User experience (UX) design involves creating a system, product, or service that provides a quality experience for users. UX designers conduct research to understand user needs and then create wireframes, prototypes, and visual designs to meet those needs. The goal is to make products intuitive and easy to use. UX design is informed by fields like psychology, graphic design, and user research. Designers use tools like Axure to create wireframes and site maps to plan interfaces before development. Usability testing involves user research methods like surveys and field studies to evaluate designs and identify areas for improvement.
A general overview and intro to User Experience and User Interfaces by Robby Grant, Gabe Martin and David Sparks at Archer Malmo.
Talk was given at StartCo in Memphis TN, May 24th, 2017 to help new startups improve the functionality and focus on users during early stages of development.
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
A general overview and intro to User Experience and User Interfaces by Robby Grant, Gabe Martin and David Sparks at Archer Malmo.
Talk was given at StartCo in Memphis TN, May 24th, 2017 to help new startups improve the functionality and focus on users during early stages of development.
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
UI-UX Practical Talking, is presentation for a session I did in the GUC & the ITI, about the meaning and the difference between The UI and the UX, the key principals about building good UX of products, focusing on mobility and mobile design.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Build a Recipe for Better UX Process with Fresh Lean IngredientsTom Illmensee
Tom Illmensee's presentation at Lean Day UX in New York City March 1, 2013. Different from our Embrace Uncertainty talk in 2012: revised process diagram, more focus on cultural change needed to support Lean techniques.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Some describe it as making things enjoyable and easy to use. Others describe it as all of the elements that impact one’s perception of a product or system. From information architecture, to user research, to user testing, this presentation is about what UX is and why it should be an integral part of every website or application project.
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
A high level broad stroke intro to User eXperience, starting with a survey, a dash of my own thoughts, some thoughts from Mike Rapp, and some samples and resources. Also some slides from a presentation I did for Great American Teach in in 2014 to 3rd and 5th graders.
Build a Recipe for Better UX Process with Fresh Lean IngredientsTom Illmensee
Tom Illmensee's presentation at Lean Day UX in New York City March 1, 2013. Different from our Embrace Uncertainty talk in 2012: revised process diagram, more focus on cultural change needed to support Lean techniques.
User-centered UX: Bringing the User into the Design ProcessDave Cooksey
During every design project, everyone involved loves to talk about users. But how often are users actually involved in the design process? In this presentation, we look at practical steps for involving users in the design process and how to employ tried and true user-centric techniques to inform and evaluate our designs.
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial to a product and work closely together. But despite their professional relationship, the roles themselves are quite different, referring to very different parts of the process and the design discipline. Where UX Design is a more analytical and technical field, UI Design is closer to what we refer to as graphic design, though the responsibilities are somewhat more complex.
Some describe it as making things enjoyable and easy to use. Others describe it as all of the elements that impact one’s perception of a product or system. From information architecture, to user research, to user testing, this presentation is about what UX is and why it should be an integral part of every website or application project.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
This talk was done during softshake 2014.
Can you give me a definition of the “User Experience”? I don’t! And the Internet neither. User Experience is a really broad domain from analytics to psychology to interface design.
Come to this talk and I’ll present you what is User Experience and what it means for your product. I’ll also give you some tips to help you improve the experience of your software.
Pouvez vous me donner une définition de “l’Experience utilisateur” (UX)? Moi je ne peux pas! Et l’internet n’y arrive pas non plus. L’expérience utilisateur est un domaine très large couvrant la psychologie, le design d’interface et les mesures de performance.
Durant ce talk, je vous présenterai ce qu’est l’expérience utilisateur et ce que ça implique pour votre travail. Je vous donnerai aussi quelques conseils pour améliorer l’expérience de vos logiciels.
User Interface Design: Definitions, Processes and PrinciplesMoodLabs
An introduction to User Interface Design, often called UX / UI. Presented by David Little, User Interface Designer, DDH from King's College London Digital Humanities program.
Games Design 2 - Lecture 12 - Usability, Metaphor and LayoutDavid Farrell
Lecture 12 in the Caledonian University class COMU346. This lecture covers general usability guidelines, use of metaphors in game interfaces and grids, including the rule of thirds and use of the Golden Ratio / Phi
User experience (UX) is the basis for all Web activity, and thus underpins everything we do in Web design and development. Successful projects bake UX in from the ground up, from discovery through planning, iteration, testing and deployment. No matter how beautiful our code may be, of what use is it if it’s irrelevant to our users?
This is an introductive session for software engineers about the user experience. Including psychological concepts, identification of user goals, wireframing, mockups, prototyping and practical examples which you want to understand as software engineers those who practising UX.
Design and its fundamental process have changed with time, growing challenges among the users, devices and different platforms for UI and UX process.
