The document discusses the basics of computer hardware and software components. It defines what a computer is and describes the principal hardware components including the central processing unit, memory, input/output devices, and storage devices. It also discusses computer data representation in binary form, computer codes like ASCII and Unicode. The document then covers the basics of computer software, the different types of software, and the software development life cycle.
De thema’s die je in je dagelijkse leven tegen komt.
Waar je elke dag mee te maken hebt.
Het is het gevoel dat je kan tegenhouden om daar te zijn waar je graag wilt zijn.
Chapter 2Hardware2.1 The System Unit2.2 Data and PEstelaJeffery653
Chapter 2
Hardware
2.1 The System Unit
2.2 Data and Program Representa-
tion
2.2.1 Digital data and numerical data
Most computers are digital computers which use a spe-
cific language to communicate within itself in order to
process information. If there are programs running in
the background or a person is typing up a word docu-
ment for example, the computer needs to be able to in-
terpret the data that is being put into it by the human as
well as communicate to working components within it-
self. This language that digital computers use is called
binary code and is a very basic form of language com-
posed of only two figures; 1 and 0. Whereas the English
language is composed of 26 figures which we commonly
call the alphabet, computers use a language composed of
only two figures, hence its name Binary Code. Binary lit-
erally means two and refers to anything that consists of,
involves, or indicates two. The language known as Binary
Code operates on a system of 1’s and 0’s strung together.
Each 1 or 0 is referred to as a “bit.” “Bits” are the smallest
unit of data that a binary computer can recognize and ev-
ery action, memory, storage, or computation that is done
through a computer is composed of them. From playing
music through your speakers to cropping a photograph, to
typing up a document and preparing an important presen-
tation all the way down the line to browsing the internet
or picking up on a wifi signal in your area, everything
uses “bits” to complete the task needed. “Bits” string
into larger lines of information the way letters string into
words and then sentences. When eight “bits” are com-
pounded in this way they are then referred to as a “byte”.
“Bytes”, which are made up of “bits”, are commonly used
when referring to the size of the information being pro-
vided. For example, a song that is downloaded may con-
tain several kilobytes or perhaps even a few megabytes if
it is a whole c.d. and not just a single track. Likewise, pic-
tures and all other documents in general are stored on the
computer based on their size or amount of bytes they con-
tain. The amount of information that can be stored onto
a computer is also shown or displayed in bytes as is the
amount left on a computer after certain programs or doc-
uments have been stored. Since bytes can be extremely
long, we have come up with prefixes that signify how large
they are. These prefixes increase by three units of ten
so that a Kilobyte represents 1,000 bytes, a Megabyte
represents 1,000,000 bytes or one million bytes, a Giga-
byte represents 1,0000,000,000 or one billion bytes, etc.
Computers components have become so small that we can
now store larger and larger amounts of data bytes in the
same size computers resulting in the use of other larger
prefixes such as Tera, Peta, Exa, Zetta, and Yotta. Be-
low is a chart outlining the name of the prefix used and
powers of ten they symbolize.
0 1 1 0 1 0 0 0
1 1 0 1 0 0 0 0 0
1 0 0 1 1 1 0 1
0 1 0 0 1 1 1 00
1 ...
Information Technology IMP question and answers. The students who are enrolled for Competitive Preparations, they can go through this. This can help in your career.
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2. Introduction to Programming Concepts
Hardware Concepts
Software Concept
Software Development Life Cycle
Logic Formulation
Programming Cycle
Algorithm
Pseudocodes
Flowchart
Flowchart Symbol
3. By Wikipedia definition: A computer is a
programmable machine that receives input, stores
and manipulates data, and provides output in a
useful format.
The two principal characteristics of a computer are:
It responds to a specific set of instructions in a well-
defined manner.
It can execute a prerecorded list of instructions (a
program).
4. Modern computers are
electronic and digital.
