Classification of Microprocessors
Apart from the width of data (word length) that the microprocessors can process at a time, the classification
is also based on the architecture i.e. Instruction Set of the microprocessor. While studying about CPUs,
we come across two abbreviations CISC and RISC.
I hope You all like it. I hope It is very beneficial for you all. I really thought that you all get enough knowledge from this presentation. This presentation is about materials and their classifications. After you read this presentation you knowledge is not as before.
Teknologi informasi dan komunikasi (TIK), karena telah menjadi bagian dari kehidupan dan kebutuhan. Pola kehidupan tersebut berimbas pada pengembangan pendidikan yang memanfaatkan TIK khususnya sebagai media pendidikan. Sebagai usaha mengembangakan kemampuan individu dalam penggunaan TIK secara praktis maka perlu dikenalkan sejak usia dini.
Keterkaitan ICT dengan pendidikan anak usia dini Pengembangan kemampuan anak usia dini dalam TIK harus tetap dilakukan dengan konsep pendidikan anak usia dini yaitu belajar sambil bermain. Materi belajar yang diberikan juga harus bervariasi dengan berbagai karakteristik TIK sebagi media pembelajaran agar imajinasi dari anak tersebut berkembang.Sehingga semakin meningkatkan kemampuan intelektual dan emosional mereka.
Payung besar terminologi yang mencakup seluruh peralataPayung besar terminologi yang mencakup seluruh peralatan teknis untuk memproses dan menyampaikan informasi. TIK mencakup dua aspek yaitu teknologi informasi dan teknologi komunikasi.n teknis untuk memproses dan menyampaikan informasi. TIK mencakup dua aspek yaitu teknologi informasi dan teknologi komunikasi.
Classification of Microprocessors
Apart from the width of data (word length) that the microprocessors can process at a time, the classification
is also based on the architecture i.e. Instruction Set of the microprocessor. While studying about CPUs,
we come across two abbreviations CISC and RISC.
I hope You all like it. I hope It is very beneficial for you all. I really thought that you all get enough knowledge from this presentation. This presentation is about materials and their classifications. After you read this presentation you knowledge is not as before.
Teknologi informasi dan komunikasi (TIK), karena telah menjadi bagian dari kehidupan dan kebutuhan. Pola kehidupan tersebut berimbas pada pengembangan pendidikan yang memanfaatkan TIK khususnya sebagai media pendidikan. Sebagai usaha mengembangakan kemampuan individu dalam penggunaan TIK secara praktis maka perlu dikenalkan sejak usia dini.
Keterkaitan ICT dengan pendidikan anak usia dini Pengembangan kemampuan anak usia dini dalam TIK harus tetap dilakukan dengan konsep pendidikan anak usia dini yaitu belajar sambil bermain. Materi belajar yang diberikan juga harus bervariasi dengan berbagai karakteristik TIK sebagi media pembelajaran agar imajinasi dari anak tersebut berkembang.Sehingga semakin meningkatkan kemampuan intelektual dan emosional mereka.
Payung besar terminologi yang mencakup seluruh peralataPayung besar terminologi yang mencakup seluruh peralatan teknis untuk memproses dan menyampaikan informasi. TIK mencakup dua aspek yaitu teknologi informasi dan teknologi komunikasi.n teknis untuk memproses dan menyampaikan informasi. TIK mencakup dua aspek yaitu teknologi informasi dan teknologi komunikasi.
RISET MINI PEMBELAJARAN BERMAIN DI PAUDintan siregar
Bermain adalah hak asasi bagi semua anak usia dini yang memiliki nilai utama dan hakikat terutama pada masa pra sekolah. Kegiatan bermain bagi anak usia dini adalah sesuatu yang sangat penting dan berharga untuk proses perkembangan anak.
Bermain bagi seorang anak tidak sekedar mengisi waktu tetapi media bagi anak untuk belajar. Setiap bentuk kegiatan bermain pada anak pra sekolah mempunyai nilai positif terhadap perkembangan kepribadiannya.
Di dalam bermain anak memiliki nilai kesempatan untuk mengekspresikan sesuatu yang ia rasakan dan pikirkan. Dengan bermain, anak sebenarnya sedang mempraktekkan keterampilan dan anak mendapatkan kepuasan dalam bermain, yang berarti mengembangkan dirinya sendiri. Dalam bermain, anak dapat mengembangkan otot kasar dan halus, meningkatkan penalaran, dan memahami keberadaan lingkungannya, membentuk daya imajinasi, daya fantasi, dan kreativitas.
