The document discusses using games in the classroom to promote learning. It outlines several benefits of games including cultivating a growth mindset in students by allowing them to learn from failure and practice skills. Games provide goals, feedback and a way to track progress. They can also leverage intrinsic motivation by promoting autonomy, belonging and creativity. The document then discusses digital game creation tools and has attendees try out games and design their own games to see how they could be used for learning or assessment.