The actual machinery
--
wires, transistors, and
circuits -- is called
hardware; the
instructions and data
are called software.
5. Personal Computer (PC): A small, single-user
computer based on a microprocessor. In
addition to the microprocessor, a personal
computer has a keyboard for entering data, a
monitor for displaying information, and a
storage device for saving data.
6. Workstation : A powerful, single-user
computer. A workstation is like a personal
computer, but it has a more powerful
microprocessor and a higher-quality monitor.
Minicomputer : A multi-user computer
capable of supporting from 10 to hundreds of
users simultaneously.
7. Mainframe : A powerful multi-user computer
capable of supporting many hundreds or
thousands of users simultaneously.
Supercomputer : An extremely fast
computer that can perform hundreds of
millions of instructions per second.
8. Computers are made of the following basic
components:
Case with hardware inside:
▪ Power Supply - The power supply comes with the
case, but this component is mentioned separately since
there are various types of power supplies.
▪ Motherboard - This is where the core components of
your computer reside which are listed below. Also the
support cards for video, sound, networking and more
are mounted into this board.
9. ▪ Microprocessor - This is the brain of your computer. It performs
commands and instructions and controls the operation of the
computer.
▪ Memory - The RAM in your system is mounted on the
motherboard. This is memory that must be powered on to retain
its contents.
▪ Drive controllers - The drive controllers control the interface of
your system to your hard drives. The controllers let your hard
drives work by controlling their operation.
10. Hard disk drive(s) - This is where your files
are permanently stored on your computer.
Also, normally, your operating system is
installed here.
CD-ROM drive(s) - This is normally a read
only drive where files are permanently
stored. There are now read/write CD-ROM
drives that use special software to allow users
to read from and write to these drives.
11. Floppy drive(s) - A floppy is a small disk
storage device that today typically has about
1.4 Megabytes of memory capacity.
Monitor - This device which operates like a TV
set lets the user see how the computer is
responding to their commands.
12. Keyboard - This is where the user enters text
commands into the computer.
Mouse - A point and click interface for
entering commands which works well in
graphical environments.
13. By Wikipedia definition:
Hardware is a general
term for the physical
artifacts of a
technology.
It may also mean the
physical components of
a computer system, in
the form of computer
hardware.
It is the tangible part of
a computer system.
14. Usually the computing systems are complex
devices, dealing with a vast array of
information categories.
The computing systems store, present, and
help us modify:
Text
Audio
Images and Data
Video
15. The information can be represented in one or two ways:
analog or digital.
Analog data – is a continuous representation, analogous to
the actual information it represents.
Digital data - is a discrete representation, breaking the
information up into separate (discrete) elements.
Computers cannot work with analog information
directly, so there is a need to digitize the analog
information.
This is done by breaking the analog information into
pieces and representing those pieces using binary digits.
16. Digital signals are easier to transmit and offer
less room for errors to occur than to analog
signal.
This leads to accurate data transmission that
in turn leads to faster transmission rates and
better productivity.
17. The type of data that uses in computer
system is in digital form which is deals with
binary representation.
Binary are also far more reliable when they
have to represent one out of two possible
values. The electronic signals are easier to
maintain if they carry only binary data.
18. One bit can be either 0 or 1. Therefore, one
bit can represent only two outputs. To
represent more than two outputs, we need
multiple bits.
Two bits can represent four outputs because
there are four combinations of 0 and 1 that
can be made from two bits: 00, 01, 10,11.
19. If you have an understanding of the number
systems, you will understand the following topics in
computer science:
You will understand how to calculate network addresses
You will understand how to read memory address
locations in core dumps
You will understand the color definitions in web and
application programming
You will understand many other concept
20. There are different types of number system
that used by computer systems.
Number System Bases Symbol
Binary 2 0-1
Decimal 10 0-9
Octal 8 0-7
Hexadecimal 16 0-9, A-F
21.
