The document advocates shifting the focus of user experience design from creating great user interfaces to empowering users and helping them achieve their goals. It argues that users are motivated by succeeding in their larger contexts rather than mastering individual products. The document suggests product teams should understand users' real needs and priorities, which may have more to do with challenges like getting a loan approved than interface design details. The goal should be giving users "superhero powers" to succeed rather than creating superhero apps.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
Emergent UX: Seducing the Six Minds - Full TalkJohn Whalen
UX has become a vital component of mission-critical “bet-the-farm” projects. But you can’t just start designing screens. UX doesn’t happen on a screen – it happens in the mind.
Join us as I describe Emergent UX – a process that goes beyond traditional UX techniques by using psychology to deeply understand what is in your users’ mind (or minds) and applying that to UX design. Learn about the 6 minds, what it takes to seduce them, and how we use the Emergent UX process when working on large high-visibility projects.
Understanding users without getting boredStefan Ivanov
The slides were used in a workshop at UXify Bulgaria 2018 in order to share and let the participants explore different techniques for conducting user research.
UX at Canadian Tire: Baking empathy into projectsUserTesting
Steve McGuire, Associate Manager of Usability and Optimization at Canadian Tire, shares how his team uses empathy to drive amazing UX and how to spread this empathy to other team members in the user testing process.
You'll learn:
- How having empathy for customers helps Canadian Tire better understand their frustrations and delights
- How involving team members in the user testing process gets everyone working towards creating frictionless user experiences
- How empathy for other team members and stakeholders benefits the final product
Emergent UX: Seducing the Six Minds - Full TalkJohn Whalen
UX has become a vital component of mission-critical “bet-the-farm” projects. But you can’t just start designing screens. UX doesn’t happen on a screen – it happens in the mind.
Join us as I describe Emergent UX – a process that goes beyond traditional UX techniques by using psychology to deeply understand what is in your users’ mind (or minds) and applying that to UX design. Learn about the 6 minds, what it takes to seduce them, and how we use the Emergent UX process when working on large high-visibility projects.
Understanding users without getting boredStefan Ivanov
The slides were used in a workshop at UXify Bulgaria 2018 in order to share and let the participants explore different techniques for conducting user research.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Imagine we need to sell UX to an organization. Not all organizations have the same level of interest and receptiveness to UX. Some just don’t care.
What should we know about an organization that will help us sell UX more effectively? What sort of questions should we ask about the organization, its people and its culture? What can we learn from organizations where UX has become part of the corporate DNA? What factors can increase our chances of promoting UX successfully to an organization now and in the future?
This presentation will tap into more than 10 years of experience in selling UX into different markets and organizations. We will share the successes, pitfalls and failures.
Thank you UX Australia 2009
http://www.uxaustralia.com.au/conference-2009/selling-ux
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Newbie UX: Something I learned about UX (Business vs Design)Soon-Aik Chiew
Sharing some tips to those who are new to UX and wish to learn more about UX. The findings and sharing are based on my past learning mistakes, experience and observations.
http://blog.netizentesting.com/newbie-ux-something-learned-user-experience/
I'm currently drafting a material on Startup (Digital) Marketing: Growth Hacking Thru UX. Stay Tuned.
To read more articles, visit: blog.NetizenTesting.com
Presentation given at User Experience Edmonton meetup in January 2015. Gives an overview of how you can sell User Experience design methodologies to your boss or company. Talks about starting small, return on investment and not asking permission.
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
A general overview and intro to User Experience and User Interfaces by Robby Grant, Gabe Martin and David Sparks at Archer Malmo.
Talk was given at StartCo in Memphis TN, May 24th, 2017 to help new startups improve the functionality and focus on users during early stages of development.
