This document provides an introduction to nonparametric methods in machine learning. Nonparametric methods, unlike parametric methods, do not assume a fixed global model and instead allow the model to change locally based on the training data. Common nonparametric techniques described include kernel density estimation, k-nearest neighbors classification and regression, and condensed nearest neighbor algorithms. The document also discusses how to select parameters like k in k-NN and h in kernel density estimation using cross-validation.
This document summarizes various algorithms for robot navigation in discrete and continuous environments. It first discusses uninformed search algorithms like depth-first search (DFS) and breadth-first search (BFS). It then covers informed search algorithms such as recursive best-first search (RBFS) and A* search. Other algorithms mentioned include genetic algorithms, hill climbing, ant colony optimization, and rapidly-exploring random trees for continuous environments. References are provided at the end for further reading.
This document discusses techniques for building 3D worlds from topographic data. It covers topics like tessellating terrain meshes using triangle strips, implementing level of detail using a quadtree structure, projecting topographic data onto a sphere, calculating normals, adding water and atmosphere effects, and using fractal noise to add detail. The goal is to efficiently render large planetary datasets with high visual quality while maintaining real-time performance.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/synopsys/embedded-vision-training/videos/pages/may-2017-embedded-vision-summit-michiels
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Tom Michiels, System Architect for Embedded Vision Processors at Synopsys, presents the "Moving CNNs from Academic Theory to Embedded Reality" tutorial at the May 2017 Embedded Vision Summit.
In this presentation, you will learn to recognize and avoid the pitfalls of moving from an academic CNN/deep learning graph to a commercial embedded vision design. You will also learn about the cost vs. accuracy trade-offs of CNN bit width, about balancing internal memory size and external memory bandwidth, and about the importance of keeping data local to the CNN processor to improve bandwidth. Michaels also walks through an example customer design for a power- and cost-sensitive automotive scene segmentation application that requires high flexibility to adapt to future CNN graph evolutions.
The document describes the DeepLab architecture for semantic image segmentation. It uses atrous convolution to maintain spatial resolution in convolutional neural networks. Atrous Spatial Pyramid Pooling extracts multi-scale features. A fully connected conditional random field is applied post CNN to refine segmentation boundaries using visual appearance and spatial smoothness. The CRF formulation and efficient inference method are explained. Results show DeepLab achieves state-of-the-art segmentation accuracy.
Grid based method & model based clustering methodrajshreemuthiah
The document discusses several grid-based, density-based, and conceptual clustering algorithms. Grid-based approaches like STING and WAVECLUSTER cluster data by quantizing space into grids or cells. CLIQUE uses a grid-based approach to identify dense units of data. Conceptual clustering algorithms like COBWEB create hierarchical cluster trees to classify objects based on attribute probabilities.
Lecture 17 Iterative Deepening a star algorithmHema Kashyap
Iterative Deepening A* (IDA*) is an extension of A* search that combines the benefits of depth-first and breadth-first search. It performs depth-first search with an iterative deepening limit on the cost function f(n), increasing the limit if the goal is not found. This allows IDA* to be optimal and complete like breadth-first search while having modest memory requirements like depth-first search. The algorithm starts with an initial f-limit of the start node's f-value, pruning any nodes where f exceeds the limit. If the goal is not found, the limit is increased to the minimum f among pruned nodes for the next iteration.
Optimizing joins in Map reduce jobs via Lookup ServiceRohit kochar
This document discusses optimizing joins in MapReduce jobs by using a dimension store lookup service. The initial approach of performing joins during the map phase led to increased memory usage and job setup times. To address this, a dimension store was implemented using Aerospike to provide high throughput lookups of small dimension tables to optimize joins. This reduced total job time by 30-40% and improved the performance of real-time ETL jobs that involved multiple joins.
This document provides an introduction to nonparametric methods in machine learning. Nonparametric methods, unlike parametric methods, do not assume a fixed global model and instead allow the model to change locally based on the training data. Common nonparametric techniques described include kernel density estimation, k-nearest neighbors classification and regression, and condensed nearest neighbor algorithms. The document also discusses how to select parameters like k in k-NN and h in kernel density estimation using cross-validation.
This document summarizes various algorithms for robot navigation in discrete and continuous environments. It first discusses uninformed search algorithms like depth-first search (DFS) and breadth-first search (BFS). It then covers informed search algorithms such as recursive best-first search (RBFS) and A* search. Other algorithms mentioned include genetic algorithms, hill climbing, ant colony optimization, and rapidly-exploring random trees for continuous environments. References are provided at the end for further reading.
