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GBL in PLANE

This is a whistlestop tour of the GBL Game journey in PLANE. The black boxes are YouTube videos that are not available. Links for each are below: James Gee - http://goo.gl/6LRpW Jane McGonical - http://goo.gl/c3fUe Minecraft - http://goo.gl/y7dqh

1 of 17
How do you feel the skills and dispositions of a gaming
  generation are changing teaching and learning?
GBL in PLANE
James Gee




            Jane McGonical
GBL in PLANE
Gamification
          v
 Games Based Learning

0r…..simple behaviour change V richer values & attitude change
The Multiplayer classroom
“It's about how game
design techniques
can be used to engage
students."

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GBL in PLANE

  • 1. How do you feel the skills and dispositions of a gaming generation are changing teaching and learning?
  • 3. James Gee Jane McGonical
  • 5. Gamification v Games Based Learning 0r…..simple behaviour change V richer values & attitude change
  • 6. The Multiplayer classroom “It's about how game design techniques can be used to engage students."
  • 10. Alan Baxter – Author and narrative designer Dr Bron Stuckey – Quest Atlantis – questing and game designer
  • 14. Current learning in Games based classrooms learning Right and wrong answers – Mistakes are part of the learning deficit model process Content focused Process focused Accumulation of content, with Problem solving through scenarios some application Usually static learning Agile learning environments based environments using mostly on modelling of real world analogue learning tools stimulus Students produce assignment Students can create games that can work to demonstrate demonstrate a range of processes understanding that link to give each other meaning.
  • 16. “When people learn to play video games,” said James Paul Gee, “they are learning a new literacy.”