Venture capitalists are clamoring to throw cash at young companies, chasing the next big thing in mobile apps and social media. Recently, jaw-dropping valuations of Facebook, Groupon and Zynga have fueled buzz about a new tech bubble, but behind those billion-dollar behemoths is a new class of groundbreaking innovators:
GetGlue: CEO Alex Iskold discusses the impact of media check-ins on TV advertising and explains why the stickiest mix of rewards includes game mechanics, social interactions and good recommendations.
Crimson Hexagon: CEO Scott Centurino talks about how machine-reading of online sentiment can help marketers move beyond last-generation “buzz” tools and learn how consumers truly feel about brands and competitors.
BlueCava: CMO Dean Harris explores the practical implications of a new digital device behavioral registry that tracks machines instead of people, providing relevant and sequential messaging for brands without compromising consumer privacy.
PlacePunch: CEO Adam Steinberg explains why brands launching their own location-based marketing programs no longer have to agonize over the choice of channels. They can simultaneously manage Foursquare, Facebook Places, and Gowalla from the same dashboard.
Figment: CEO Jacob Lewis reveals why the company’s decision to spend six months beta-testing its new social network paid off – and what they learned by visiting schools, libraries and literary organizations across the country to speak with creative teenagers.
Best of SXSW 2017 - Speakers, Themes and LinksJung von Matt
SXSW 2017 - our 17 most favourite speakers, their themes and useful links curated by Jung von Matt's Digital Delegates Stefan Mohr, Christoph Korittke, Martin Wenk and Liane Siebenhaar.
Jung von Matt is one of Germany's Top Creative Agencies.
The Electronic Entertainment Expo, E3, is recognized as North America’s largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gaming’s evolution.
Uploaded here for the students in my digital communications and online PR workshops
Original document here http://www.mindshareworld.com/sites/default/files/Mindshare%20Trends%202017.pdf
Social Brands: The Future Of Marketing eBook by Simon KempSimon Kemp
The world’s best brands don’t just predict the future; they define the future on their own terms. However, it’s the brands that define their future in terms of the enduring value they add to people’s lives that are most likely to succeed. This eBook presents a series of provocations to help you define your brand’s vision of the future, and helps you to start bringing that vision to life today by building a more social brand. Find out more at http://eskimon.com/social-brands
In recent years we have seen explosive growth in disposable content – from users and brands alike. And today, 1/3 of most viewed Instagram Stories are now created by businesses.
This webinar looks at the rise of Stories – and explores the psychology behind disposable content, how brands are using it creatively and how paid media can be used for amplification and targeting.
Best of SXSW 2017 - Speakers, Themes and LinksJung von Matt
SXSW 2017 - our 17 most favourite speakers, their themes and useful links curated by Jung von Matt's Digital Delegates Stefan Mohr, Christoph Korittke, Martin Wenk and Liane Siebenhaar.
Jung von Matt is one of Germany's Top Creative Agencies.
The Electronic Entertainment Expo, E3, is recognized as North America’s largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gaming’s evolution.
Uploaded here for the students in my digital communications and online PR workshops
Original document here http://www.mindshareworld.com/sites/default/files/Mindshare%20Trends%202017.pdf
Social Brands: The Future Of Marketing eBook by Simon KempSimon Kemp
The world’s best brands don’t just predict the future; they define the future on their own terms. However, it’s the brands that define their future in terms of the enduring value they add to people’s lives that are most likely to succeed. This eBook presents a series of provocations to help you define your brand’s vision of the future, and helps you to start bringing that vision to life today by building a more social brand. Find out more at http://eskimon.com/social-brands
In recent years we have seen explosive growth in disposable content – from users and brands alike. And today, 1/3 of most viewed Instagram Stories are now created by businesses.
This webinar looks at the rise of Stories – and explores the psychology behind disposable content, how brands are using it creatively and how paid media can be used for amplification and targeting.
This presentation is a summary of ten themes that made an impact on me at SXSW Interactive in 2011.
The contents are broken into two sections:
1). Five themes relevant to marketers
2). Five themes that aren't so relevant but rock.
Feel free to contact me.
Let's Break Tradition: Virtual Reality in Public RelationsMSL
Virtual reality is no longer an off-in-the-distance idea. It’s a quickly emerging trend with which wise marketers and communicators are already experimenting. Read our guidebook and start taking advantage of emerging VR platforms and tools.
New Era. New Opportunities.
Devastating in so many ways, it cannot be denied that the pandemic has also been deeply transformative, accelerating new ways of living, working and thinking across almost every layer of our lives. Social is no exception.
At Punch, we’ve seen explosive growth in areas like intimate live social events, tutorials, workshops and shoppable content, as brands seek to add value to their customers’ lives and form deeper, longer-lasting connections with their followers.
Where the past decade has seen us confronting the more challenging aspects of social, things like data privacy, mental health and politics, 2021 has given us plenty of exciting signals that point towards a new era of social that starts right now – Web 3.0. With new opportunities coming at brands left, right and centre, we’re about to see a deep shift, with creators and innovators taking the reins and decentralising the power held by the big blue platforms since the mid-noughties.
In this report, we naturally discuss the emerging vision of the metaverse. The metaverse represents huge opportunity for brands; for some, early adoption might prove to be a key strategic investment. But the metaverse isn’t what excites us at the moment (sorry Zuck). With revolution in the air, we want to know what the underdogs are doing: the tech dreamers, the NFT kids, the creators. As creators become more and more valued for the central role they play in making social a fun place to be, we are already seeing examples of individuals breaking away and building their own niche communities. Whether they start to take large swathes of the larger platforms’ audiences with them remains to be seen. What can brands learn from their thinking – and how can we forge better and more creative partnerships? This is the big question of 2022.