This document discusses techniques for building 3D worlds from topographic data. It covers topics like tessellating terrain meshes using triangle strips, implementing level of detail using a quadtree structure, projecting topographic data onto a sphere, calculating normals, adding water and atmosphere effects, and using fractal noise to add detail. The goal is to efficiently render large planetary datasets with high visual quality while maintaining real-time performance.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/synopsys/embedded-vision-training/videos/pages/may-2017-embedded-vision-summit-michiels
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Tom Michiels, System Architect for Embedded Vision Processors at Synopsys, presents the "Moving CNNs from Academic Theory to Embedded Reality" tutorial at the May 2017 Embedded Vision Summit.
In this presentation, you will learn to recognize and avoid the pitfalls of moving from an academic CNN/deep learning graph to a commercial embedded vision design. You will also learn about the cost vs. accuracy trade-offs of CNN bit width, about balancing internal memory size and external memory bandwidth, and about the importance of keeping data local to the CNN processor to improve bandwidth. Michaels also walks through an example customer design for a power- and cost-sensitive automotive scene segmentation application that requires high flexibility to adapt to future CNN graph evolutions.
The document describes the DeepLab architecture for semantic image segmentation. It uses atrous convolution to maintain spatial resolution in convolutional neural networks. Atrous Spatial Pyramid Pooling extracts multi-scale features. A fully connected conditional random field is applied post CNN to refine segmentation boundaries using visual appearance and spatial smoothness. The CRF formulation and efficient inference method are explained. Results show DeepLab achieves state-of-the-art segmentation accuracy.
Grid based method & model based clustering methodrajshreemuthiah
The document discusses several grid-based, density-based, and conceptual clustering algorithms. Grid-based approaches like STING and WAVECLUSTER cluster data by quantizing space into grids or cells. CLIQUE uses a grid-based approach to identify dense units of data. Conceptual clustering algorithms like COBWEB create hierarchical cluster trees to classify objects based on attribute probabilities.
Lecture 17 Iterative Deepening a star algorithmHema Kashyap
Iterative Deepening A* (IDA*) is an extension of A* search that combines the benefits of depth-first and breadth-first search. It performs depth-first search with an iterative deepening limit on the cost function f(n), increasing the limit if the goal is not found. This allows IDA* to be optimal and complete like breadth-first search while having modest memory requirements like depth-first search. The algorithm starts with an initial f-limit of the start node's f-value, pruning any nodes where f exceeds the limit. If the goal is not found, the limit is increased to the minimum f among pruned nodes for the next iteration.
Optimizing joins in Map reduce jobs via Lookup ServiceRohit kochar
This document discusses optimizing joins in MapReduce jobs by using a dimension store lookup service. The initial approach of performing joins during the map phase led to increased memory usage and job setup times. To address this, a dimension store was implemented using Aerospike to provide high throughput lookups of small dimension tables to optimize joins. This reduced total job time by 30-40% and improved the performance of real-time ETL jobs that involved multiple joins.
Density based Clustering finds clusters of arbitrary shape by looking for dense regions of points separated by low density regions. It includes DBSCAN, which defines clusters based on core points that have many nearby neighbors and border points near core points. DBSCAN has parameters for neighborhood size and minimum points. OPTICS is a density based algorithm that computes an ordering of all objects and their reachability distances without fixing parameters.
Joint CSI Estimation, Beamforming and Scheduling Design for Wideband Massive ...T. E. BOGALE
The document presents a new design for joint channel estimation, beamforming, and scheduling for wideband massive MIMO systems. It proposes using non-orthogonal pilots for channel estimation and a two-phase scheduling approach. Simulation results show the proposed design achieves higher total rates than conventional OFDM and performs better in dense multipath environments, especially with larger bandwidths and antenna arrays. An open issue discussed is comparing the proposed non-orthogonal pilot scheme to non-orthogonal multiple access techniques.
This document discusses raster processing and map algebra. It defines map algebra as a set of primitive operations that allow two or more raster layers to be combined through algebraic operations. Different types of raster operations are described, including local, focal, zonal, global, and boolean operations. Syntax for operators and functions in map algebra are provided along with examples. Considerations for handling no-data values in raster calculations are also covered.
The document discusses different types of kernels used in support vector machines (SVM) for classification, including linear, polynomial, and radial basis function (RBF) kernels. It provides the mathematical formulas for each kernel type and explains that kernels transform input data into a higher dimensional space to make non-separable problems separable. The document also notes that while SVM classifiers offer high accuracy, their long training times make them unsuitable for large datasets.