22. There are may ways on how the computer
can represent a character and symbol. Some
common types of codes are:
ASCII (American Standard Code for Information
Interchange)
EBCDIC (Extended Binary Coded Decimal
Interchange)
UNICODE
23. Acronym: American
Standard Code for
Information Interchange.
is a character-encoding
scheme based on the
ordering of the English
alphabet.
ASCII codes represent text in
computers, communications
equipment, and other
devices that use text.
24. Extended Binary Coded
Decimal Interchange Code
(EBCDIC) is an 8-bit
character encoding (code
page) used on IBM
mainframe operating
system.
EBCDIC was devised in 1963
and 1964 by IBM and was
announced with the release
of the IBM System/360 line
of mainframe computers.
25. Unicode is a computing
industry standard for the
consistent representation
and handling of text
expressed in most of the
world's writing systems.
The origins of Unicode date
back to 1987, when Joe
Becker from Xerox and Lee
Collins and Mark Davis from
Apple started investigating
the practicalities of creating a
universal character set
26. Bits and Bytes both measure amounts of
data. However, they are typically used in two
different contexts.
Bits, kilobits (Kbps), and megabits (Mbps) are
most often used to measure data transfer
speeds.
This may refer to how fast you are downloading a
file, or how fast your Internet connection.
27. Bytes, on the other hand, are used to
measure data storage.
The other important difference is that bytes
contain eight bits of data.
Therefore, a 240Kbps download is only
transferring 30KB of data per second.
28. It is important to know that bytes are
abbreviated with a capital B, where as bits use
a lowercase b.
Therefore, Mbps is megabits per second, and MBps
is megabytes per second. So 8Mbps is equal to
1MBps.
30. The term "nibble"
originates from the fact
that the term "byte" is a
pun on the English word
"bite".
A nibble is a small
bite, which in this
context is construed as
"half a bite".
A value represented by 4
bits is referred to as a
"nibble”.
A word consists of 16
bits.
31. A prefix is an affix which is
placed before the stem of a
word.
The International System of
Units (SI) specifies a set of unit
prefixes known as SI prefixes or
metric prefixes.
An SI prefix is a name that
precedes a basic unit of measure
to indicate a decimal multiple or
fraction of the unit. Each prefix
has a unique symbol that is
prepended to the unit symbol.
32. Digital electronics represent
signals by discrete
levels, rather than by a
continuous range. In most
cases these states are
represented by two voltage
levels: one near to zero volts
and a higher level near the
supply voltage.
33. A digital circuit is often constructed from
small electronic circuits called logic gates.
Each logic gate represents a function of
Boolean logic. A logic gate is an arrangement
of electrically controlled switches.
34. This model of the typical digital computer is often
called the von Neumann computer.
Programs and data are stored in the same memory:
primary memory.
The computer can only perform one instruction at a time.
Primary Memory
Input CPU Output
Units (Central Processing Unit) Units
35. Input/Output (I/O): Refers to the process of
getting information into and out of the
computer.
Input: Those parts of the computer receiving
information to programs.
Output: Those parts of the computer that provide
results of computation to the person using the
computer.
Floppy disk drives and Hard disk drives.
36. Display monitors: Hi-resolution monitors come in
two types:
▪ Cathode ray tube (CRT) - Streams of electrons make
phosphors glow on a large vacuum tube.
▪ Liquid crystal display (LCD) - A flat panel display that
uses crystals to let varying amounts of different colored
light to pass through it.
▪ Developed primarily for portable computers.
Audio Output
Disk Output (CD-R, CD-RW)
37. The Central Processing Unit ( CPU)
Often referred to as the “brain” of the computer.
Responsible for controlling all activities of the computer
system.
The three major components of the CPU are:
1. Arithmetic Logic Unit (Computations performed)
Accumulator (Results of computations kept here)
2. Control Unit (Has two locations where numbers are kept)
Instruction Register (Instruction placed here for analysis)
Program Counter (Which instruction will be performed next?)