Certain trends from last year, notably s-commerce and live video, are back for another year. The challenge with video is how to leverage new tools and techniques to create video content at scale in fresh, creative and authentic ways. We’re also starting to see audiences being actively rewarded for their loyalty and engagement, with highly-creative community managers and efficient and proactive customer service teams. Web 3.0 is unfolding; a bolder, fairer and more democratic digital playground where creativity and loyalty trump all. As user numbers grow and platforms and audiences mature further, budgets are likely to shift towards a combination of acquisition AND driving loyalty and retention.
“Community” is our key buzzword for 2022. Whether you’re getting in on the ground floor of branded NFT “moments”, exploring the hotter- and-hotter world of gaming, or investing more in cinematic video, success will depend on centring your community, acting thoughtfully and, as always, creating difference with mind blowing content and standout campaigns.
A review of 2011 looking at all best case studies in social media, PR, experiential, branded content, guerrilla marketing, street marketing, brand activation, advertiser funded programming.
Some of campaigns were created by Havas Sports & Entertainment Russia, or agencies across our network (from our 30 offices in 20 countries). Many of these campaigns were created by other marketing agencies which we recognize as having produced work that we find inspiring and innovative. We encourage and recognize great ideas from anywhere, and anyone.
This document also contains some of our predictions for 2012 across PR and branded content, live and experiential marketing, digital and social media. These predictions were compiled by Ivan Sisnyov and Jez Jowett, our Global Head of Social Media and Digital, also known as @Jezmond.
We hope you find our review of 2011 and predictions for 2012 inspiring and thought provoking. We hope you enjoy the ideas and opportunities they might prompt you to think. If you would like to be inspired face to face then please contact:
CONTACT INFO
Ivan Sisnyov
Executive Director
CONTACT EMAIL ivan.sisnyov@havas-se.ru
Consumers have become increasingly tech savvy, customizing their experiences and curating their minute-by-minute interactions with content, media and social networks. At the same time, the entertainment industry is booming, accelerating in pace and possibility. This has opened a whole new world of content-led marketing, though few brands have truly embraced this strategy to-date, putting real entertainment (and the budgets to support it) at the heart of their marketing. While not all brands can become a large-scale media entity, there is a valid case for making entertainment a permanent component of the marketing mix.
Today, brands should be asking: What content (not just message) is needed to tell my brand story? And how can this support my business ambition? The resulting strategy and breadth of content can then be applied across the year, leading to more opportunities to turn brands into true entertainment properties. The Ogilvy Branded Entertainment Assessment Model™ (Ogilvy BEAM™) brings rigor and consistency to the planning and measurement of this strategy.
At a time when brand stories must come alive through ongoing, multi-platform Branded Entertainment, the balance of logic and magic will bring out the inner greatness of brands.
OgilvyOne Worldwide and OgilvyAction set out to discover how the growing penetration of smartphones influences the way people build brand preference and select, purchase and experience products in three representative international markets: the United States, the United Kingdom and Singapore. Marketers and retailers alike need to know where to focus their energies and how they can make the biggest impact on their bottom lines. The report reveals some surprising insights - conclusions that go against conventional wisdom - and some thought starters to identify the opportunities ahead.
With more than 2 billion monthly active users, Facebook is undeniably the most popular social network in the world. But how much do you know about the other platforms making their way to the top?
Disrupting the world's social landscape, these companies are rivaling the top players with new features, often uniquely tending to the needs of niche markets.
Two weeks ago we released an infographic showing the life of a normal person as we imagine it in 2025. The kinds of automated services illustrated in that graphic that will appear over the next decade are all enabled by the same piece of technology: the API. What APIs, or Application Programming Interfaces, do is provide programmers with a simple way of connecting their programming into the data and services of an existing program. Any websites that embed Google or Facebook logins are accessing an API provided by Google or Facebook to authenticate users' identities. Similarly, as personal data becomes stored in the cloud, companies with permission to access such data are increasingly plugged in to their consumers' changing status and needs.
Beyond just explaining how APIs are driving technological advancements across every industry, our latest Digital Lab Thought Piece provides useful tips for any business on navigating a world based on APIs - whether that means activating the APIs that are already out there, or building one of your own to create new revenue stream or make your services indispensable.
This is the complete collection of We Are Social's series on Social Brands and The Future of Marketing. It contains 8 provocations to help marketers think more socially, and to use socially-oriented marketing to add value to their brands, their communities, and to society at large. To read our full thinking on these Social Brands topics, you'll find extensive write-ups at http://wearesocial.sg/tag/social-brands. If you'd like further info on this series, or if you have any questions about our work, please tweet me via @eskimon or @wearesocialsg, or email me at sayhello@wearesocial.sg
Data vs Hunch - Beyond Lecture at Hyper Island 2015Beyond
How do you strike a balance between data and creative hunch in a digital marketing world obsessed with metrics and ROI? Slides from a session with the Hyper Island Digital Data Strategy class of 2015, at the school's Stockholm campus.
Wunderman Singapore's guide on handling digital communications for FMCG brands.
Don’t be intimidated into replacing logical thinking with buzzwords— Marketers too often come under pressure to make decisions based on the technology of the moment, rather than strategy.