In this paper we propose Regularised Cross-Modal Hashing
(RCMH) a new cross-modal hashing model that projects
annotation and visual feature descriptors into a common
Hamming space. RCMH optimises the hashcode similarity
of related data-points in the annotation modality using an
iterative three-step hashing algorithm: in the first step each
training image is assigned a K-bit hashcode based on hyperplanes learnt at the previous iteration; in the second step the binary bits are smoothed by a formulation of graph regularisation so that similar data-points have similar bits; in the third step a set of binary classifiers are trained to predict the regularised bits with maximum margin. Visual descriptors are projected into the annotation Hamming space by a set of binary classifiers learnt using the bits of the corresponding annotations as labels. RCMH is shown to consistently improve retrieval effectiveness over state-of-the-art baselines.
Talk given on September 2011 to the Bay Area R User Group. The talk walks a stochastic project SVD algorithm through the steps from initial implementation in R to a proposed implementation using map-reduce that integrates cleanly with R via NFS export of the distributed file system. Not surprisingly, this algorithm is essentially the same as the one used by Mahout.
Iterative Deepening Search (IDS) combines the optimality of breadth-first search with the low memory usage of depth-first search. IDS performs a depth-limited depth-first search at each level, starting from depth 0 and incrementally increasing the depth limit. This allows it to find optimal solutions while only requiring O(bd) memory like DFS. IDA* extends this idea to A* search by imposing a limit on the estimated total path cost f and iteratively relaxing that limit, reducing memory usage while maintaining completeness and optimality.
We consider the problem of partitioning a directed acyclic
graph into layers such that all edges point unidirectionally. We perform an experimental analysis of some of the existing layering algorithms and then propose a new algorithm that is more realistic in the sense that it is possible to incorporate specific information about node and edge widths into the algorithm. The goal is to minimize the total sum of edge
spans subject to dimension constraints on the drawing. We also present some preliminary results from experiments we have conducted using our layering algorithm on over 5900 example directed acyclic graphs.
The document discusses recursion and compares it to iteration. It provides two examples of recursion - calculating the factorial of a number and quicksorting an array. Recursion involves a procedure calling itself, directly or indirectly. This results in activation records being stored on the stack. While recursion can make some problems more concise and natural to express, it also has potential disadvantages like inefficiency and increased memory usage compared to iteration.
This document discusses O(1) DHT designs that allow lookups in a distributed hash table to complete in one hop. It describes two approaches:
D1HT, which achieves this by having each node know all other nodes and maintain a full routing table, creating bandwidth issues during joins and leaves.
Kelips, which addresses this by having nodes periodically exchange partial routing tables to gradually build knowledge of the network, reducing bandwidth consumption but introducing some lookup latency.
Both aim to improve on the typical O(logN) lookup time in Kademlia-based DHTs by trading off bandwidth for speed, with potential applications in large-scale databases like Cassandra.
Enhanced random walk with choice an empirical studygraphhoc
The Random Walk with d Choice RWC(d ) is a recently proposed variation of the simple Random Walk
that first selects a subset of d neighbor nodes and then decides to move to the node which minimizes the
value of a certain parameter; this parameter captures the number of past visits of the walk to that node. In
this paper, we propose the Enhanced Random Walk with d Choice algorithm ERWC(d, h) which first
selects a subset of d neighbor nodes and then decides to move to the node which minimizes a value H
defined at every node; this H value depends on a parameter h and captures information about past visits
of the walk to that node and - with a certain weight - to its neighbors. Simulations of the Enhanced Random
Walk with d Choice algorithm on various types of graphs indicate beneficial results with respect to Cover
Time and Load Balancing. The graph types used are the Random Geometric Graph, Torus, Grid,
Hypercube, Lollipop and Bernoulli.
Histogram equalization is a technique for enhancing contrast in images. It transforms the intensities so that the histogram of the output image approximately matches a uniform distribution. The technique maps the intensity levels of the input image to a new range of values based on the probability distribution of the original histogram. This process spreads out the most frequent intensity values, resulting in an image with higher contrast.
This document summarizes research on minimizing deterministic finite automata (DFAs) in MapReduce frameworks. It discusses two algorithms for DFA minimization - Hopcroft's algorithm and Moore's algorithm - and evaluates their performance on MapReduce. The key findings are that Hopcroft's algorithm outperforms Moore's algorithm in terms of communication cost when the alphabet size is at least 16 and in runtime when the alphabet size is at least 32. Both algorithms are equally sensitive to skewed input data.