In Design Fundamentals, a day-long thorough workshop, we will try to understand the fundamentals of UI and UX process, and follow the standard process and approaches to create a user-centric design. With basic Design Principles as the the backbone for our design, of course!
First users: Heuristics for designer/developer collaborationJonathan Abbett
From the University of Illinois Web Conference 2013.
Ask a web designer who his “first users” are, and he’ll probably name early adopters, stakeholders, or usability testers. Designers rarely consider their actual first users: the web developers they work with to build their designs. Over the last year, I’ve performed an informal user research project where the “users” were software development teams of all shapes and sizes. Drawing on these discussions and my background as a former web developer, I’ve created a set of friendly heuristics (in the tradition of Jakob Nielsen and Louis Rosenfeld) that designers can use to make their design materials far more useful for developers. I’ll show how these heuristics will encourage holistic solutions rather than piecemeal design work, surface critical implementation issues sooner, and establish a stronger basis for designer/developer collaboration.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
Understanding What is Interaction Design, Its History (Pre-Computer era, Pre-Software era), Modern era of Interaction Design, Current Trends, Features, Principles and much more for beginners.
In my presentation we will talk about what is User Experience (UX) and why it is important nowadays.
Also we will briefly talk about Usability of a product and how to contact some easy Usability tests.
Finally we will learn the 10 Heuristics of Nielsen and revers-engineer our way back to designing thoughtful User Interfaces (UI) based on those rules of thumb.
Disclaimer: I am not a UX researcher or expert! I am a UX enthusiast. I am trying to study and learn as much as I can about UX (workshop, seminars, uni classes, articles etc.) and all I am trying to de here is to make people understand the importance of it, through what I have learned so far.
In this session, we will explore the how the recent explosion of devices has disrupted the process of designing a website that we've crafted over the past decade.
When designers only have one instance of website (i.e., desktop) to design, the layout is uniform. The header, content area, sidebar, and footer all remain static. Furthermore, the elements are relatively uniform as well. Buttons, navigation, typography, and images are all basically the same across across the various pages. But if you are designing a responsive website – one whose look and feel adapts depending whether you're using a phone, laptop, or tablet – then these elements and especially the layout begin to diverge.
After this session, you should leave with the confidence to argue the importance of responsive design to your client or boss – and that the with the proper strategy, the extra effort and costs can be justified (and hopefully minimized).
What is User Experience Design?
The Business Case for User Experience Design
What are the UX processes?
How can we measure its effectiveness?
Who needs to be involved?
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
2. 1) SO, WHAT IS UX DESIGN?
“User Experience (UX) – is the way a person feels about
using a product, system, or service.”
- from Wikipedia
“User Experience Design (UXD or UED) - is a broad term
used to explain all aspects of a person’s experience with
the system, including the interface, graphics, industrial
design, physical interaction, and the manual.”
- from Wikipedia
3. Why is UX Design Important?
• The users' experience and feelings affect
the likelihood that they will make a
purchase, use the service/product again,
and if they'll share, recommend it to
others.
• UX has been mentioned a lot. Not just
referring to design, but also in business,
big corporations, and startups.
4. Where did UX Design Come From?
• Apple's been a big influence in bringing
UX to the forefront of business.
• “Design is not just what it looks like and feels
like. Design is how it works.” - Steve Jobs
• “User Experience” was popularized by Don
Norman's title of User Experience Architect at
Apple in 1990’s.
5. BACKGROUND OF UX DESIGNERS:
• UX Design is a multidisciplinary activity
and people often come together in this
field from other disciplines such as:
Psychology, Graphic Design, User Research,
Social Media, Copywriting, Visual Design,
Information Architecture, and Game Design.
6. THERE ARE FOUR MAIN AREAS OF UX DESIGN:
• Usability
• Wireframes
• Graphic Design
• User Interfaces
7. SOME DIFFERENCES:
• UX Design (UX), as the name states, it’s an
experience. UX is the way a person feels. Design user
interfaces in hopes that it creates the intended
experience.
• User Interface (UI) refers to the actual object that
interact with the user - the physical, technical parts.
The UI helps us to interact with the system, but it
does not tell us how a user reacts to it.
• Sometimes the two overlap, if a person is both
creative and talented – and depending on situation.
8. •Wireframes are the “blueprint”
•Design Patterns are the “building blocks”
•To design a good User Interface, it’s important to
first understand basic “Design Patterns”
UNDERSTANDING DESIGN PATTERNS
AND USER INTERFACE BASICS:
9. For example, Navigation Design Patterns can include:
• Navigation Tabs
THINKING ABOUT LAYOUT, (CONT.):
14. • Modal / Overlay
THINKING ABOUT LAYOUT, (CONT.):
15. • Messages help keep the user informed on what happens between them, and
when they interact with the interface.