La endocarditis es una enfermedad que se produce como resultado de la inflamación del endocardio, es decir, un proceso inflamatorio localizado en el endocardio. toado de guias españolas y colombianas
3 hard facts shaping higher education thinking and behaviorGrant Thornton LLP
Expansion in tuition, enrollment, faculty, buildings, and everything else ― is fast becoming a thing of the past. Institutions will have to carefully pick initiatives, making clear choices about what to do and, most significantly, what not to do. Download 2016 State of higher education >> http://gt-us.co/1UbUF56
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Imagine we need to sell UX to an organization. Not all organizations have the same level of interest and receptiveness to UX. Some just don’t care.
What should we know about an organization that will help us sell UX more effectively? What sort of questions should we ask about the organization, its people and its culture? What can we learn from organizations where UX has become part of the corporate DNA? What factors can increase our chances of promoting UX successfully to an organization now and in the future?
This presentation will tap into more than 10 years of experience in selling UX into different markets and organizations. We will share the successes, pitfalls and failures.
Thank you UX Australia 2009
http://www.uxaustralia.com.au/conference-2009/selling-ux
Usability and User Experience Training Seminarlabecvar
This presentation describes a day-long seminar for giving participants an overview of best practices in usability design and research. Also included are several hand-on exercises to be done throughout the day to solidify participants' understanding of course concepts.
Newbie UX: Something I learned about UX (Business vs Design)Soon-Aik Chiew
Sharing some tips to those who are new to UX and wish to learn more about UX. The findings and sharing are based on my past learning mistakes, experience and observations.
http://blog.netizentesting.com/newbie-ux-something-learned-user-experience/
I'm currently drafting a material on Startup (Digital) Marketing: Growth Hacking Thru UX. Stay Tuned.
To read more articles, visit: blog.NetizenTesting.com
Presentation given at User Experience Edmonton meetup in January 2015. Gives an overview of how you can sell User Experience design methodologies to your boss or company. Talks about starting small, return on investment and not asking permission.
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
A general overview and intro to User Experience and User Interfaces by Robby Grant, Gabe Martin and David Sparks at Archer Malmo.
Talk was given at StartCo in Memphis TN, May 24th, 2017 to help new startups improve the functionality and focus on users during early stages of development.
La endocarditis es una enfermedad que se produce como resultado de la inflamación del endocardio, es decir, un proceso inflamatorio localizado en el endocardio. toado de guias españolas y colombianas
3 hard facts shaping higher education thinking and behaviorGrant Thornton LLP
Expansion in tuition, enrollment, faculty, buildings, and everything else ― is fast becoming a thing of the past. Institutions will have to carefully pick initiatives, making clear choices about what to do and, most significantly, what not to do. Download 2016 State of higher education >> http://gt-us.co/1UbUF56
What's Trending in Talent and Learning for 2016?Skillsoft
Skillsoft took a look at the top trends that will impact talent and learning efforts in 2016. For a number of reasons, it's a pivotal time for the HR industry to make its move. However, the landscape of work is changing fast and the most adept pace-setters will adapt to take advantage of the top trends. At the same time, companies need to be cautious of industry trends that may be overhyped. This infographic provides a balanced view of practices that will keep your talent and learning strategy moving in the right direction.
SXSW Interactive is amazing this year! I’m talking VR, AR, IoT, enter next acronym here, and even the P.O.T.U.S. made an appearance.
SXSW plays an increasingly important role in revolutionizing interactive media. While often known as a hotbed for tech startups, it’s the discussions around practical applications of such media, the opportunities they present, and the surrounding implications that have attracted the attention of a growing number of brands, platforms, and creators each year.
In this webinar we share key takeaways from SXSW 2016 and discuss what each means for the year ahead.
An introduction of events leading the French Revolution of 1789, beginning with a discussion of the Old Regime and ending with the Women's March on Versailles
Digitized Student Development, Social Media, and IdentityPaul Brown
Originally presented at the ACPA 2016 International Convention in Montreal, Canada. This presentation provides an overview of my research on college student development in digital/social spaces.