In this paper, Wunderman takes a step back to think about rationale the old-fashioned way. After all, communication channels change, but marketing fundamentals do not.
From fully immersive experiences to personal and adaptable content, here's what media and entertainment will look like by 2025, and the challenges and opportunities it will face.
This presentation is a summary of ten themes that made an impact on me at SXSW Interactive in 2011.
The contents are broken into two sections:
1). Five themes relevant to marketers
2). Five themes that aren't so relevant but rock.
Feel free to contact me.
Let's Break Tradition: Virtual Reality in Public RelationsMSL
Virtual reality is no longer an off-in-the-distance idea. It’s a quickly emerging trend with which wise marketers and communicators are already experimenting. Read our guidebook and start taking advantage of emerging VR platforms and tools.
New Era. New Opportunities.
Devastating in so many ways, it cannot be denied that the pandemic has also been deeply transformative, accelerating new ways of living, working and thinking across almost every layer of our lives. Social is no exception.
At Punch, we’ve seen explosive growth in areas like intimate live social events, tutorials, workshops and shoppable content, as brands seek to add value to their customers’ lives and form deeper, longer-lasting connections with their followers.
Where the past decade has seen us confronting the more challenging aspects of social, things like data privacy, mental health and politics, 2021 has given us plenty of exciting signals that point towards a new era of social that starts right now – Web 3.0. With new opportunities coming at brands left, right and centre, we’re about to see a deep shift, with creators and innovators taking the reins and decentralising the power held by the big blue platforms since the mid-noughties.
In this report, we naturally discuss the emerging vision of the metaverse. The metaverse represents huge opportunity for brands; for some, early adoption might prove to be a key strategic investment. But the metaverse isn’t what excites us at the moment (sorry Zuck). With revolution in the air, we want to know what the underdogs are doing: the tech dreamers, the NFT kids, the creators. As creators become more and more valued for the central role they play in making social a fun place to be, we are already seeing examples of individuals breaking away and building their own niche communities. Whether they start to take large swathes of the larger platforms’ audiences with them remains to be seen. What can brands learn from their thinking – and how can we forge better and more creative partnerships? This is the big question of 2022.
Certain trends from last year, notably s-commerce and live video, are back for another year. The challenge with video is how to leverage new tools and techniques to create video content at scale in fresh, creative and authentic ways. We’re also starting to see audiences being actively rewarded for their loyalty and engagement, with highly-creative community managers and efficient and proactive customer service teams. Web 3.0 is unfolding; a bolder, fairer and more democratic digital playground where creativity and loyalty trump all. As user numbers grow and platforms and audiences mature further, budgets are likely to shift towards a combination of acquisition AND driving loyalty and retention.
“Community” is our key buzzword for 2022. Whether you’re getting in on the ground floor of branded NFT “moments”, exploring the hotter- and-hotter world of gaming, or investing more in cinematic video, success will depend on centring your community, acting thoughtfully and, as always, creating difference with mind blowing content and standout campaigns.
A review of 2011 looking at all best case studies in social media, PR, experiential, branded content, guerrilla marketing, street marketing, brand activation, advertiser funded programming.
Some of campaigns were created by Havas Sports & Entertainment Russia, or agencies across our network (from our 30 offices in 20 countries). Many of these campaigns were created by other marketing agencies which we recognize as having produced work that we find inspiring and innovative. We encourage and recognize great ideas from anywhere, and anyone.
This document also contains some of our predictions for 2012 across PR and branded content, live and experiential marketing, digital and social media. These predictions were compiled by Ivan Sisnyov and Jez Jowett, our Global Head of Social Media and Digital, also known as @Jezmond.
We hope you find our review of 2011 and predictions for 2012 inspiring and thought provoking. We hope you enjoy the ideas and opportunities they might prompt you to think. If you would like to be inspired face to face then please contact:
CONTACT INFO
Ivan Sisnyov
Executive Director
CONTACT EMAIL ivan.sisnyov@havas-se.ru
Consumers have become increasingly tech savvy, customizing their experiences and curating their minute-by-minute interactions with content, media and social networks. At the same time, the entertainment industry is booming, accelerating in pace and possibility. This has opened a whole new world of content-led marketing, though few brands have truly embraced this strategy to-date, putting real entertainment (and the budgets to support it) at the heart of their marketing. While not all brands can become a large-scale media entity, there is a valid case for making entertainment a permanent component of the marketing mix.
Today, brands should be asking: What content (not just message) is needed to tell my brand story? And how can this support my business ambition? The resulting strategy and breadth of content can then be applied across the year, leading to more opportunities to turn brands into true entertainment properties. The Ogilvy Branded Entertainment Assessment Model™ (Ogilvy BEAM™) brings rigor and consistency to the planning and measurement of this strategy.
At a time when brand stories must come alive through ongoing, multi-platform Branded Entertainment, the balance of logic and magic will bring out the inner greatness of brands.
OgilvyOne Worldwide and OgilvyAction set out to discover how the growing penetration of smartphones influences the way people build brand preference and select, purchase and experience products in three representative international markets: the United States, the United Kingdom and Singapore. Marketers and retailers alike need to know where to focus their energies and how they can make the biggest impact on their bottom lines. The report reveals some surprising insights - conclusions that go against conventional wisdom - and some thought starters to identify the opportunities ahead.
With more than 2 billion monthly active users, Facebook is undeniably the most popular social network in the world. But how much do you know about the other platforms making their way to the top?
