanglimsuwan - Unity Technologies
Talk given by Mark Billinghurst at the DIGI_X conference in Auckland, New Zealand on June 21st 2018. The talk was about how Mixed Reality can be applied in the work place.
Optimize your game with the Profile Analyzer - Unite Copenhagen 2019Unity Technologies
Have you ever needed to compare the difference in performance between two versions of your project? This session will show you how to use Unity's Profile Analyzer to see the impact of an asset or code change, optimization work, settings modification, or Unity version upgrade to verify enhancements.
Speaker: Lyndon Homewood- Unity
Watch the session on YouTube: https://youtu.be/0lzqdDdE9Tc
Use a game engine to create a video game. Its reusable components provide the general functionality. Define resources and building blocks.
What are the key elements of a game engine?
With Shader Graph in Unity 2018, creating powerful and beautiful shaders has never been easier. But with great power, comes great responsibility. This intermediate-level session will explore best practices for rendering performance and shader creation workflow. We'll cover what happens under the hood, share tips to avoid common pitfalls, and highlight what to look for as Shader Graph readies for prime-time release in the near future.
Charles Sanglimsuwan - Unity Technologies
Talk given by Mark Billinghurst at the DIGI_X conference in Auckland, New Zealand on June 21st 2018. The talk was about how Mixed Reality can be applied in the work place.
Optimize your game with the Profile Analyzer - Unite Copenhagen 2019Unity Technologies
Have you ever needed to compare the difference in performance between two versions of your project? This session will show you how to use Unity's Profile Analyzer to see the impact of an asset or code change, optimization work, settings modification, or Unity version upgrade to verify enhancements.
Speaker: Lyndon Homewood- Unity
Watch the session on YouTube: https://youtu.be/0lzqdDdE9Tc
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...Colin Barré-Brisebois
Presentation from Game Developers Conference 2011 (GDC2011), presented by Colin Barre-Brisebois and Marc Bouchard. A rendering technique for real-time translucency rendering, implemented in DICE's Frostbite 2 engine, featured in Battlefield 3.
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
Built for performance: the UIElements Renderer – Unite Copenhagen 2019Unity Technologies
In this technical talk, we will describe the science behind the UIElements rendering system, built from the ground up for retained-mode UI. It uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.
Speaker: Wessam Bahnassi – Unity
Watch the session on YouTube: https://youtu.be/zeCdVmfGUN0
We Love Performance! How Tic Toc Games Uses ECS in Mobile Puzzle GamesUnity Technologies
Tic Toc Games recently implemented Unity's Entity Component System (ECS) in their mobile puzzle engine, which brought both great performance improvements and faster iteration time. This intermediate-level session will explain why ECS is able to process data much faster, how they increased iteration speed using ECS, and their experience learning and working with Unity's ECS package.
Garth Smith - Tic Toc Games
Optimizing the Graphics Pipeline with Compute, GDC 2016Graham Wihlidal
With further advancement in the current console cycle, new tricks are being learned to squeeze the maximum performance out of the hardware. This talk will present how the compute power of the console and PC GPUs can be used to improve the triangle throughput beyond the limits of the fixed function hardware. The discussed method shows a way to perform efficient "just-in-time" optimization of geometry, and opens the way for per-primitive filtering kernels and procedural geometry processing.
Takeaway:
Attendees will learn how to preprocess geometry on-the-fly per frame to improve rendering performance and efficiency.
Intended Audience:
This presentation is targeting seasoned graphics developers. Experience with DirectX 12 and GCN is recommended, but not required.
Presented by Ken Kuwano (Epic Games Japan)
This slide is a translation of the presentation material from the "UE4 Localization Deep Dive" on October 31, 2019.
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among them details about the lighting solution, techniques for decoupling costs frequency and GCN specific approaches.
Learn about geographic data and web mapping using the Leaflet.JS library. From a talk given at the Fall 2014 hack@uchicago Hackathon given at the UChicago Computation Institute.
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Che...Colin Barré-Brisebois
Presentation from Game Developers Conference 2011 (GDC2011), presented by Colin Barre-Brisebois and Marc Bouchard. A rendering technique for real-time translucency rendering, implemented in DICE's Frostbite 2 engine, featured in Battlefield 3.
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
The Tipping Point: How Virtual Experiences Are Transforming Global IndustriesUnity Technologies
When it comes to emerging technology, Forrester found that “94% of those who have implemented real-time 3D are expanding their investment.”