Tutorial on Object Detection (Faster R-CNN)Hwa Pyung Kim
The document describes Faster R-CNN, an object detection method that uses a Region Proposal Network (RPN) to generate region proposals from feature maps, pools features from each proposal into a fixed size using RoI pooling, and then classifies and regresses bounding boxes for each proposal using a convolutional network. The RPN outputs objectness scores and bounding box adjustments for anchor boxes sliding over the feature map, and non-maximum suppression is applied to reduce redundant proposals.
This document summarizes and compares several deep learning models for traffic speed prediction:
- DCRNN was the first model to use GCN in the traffic domain, combining GCN with RNN. STGCN used a many-to-one architecture with GCN and CNN 12 times to predict 12 time sequences.
- ASTGCN used attention mechanisms with GCN and CNN, applying spatial and temporal attention. STSGCN simultaneously captured spatial and temporal features using a localized spatial-temporal graph with GCN.
- Graph-WaveNet used GCN and dilated CNN with an adaptive adjacency matrix. Additional experiments are needed to fairly evaluate models and ablate contributions of components.
This document discusses making GDB-dominated data more efficient by using coded-value domains instead of look-up tables. It shows how replacing two 40-character fields describing European railroad lines with two 1-character coded fields reduces disk space usage from 7 MB to 5.7 MB. It also provides examples of the initial and final data contents, as well as how to use ModelBuilder to calculate one field based on characters of another.
This document proposes an approach called redundancy-aware maximal clique enumeration (MCE) to generate concise summaries of maximal cliques in graphs. It introduces the notion of a τ-visible summary, which guarantees each clique is covered by the summary at least τ. The approach uses sampling and early pruning to efficiently find small τ-visible summaries, providing a compact representation while preserving information. Experimental results on real-world networks show the summaries are much smaller in size and faster to generate than enumerating all cliques, with only small losses in reported top-k clique quality.
This research report explains several pre-processing approaches for the object recognition task of the CIFAR-10 benchmark data set. The pre-processing approaches include numerical analysis of the color, texture, edges, and shape of the data set’s images. The processed data is then supplied to several classification algorithms. Our highest accuracy on the benchmark dataset was 57.98%.
This paper aims to develop an effective sentence model using a dynamic convolutional neural network (DCNN) architecture. The DCNN applies 1D convolutions and dynamic k-max pooling to capture syntactic and semantic information from sentences with varying lengths. This allows the model to relate phrases far apart in the input sentence and draw together important features. Experiments show the DCNN approach achieves strong performance on tasks like sentiment analysis of movie reviews and question type classification.
An algorithm for producing a linear size superset of a point set that yields a linear size Delaunay triangulation in any dimension. This talk was presented at CCCG 2008.
Density based Clustering finds clusters of arbitrary shape by looking for dense regions of points separated by low density regions. It includes DBSCAN, which defines clusters based on core points that have many nearby neighbors and border points near core points. DBSCAN has parameters for neighborhood size and minimum points. OPTICS is a density based algorithm that computes an ordering of all objects and their reachability distances without fixing parameters.
Joint CSI Estimation, Beamforming and Scheduling Design for Wideband Massive ...T. E. BOGALE
The document presents a new design for joint channel estimation, beamforming, and scheduling for wideband massive MIMO systems. It proposes using non-orthogonal pilots for channel estimation and a two-phase scheduling approach. Simulation results show the proposed design achieves higher total rates than conventional OFDM and performs better in dense multipath environments, especially with larger bandwidths and antenna arrays. An open issue discussed is comparing the proposed non-orthogonal pilot scheme to non-orthogonal multiple access techniques.
This document discusses raster processing and map algebra. It defines map algebra as a set of primitive operations that allow two or more raster layers to be combined through algebraic operations. Different types of raster operations are described, including local, focal, zonal, global, and boolean operations. Syntax for operators and functions in map algebra are provided along with examples. Considerations for handling no-data values in raster calculations are also covered.
The document discusses different types of kernels used in support vector machines (SVM) for classification, including linear, polynomial, and radial basis function (RBF) kernels. It provides the mathematical formulas for each kernel type and explains that kernels transform input data into a higher dimensional space to make non-separable problems separable. The document also notes that while SVM classifiers offer high accuracy, their long training times make them unsuitable for large datasets.