Disrupting the world's social landscape, these companies are rivaling the top players with new features, often uniquely tending to the needs of niche markets.
Two weeks ago we released an infographic showing the life of a normal person as we imagine it in 2025. The kinds of automated services illustrated in that graphic that will appear over the next decade are all enabled by the same piece of technology: the API. What APIs, or Application Programming Interfaces, do is provide programmers with a simple way of connecting their programming into the data and services of an existing program. Any websites that embed Google or Facebook logins are accessing an API provided by Google or Facebook to authenticate users' identities. Similarly, as personal data becomes stored in the cloud, companies with permission to access such data are increasingly plugged in to their consumers' changing status and needs.
Beyond just explaining how APIs are driving technological advancements across every industry, our latest Digital Lab Thought Piece provides useful tips for any business on navigating a world based on APIs - whether that means activating the APIs that are already out there, or building one of your own to create new revenue stream or make your services indispensable.
This is the complete collection of We Are Social's series on Social Brands and The Future of Marketing. It contains 8 provocations to help marketers think more socially, and to use socially-oriented marketing to add value to their brands, their communities, and to society at large. To read our full thinking on these Social Brands topics, you'll find extensive write-ups at http://wearesocial.sg/tag/social-brands. If you'd like further info on this series, or if you have any questions about our work, please tweet me via @eskimon or @wearesocialsg, or email me at sayhello@wearesocial.sg
Data vs Hunch - Beyond Lecture at Hyper Island 2015Beyond
How do you strike a balance between data and creative hunch in a digital marketing world obsessed with metrics and ROI? Slides from a session with the Hyper Island Digital Data Strategy class of 2015, at the school's Stockholm campus.
Wunderman Singapore's guide on handling digital communications for FMCG brands.
Don’t be intimidated into replacing logical thinking with buzzwords— Marketers too often come under pressure to make decisions based on the technology of the moment, rather than strategy.
In this paper, Wunderman takes a step back to think about rationale the old-fashioned way. After all, communication channels change, but marketing fundamentals do not.
From fully immersive experiences to personal and adaptable content, here's what media and entertainment will look like by 2025, and the challenges and opportunities it will face.
Apps, Timeline and Facepile: Making Sense of Facebook as a Non-DeveloperEngauge
Facebook is the biggest player in social media; it’s where virtually every brand needs to be. Yet, how to get involved can be a bit confusing when the platform seems to change every few months.
The latest group of changes, which included Timeline and Brand Pages updates, is one of their most significant updates. This session will give a “quick and dirty” rundown of the latest changes (those in the last calendar year) and why they matter to brands.
Socio-digital evolutions and micro-communities: what business opportunities d...Vanksen
This is the question that the new Vanksen study "Connecting The Digital Dots in 2023" aims to answer. In 2023, conducting periodic monitoring to display individual trends loses its meaning. Socio-digital evolutions are constant. Behaviors and innovations fluctuate organically, iteratively, and continuously.
In this context, Vanksen experts have attempted to translate them into a mind-mapping in order to better visualize the correlations impacting brands in their digital strategies.
They can thus better understand the dos and don'ts adapted to their DNA and business challenges, activate technological, tactical, marketing, and communication levers that generate meaning and performance for them and their communities.
https://www.vanksen.com/en/insights/socio-digital-evolutions-micro-communities-business-opportunities-for-brands
Advertising Week is known as the premier event for marketing, brand, advertising, and technology professionals spanning across six major cities around the globe. During the course of four days, our teams attended countless talks from some of the industry's best at Advertising Week NY.
Relationships and experiences are no longer virtual but due to the Social World they have become Real. Circles of Relationship (ask google +) have become tighter and one’s manifestation in the Social World is no longer a login ID but it is the portrayal of oneself. In fact, we stand at a turning point where the virtual world is no longer an extension of the brick and mortar world, but entities from the virtual world will soon be occupying physical space of the real world.
Digital Brands & Live Experiences: Connecting with Your Audience IRLPBJS
For brands that exist solely in the realm of zeros and ones, connecting with users in real life can seem like a big leap – one digital brands must take if they want to build lasting consumer relationships. Why? With a fresh awareness of the consequences of ultra-personalized media “bubbles,” consumers are grappling with their digital choices, which also affects their perception of brands they only interact with through digital devices. The result is an environment where the pull of live experiences, where digital brands can hybridize their consumer relationships, is becoming stronger -- and more important than ever.
In this paper, we outline and explore:
- The cultural landscape digitally native brands inhabit
- Consumer, tech and marketing trends
- The benefits digital brands can gain through meeting their audiences offline
- How digital brands can make meaningful real-life connections
2020 VISION: TRENDS TO DEFINE THE NEXT DECADE presented by MICROSOFT ADVERTIS...Geoffrey Colon
Presented, researched and designed by Microsoft Advertising. Authored by Geoffrey Colon and Aya Kikimova of the Microsoft Advertising Brand Studio. Build your brand with intelligent connections at MicrosoftAdvertising.AI.
Five categories: Culture, Marketing, Media, Technology, Economics.
The 5 Trends:
Culture: Private Social Trust
Marketing: Blocked You
Media: Mashups and Mutations
Technology: The Victory of Defaults
Economics: Zebras Eat Unicorns
Connect with Geoffrey on LinkedIn or follow him on Twitter @djgeoffe
2020 VISION: TRENDS TO DEFINE THE NEXT DECADE presented by MICROSOFT ADVERTIS...MSFTAdvertising
Presented, researched and designed by Microsoft Advertising. Authored by Geoffrey Colon and Aya Kikimova of the Microsoft Advertising Brand Studio. Build your brand with intelligent connections at MicrosoftAdvertising.AI.