• Often overlooked as part of the User Interface, but just as important.
THINKING ABOUT LAYOUT, (CONT.):
16. • The “Hub and Spoke” Navigation pattern has central hub with points of entry
for various separate tasks or applications.
THINKING ABOUT LAYOUT, (CONT.):
18. Once you understand the basic Design Patterns then ask:
• What design problem does the pattern solve?
• And when is it appropriate to use the pattern?
• A Proportion and Balance design technique refers to the size relationships of
various elements on a page to each other (In this case, rectangle lengths)
• One of these is the universal Golden Ratio
BASIC LAYOUT, DESIGN PATTERNS:
19. 2) BEGINNING OF WHOLE UX DESIGN
PROCESS (STRATEGY AND SCOPE)
Before you design, initial research needs to be done for the Strategy of a project:
• Design Requirements – Branding?
• Technology Requirements – For Desktop, Mobile?
• User Requirements – Who is this for? Who is the main audience?
• Business Requirements – goals or needs of company; to monetize?
User Analysis:
• Ask questions about the Users, and understand their needs.
“I never design a building before I've seen the site and met the people who will
be using it.” - Frank Lloyd Wright
20. One User Analysis has been defined, now ask:
• What is the primary action the users need to perform?
Or other ways users might try for one task?
• Figure out what that task is and optimize the UX for that
task for the user base
TASK ANALYSIS:
21. • Web sites are now a whole “user experience”!
• When people use the Web, they're almost always doing so to
find information, not for fun.
• Are the users' able to accomplish what they came to the Web
site to do?
Note: Just the beginning of Research and Usability. More later!
Keep in mind this process continues, not just done
at the beginning!
WEB SITES AND UX DESIGN:
22. It's About Information:
• Since visitors often come from external links (search engines),
important that the first page they see is clear:
page heading, tagline, descriptive links.
• Visitors are looking for information, so Web site needs to make
sense visually.
• Have a Simpler Design: All elements on the page should be
helping to tell the story. If they aren't you should get rid of
them.
THINKING ABOUT LAYOUT:
23. Writing for the Web:
• Be more concise with text
• When on your Website, viewers don’t read much of content.
They scan pages to see if content will help them find what
they're looking for.
• People notice images and graphics (charts, icons, illustrations)
draw attention before blocks of text.
THINKING ABOUT LAYOUT:
24. Some General Rules for Menus:
• If number of list items is large, then use vertical list of items on left, rather
than a horizontal menu
• 7 Plus/Minus 2 Rule (a useful design rule):
• Number of items in a Menu, that can be held in the short term memory at one
time. Some people can hold as many as 9 items, some 5. Most people can
hold about 7.
• So keep menus 7 items or less!
THINKING ABOUT LAYOUT, (CONT.):
25. Color Usage
• Color differences stand out.
Research has discovered effective color combinations:
• Blue: Excellent for security, trust and reliability (good for tech)
Yellow: Effective in conveying sense of fun (or low price point)
Black: Associated with high quality and prestige (like a higher price)
Red: Found in situations where speed is a major factor
Purple: “Reassuring” color is used when helping users identify with cause
THINKING ABOUT LAYOUT, (CONT.):
26. 3) TOOLS USED, WIREFRAMING
AND DESIGNING PROCESS
Wireframe – is a blueprint for the design of a website.
A structural document that organizes content and
interaction. Like a whiteboard for design ideas.
• Wireframes define the information architecture/hierarchy of your
design. Allow the designer to plan the layout and interaction of an
interface without being distracted by colors, typeface choices or copy.
27. When drafting a wireframe, ask 4 questions:
• What content needs to be on the page?
• How do the different pieces of content relate to
one another?
• How might they possibly be arranged?
• How should the user interact with the content?
Two types of Wireframes:
• Low-fidelity(sketches) and High-fidelity
THINKING ABOUT WIREFRAMES:
28. Let’s design a wireframe sketch! (using your ideas for a Web site)
1) Writing:
• Start by writing down all the elements you want on your website.
For example: links, banners, videos, etc.
2) Designing / Sketching:
• Structure the design. Sketch out a quick draft
on paper if there’s time. Gives structure to all
the info on the page.
CLASS EXERCISE! STARTING THE PROCESS:
29. • Axure
• Adobe Fireworks
• Adobe Illustrator
• Omnigraffle (for Mac)
• Balsamic
• Adobe Edge
• Others..
• Point is to not spend
too much time
choosing, learning
programs, but to be
able to express your
ideas freely.
PROGRAMS OFTEN USED TO CREATE
WIREFRAMES:
30. Let’s design a wireframe in Axure!
Using your laptops and Axure RP trial, create a simple,
quick wireframe with the template provided
CLASS EXERCISE!