Kegiatan bermain bebas sering menjadi kunci pembuka bagi gudang-gudang bakat kreatif yang dimiliki setiap manusia. Bermain bagi anak berguna untuk menjelajahi dunianya dan mengembangkan kopetensinya dalam usaha mengatasi dunianya dan mengembangkan kreativitas anak.
Presentasi Internet Sehat untuk Anak SDUnggul Sagena
Contoh presentasi tentang Internet Sehat dan Aman untuk Anak Sekolah Dasar. Beberapa tentang keamanan di Sosial Media sengaja tidak ditampilkan karena sejatinya anak-anak belum boleh menggunakan sosial media yang ada saat ini seperti Facebook, Path, Line dan sejenisnya.
This presentation contains an overview about the hot topics internet of things.
Presentation contins an intro to the modern embedded systems industry with simple technical concepts
Basic Definition Of Computer,Working of Computer,Components,Block Diagram,Applications,Characteristics of Computer,Types Of Computer,Convergence of Technology,2.A Functional Overview of Computer(Components) ,The Input Unit,Keyboard,Mouse,Joystick,Scanner,Optical Character Reader,
INTRODUCTION TO COMPUTER SYSTEMS ARCHITECTURE1_17 December 2023.pptMozammelHaque53
This is a lecture PowerPoint slide for the students of universities worldwide who desire to learn and advance his or her knowledge and expertise on Computer systems architecture.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
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- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
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Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
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GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
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Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
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Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
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2. What is a Computer?
Definisi:
Suatu sistem yang mempunyai perangkat
komponen input, pengolahan, output,
storage, dan kontrol.
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4. Eniac (1943)
A general view of the ENIAC, the world's first all
electronic numerical integrator and computer.
From IBM Archives.
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5. Mark I (1944)
The Mark I paper tape readers.
From Harvard University Cruft Photo Laboratory.
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9. Sistem Mikrokomputer
Personal Computer (PC) – adalah
mikrokomputer yang digunakan secara
individu
Professional Workstation – adalah komputer
yang terkoneksi pada suatu jaringan untuk
digunakan dalam pengolhan busnis
Laptop – adalah komputer kecil yang dapat
dibawah kemana-mana
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10. Sistem Mikrokomputer …Cont.
Network Server – adalah komputer yang
kinerjanya lebih baik digunakan untuk
resource sharing dalam jaringan komputer
dan digunakan sebagai server untuk
internet
Computer Terminals – adalah komputer
yang mempunyai ketergantungan pada
komputer server untuk kemampuan
perangkat lunaknya, storage dan
processingnya
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11. Sistem Mikrokomputer ….Cont
Network Computers –adalah komputer
yang mempunyai tempat storage yang
minimal dan tersambung pada jaringan
komputer.
Information Appliances – adalah suatu
perangkat mikrokomputer bertipe hand-
held.
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15. Supercomputer Systems
Definisi:
Adalah sistem komputer yang didesain
khusus untuk keperluan scientific,
engineering, dan aplikasi binis yang
membutuhkan kecepatan dan perhitungan
numerik yang sangat besar.
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16. Sistem Fungsi Organisasi Hardware
Input Devices berfungsi untuk mengkonversi
data ke bentuk elektronik dalam sistem
komputer secara langsung maupun melalui
suatu jaringan telekomunikasi
Processing Components, adalah bagian utama
yang berfungsi sbg Central Processing Unit
(CPU)
Arithmetic-Logic Unit (ALU) – adalah bentuk
fungsi aritmetika dan logika yang dibutuhkan
untuk menjalankan software
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17. Output Devices adalah perangkat yang
memproduksi informasi elektronik untuk
keperluan presentasi pada end users
Storage Devices adalah tempat penyimpanan
data yang diproses melalui suatu intruksi yang
dijalankan melalui software
Control Components adalah bagian utama dari
CPU’s yang menginterprestasikan instruksi yang
harus dijalankan dalam melakukan kegiatan
pengontrolan.
