This document discusses how brands can use different levels of gamification to engage customers. It provides examples of 8 brand campaigns that used gamification successfully, including Intel giving away a month on an island through a Facebook game and Ford bringing their new car driving experience to life through a mobile app without needing a showroom visit. It also outlines some tips and lessons learned, such as focusing on short play sessions, rapid rewards, and integrating social sharing to drive engagement for non-gamer audiences.