Wonder why? Learn more in this webinar featuring guest speaker Paul Miller, a principal analyst at Forrester. He covers the key findings of a commissioned study conducted by Forrester Consulting on behalf of Unity, published in March 2020.
Learn more: https://on.unity.com/2Yz49kg
Watch the webinar: https://on.unity.com/3aYGlsF
Built for performance: the UIElements Renderer – Unite Copenhagen 2019Unity Technologies
In this technical talk, we will describe the science behind the UIElements rendering system, built from the ground up for retained-mode UI. It uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.
Speaker: Wessam Bahnassi – Unity
Watch the session on YouTube: https://youtu.be/zeCdVmfGUN0
We Love Performance! How Tic Toc Games Uses ECS in Mobile Puzzle GamesUnity Technologies
Tic Toc Games recently implemented Unity's Entity Component System (ECS) in their mobile puzzle engine, which brought both great performance improvements and faster iteration time. This intermediate-level session will explain why ECS is able to process data much faster, how they increased iteration speed using ECS, and their experience learning and working with Unity's ECS package.
Garth Smith - Tic Toc Games
Optimizing the Graphics Pipeline with Compute, GDC 2016Graham Wihlidal
With further advancement in the current console cycle, new tricks are being learned to squeeze the maximum performance out of the hardware. This talk will present how the compute power of the console and PC GPUs can be used to improve the triangle throughput beyond the limits of the fixed function hardware. The discussed method shows a way to perform efficient "just-in-time" optimization of geometry, and opens the way for per-primitive filtering kernels and procedural geometry processing.
Takeaway:
Attendees will learn how to preprocess geometry on-the-fly per frame to improve rendering performance and efficiency.
Intended Audience:
This presentation is targeting seasoned graphics developers. Experience with DirectX 12 and GCN is recommended, but not required.
Presented by Ken Kuwano (Epic Games Japan)
This slide is a translation of the presentation material from the "UE4 Localization Deep Dive" on October 31, 2019.
Take a peek at the slide from the first installment of our 2020 roadmap: Core Engine & Creator Tools.
Watch the presentation (hosted by Will Goldstone, Product Manager) on YouTube: https://www.youtube.com/watch?v=dDjsS4NPqFU
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/CreateRoadmapQA
Siggraph2016 - The Devil is in the Details: idTech 666Tiago Sousa
A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among them details about the lighting solution, techniques for decoupling costs frequency and GCN specific approaches.
Learn about geographic data and web mapping using the Leaflet.JS library. From a talk given at the Fall 2014 hack@uchicago Hackathon given at the UChicago Computation Institute.
MapInfo Professional 12.5 and Discover3D 2014 - A brief overviewPrakher Hajela Saxena
MapInfo Professional and Discover3D is a complete suite of software specifically designed for geoscientists, environmentalists, and geochemists.
The software is being used in various industries today like, environment, mining, exploration, hydrology, etc.
Presentation: This presentation gives a brief introduction to tools in ArcGIS and was designed for the Surface Water Quality Monitoring (SWQM) GIS training hosted by Texas Commission on Environmental Quality (TCEQ) staff.
Training: The goal of the SWQM GIS training course is to introduce beginner and intermediate GIS users within the TCEQ surface water monitoring network to the geospatial software, skills, analyses, and data most often used by water resource professionals. The training features presentations from a range of GIS experts from TCEQ, TPWD, and other organizations.
More information on the training: https://www.tceq.texas.gov/waterquality/monitoring/training
Unity's R&D roadmap for future features and enhancements in the upcoming 2018.3 release and in the upcoming 2019 cycle. Get up to speed on the latest developments in ECS, the improved prefabs workflows, terrain editor, VFX editor, connected games, and much more.
Integration for Planet Satellite ImagerySafe Software
Planet offers up-to-date, high-quality images of the entire earth from 150+ satellites. Learn how to build automated workflows that integrate your data with these images in various ways. You’ll see how to transform and analyze bands, blend your data with the most up-to-date satellite images, and create cloud-based workflows to deliver images automatically. We’ll walk through an example that overlays live transit data on an up-to-date basemap with minimal cloud coverage. Plus, see what’s in beta for FME 2018 and Planet basemaps.
Talk to inspire creating surprising new user experiences (like the examples in the talk) that use powerful new technologies (like AI, AR, VR, IoT, brainwave-control, depth-sensing, eye-tracking, etc.) through mostly free SDKs and software (to which the presentation provides some links).