Five categories: Culture, Marketing, Media, Technology, Economics.
The 5 Trends:
Culture: Private Social Trust
Marketing: Blocked You
Media: Mashups and Mutations
Technology: The Victory of Defaults
Economics: Zebras Eat Unicorns
The Open Creative Project là bản báo cáo và nghiên cứu của Google nêu bật các yếu tố đóng vai trò then chốt đối với sự sáng tạo của quảng cáo trong tương lai.
Leveraging gamification in brand building strategies
For more white papers and webinars, go to http://www.sldesignlounge.com
Or visit us at http://www.sld.com
Digital in 2016: The Year of Consumer-Led Communications MarketingEdelman
Edelman’s digital marketing forecast predicts that consumers will become the priority central marketing function in 2016. This year marks the rise of the Consumer Marketing Director.
Digital and Social Strategy for Microsoft Australia, this is a response to a fictional brief.
Here we cover the full scope of a social/digital plan countrywide rollout.
**Sections**
Objectives
Target
Social Activity
Insight
Strategy
Tactics
Can we offer value exchange?
Measurement
Summary
Including:
Program Calendar
Tactics
Inovation
Full cicle
Methodologies
Full ownership of ideas and concepts. Some methodologies/data and imagery might relate to third parties.
This presentation explores the intersection of social media and the Internet of things. By applying futurist techniques for developing foresight strategies, the presentation provides a basic introduction to tools like STEEP analysis and scenario planning.
In today’s online world, most people and brands are consumed with thoughts of hitting a “critical mass.” As time goes on, it’s the “credible mass” that will be the most powerful. Drew Hawkins and Julia Cantor walk through primary research and firsthand experience with online platforms such as Pinterest, Untapped, Instagram, Path and much more.
Pinterest: Is Social Media's Newest Sweetheart the Real Deal?Engauge
It seems you can’t go a day without reading or hearing about social’s newest sweetheart – Pinterest. The social network has exploded in the last few months. To get a handle on the opportunities, we needed to sift through the buzz, explore the usage patterns and analyze the data. So we worked with HPCC Systems from LexisNexis® Risk Solutions – an open source, enterprise-proven Big Data analytics provider.
2. 03
GetGlue
Social Check-ins for Couch Potatoes:
What’s the stickiest mix of rewards?
A conversation with CEO Alex Iskold.
06
Crimson Hexagon
Sophisticated Tools for Social Intelligence:
Can machines translate consumer sentiment?
A conversation with CEO Scott Centurino.
09
BlueCava
Behavioral Registry Tracks Devices, not People: Does
Excerpted from The Engauge 2011 Digital Outlook.
your iPhone have a bad reputation?
Download at www.engauge.com/2011-digital-outlook.
A conversation with CMO Dean Harris.
12
PlacePunch
Breaking Down Location-Based Service Silos:
Can’t decide between Foursquare and Facebook Places?
A conversation with CEO and Co-founder Adam Steinberg.
15
Figment
The Social Network for Literary Teens:
Can Figment redefine the book market?
A conversation with CEO and Co-founder Jacob Lewis.
3. Start-Ups to Watch QTR 1 | 3
Social for Couch Potatoes
Check-ins
What’s the stickiest mix of rewards?
Described as the “single most useful social networking tool” by Wired, GetGlue.com
allows fans to check-in to TV shows, movies, music and books. You can even check-in to a
bottle of beer. In other words: location-based marketing for couch potatoes.
The 700,000 members of GetGlue.com earn rewards, post reviews and find out what’s
generating buzz—and what’s jumped the shark—in their social networks. GetGlue.com A conversation with CEO Alex Iskold.
also generates suggestions for what to watch, and provides links to like-minded “taste www.getglue.com
neighbors” who share your preferences.
The company has attracted a number of media partners, including FOX, Hachette, HBO,
Penguin and Sony Pictures.
GetGlue
4. Start-Ups to Watch QTR 1 | 4
Q: It’s been said that GetGlue.com is like Foursquare or Gowalla for entertainment, but
with one major differentiator—a really nice feedback loop. What does that mean?
How does it work?
A: GetGlue.com includes not only the ability to check in, but also lets people build a taste
profile and receive recommendations for new entertainment that they may enjoy.
Think of GetGlue as an amplifier or a router of entertainment through the existing social
plumbing. When a person checks in or earns a sticker, that message goes to Facebook
and Twitter and reaches their friends and followers. Last night was the Dexter finale, and
within two minutes, there were literally 1,000 check-ins on GetGlue, reaching nearly a
million people on Facebook and Twitter in one shot. That’s a powerful mechanism.
Q: Which is more important—game mechanics or good recommendations? “GetGlue.com includes
A: That’s a great question. If the user input consists of a check-in or a “like” then the not only the ability to
question becomes: how many delights and rewards can we provide in exchange for that
single action? Seeing your friends and what they’re doing is a form of reward. Receiving
check in, but also lets
recommendations, and official stickers from brands, and the discount attached to those people build a taste
stickers—there’s a spectrum of rewards that we provide. There’s not a single thing that
appeals to everybody. Recommendations can be a tricky thing. People don’t want to be profile and receive
overwhelmed with suggestions. recommendations...”
Q: Where, when and how will social TV—with its exploding array of mobile apps—
meet interactive TV? Do platforms like GetGlue.com belong on Google TV?