GAME ON! Integrating Games and Simulations in the Classroom Brian Housand
Brian Housand, Ph.D.
brianhousand.com
@brianhousand
GAME ON! Integrating Games and Simulations in the Classroom
It is estimated that by the time that today’s youth enters adulthood that they will have played an average of 10,000 hours of video games. By playing games, research suggests that they have developed abilities related to creativity, collaboration, and critical thinking. Come explore the history of games and simulations in the classroom and investigate ways that current games and simulations in digital and non-digital formats can be meaningfully and purposefully integrated into your learning environment.
How to run system administrator recruitment process? By creating platform based on open source parts in just 2 nights! I gave this talk in Poland / Kraków OWASP chapter meeting on 17th October 2013 at our local Google for Entrepreneurs site. It's focused on security and also shows how to create recruitment process in CTF / challenge way.
This story covers mostly security details of this whole platform. There's great chance, that I will give another talk about this system but this time focusing on technical details. Stay tuned ;)
Keynote address (Feb, 2016) to the educators in the Fort Nelson school district. We all know that we cannot teach a child without a concection... without a relationship. In the hustle and bustle of our jobs as educators, we often forget our why, the reason we got into education, of trying to make a difference with kids. In this talk, 6 Keys to Connecting are shared and discussed with the challenge of creating a more positive climate and better connections with kids in our classrooms, schools, and organizations.
Creative Traction Methodology - For Early Stage StartupsTommaso Di Bartolo
How to build a mindset that gets a new product traction? 99% of all startups are forced to give up because they lack traction. As founders are thrilled and captivated to build a product that could change the world - the majority downright neglects to put equal efforts towards how to differentiate in taking the product to market. The difference between those who make it to get traction and the rest lies in the innovator’s mindset.
Bill Aulet's keynote speech at 2016 Global Entrepreneurship Conference in Medellin Colombia. Focus on the past, present and future of entrepreneurship educaiton and what needs to be done.
We suddenly live in a strange and wonderful nexus of digital and physical. Touchscreens let us hold information in our hands, and we touch, stretch, crumple, drag, and flick data itself. Our sensor-packed phones even reach beyond the screen to interact directly with the world around us. While these digital interfaces are becoming physical, the physical world is becoming digital, too. Objects, places, and even our bodies are lighting up with with sensors and connectivity. We’re not just clicking links anymore; we’re creating physical interfaces to digital systems. This requires new perspective and technique for web and product designers. The good news: it’s all within your reach. With a rich trove of examples, Designing for Touch author Josh Clark explores the practical, meaningful design opportunities for the web’s newly physical interfaces.
With the explosion of the maker movement, schools are beginning to embrace creativity. However, what does this mean for assessment? Should we assess the creative process? Should we assess the finished product? Does assessing creativity actually make kids more risk-averse? In this workshop we explore what it means to assess both the creative process and the creative product without leading to risk aversion.
What we carry with us in our everyday lives and interactions is just as important for our success as our technical skills and achievements.
This is what I carry with me. What do YOU carry?
Slides designed and produced with Haiku Deck for iPad. Set your story free with Haiku Deck at http://www.haikudeck.com/
You can learn more about Jonathon Colman at http://www.jonathoncolman.org/
Mobile-First SEO - The Marketers Edition #3XEDigitalAleyda Solís
How to target your SEO process to a reality of more people searching on mobile devices than desktop and an upcoming mobile first Google index? Check it out.
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
These slides are adapted from a talk I gave at the Welsh Government's Marketing Awards for the LAM sector, in 2017.
It offers a primer on UX - User Experience - and how ethnography and design might be used in the library, archive and museum worlds to better understand our users. All good marketing starts with audience insight.
The presentation covers the following:
1) An introduction to UX
2) Ethnography, with definitions and examples of 7 ethnographic techniques
3) User-centred design and Design Thinking
4) Examples of UX-led changes made at institutions in the UK and Scandinavia
5) Next Steps - if you'd like to try out UX at your own organisation
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
User Experience Research: Deriving Insights for Customer DevelopmentNoreen Whysel
Workshop on deriving insights for Customer Development with user experience research techniques. Presented to Project 2.8 cohort of entrepreneur women hosted by the Columbia Venture Community.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Exploratory user research (How to figure out what to test)Dhyana Scarano
A look at how we conducted open, exploratory user research to figure out how we could make significant jumps in conversion rates at CareerFoundry.