The presentation shows examples of experiences that are literally 'wonder'-ful, and fulfill a real need at the same time (they're not just games), like a school bus to Mars, AI robot for the elderly, and apps that teach our thoughts.
It bundles information that is freely available on the Internet, and mostly not my own work.
SlideShare doesn't run embedded videos, but they run if you downloaded this PDF.
The RGB mosaic system is an automatic tool to generate a mosaic over the Alps that provides the last SENTINEL-2 color images available, with a cloud coverage of less than 30% of the entire scene. The system is composed of open source software for processing and visualization tasks and the Data Exchange Server tool (DES) tool, developed by Eurac Research, to automatize server-based tasks. The processing of the images uses a python code and GDAL libraries to estimate cloud and no-data coverage in each tile and to optimize the images for a better visualization. The DES is useful to automatize images downloading, to run the processing tasks in the right order and to update the mosaic and metadata when the processing is over. The result is shared through a WMS (Web Map Service) layer and in a web page for a quick look.
It is required that after the course study
you should:
Have a general concept about DT
Master Panorama DT operation
Master Panorama data analysis
Chapter 1 DT Introduction
Chapter 2 Panorama DT Introduction
Chapter 3 Panorama DT Data Analysis
Collect System Air interface data
Analyze Air interface data
Assist Export Analysis report
Qualcom CAIT
CDMA Air Interface Tester
WILL TECH DM2K/Pecker
Pecker Navigator, Pecker Analyzer
Panorama
Qualcom CAIT
CDMA Air Interface Tester
WILL TECH DM2K/Pecker
Pecker Navigator, Pecker Analyzer
Panorama
Developing Spatial Applications with Google Maps and CARTOCARTO
Learn how CARTO integrates with Google Maps to unlock the advanced visualization capabilities of deck.gl and enables developers to build geospatial apps. You can watch the recorded webinar here: https://go.carto.com/webinars/google-maps-and-carto
Charting the Transformation of the Seabed: A Historical Journey along Tunisia...MahdiMadi2
a map showing the evolution of the seabed
along the eastern coast of Tunisia, including the
Kerknah and Djerba islands, between 1886 and 2022
Tools and software used :
• Bathymetric survey maps 1886
• ArcGIS PRO (Data processing software)
• GEBCO (Current Bathymetric data)
• Microsoft Excel
work process :
The first step was to digitize the map. This involves scanning the physical map and converting it into a digital
format that can be viewed and edited on a computer.
• Once the map was digitized, it was imported into the ArcGIS software for further processing.
• ArcGIS is a powerful geographic information system (GIS) software that allows users to analyse, manage, and
display spatial data. It can be used to create maps, perform spatial analysis, and manage geographic data.
• The digitized map was then overlaid with bathymetry data from GEBCO, a web site that provides global
bathymetry data. This allows the examination of changes in the seabed over time and create a map showing
the evolution of the seabed between 1886 and 2022.
• The results were then presented in a Microsoft Excel spreadsheet, allowing for easy visualization and analysis
of the data.
Using synthetic data for computer vision model trainingUnity Technologies
During this webinar Unity’s computer vision team provides an overview of computer vision, walks through current real-world data workflows, and explains why companies are moving toward synthetically generated data as an alternate data source for model training.
Watch the webinar: https://resources.unity.com/ai-ml/cv-webinar-dec-2021
Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Unity XR platform has a new architecture – Unite Copenhagen 2019Unity Technologies
Unity developed a new architecture that improves the support for existing and future augmented reality (AR) and virtual reality (VR) platforms. Learn about the technology under the hood, the consequent benefits, and improvements to the platform, and how it impacts your workflows in creating AR/VR experiences.
Speakers: Mike Durand, Matt Fuad - Unity
Watch the session on Youtube: https://youtu.be/Stqk1GxlSK0
Autodesk and Unity announced a collaboration last year to streamline workflows and enable seamless development across the AEC design, build and operate lifecycles. This fall, Unity Reflect launches, giving designers, architects, and engineers the ability to seamlessly federate their Revit models for real-time 3D.
Andrew Sullivan - Digital Delivery Manager, SHoP Architects will provide an overview of how they are using the product to enable real-time decision making, reduce the time between revisions and meetings, and ultimately improve design review and construction planning processes.
Recording available here: https://youtu.be/qe0yxHA0fHI
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
How Volvo embraced real-time 3D and shook up the auto industry- Unite Copenha...Unity Technologies
Hear from Volvo's lead Unity developer, Timmy Ghiurau, about how he broke new ground by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will share how he used his gaming background to inspire people across his large organization to adopt Unity and embrace real-time 3D as a way of working.