A: Why can’t we just wire social into TV sets? Let’s say we’re watching a TV show together
and there’s a button that brings up “friends.” Well, is it my friends or your friends? Are
we going to be signing in and out? It feels incredibly awkward. GetGlue
5. Start-Ups to Watch QTR 1 | 5
Q: Which is why the social TV space exists as apps on iPhones, Androids and iPads.
The so-called “second screen” lends itself very well to providing customizable
experiences for people to interact with the content they’re consuming.
A: Set-top boxes will eventually be collaborating with second-screen devices to
authenticate check-ins. Over the next year we’ll be seeing more integration.
Q: Are media companies and brands looking beyond the check-in for deeper “Set-top boxes will
engagement in social TV?
eventually be collaborating
A: Last weekend, a VP of Bravo TV flat-out stated in an article in Mashable that the with second-screen devices
network has seen a 10% lift in ratings from social media. That’s huge. And all of the
major brands we’ve partnered with are delighted with the numbers they’re seeing. to authenticate check-ins.”
For advertisers, the equation that’s about to be executed is incredibly interesting.
Everybody who checks into an episode gets a sticker; that sticker has a discount
attached to it, and those rewards can be tracked and measured. You can find out
how many people actually went and transacted.
Q: You’re facing competition from Apple Ping, Miso, Philo and a range of new
start-ups. What’s coming next for contextual networks in 2011?
A: If there is no competition, then there is no market. Our biggest play will be to have
our partners embed our check-in technology—and our reward and redemption
engine—to become ubiquitous across every major entertainment channel. But to
cross the chasm, we’ll have to execute flawlessly.
GetGlue
6. Start-Ups to Watch QTR 1 | 6
Sophisticated Tools
for Social Intelligence
Can machines translate consumer sentiment?
With technology developed at Harvard’s Institute for Quantitative Social Science, Crimson
Hexagon provides social media analysis and real-time reputation monitoring for agencies,
brands and media outlets. They’ve developed sophisticated capabilities beyond first-
generation “buzz” tools to isolate meaningful signals amid the background noise, helping
marketers learn how consumers really feel about brands and competitors. A conversation with
CEO Scott Centurino.
Crimson Hexagon consistently seeks to find and refine robust ROI-based metrics for social www.crimsonhexagon.com
campaigns. Founded in 2007, they recognized years ago that what’s easiest to measure in
social networks doesn’t always correlate to what contributes most to brand equity or the (Disclosure note: Engauge partners with Crimson
bottom line. As CEO Scott Centurino points out, it’s essential to grab the most relevant Hexagon to provide analytics services to its clients.)
numbers from the datastream, and let the rest flow past.
The company name alludes to a 1941 short story by Jorge Luis Borges, The Library of Babel, in
which the crimson hexagon is a hidden room with a magical book that serves as a translation
key for all the books in an infinite library. The Cambridge-based company’s algorithms perform
a similar function—compiling, crunching and clarifying sentiments that would otherwise remain
indecipherable and lost in the digital babel of social media.
Crimson Hexagon
7. Start-Ups to Watch QTR 1 | 7
Q: What metrics should brands be watching in social media?
A: Brands should be focusing on the metrics that map to their existing consumer-
focused metrics outside of social media. Not all consumer metrics will have a direct
match, but with the right tool(s) it is possible to get to a wide and nuanced range
of insights. For example, Crimson Hexagon has customers looking at measures of
purchase intent, consumer-driven promotion activity and wants/needs identification.
Of course, brands will often still start with mention volume and basic tonality of “We see brands
sentiment, but we caution our customers to make sure that they are analyzing only
(and all of) the relevant volume for their analysis. demanding a move
beyond mention-counting
Q: What is the future of digital analytics in 2011? And beyond? and simple sentiment to
more sophisticated and
A: In 2011, we see brands demanding a move beyond mention-counting and simple
contextually relevant
sentiment to more sophisticated and contextually relevant analysis. We like to refer
to this as the move to Social Intelligence. Conversational volume and tone are a analysis.”
good start, but getting to the why behind them is how real business value is achieved
from analyzing social media. Beyond sentiment drivers, measuring motivation and
intention creates the opportunity for the use of social media as a leading indicator of
business performance. Social media analysis providers will also increasingly promote
their growing geographic and demographic capabilities.
Crimson Hexagon
8. Start-Ups to Watch QTR 1 | 8
Q: Is it possible to automate social media monitoring—and, if not, why not?
A: Purely automated social media monitoring is possible, but real analysis requires
human-directed automation solutions to produce usable data and insight. No
technology can “proactively” automate human judgment, and without that
judgment in the mix, one should be extremely cautious about how one uses
such purely automated solutions. However, a solution that does allow the human “We fully expect to see
element in the analysis while still providing robust automation can deliver on the
promise of Social Intelligence and be used to guide strategic decision making, both increasingly creative
in the social channel and, more importantly, outside it. combinations of social and
traditional research drive
Q: What does social media mean for the future of consumer research? consumer research to a
A: Social media is already becoming an important data source for consumer research, whole new level.”
based on the incredible advantage that comes from having raw data already
available for analysis on a moment’s notice. This allows for faster, more efficient
research that can be performed iteratively. The unsolicited nature of this data also
makes it increasingly attractive to those looking to uncover real consumer insights.
Forward-thinking brands and agencies already use Social Intelligence to produce
accurate, more immediate results than traditional research. As the state of the art of
social research advances, we fully expect to see increasingly creative combinations
of social and traditional research drive consumer research to a whole new level.