Analytics and tests only get us so far, but to have a bigger impact we need to explore, and learn something totally new. Something that we don't know we don't know.
Findings from redesigning, prototyping, testing and interviewing users of our Engagement Analytic Software Dashboard. What we learned and how we can move forward.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
Chuck Liu Design Research Lead KISSmetrics @chuckjliu cliu@kissmetrics.com
Market research helps you make decisions.
3 Essential Mantras of Market Research 1
Goal: Make better decisions, faster.
Get things done in days, not weeks or months.
Market research priorities are different depending on what stage your business is at
There are many FREE resources out there.
Google Trends: Measure market potential and interest AVINASH KAUSHIK HTTP://KISS.LY/LEANAC
Talking to experts: Get the detailed scoop of workflows and processes
1. Hypothesis- driven Have an idea to prove or disprove
2. Short and targeted 5 days, 2 weeks max
3 Ways for Early Stage Businesses to do Lean Market Research 2
1. Survey + Social Distribution Cheap (or free), but requires more work on your part
1. Make a screener or survey 2. Tweet/share it out 3. Analyze
Try the good ole’ “asking for a friend” (except it’s you really asking)
Whether you’re actually asking for a friend or not, this actually works be er, especially if you tag a potential competitor
1. Ask a question on Quora 2. Revitalize an old relevant thread with a new comment 3. Ask people to answer an existing question
2. AdWords Easy setup, variable expenses
You Pay for Clicks, Which Is Pre y Realistic
AdWords Keyword Planner does the work for you in volume and interest
1. Practice your pitch 2. Limited character count = concise messaging 3. Bad ideas = no problem
3. Amazon Mechanical Turk Disclaimer: I haven’t tried yet, but I want to
Mechanical Turk Plan: Simple • Design a test • Distribute a test • Analyze the data
3 Strategies for Existing Businesses/ Enterprises to Getting Faster Research Done 3
1. In-App Surveys Contextual, relevant, and dismissible
Existing workflow and pain points • Nudge your customers with in-app surveys • Open-ended
In-App Survey Pros and Cons Pros • Low cost • Low effort • Can be turned on/off as you please to measure activities over time • Quick responses based on targeting technique Cons • Limits demographic to your existing users • Can potentially annoy your users
2. Experience Sampling Uncover user needs and behaviors
Pros • Highlights behaviors, moods, stress levels • Gives context to these behaviors depending on how it was administered (same time every day, multiple times a day, etc.) • Measures differences over time Cons • Risk of participants dropping off or stopping participation • Incentive needed to lure in • Not good for checking if someone is doing a task repetitively Experience Sampling Pros and Cons
3. Persona Advisory Board
Quick Review: Personas (thanks to Buffer for these images!
Pros • Highly contextual information about day in the life, workflow, and process • Visibility into which tools are used for tasks • Deeper relationship and trust built with customer Cons • High amount of effort on your part • Recruiting can be hit or miss depending on your relationship with customers / th
What Do Users Really Think? Surveying Users About Your Help Contentpatricia_gale
You explore the product. You interview SMEs. You write until your fingers cramp. You polish. You publish. And…then what?
Do users use your beautiful documentation? Do they like it? Do they find it useful? How do you know? Ask them! Learn how to conduct a user survey to understand customer satisfaction with your learning content. Who should attend: Technical communicators of all stripes who want to understand what users think of their content, with the goal of improving the content, its findability, and/or usability.
User Experience Design Fundamentals - Part 2: Talking with UsersLaura B
#2 in a 3-part series on UX Fundamentals: Talking with Users
Understand why you should talk to users to uncover, validate and/or understand their goals.
