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Lrn2play

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This presentation by Rachel S. Smith of the New Media Consortium discusses games for learning, from paper-and-pencil games to MMOs.

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Lrn2play

  1. 1. lrn2play rachel smith the new media consortium
  2. 2. Zoelle has defeated Arex in a duel. [Arex]: dang! pwnt! (Congratulations! That was impressive!) [Zoelle]: that was close. vanish ftw (You were very good too. I only triumphed because I had a slight technological edge.) [Arex]: I hate rogues /cry (No, no, your technique was clearly superior.) [Zoelle]: lol lrn2play noob (Keep trying -- practice makes perfect!)
  3. 3. how does this topic make you feel?
  4. 4. © Photospin.com Used with permission. Reproduction prohibited.
  5. 5. © Cartoonbank.com Used with permission. Reproduction prohibited.
  6. 6. so where do we start?
  7. 7. google: sudoku
  8. 8. google: miniclip, escapa
  9. 9. what they have in common •  games set up a situation by having rules •  players work within those rules to accomplish a goal or goals •  each game requires a certain amount of focus to succeed …the previous examples are all entertainment games.
  10. 10. live long and prosper google: MIT live long prosper
  11. 11. google: nmc campus
  12. 12. compare to comic books & manga from My Cat Loki (Tokyopop.com) google: educational comic books
  13. 13. remember learning objects?
  14. 14. AFRICA
  15. 15. what I’m not talking about •  unguided learning •  replacing teachers with games •  using games in places where they don’t make sense •  cramming education into entertainment-based games study: students repeatedly said that it’s the teacher who makes the course – not the technology
  16. 16. looking deeper google: horizon report, esa essential facts
  17. 17. www.nickyee.com/daedalus research
  18. 18. how many people? www.mmogchart.com
  19. 19. where the money is www.mmogchart.com
  20. 20. game design degree programs • Houston Community College – Southwest • UC Santa Cruz • Michigan State University • University of Advancing Technology (UAT) • Online programs (Kaplan University) • George Brown College google: game design degree
  21. 21. games & girls Michigan State University aliengames.org
  22. 22. game theory gametheory.net for educators, students, professionals… and geeks.
  23. 23. what can we learn from games?
  24. 24. . . . from playing games •  with any game, you learn the rules to play it •  understanding of strategy comes later •  cooperation for multi-player games; concentration for solo games •  physical coordination for sports, hand-eye coordination for games involving manual dexterity •  quick decision-making for fast-paced video games •  hand-eye coordination & reflexes for “twitch” games games are more complicated than they used to be
  25. 25. are these useful leadership skills? •  role assignment •  task delegation •  crisis management •  logistical planning •  determining how to share rewards among group members •  motivating group members •  dealing with negative attitudes •  dealing with group conflicts •  encouraging group loyalty and cohesion Yee, 2006
  26. 26. engagement •  learning is assisted by engagement in the topic on the part of the learner •  games are engaging (good ones, anyway) –  storytelling –  flexibility –  problem-solving •  games in the workplace –  repetitive tasks –  learning that involves repetition and practice google: games2train, monkey wrench consipiracy, gaming workplace
  27. 27. accidentally educational •  music (Guitar Hero) •  business & economics (SimCity, Roller Coaster Tycoon, Rich Man Game) •  evolution & culture (Spore, Civilization) •  ecology (that one with the eagles and the mice) •  history (Call of Duty 2) •  physical skills (Dance Dance Revolution) •  cooperation, leadership, interpersonal skills (Everquest, Neverwinter Nights, World of Warcraft)
  28. 28. intentionally educational google: arden, educational MOO, nmc campus •  Arden •  Simulations in Second Life •  Remember MOOs? –  Meridian –  MediaMOO –  Language MOOs learning occurs in and around these spaces
  29. 29. the community of MMOs source: www.worldofwarcraft.com
  30. 30. new art forms: machinima Billy McClure by Terran “Liadov” Gregory The Ballad of the Noob by Jun Falkenstein source: www.youtube.com Big Blue Dress by Cranius
  31. 31. . . . from designing games •  designing puzzles – researching answers, coming up with questions; teaching is a good way to learn •  designing simple games – game theory, rules, strategy •  designing paper-based worlds and adventures (like D&D) – geography, history, language, politics •  designing an online game – art & illustration; computer science; 3D modeling; working with game engines
  32. 32. new interfaces google: wii, guitar hero, dance pad
  33. 33. the flip side
  34. 34. what’s problematic about games? •  understanding when they are appropriate •  making them •  creating good content (educational and fun) •  assessing progress and learning •  getting people to take them seriously
  35. 35. looking ahead •  more research & development •  more studies, pilots, anecdotes •  authoring tools –  game-editor.com (2D games for PCs and mobiles) –  Neverwinter Nights modding tools –  game engines (Multiverse, Croquet) •  more experimentation in online environments •  more games •  more people talking about, thinking about, writing about educational gaming
  36. 36. new worlds, new possibilities… • exploration of identity • relationship-building • global communities 33 years | 40 years | 89% source: Essential Facts about Games and Youth Violence, ESA, 2006
  37. 37. mmorpgs (MMOs)
  38. 38. virtual worlds: nmc campus
  39. 39. stay tuned . . . we’re playing with the future.

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