In this paper we propose Regularised Cross-Modal Hashing
(RCMH) a new cross-modal hashing model that projects
annotation and visual feature descriptors into a common
Hamming space. RCMH optimises the hashcode similarity
of related data-points in the annotation modality using an
iterative three-step hashing algorithm: in the first step each
training image is assigned a K-bit hashcode based on hyperplanes learnt at the previous iteration; in the second step the binary bits are smoothed by a formulation of graph regularisation so that similar data-points have similar bits; in the third step a set of binary classifiers are trained to predict the regularised bits with maximum margin. Visual descriptors are projected into the annotation Hamming space by a set of binary classifiers learnt using the bits of the corresponding annotations as labels. RCMH is shown to consistently improve retrieval effectiveness over state-of-the-art baselines.
Talk given on September 2011 to the Bay Area R User Group. The talk walks a stochastic project SVD algorithm through the steps from initial implementation in R to a proposed implementation using map-reduce that integrates cleanly with R via NFS export of the distributed file system. Not surprisingly, this algorithm is essentially the same as the one used by Mahout.
Iterative Deepening Search (IDS) combines the optimality of breadth-first search with the low memory usage of depth-first search. IDS performs a depth-limited depth-first search at each level, starting from depth 0 and incrementally increasing the depth limit. This allows it to find optimal solutions while only requiring O(bd) memory like DFS. IDA* extends this idea to A* search by imposing a limit on the estimated total path cost f and iteratively relaxing that limit, reducing memory usage while maintaining completeness and optimality.
We consider the problem of partitioning a directed acyclic
graph into layers such that all edges point unidirectionally. We perform an experimental analysis of some of the existing layering algorithms and then propose a new algorithm that is more realistic in the sense that it is possible to incorporate specific information about node and edge widths into the algorithm. The goal is to minimize the total sum of edge
spans subject to dimension constraints on the drawing. We also present some preliminary results from experiments we have conducted using our layering algorithm on over 5900 example directed acyclic graphs.
The document discusses recursion and compares it to iteration. It provides two examples of recursion - calculating the factorial of a number and quicksorting an array. Recursion involves a procedure calling itself, directly or indirectly. This results in activation records being stored on the stack. While recursion can make some problems more concise and natural to express, it also has potential disadvantages like inefficiency and increased memory usage compared to iteration.
This document discusses O(1) DHT designs that allow lookups in a distributed hash table to complete in one hop. It describes two approaches:
D1HT, which achieves this by having each node know all other nodes and maintain a full routing table, creating bandwidth issues during joins and leaves.
Kelips, which addresses this by having nodes periodically exchange partial routing tables to gradually build knowledge of the network, reducing bandwidth consumption but introducing some lookup latency.
Both aim to improve on the typical O(logN) lookup time in Kademlia-based DHTs by trading off bandwidth for speed, with potential applications in large-scale databases like Cassandra.
Enhanced random walk with choice an empirical studygraphhoc
The Random Walk with d Choice RWC(d ) is a recently proposed variation of the simple Random Walk
that first selects a subset of d neighbor nodes and then decides to move to the node which minimizes the
value of a certain parameter; this parameter captures the number of past visits of the walk to that node. In
this paper, we propose the Enhanced Random Walk with d Choice algorithm ERWC(d, h) which first
selects a subset of d neighbor nodes and then decides to move to the node which minimizes a value H
defined at every node; this H value depends on a parameter h and captures information about past visits
of the walk to that node and - with a certain weight - to its neighbors. Simulations of the Enhanced Random
Walk with d Choice algorithm on various types of graphs indicate beneficial results with respect to Cover
Time and Load Balancing. The graph types used are the Random Geometric Graph, Torus, Grid,
Hypercube, Lollipop and Bernoulli.
Histogram equalization is a technique for enhancing contrast in images. It transforms the intensities so that the histogram of the output image approximately matches a uniform distribution. The technique maps the intensity levels of the input image to a new range of values based on the probability distribution of the original histogram. This process spreads out the most frequent intensity values, resulting in an image with higher contrast.
This document summarizes research on minimizing deterministic finite automata (DFAs) in MapReduce frameworks. It discusses two algorithms for DFA minimization - Hopcroft's algorithm and Moore's algorithm - and evaluates their performance on MapReduce. The key findings are that Hopcroft's algorithm outperforms Moore's algorithm in terms of communication cost when the alphabet size is at least 16 and in runtime when the alphabet size is at least 32. Both algorithms are equally sensitive to skewed input data.