Sistem Fungsi Organisasi Hardware
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18. Computer Processing Speeds
Millisecond – thousandth of a second
Microsecond – millionth of a second
Nanosecond – billionth of a second
Picosecond – trillionth of a second
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19. Computer Clock Speeds
MIPS – million instructions per second
Megahertz (MHz) – millions of cycles per
second
Gigahertz (GHz) – billions of cycles per
second
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20. Throughput
Definition:
Kemampuan microprocessor melakukan tugas
yang diberikan untuk proses komputasi dan
pengolahan data secara penuh selama periode
waktu tertentu
Depends on:
Buses – size of circuitry paths that interconnect
microprocessor components
Registers – that process instructions
Cache – high-speed memory
Specialized Processors
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21. Computer Peripherals
Definition:
Nama umum yang diberikan untuk semua
perangkat input, output dan storage yang
merupakan suatu bagian dari sistem
komputer yang bukan bagian dari CPU.
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23. Online vs. Offline
Online – devices are separate from but
can be electronically connected to and
controlled by a CPU
Offline – devices are separate from and
not under the control of the CPU
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25. Graphical User Interface (GUI)
Definition:
Icons, menus, windows, buttons, bars, etc
used for user selection
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26. QWERTY Layout Keyboard
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27. Dvorak Layout Keyboard
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28. Pointing Devices
Electronic Mouse – Moving mouse on pad
moves cursor on screen. Pressing buttons on
mouse activates activities represented by
selected icons.
Trackball – Stationary device with a roller ball on
top used to move cursor on screen.
Pointing Stick – Small button-like device which
moves cursor in direction of pressure placed on
stick.
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30. Pointing Devices
Touchpad – Small rectangular touch-
sensitive surface which moves the cursor
in the direction of finger moves on the pad.
Touch Screen – Video display screen that
emits a grid of infrared beams, sound
waves, or a slight electric current that is
broken when the screen is touched.
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33. Speech Recognition Systems
Discrete – user must pause between each
spoken word
Continuous – software can recognize
conversationally-paced speech
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36. Digital Sculpture
To record and archive the
morphological features of
heritage artifacts from
the past culture
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37. Other Input Technologies
Magnetic Stripe – devices that read data
stored in the magnetic stripe on the back
of cards
Smart Cards – devices that read a
microprocessor chip embedded in a card
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38. Other Input Technologies
Digital cameras – devices that allow you to
capture, store, and download still photos
and full motion pictures
Magnetic Ink Recognition (MICR) –
devices that can read characters printed
on source documents with an iron oxide-
based ink
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40. Video Output
Cathode Ray Tube (CRT) – similar to
vacuum tubes in television
Liquid Crystal Display (LCD) – electronic
visual displays that form characters by
applying an electrical charge to selected
silicon crystals
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41. Printed Output
Inkjet Printers – spray ink onto the page
Laser Printers – use an electrostatic
process similar to a photocopying machine
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43. Binary Representation
Definition:
Data are processed and stored in a
computer system through the presence or
absence of electronic or magnetic signals
in the computer’s circuitry or in the media
it uses
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44. Bit vs. Byte
Bit – binary digit, which can have a value
of either zero or one
Byte – basic grouping of bits that the
computer operates as a single unit,
typically eight bits
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45. Storage Capacities
Kilobyte (KB) – one thousand bytes
Megabytes (MB) – one million bytes
Gigabytes (GB) – one billion bytes
Terabytes (TB) – one trillion bytes
Petabytes (PB) – one quadrillion bytes
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49. Direct vs. Sequential Access
Direct (or Random) Access – Each
storage position has a unique address.
Each storage position can be individually
accessed without having to search through
other storage positions.
Sequential Access – Data are recorded
one after another in a predetermined
sequence. Locating an individual item of
data requires searching the recorded data
until the desired item is located.
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52. RAM vs. ROM
Random Access Memory (RAM) – each
memory position can be both sensed and
changed
Read Only Memory (ROM) – can be read
but not erased or overwritten
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55. Types of Magnetic Disks
Floppy Disks – single disk inside a
protective jacket
Hard Disk Drives – several disks, access
arms and read/write heads in a sealed
module
Redundant Arrays of Independent Disks
(RAID) - disk arrays of interconnected
microcomputer hard disk drives
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58. Magnetic Tape
Definition:
Read/write heads of magnetic tape drives
record data in the form of magnetized
spots on the iron oxide coating of the
plastic tape
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64. Summary
Major types of computers include
microcomputers, midrange computers,
mainframe computers and
supercomputers.
A computer is a system of information
processing components that perform input,
processing, output, storage, and control
functions.
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