3. Instruction Decoding Unit (Decodes the instruction)
Motherboard: The place where most of the electronics
including the CPU are mounted.
38. Primary storage or memory: Is where the
data and program that are currently in
operation or being accessed are stored during
use.
Consists of electronic circuits: Extremely fast and
expensive.
Two types:
▪ RAM (non-permanent)
▪ Programs and data can be stored here for the computer’s use.
▪ Volatile: All information will be lost once the computer shuts down.
▪ ROM (permanent)
▪ Contents do not change.
39. Software consists of computer programs.
The process of writing (or coding) programs called
programming.
Individual who perform this task are called
programmers.
Computer programs include
documentation, which is written descriptions
of the function of the program.
40. There are two major types of software.
System Software – is set of instructions that
serves primarily as a intermediary between
computer hardware and application
programs, and may also be directly manipulated
by knowledge users.
Application Software – is a set of computer
instructions that provide more specific
functionality to a user.
41. Is the class of programs that control and support
the computer software and its information-
processing activities.
System software an be grouped into two major
functional categories :
System control programs
▪ It control the use of hardware, software, and data resource of
a computer system.
▪ The main system control is the operating system that
provides an interface between the user and the hardware.
System support programs
▪ It supports the operations, management, and users of a
computer system providing a variety of support services.
42. Application software includes:
Proprietary application software
▪ Addresses a specific or unique business need of a
company. Such specific software programs developed
for a particular company by a vendor are called contract
software.
43. Off-the-shelf application software
▪ Can be purchased, leased or rented from a vendor
includes the special purpose programs or packages such
as inventory control or payroll.
▪ General purpose, off-the-shelf application programs that
supports general types of the processing are referred to personal
application software.
▪ Personal application software is designed is to help individual
users increase their productivity.
44. Support Module
An auxillary set of instructions used in conjunction
with the main software program.
Data Module
Contains data (not supplied by the user) necessary
for the execution of certain tasks.
45. A computer program (also a
software program, or just a
program) is a sequence of
instructions written to
perform a specified task for
a computer.
46. Computer programming (often shortened to
programming or coding) is the process of
designing, writing, testing, debugging /
troubleshooting, and maintaining the source
code of computer programs.
47. SDLC is a methodolgy that is typically used to
develop, maintain and replace information
system for improving the quality of the
software design and development process.
Software development is an intricate process
that requires a lot of
planning, implementation and testing.
48. What is the importance of SDLC?
The software development life cycle (SDLC) is a
pre-set framework that is used by all software
development companies for through
understanding and developing effective
information systems and software.
49. SDLC involves five phases. Each plays an
important role in creating a good system. The
said phase are:
Planning – This phase includes the information
about the requirement for the proposed system.
This is also known as feasibility phase.
50. Analysis – The main goal in this phase is to
identify the requirements for new software or
simply change several aspect in the current
working software.
▪ The activities performed by the analyst during this
phase are:
▪ Study the current software
▪ Determine software requirement
▪ Write requirement report
51. Design – During this phase, the developer
of the software translates the result of the
previous phase into actual design or
specifications of the software.
▪ The activites performed in this phase are:
▪ Identify potential solutions
▪ Evaluate solutions and select best
▪ Select hardware and software
▪ Develop application specification
▪ Obtain approval implement the new software
52. Implementation – During this
phase, implementing the software will include
several phase:
▪ Coding – Creation of the actual program
▪ Testing – Both programmer and analyst submit the
software to various “quality testing” to discover if there
are any bugs within the software
▪ Installation – after coding and testing is done, the actual
software must be installed and slowly or completely
replace the old software
53. Maintenance – This phase is used to make
necessary patches ato remove found errors.
▪ This is where the software is systematically
repaired and improved based on errors or
possible new requirement found.
54. The waterfall SDLC suggest that prior to
proceeding to the next phase, the current
phase should be finished first.