Crimson Hexagon
9. Start-Ups to Watch QTR 1 | 9
Behavioral Registry
Tracks Devices not People
Does your iPhone have a bad reputation?
BlueCava captures the unique digital fingerprints of Internet-connected devices. The service
can keep tabs on your iPhone, Xbox and Google TV, then triangulate among them to provide
relevant and sequential messaging. Their goal is to identify nearly 1 billion devices—around
10% of the world total—within the next year. A conversation with CMO Dean Harris.
www.bluecava.com
Online device-identification measures are difficult to detect and disable, even for the most
tech-obsessed consumers. Because the sniffing occurs at both the browser and hardware
levels, there’s no single browser-based security setting, like disabling cookies, that can easily
circumvent surveillance across the expanding network of BlueCava-enabled sites and online
ads. Yet the company allows device-owners to opt-out of being tracked from site to site—and
claims it’s the first in the industry to do so.
The roots of the technology can be traced to anti-piracy efforts in the music business. Today
it’s being primarily used in two ways: improving ad-targeting and fighting online fraud.
BlueCava
10. Start-Ups to Watch QTR 1 | 10
Q: Why track—and target—machines instead of people?
A: Look at the amount of device proliferation. There are 10 billion devices versus 7 billion
people. This can be a useful way for companies to look at things.
Q: Most Internet-connected devices have their own unique identities—serial numbers,
SIM cards and so forth. But how can a device have a reputation? “We can talk about
A: We’re providing what is, in effect, a universal identifier that helps brands target better. the interconnectivity
One of the former ways brands did this online was through the use of cookies. But of devices within the
cookies get stale, they crumble. They expire and can be deleted. Our fingerprint
is persistent. If a device is used repeatedly to commit fraud, that’s important. On household and how those
the other hand, if a device makes a number of legitimate online purchases, then an devices link to other
e-commerce site might want to provide a premium service.
devices.”
Q: BlueCava scrubs names, physical addresses and email addresses from the data.
Doesn’t that defeat the purpose? Is my iPhone really more important than me?
A: We do take out the PII—the personally identifiable information. We’re not tying your
iPhone to you. What’s important is how the device behaves. Businesses can then
decide whether to do business with that device or not.
The term in the data world is “householding.” Data companies sell household data, but
it’s not always relevant, and it’s often quite static. We can help. We can talk about the
interconnectivity of devices within the household and how those devices link to other
devices.
BlueCava
11. Start-Ups to Watch QTR 1 | 11
Q: What’s the upshot for marketers and brands?
A: In the world of online ads, billions and billions of impressions are being bought and
sold. But advertisers and marketers are not always getting what they pay for. We can tell
whether a machine is acting like a bot, or acting like a human.
We have a client that spends several hundred thousand dollars per month on Google
AdWords. They’re paying around $25 per lead. Every day, their competitor clicks their
ads 1,000 times, just to give them grief. We were able to show that, in fact, those
clicks were coming from the same computer in their competitor’s headquarters. Our
client could then go back to Google and prove they weren’t legitimate clicks, so they “In the world of online
shouldn’t be paying for them. ads, billions and billions
of impressions are being
Q: Can concerned consumers take effective countermeasures to prevent their devices bought and sold. But
from being fingerprinted?
advertisers and marketers
A: They can’t opt-out of having their device identified. But we do have an opt-out policy are not always getting
for tracking. Being tracked means having your device identified as you move from one
site to another. We’re proud of our privacy policy. It’s honest and transparent. what they pay for.”
Q: What’s the likely impact of Do Not Track?
A: If you take the analogy of the Do Not Call list, marketers can’t determine to call or not
call a number unless they know the phone number. We think BlueCava can provide
a similar service in the online world. You can’t track, or not track, a device unless you
know its identity. There’s been no universal way of doing that until now.
BlueCava
12. Start-Ups to Watch QTR 1 | 12
Breaking Down Silos
Location-Based Service
Can’t decide between Foursquare and Facebook Places?
PlacePunch enables brands to think bigger—with a broader perspective and better
analytics—when building their own location-based loyalty programs.
Launched in September, PlacePunch provides online tools for managing and integrat-
A conversation with CEO and
ing location-based marketing programs across multiple platforms and venues. The suite
Co-founder Adam Steinberg.
brings together Foursquare, Facebook Places and similar services under a unified dash-
www.placepunch.com
board, freeing marketers from the constraints of exclusively focusing on one channel at a
time. PlacePunch also coordinates personalized brand messaging via Twitter, email and (Disclosure note: Jeff Hilimire, chief digital
online couponing. officer at Engauge, invested in PlacePunch
through a start-up incubator.)
PlacePunch
13. Start-Ups to Watch QTR 1 | 13
Q: How does it work?
A: We enable our clients to create branded location-based loyalty programs where
customers can earn rewards and points for check-ins. Marketers can use any service
they want; we’ll handle the tracking, the signups, the messaging, the redemptions “We help brands run
and deliver the rewards. We help them manage their programs and measure the
results. multiple segmented
campaigns. We can
Q: How difficult is it to integrate and manage multiple location-based platforms integrate analytics,
without using tools like PlacePunch? messaging and rewards
A: A customer might check-in once at a restaurant running a Foursquare promo, for across multiple
example, and receive a free appetizer. But that’s just a starting point. platforms…”
We help brands run multiple segmented campaigns. We can integrate analytics,
messaging and rewards across platforms and let brands know where their customers
are coming from—for example,10% on Gowalla, 60% on Foursquare and so forth.