Timmy Ghiurau - Volvo
Session available here: https://youtu.be/CD4Go3Uv5Uc
QA your code: The new Unity Test Framework – Unite Copenhagen 2019Unity Technologies
Are you involved in testing or QA on projects in Unity? In these slides, you'll get an overview of the state of Unity for all things testing-related, and have the opportunity to share your stories of success, failure, pain, and glory. Learn from your fellow developers and give feedback on how Unity could help you hold your projects to a higher standard of quality. You will also get an introduction to the newest features in the Test Framework.
Speakers:
Christian Warnecke - Unity
Richard Fine - Unity
Watch the session on YouTube: https://youtu.be/wTiF2D0_vKA
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtu...Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral across the industrial sector. In this webinar, first shown on Engineering.com, leaders from Unity and Unit040, provider of digital twin platform Prespective, share how digital twins add value at all stages of the project and product lifecycle, from the early stages of design to predictive maintenance using IoT data.
Watch the webinar here: create.unity3d.com/real-time-3d-and-digital-twins
Supplying scalable VR training applications with Innoactive - Unite Copenhage...Unity Technologies
Major automotive brands like Volkswagen are leveraging the power of virtual reality to create immersive training programs that can be delivered across multiple global locations at the same time. Learn how to scale the production and distribution of real-time VR training in enterprise.
Speakers:
Thomas Wimmer - Innoactive
Andreea Raducan - Innoactive
Watch the session on YouTube: https://youtu.be/5DNFUTfyOEc
XR and real-time 3D in automotive digital marketing strategies | Visionaries ...Unity Technologies
Augmented reality (AR), virtual reality (VR), and mixed reality (MR) – collectively known as XR – are making inroads in the automotive industry. Join this session led by Visionaries 777, which works with major auto brands like INFINITI, to learn about the range of immersive experiences you can build with Unity to create a better customer experience that results in more engagement and sales.
Speakers:
David Castañeda - Visionaries 777
Frantz Lasorne - Visionaries 777
Session available here: https://youtu.be/WJpeWHGXyms
Real-time CG animation in Unity: unpacking the Sherman project - Unite Copenh...Unity Technologies
Get a complete walkthrough of the end-to-end animation workflow of the Sherman project. Learn how to use Unity for creating CG animation and take a deep dive into the real-time fur system in Unity.
Speaker:
Mike Wuetherick - Unity
Watch the session on YouTube: https://youtu.be/fFfWxErJMkY
Creating next-gen VR and MR experiences using Varjo VR-1 and XR-1 - Unite Cop...Unity Technologies
The developers of Varjo VR-1 learned a lot about human eye resolution and the demands it puts on virtual reality (VR) content. In these slides, you'll explore what next-generation VR can mean for your VR experiences. Learn about what matters the most when it comes to visual quality, the possible caveats, and the role performance requirements play in this equation.
Speaker:
Mikko Strandborg - Varjo
What's ahead for film and animation with Unity 2020 - Unite Copenhagen 2019Unity Technologies
Unity is enabling film and animation studios to revolutionize their pipelines with features developed specifically to empower storytellers who are creating linear and interactive content. Learn more about features such as Python, Shotgun, the Arbitrary Output Variables (AOV) used in Recorder for export, Alembic, and Universal Scene Description (USD).
Speaker:
Mathieu Muller - Unity
Watch the session on YouTube: https://youtu.be/wrc3R-BoDGs
How to Improve Visual Rendering Quality in VR - Unite Copenhagen 2019Unity Technologies
VR allows for an entirely new level of immersion, leading to more thrilling and engaging content to be delivered and is growing rapidly. Despite this, VR, especially on mobile, currently contains a number of limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. Virtual reality (VR) is a new way to deliver thrilling and engaging content and allows for a deep level of immersion. Despite this, VR, especially on mobile, currently has several limitations, which can make it an unrealistic, unconvincing and, sometimes, an uncomfortable experience. To achieve the true potential of VR, these limitations must be either solved or mitigated. Ways of mitigating these limitations include optimal alpha compositing approaches, texture filtering techniques and bump mapping methods for use with VR content. In these slides, technology company Arm will outline how to improve the rendering quality of your VR content, describing the most common pitfalls and bad practices, before providing clear examples and mitigation solutions of how to best overcome them.
