The document discusses MPEG's work on 3D graphics standards. It provides an overview of MPEG's past and current 3D graphics standards including MPEG-4 Part 16 and Part 25. It outlines the various 3D graphics tools that have been standardized, such as 3D mesh compression and animation tools. It also discusses MPEG's work integrating real and virtual worlds through standards like MPEG-V for sensors and actuators and MPEG's work on 3D video and augmented reality. Finally, it provides an example of a reconfigurable graphics coding network using functional units from the MPEG 3D graphics toolbox.