Tutorial on Object Detection (Faster R-CNN)Hwa Pyung Kim
The document describes Faster R-CNN, an object detection method that uses a Region Proposal Network (RPN) to generate region proposals from feature maps, pools features from each proposal into a fixed size using RoI pooling, and then classifies and regresses bounding boxes for each proposal using a convolutional network. The RPN outputs objectness scores and bounding box adjustments for anchor boxes sliding over the feature map, and non-maximum suppression is applied to reduce redundant proposals.
This document summarizes and compares several deep learning models for traffic speed prediction:
- DCRNN was the first model to use GCN in the traffic domain, combining GCN with RNN. STGCN used a many-to-one architecture with GCN and CNN 12 times to predict 12 time sequences.
- ASTGCN used attention mechanisms with GCN and CNN, applying spatial and temporal attention. STSGCN simultaneously captured spatial and temporal features using a localized spatial-temporal graph with GCN.
- Graph-WaveNet used GCN and dilated CNN with an adaptive adjacency matrix. Additional experiments are needed to fairly evaluate models and ablate contributions of components.
This document discusses making GDB-dominated data more efficient by using coded-value domains instead of look-up tables. It shows how replacing two 40-character fields describing European railroad lines with two 1-character coded fields reduces disk space usage from 7 MB to 5.7 MB. It also provides examples of the initial and final data contents, as well as how to use ModelBuilder to calculate one field based on characters of another.
This document proposes an approach called redundancy-aware maximal clique enumeration (MCE) to generate concise summaries of maximal cliques in graphs. It introduces the notion of a τ-visible summary, which guarantees each clique is covered by the summary at least τ. The approach uses sampling and early pruning to efficiently find small τ-visible summaries, providing a compact representation while preserving information. Experimental results on real-world networks show the summaries are much smaller in size and faster to generate than enumerating all cliques, with only small losses in reported top-k clique quality.
This research report explains several pre-processing approaches for the object recognition task of the CIFAR-10 benchmark data set. The pre-processing approaches include numerical analysis of the color, texture, edges, and shape of the data set’s images. The processed data is then supplied to several classification algorithms. Our highest accuracy on the benchmark dataset was 57.98%.
This paper aims to develop an effective sentence model using a dynamic convolutional neural network (DCNN) architecture. The DCNN applies 1D convolutions and dynamic k-max pooling to capture syntactic and semantic information from sentences with varying lengths. This allows the model to relate phrases far apart in the input sentence and draw together important features. Experiments show the DCNN approach achieves strong performance on tasks like sentiment analysis of movie reviews and question type classification.
An algorithm for producing a linear size superset of a point set that yields a linear size Delaunay triangulation in any dimension. This talk was presented at CCCG 2008.
This document summarizes search algorithms for discrete optimization problems. It begins with an overview of discrete optimization and definitions. It then discusses sequential search algorithms like depth-first search, best-first search, A*, and iterative deepening search. The document next covers parallel search algorithms including parallel depth-first search using dynamic load balancing. It analyzes different load balancing schemes and evaluates them through experiments on satisfiability problems. Finally, it discusses techniques for termination detection in parallel search algorithms.
This document discusses various informed search algorithms including best-first search, greedy best-first search, A* search, and memory-bounded variants like IDA* and RBFS. It explains that A* search is optimal if the heuristic is admissible and consistent, and compares the performance of different heuristics for problems like the 8-puzzle. Memory-bounded algorithms trade optimality for practicality on large problems. Learning search control knowledge is also proposed.
Computer Vision: Feature matching with RANSAC Algorithmallyn joy calcaben
This document discusses feature matching and RANSAC algorithms. It begins by explaining feature matching, which determines correspondences between descriptors to identify good and bad matches. RANSAC is then introduced as a method to determine the best transformation that includes the most inlier feature matches. The document provides details on how RANSAC works including selecting random samples, computing transformations, and iteratively finding the best model. Applications like image stitching, panoramas, and video stabilization are mentioned.
Machine Learning Foundations for Professional ManagersAlbert Y. C. Chen
20180526@Taiwan AI Academy, Professional Managers Class.
Covering important concepts of classical machine learning, in preparation for deep learning topics to follow. Topics include regression (linear, polynomial, gaussian and sigmoid basis functions), dimension reduction (PCA, LDA, ISOMAP), clustering (K-means, GMM, Mean-Shift, DBSCAN, Spectral Clustering), classification (Naive Bayes, Logistic Regression, SVM, kNN, Decision Tree, Classifier Ensembles, Bagging, Boosting, Adaboost) and Semi-Supervised learning techniques. Emphasis on sampling, probability, curse of dimensionality, decision theory and classifier generalizability.