Speaker:
Ryan O'Shea - ARM
Digital twins: the power of a virtual visual copy - Unite Copenhagen 2019Unity Technologies
From buildings and infrastructure to industrial machinery and factories, digital twins are becoming integral revisualization tools across the industrial sector. Learn how Unit040, a company specializing in visualization and simulation, creates digital twins that combine real-time 3D technology with BIM, CAD and CAE systems to add value at all stages of the building and product lifecycle, from the early design phase to predictive maintenance using Internet of Things (IoT) data.
Speakers:
Pieter Weterings - Unit040
Guido van Gageldonk - Unit040
Watch the session on YouTube: https://youtu.be/j4i14p89h_s
Virtual or real? AR Foundation best practices from Krikey - Unite Copenhagen ...Unity Technologies
The AR Foundation toolkit has been critical for Krikey to build compelling AR games that function cross-platform, at scale. Krikey, an AR mobile gaming application, used dynamic ground plane detection and camera translation to enable users to play 3D games that interact with the real world. These slides cover some of the best practices Krikey developed while using AR Foundation.
Speakers:
Ketaki Shriram - Krikey
Jhanvi Shriram - Krikey
Watch the session on YouTube: https://youtu.be/5MKRuJEA1hI
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
3. Quick Overview from
Unity 2018 and back
— Fast terrain creation, but could
use more variety.
— Users were relying on third-party
solutions.
— A 2018 survey led to Terrain
improvements.
— Assembled a team of graphic
engineers to rock!
3
4. 2018.3 - First big
Terrain update
— Better advantage on GPU
(render-path).
— Support to HDRP and LWRP (now
URP).
— Per-pixel normal maps.
— Extendable API.
4
5. 2018.3 - First big
Terrain update
— Multiple Terrain support.
— New Neighbor Terrain Tool.
— Brush and Layer improved - new
asset types and way of working.
5
6. 2018.3
Extendable API
— Base class TerrainPaintTool<T0>
— Terrain data process utilities
TerrainPaintUtility
— More on creating your own terrain paint
tool:
– https://www.gdcvault.com/play/1026150/
6
7. Terrain Tools Package available. From Unity
2019.1 and newer, you can already test it.
2019.1 - New Terrain Tools Package
7
New Shortcuts manager. Go to Edit ->
Shortcuts.
16. 16
Erosion Brushes
Hydraulic Erosion
simulates the effect of water
flowing across the Terrain
surface, and the transport of
sediment along the flow field
Thermal Erosion
simulates the effect of
sediment settling on a Terrain
at different angles
Wind Erosion
simulates the effect of wind
transporting and redistributing
sediment on the Terrain
35. Terrain Holes
35
— Unity Editor: 2019.3.0a6+
— Paint Holes Tool: carve or erase holes on terrains
— Trees and Details: objects placed on terrain will update based on holes
— Physics & AI: collision and navigation mesh on terrain will update correctly
— Lighting: lightmapping calculation will update correctly
36. Terrain Roadmap
— 2019.3 - Package will be compatible with the latest Unity version
— 2019.3 - Paint Terrain Holes brush will have all the common brush controls,
hotkeys and brush filters enabled that we implemented in the package
previously.
— 2019.3 - User will be able to export Terrain heightmap in 16bit PNG format
— 2020.x - Layered Terrain and more
36
37. More Resources
37
— Talk at Siggraph 2019 - Terrain Tools
– https://www.youtube.com/watch?v=I3nR_jL5RsE
— Brackeys - How to make Terrain in Unity
– https://www.youtube.com/watch?v=MWQv2Bagwgk
— Sykoo - How to make Terrains with Unity 2019
– https://www.youtube.com/watch?v=2Vvwjfp-hg8
— Blog - Speed up your work with new Terrain Tools
– https://blogs.unity3d.com/pt/2019/05/28/speed-up-your-work-with-the-new-terrain-tools-package/
— Unity GitHub for Terrain Samples
– https://github.com/Unity-Technologies/TerrainToolSamples
38. Want to learn more?
Tutorial:
Working with the Terrain
Editor
Tutorial:
Creating Materials in the
Terrain Editor
Tutorial:
Sculpting with Polybrush
Subscribe now for a 3-month free trial at
unity.com/learn-premium with code: UNITECPH19
*Learn Premium is included in Unity Plus and Pro licenses. Just sign in with your Unity ID.
39. Subscribe now for a 3-month free trial at
unity.com/learn-premium with code: UNITECPH19
*Learn Premium is included in Unity Plus and Pro licenses. Just sign in with your Unity ID.
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