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Who am I?
Instructional Multimedia Specialist
Adelphi University
Information Literacy
“is [a way of learning], a way of thinking and
reasoning about aspects of subject matter.” –
Christine Bruce
“When we think of games, we think of fun. When
we think of learning we think of work.” – James
Paul Gee
Gaming = Learning
Source: ArsTechnica
Gamification
“Gamification is the use of game design elements and
game mechanics in non-game contexts.”
– Adrián Domínguez
GameSalad
Source: GameSalad.com
Based on Successful Models
Duolingo NCLEX RN Mastery
Constructivist Approach
“Learners construct knowledge for themselves. Each
learner individually (and socially) constructs
meaning as he or she learns.”
– George E. Hein
Gamification Principles
Well-ordered problems
“early problems are designed to lead players to form
good guesses about how to proceed when they face
harder problems later on in the game”
– James Paul Gee
Pleasantly frustrating challenges
“players feel the game is challenging but doable and
that their effort is paying off”
– James Paul Gee
Just-in-time information
“players do not need to read a manual to start”
– James Paul Gee
Source: Path.org
Iterative Design
Stage 2 Stage 4
Stage 2 Stage 4
Demo Screens
App Icon Introductory Screen
Homescreen Slide-in Menu
Multiple choice question Correct feedback
Typing question Lesson badge
Design Study
Can information literacy curriculum be successfully gamified on
mobile devices?
How can mobile information literacy games be more interesting and
engaging to students?
What game elements and gamification principles motivate students
the most in the realm of mobile information literacy?
Are students able to effectively learn the actual material in a mobile
game environment?
Study Methods:
Think-alouds
Interviews
Feedback
Points, Achievements, Game-Life, and User Motivation
Written Content and Fast User Navigation
Information Sharing and Social Login
Lessons Learned
Next Steps
Better challenges
Testing against tutorial
Study to gauge learning
Thank You!
sbogdanov@adelphi.edu
516-877-3553
StanRB.com
Discussion

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Stan Bogdanov - Building a Gamified Information Literacy Mobile App for Higher Education: Process, Tools, and Lessons Learned