This document provides a summary of supervised learning techniques and an introduction to unsupervised learning methods. It recaps kernel methods and reviews concepts in supervised learning like linear regression, logistic regression, graphical models, hidden Markov models, neural networks, and support vector machines. It then introduces clustering algorithms like k-means clustering, soft k-means, Gaussian mixture models, and expectation maximization. It also discusses using graphical models and hidden Markov models with latent variables for unsupervised learning tasks.
Lecture 17 - Grouping and Segmentation - Vision_Spring2017.pptxCuongnc220592
This document discusses segmentation and grouping techniques in computer vision. It covers Gestalt principles of perceptual organization, mean-shift segmentation which clusters pixels based on features, and watershed segmentation which groups pixels based on boundaries. It also discusses using multiple segmentations to avoid committing to one partitioning of an image for tasks like pixel classification and object detection.
In this project I use a stack of denoising autoencoders to learn low-dimensional
representations of images. These encodings are used as input to a locality sensitive
hashing algorithm to find images similar to a given query image. The results clearly
shows that this approach outperforms basic LSH by far.
Justin Donaldson's speech at WWX2014, other videos, photos, slides and comments : http://www.silexlabs.org/?p=202971
The 4th International Haxe Conference WWX2014 organized by Silex Labs took place from 23th to 26th may 2014 in Paris.
http://wwx.silexlabs.org/2014/
This document summarizes a presentation on using string kernels for text classification. It introduces text classification and the challenge of representing text documents as feature vectors. It then discusses how kernel methods can be used as an alternative, by mapping documents into a feature space without explicitly extracting features. Different string kernel algorithms are described that measure similarity between documents based on common subsequences of characters. The document evaluates the performance of these kernels on a text dataset and explores ways to improve efficiency, such as through kernel approximation.
- The document discusses neural word embeddings, which represent words as dense real-valued vectors in a continuous vector space. This allows words with similar meanings to have similar vector representations.
- It describes how neural network language models like skip-gram and CBOW can be used to efficiently learn these word embeddings from unlabeled text data in an unsupervised manner. Techniques like hierarchical softmax and negative sampling help reduce computational complexity.
- The learned word embeddings show meaningful syntactic and semantic relationships between words and allow performing analogy and similarity tasks without any supervision during training.
This document proposes a construction for quantum hash functions based on classical universal hashing. It defines the concept of a quantum hash generator as a family of functions that maps elements to quantum states. The construction combines the robustness of classical error-correcting codes with the compact representation of quantum systems. It presents two examples of quantum hash functions: one based on binary error-correcting codes and one based on a field of elements. The construction is proved to be optimal in terms of the number of qubits needed to represent the quantum states.
This document discusses nonparametric pattern recognition techniques, including density estimation methods like Parzen windows and the k-nearest neighbors algorithm. It covers density estimation, using Parzen windows to estimate densities without assuming a known form, and provides examples of applying Parzen windows to both classification and estimating mixtures of unknown densities from sample data. Probabilistic neural networks are also introduced as a parallel implementation of Parzen window density estimation.
DBSCAN is a density-based clustering algorithm that groups together densely populated areas of points. It requires two parameters: epsilon, which defines the neighborhood distance, and MinPts, the minimum number of points required to form a cluster. DBSCAN iteratively retrieves all points density-reachable from each point and forms clusters from core points with sufficient neighbors within epsilon distance. It can find clusters of arbitrary shape and handle noise without requiring the number of clusters to be specified.
This document discusses various group communication operations that are commonly used in parallel programs. It begins with an overview of operations like one-to-all broadcast, all-to-one reduction, all-to-all broadcast, all-reduce, scatter, gather, and all-to-all personalized communication. It then provides details on efficient algorithms for implementing each of these operations on different network topologies like rings, meshes, hypercubes, and trees. It analyzes the time complexity of the algorithms and discusses how to optimize the implementations.
This document discusses various group communication operations that are commonly used in parallel programs. It begins with an introduction and overview of operations like one-to-all broadcast, all-to-one reduction, all-to-all broadcast, all-reduce, scatter, gather, and all-to-all personalized communication. It then provides detailed descriptions and algorithms for how to implement each of these operations on different network topologies like rings, meshes, hypercubes, and trees. It analyzes the time complexity of each algorithm and compares different approaches. The goal is to provide efficient implementations of these fundamental communication patterns.