If you’re a brand, there’s a great deal you can learn about your customers through
check-ins. Not only whether they visit your stores, but what else they like to do.
You can build preference sets, better visions of your ideal customers. You can use
messaging to interact with them at the right time and at the right place.
PlacePunch
14. Start-Ups to Watch QTR 1 | 14
Q: The latest version of Gowalla’s location-sharing app allows users to check-in to
other location networks. Will the others soon follow suit?
A: Several others, like Loopt, have also integrated with Facebook. They’re saying,
basically, “Facebook has hundreds of millions of users. Let me just tap into that user
base.” They’re focusing on providing added-value services beyond the check-in.
Gowalla, for example, has great city guides. They’ve got a great application. But “I think we’re approaching
they’re ceding ownership of their customers to Foursquare and Facebook, and that’s a a major tipping point. By
dangerous play on the consumer side.
the end of 2011, half of all
U.S. consumers will own a
Q: Are check-ins a more reliable indicator of ROI than other commonly used social and
smartphone. iPhones can
digital measures such as the quantity of brand followers, likes and friends?
now be purchased for $50.
A: It depends on the nature of the business. For retailers or restaurants, bringing in
I read recently that 30
additional consumers is often directly related to bringing in additional dollars. For a
CPG brand, on the other hand, location-based check-ins may not be as valuable, but million people have used
it’ll be interesting to watch what happens with product check-ins. We don’t really know
yet what their value will be. Facebook Places.”
Q: What’s ahead in 2011? When will location-based services go mainstream?
A: I think we’re approaching a major tipping point. By the end of 2011, half of all U.S.
consumers will own a smartphone. iPhones can now be purchased for $50. I read
recently that 30 million people have used Facebook Places. Foursquare is adding
150,000 new members per week. Things will continue to progress very quickly [in
location-based marketing] in 2011.
PlacePunch
15. Start-Ups to Watch QTR 1 | 15
The Social Network
for Literary Teens
Can Figment redefine the book market?
Within five days of going live in December, Figment.com drew 10,000 registered users. The
social network for the literary teen allows for sharing, reading and reviewing of original works
across all genres, from fiction to memoir.
Founded by two veterans of The New Yorker, Figment is an attempt to translate for American
audiences the Japanese pop-culture phenomenon of the cell phone novel—a breakout
category of romance and fantasy fiction written by young women on their mobiles and initially
appearing on media-sharing sites. More than a million titles have been published, some even
catapulted to the top ranks of Japanese literary bestsellers. “The first literary genre to emerge
from the cellular age,” is how Figment co-founder Dana Goodyear dubbed the movement. A conversation with CEO and
Co-founder Jacob Lewis.
Before launching the site, Ms. Goodyear and Jacob Lewis, the site’s co-founder, spent several www.figment.com
months visiting schools, libraries and literary organizations across the country to speak with
teenagers, recruiting them to participate in a beta version.
Figment
16. Start-Ups to Watch QTR 1 | 16
Q: You attracted 10,000 members in the first five days. What’s the appeal?
A: It’s an inviting space as a reader, not just as a writer. There are books on the shelf that
you might want to read—a story by your friend or a novel that just came out from a
major publisher. Putting those in the same place is important, because kids today don’t
draw a line between their own creativity and the stuff they find in a bookstore.
Q: Do teens have fundamentally different expectations about reading and writing?
“As bookstores die and
A: When I was 17, I wrote a letter to Philip Roth. He didn’t write back. Not surprising, really. content goes digital,
Back then there was no expectation that a well-known author would respond to readers.
That’s not true now. There’s been a fundamental shift. When kids today interact with the publishers are trying to
authors they love, they expect a response. They demand a response. Reading isn’t a find new ways to market
passive experience for them; it’s a social one. People want to participate. They’re writing
things, reading things, sharing things. We think that experience could redefine the themselves.”
marketplace for books.
Q: What’s the response from publishers?
A: As bookstores die and content goes digital, publishers are trying to find new ways to
market themselves. Publishers are very wary about eBooks. But there’s a deeper and
more fundamental problem with publishing, about the way content is created and
shared. It’s not being done with the full participation of readers and authors together.
We think publishers will be able to discover heuristic information about how people
are reading, which could help them make decisions about what to publish in the future.
These really are the future readers and they’re a group that publishers have never had
access to. Publishing has a very bad hit rate. They lose out on 70% of their books. I think
we could have an impact on their performance. Figment
17. Start-Ups to Watch QTR 1 | 17
Q: What about advertising?
A: Right now, we offer an integrated marketing platform for publishers to market
individual titles to users of the site. There are no banner ads, but we can facilitate
ads within the pages of the book excerpts—interstitial disruptive ads that appear
on the pages. So far, we have deals with eight to ten publishers. We’re also very “We believe that brands
interested in looking into brand marketing. We believe that brands that truly want
to understand the millennial generation will come because of the activity level on
that truly want to
the site. understand the millennial
generation will come
Q: What did you learn from talking to teenagers during the six-month closed beta because of the activity
stage?
A: We were holding our breath for six months—spending time and money to watch and
level on the site.”
learn from these kids. But we would have failed without it. A lot of the things we built,
initially, were not very useful. We’d built a lot of clichéd social networking tools—
letting visitors “friend” somebody, creating a “wall” for comments. You learn very
quickly you’re never going to replace Facebook.
Figment