Learn how and when to talk with your users:
User research methods
Planning
Best practices for interviews
Working Together: the UX role in a Scaled Agile FrameworkKelley Howell
Working together is supposed to be made much easier in an Agile environment. Indeed, collaborating well is the whole point of moving to an Agile framework. It works great on small teams, but how does it work when you have large teams and very complex products, where many interdependent teams, products, and systems have to coordinate? We use Scaled Agile Framework, or SAFE. This is one way the UX practitioner will be working with the team.
User Story Mapping for Minimum Lovable ProductsKelley Howell
I gave this presentation at the UX Agile Summit, 2017.
If you have ever sat there staring at your screen or a white board, wondering where to start. If you've ever wondered how you could possibly organize all these user stories into some kind of well-organized plan for iteratively releasing your product, this talk is for you!
In this talk, I will share a way you can generate user stories, organize your backlog, and plan out releases in a way that will ensure that the product is not just minimally viable, but minamally lovable.
Coding qualitative data for non-researchersKelley Howell
We were pleasantly surprised by the success of a Net Promoter Survey. Thus, our good problem to have was: a lot more qualitative data to sift through than we expected. Our contingency plan was to gather product managers, interns, and analysts and teach them how to code (label) qualitative data. We did this by running two "war room" session. We grabbed our laptops and tackled the coding all together in two day-long sustained sessions.
A presentation given at the UX Futures Group. The goal was to expand on a popular meme decrying the tendency to reduce User Experience design to User Interface design and UI engineering.
A presentation given at Devcon 2013: an overview of common user search behaviors and how to design for them, including address to current user research (personas) and findings about how they use both mobile search and portal search applications
A series of UX trainings created for several cross-functional teams creating both mobile and desktop products: visual designers, product managers, business analysts, developers, and interaction designers. The training was the foundation for a very large redesign/reconstruction project for a CRM and a dahsboard application. The principles and layouts draw on the pioneering work of Theresa Neil and Bill Scott.
Lead conversions: It's all in the detail pageKelley Howell
This presentation was designed to convey:
1. General research on the search user experience
2. Specific results from usability testing and competitive usability testing
3. Show product managers and designers which design patterns and solutions will help improve lead conversions and maintain a good user experience
Understanding Users: Using metrics and surveys to understand our consumersKelley Howell
To help business analysts and product managers understand how to interpret quantitative data, I put together a two part presentation to help them understand UX and Product Metrics: lead counts, unique visitors, lead conversion rates, and more
Understanding the Search User Experience @Kelley Howell
To help our graphic designers, product managers, and business analysts solve user problems and better understand our users, I created a series of trainings and workshops. The goal was to communicate the findings of user and usability research to the team.
In 2007, I helped found the UX Future Group, a user group internal to my organization. It was inspired by the work of people like Cynndd Bowls in Undercover UX. The idea was to evangelize for the adoption of UX methods and strategies in the organization. A user group was one way to do that by showing ground-up support for more user research, usability testing, and user centered design practices.
The user group primarily catered to visual designers, product managers, and UI engineers since there was no formal UX role at the company. This was a presentation about the results of a survey I conducted about the UX training and development needs our teams were looking for.
This is an older presentation given in 2009. The goal was to advocate for the adoption of microformats to improve markup, SEO positioning, and modularize web development. The talk was first given at local user groups: Refresh Hampton Roads and the Web Usability and Standards User Group. Later, I gave the workshop to an internal audience: the UI Engineering team and, later, to a UI/UX Future Group
I presented a series of workshops on Object Oriented CSS for two local user groups, Refresh Hampton Roads and Web Usability and Standards User Group. I later adapted the presentation for internal use, using it to evangelize for the adoption of OOCSS across the organization.
The presentation is used to introduce product design and development teams to user story mapping, personas, and scenarios. The technique draws on the work of Jaff Patton who integrates elements of user centered design, agile user stories, backlog management, and product management.