This document provides an overview and analysis of common group communication operations that are frequently used in parallel programs. It discusses efficient algorithms for one-to-all broadcast, all-to-one reduction, all-to-all broadcast, all-reduce, scatter, gather, and all-to-all personalized communication on different network topologies like rings, meshes, and hypercubes. It analyzes the time complexity of each algorithm and compares different approaches for each operation. The goal is to illustrate how to design efficient algorithms for these operations by leveraging the underlying network architecture.
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Sparse PDF Volumes for Consistent Multi-resolution Volume Rendering
1. Sparse PDF Volumes for Consistent Multi- Resolution Volume Rendering
Authors:
Ronell Sicat, KAUST
Jens Kruger, University of Duisburg-Essen
Torsten Moller, University of Vienna
Markus Hadwiger, KAUST
Presented by:
Subhashis Hazarika,
Ohio State University
3. Challenges
•Substitutes each voxel by a weighted average of its neighbourhood, this changes the distribution values in the volume. Standard approaches use a single value (mean) to represent the voxel footprint distribution.
•Application of transfer functions becomes incompatible and results in inconsistent image across resolution levels. (inconsistency artifacts).
•Ideally an accurate representation of voxel footprint would provide a consistent multi-resolution volume rendering.
–Histogram storage overhead.
–Application of transfer function becomes expensive.
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4. Proposed Idea
•A compact sparse pdf representation for voxels in 4D (joint space X range domain of the volume).
•Optimize the sparse pdf volume data structure for parallel rendering in GPU.
•A novel approach for computing a sparse 4D pdf approximation via a greedy pursuit algorithm.
•An out-of-core framework for efficient parallel computation of sparse pdf volumes for large scalar volume data.
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6. Basic Model
•Xp random variable for voxels associated with position p across different resolution levels.
•fp(r) pdf at position p, r is the intensity range of the volume data.
•t(r) transfer function in the domain of the range of the volume, r.
•Goal of the paper is to:
–Store fp(r) effectively and apply t(r)
–Challenge :
•Storage overhead
•How to evaluate eq 1.
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8. Hierarchy of 4D Gaussian Mixtures
•All the Gaussians at level m have the same standard deviation.
–Easy of using convolutions
–Don’t have to store s.d for all Gaussians.
•d
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9. Hierarchy Computation
•Initial Gaussian Mixture:
–Start at level l0 and Gaussian Mixture vo
–Standard deviation:
–Weight:
•Subsequent computation:
–Compute m from preceding level m.
–Low pass filter vm to avoid artifacts
•By updating spatial s.d and the coefficient ci.
–Our goal is to represent m with fewer Gaussians than vm
–km=km..
–This is done by sparse approximation to m.
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10. Sparse PDF Volume Computation
•Sparse Approximation Theory:
–H dictionary of atoms (basis functions)
–c is the coefficient vector that determines the linear combination that should best approximate v, given H.
–H in our case consists of translates of Gaussians.
–Target signal v to approximate is a chosen vm after low-pass filter.
–Inorder to obtain sparse representation, c should have as few non-zero elements as possible.
•An NP-hard problem.
•Pursuit Algorithm: greedy iterative method of finding sparse c.
–In each iteration the atom from H that best approximates the target function g(x) is picked by projecting the g(x) into the dictionary.
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11. Dictionary Projection as Convolution
•Consider 1D function g(x) that we want to approximate.
•h() dictionary of atoms, where u selects the atom
•We will project g(x) onto h(x) (i.e finding inner product of the two functions)
•All dictionary atoms are translates of the same kernel h(x), where h is symmetric around zero. Therefore in terms of kernels h(x).
•This converts the eq.9 to convolution form:
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12. Dictionary Projection as Convolution
•In order to determine the atom that best approximates g(x) we have to determine which atom results in the largest inner product.
•In terms of convolution:
•Observation: in order to find the dictionary element that best approximates g(x) we simply have to find the max of the function
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13. Gaussian Dictionaries & Mixtures
•Gaussian Dictionaries:
•Gaussian Mixture: the g(x) function that we approximate is given by k Gaussians with identical s.d.
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16. Sparse PDF Volume Data Structure
•Original volume is subdivided into bricks.
•At l0, stored in usual way, with one scalar per voxel.
•For the other levels, lm, m>0:
–1st sort the set of mixture component …………… based on spatial position p.
–For each voxel with position p we count how many tuples have the same p(p=pi)
–This count is stored in a coefficient count block.
–The pi value is dropped from the tuple and the r and c values are stored in coefficient info array.
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