31. First Step: In Axure, Create a Grid:
Wireframe -> Grid and Guides -> Create Guides
32. STANDARD USER FLOW DIAGRAM:
• A Flow Diagram is a simple way of showing paths users take in a Website.
• Branching trees for each choice, or options available to the user
• Example: when signing up for a form
33. Flow shapes are available in the Widgets panel:
• Diamond shape, rectangle, etc.
• Connector line tool connects the widgets
• Or, a Flow Diagram can be auto-generated with the current Site structure
STANDARD USER FLOW DIAGRAM:
34. • A Site Map is a similar diagram / list showing the content for the site.
• Can be generated with the current Site structure
SITEMAP (RIGHT HANGING):
36. • Axure is good for wireframe and prototype creating strength
• Adobe Fireworks, has an option to export to a PSD (Photoshop) file with layers
HIGHER-FIDELITY WIREFRAMES:
37. 4) RESEARCH CONTINUED, AND
USABILITY TESTING
Continued research, and testing will happen throughout the process of
development.
Usability Testing Process:
1) Create User Stories:
• “As a [user role] I wan to [goal] so I can [reason+”.
• Example: “As a *thrifty person+, I want to have a *shopping list creation
tool] so I can [learn to cook.+”.
38. 2) Create a Persona Sketch – fictional model of users (in a targeted demographic),
or typical scenarios that describe how and what people might do to accomplish
their goals.
• Ask: will the persona feel like the site is being built just for them?
• Personas will help you find common behavior patterns and create better
designs for your user base.
PERSONA SKETCH EXAMPLE:
39. • Usability Testing is needed to find out about
what types of users are visiting the Web site
• Are the users having good experiences and able
to do what they came to the Web site to do?
Two main kinds of research:
• Surveys (more quantity-based)
• Field Study (more quality-based)
USABILITY TESTING:
40. • Surveys are good for true/false, multiple choice, etc.
• Use when you want to collect information from lots of people
Ask:
• What’s the purpose of the survey?
• Who ideally should be taking it?
• How many responses do you want?
• How will you “market” it?
SURVEYS:
41. • One way to gain feedback is to include Surveys or Forms for users to input their
feedback on the site experience.
A YouTube example, bottom tab prompts to “Send Feedback”:
Yahoo Developer Network survey: LinkedIn popup modal:
SURVEYS (CONT.):
42. • Helps understand attitudes, perceptions, validate
assumptions
• Requires smaller sample size and answers are open-ended.
Examples:
• Observe participants’ behaviors, interacting, completing
tasks, and using products
• Also do “field work” by looking at competitive and
comparative sites online
• Do interviews. Some of your most valuable “data” will come
from these.
FIELD STUDIES:
43. A/B Testing - compares 2 versions of a site or application (A and B). Good if
testing things like Call-To-Action, button press (For examples see Abtests.com)
Focus Testing – more subjective view from users about their experience and
where they get hung up on Site.
• Can be as simple as:
Have users open Site, give some tasks to accomplish, and see how they do.
• For example TryMyUI.com uses microphone and screen recorder.
• “Direct Observation” (in-person or phone) and “Case Studies” (in-depth
studies over period of time).
Note: You can leverage Social Media for more immediate feedback, rapid
Usability Testing (Send out requests via Twitter to followers)
SOME STRATEGIES FOR TESTING:
44. A key takeaway:
The longer you have exposure to Web designs, Interfaces,
and applications, you'll begin to understand what looks
good aesthetically, and how to design great User
Experiences!
Thanks for coming!
45. Additional Resources for Learning!
Slides for the class. In case you weren't able to get notes on a certain area!
http://www.slideshare.net/jayyearley/intro-to-ux-design
Below are links that are good reading for continued learning of UX/UI Design!
- General resource for UX Design:
http://www.uxmag.com
- Here you'll find a variety of different lessons and tutorials if you do a search on this Website. From how to create interactive prototypes (from
wireframes), wireframe templates, improving Website Usability tests, using Fireworks, and more)
http://uxdesign.smashingmagazine.com
- For learning Design Patterns and User Interfaces:
"Designing Interfaces", by Jennifer Tidwell (preview on Google Books)
http://books.google.com/books?id=oCTSeKfMaWUC
www.uicart.com and www.uiparade.com are both good libraries of different design patterns.
- For more User Testing info:
http://uxdesign.smashingmagazine.com/2011/10/20/comprehensive-review-usability-user-experience-testing-tools
Some additional classes:
-Somewhat pricier, but they offer in-depth Visual Design and UX design courses.
http://www.starterleague.com
Prototype Camp in Chicago in August. They also offer a Sketch Camp:
http://chicagocamps.org