As part of a series of bi-weekly training on UX design and architecture, I presented a three part series on application design frameworks and best practices for interaction design patterns for desktop and mobile
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
3. What’s on tap today?
• How do we do user experience at DE?
• How do we create great UX at DE?
• How do we know it’s great?
• What are the limitations of this approach?
• What are we supposed to be doing?
• What are the limitations of this model for our
businesses?
• A better approach for our businesses: make your users
awesome
4. Write your
ideal review
1. Amazon has upgraded
Reviews. Our users can review
our stuff. Write the ideal review. What would you love
to hear your customers say about your product?
-OR-
2. Think back to a time when you had a great user
experience. What did you want to say to tell other
people how great a product was? Write that review.
5.
6. There’s no new Amazon Review product
It was a heuristic device to get us talking
7. Why did I do that?
1. To model a UX technique: scenario and role
playing
• You are not your user
2. To model a UX technique: Indirect questioning
• People tell you what they think you want to hear
• To elicit adjectives and descriptions of feelings
3. Use this as your own team exercise for
rethinking product design
17. What are the best practices for designing a link:
• blue
• Underlined
• appearance changes (states)
• response times
• progress indicator
• …
Practices
32. The D word problem
This? Desirable? Delightful?
33. The D word problem
This? Desirable? Delightful?
34. 1. Too squishy for the C Suite
• When there’s no competition
–Internal tools
• When delightful design undermines trust
–Rounded corners and delightful messaging in a
tax app
• When too squishy for the C suite
52. Dashboard ux
Selling the American Dream!
Connect is awesome.
I can turn leads into
sellers and buyers like
no one’s business.
53. Product design the new way
Images from Kathy Sierra, BadAss: Making Users Awesome
54. Post UX drives our success
• Users who are successful in their
motivating context will recommend us
• Success in their motivating context is why
they start using your product
• Making sure they are successful is what
keeps them using it.
55. Users don’t get up in the morning
thinking, I wonder…
No one wants to
master search
57. When the clicking’s over (post UX)
• What did the product enable?
• What does it empower them to do?
• What can they now show others?
• What will they now say to others?
• How are they more powerful after the
clicking’s over?
60. Marketing / SEO team wants to know:
Is there a gift giving gap around Mother’s and
Father’s Day?
(They’re producing “fun” content for our users)
Product team and UX researchers wonder: Is
there a gender gap between what Moms want and
what Dads want?
(Us? We’re just curious: are users are people, so
let’s get to know them as people who do more than
search for homes)
So, users, we were wondering:
62. • The poll interrupted them while they did
something that was part of their bigger,
motivating context
• They don’t stop caring about their context
just because we ask them a question
• What’s important to them: achieve bigger
goals (not the mechanics of searching for
listings)
• What they are doing with our “tools” is
crucially tied to their identity, who they are,
why they get up in the morning
Why?
64. Product team wants to know
1. What did you come here to do today?
2. Did you accomplish that task?
3. Is there anything we could have done to
help you accomplish that task?
65. What the team wanted to know:What the team wanted to know:
• What’s broken?
• Any other features you want?
• Are the forms right?
• Are there too many banner
ads?
• Are the photos big enough?
• Can you navigate?
• Can you find the stuff we
made for you?
(We’re really asking: how do we get you to
fill out a lead form?)
67. They didn’t want better search
They want to get rid of the
problems in their bigger context:
68. They want these things:
• Get a loan
• Get prequalified
• Save up for down payments or deposits
• Find rent to own options
• Get credit checked / fix their credit
• Understand the home buying process
• Know how they compare to others – where
they stand financially (income, debt,
savings)
72. Stop focusing on making great UX
Instead:
• Help people become successful at their bigger
context
• Look for the attributes our successful users share
(and stop looking for the attributes that
successful products share. It’s an unsustainable
feature war)
73. For more research-based insights
about Homes.com users, check out the
UX insights portal:
http://insights.homes.com
Thoughts? Questions?