While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Online spaces are no longer just about findability, but about falling in love, getting your work done, goofing around, reconnecting with old friends, staving off loneliness... humans doing human things.
As an early Information Architect who had been working in the search field, I found very little but entertainment from phenomenology's Gaston Bachelard or innovator Frank Gehry. But once I began working on social spaces, it all changed. We all know Christopher Alexander from his pattern-language approach to codifying design solutions, but if you go beyond the mere structure you find that in those patterns lies the answers to tricky privacy issues and the cold-start problem. Architects of buildings can help us form a new approach to the architecture of human spaces online. Poetics will go down easy with plenty of real world examples from current websites, shanty villages, air apps and cityscapes.
A brief description on Le Corbusier's life, design philosophies & some projects including a detailed case study. I recommend viewers to download the presentation and then view it bcoz many slides (slide 12) are apparently useless without animation!!
- Rakesh Samaddar
Dept. of Architecture
IIT Kharagpur
India
Philip johnson- history of architectureSelf employed
ACCORDING TO PHILIP JOHNSON ‘CRUTCHES’ BY WHICH ARCHITECTS EVADE THEIR REAL RESPONSIBILITIES ARE:
HISTORY - JUSTIFYING ELEMENTS WHICH ARE EARLIER USED.
UTILITY - IF UTILITY OF A BUILDING OVERCOMES ARTISTIC INVENTIONS ,THEN IT IS MERELY AN ASSEMBLAGE OF USEFUL PARTS.
DESIGN ACCORDING TO HIS BELIEF – “ TO GO AGAINST THE GRAIN”
DECONSTRUCTIVIST ARCHITECTURE – “ HE PRESENTED DESIGN ISSUE IN STRICTLY STYLISTIC TERMS.”
The famous American architect, Frank Lloyd Wright changed the way we build and the way we live. As an architect, Frank Lloyd Wright was known for many things, but perhaps his most famed characteristic was his exceptional attention to detail – in many of his projects, each furniture piece was designed specifically for its intended location.
A brief description on Le Corbusier's life, design philosophies & some projects including a detailed case study. I recommend viewers to download the presentation and then view it bcoz many slides (slide 12) are apparently useless without animation!!
- Rakesh Samaddar
Dept. of Architecture
IIT Kharagpur
India
Philip johnson- history of architectureSelf employed
ACCORDING TO PHILIP JOHNSON ‘CRUTCHES’ BY WHICH ARCHITECTS EVADE THEIR REAL RESPONSIBILITIES ARE:
HISTORY - JUSTIFYING ELEMENTS WHICH ARE EARLIER USED.
UTILITY - IF UTILITY OF A BUILDING OVERCOMES ARTISTIC INVENTIONS ,THEN IT IS MERELY AN ASSEMBLAGE OF USEFUL PARTS.
DESIGN ACCORDING TO HIS BELIEF – “ TO GO AGAINST THE GRAIN”
DECONSTRUCTIVIST ARCHITECTURE – “ HE PRESENTED DESIGN ISSUE IN STRICTLY STYLISTIC TERMS.”
The famous American architect, Frank Lloyd Wright changed the way we build and the way we live. As an architect, Frank Lloyd Wright was known for many things, but perhaps his most famed characteristic was his exceptional attention to detail – in many of his projects, each furniture piece was designed specifically for its intended location.
Less is more
OUTLINE
Intro
Biography
Pioneers of Modern architecture
Philosophy
Style
Features
Traditionalism to Modernism
Characteristic features
Furniture
Works
Chicago school
Barcelona pavilion
S.r crown hall
Theory Of Design - Louis Sullivan. Buildings covered in this presentation are - Auditorium Building (Chicago) , Wainwright Building, Carson Pierie Scott and company building, transportation building, louis sullivan bungalow ,
The Crystal palace, an example of victorian architecture. Sir Joseph Paxton who was the architect of this and created a revolution bt made this structure with cast iron and glass. Though it doesn't exist anymore, for the cause of fire in 1936.
This building was served for exhibition purpose.More than 14,000 exhibitors from around the world gathered in its 990,000-square-foot (92,000 m2) exhibition space to display examples of technology developed in the Industrial Revolution.
anant raje, architect, indian architect, design, philosophy, concept, works, projects, educational purpose, buildings, pictures, iifm, bda, louis i kahn of india, life, carrer, death, photos
A call to bring core concepts from Architecture into our digital realm, in order to have better Apps and Web Sites. Do we have the courage to try to be great?
Less is more
OUTLINE
Intro
Biography
Pioneers of Modern architecture
Philosophy
Style
Features
Traditionalism to Modernism
Characteristic features
Furniture
Works
Chicago school
Barcelona pavilion
S.r crown hall
Theory Of Design - Louis Sullivan. Buildings covered in this presentation are - Auditorium Building (Chicago) , Wainwright Building, Carson Pierie Scott and company building, transportation building, louis sullivan bungalow ,
The Crystal palace, an example of victorian architecture. Sir Joseph Paxton who was the architect of this and created a revolution bt made this structure with cast iron and glass. Though it doesn't exist anymore, for the cause of fire in 1936.
This building was served for exhibition purpose.More than 14,000 exhibitors from around the world gathered in its 990,000-square-foot (92,000 m2) exhibition space to display examples of technology developed in the Industrial Revolution.
anant raje, architect, indian architect, design, philosophy, concept, works, projects, educational purpose, buildings, pictures, iifm, bda, louis i kahn of india, life, carrer, death, photos
A call to bring core concepts from Architecture into our digital realm, in order to have better Apps and Web Sites. Do we have the courage to try to be great?
It is an assignment on urban design basic factors, whereas a designer should keep in mind in urban designing.
Here I tried to describe factors by pointing as anyone could find a basic concept on urban design. Hope it'll be helpful.
World Information Architecture Day (WIAD) 2016 - Milwaukee. Presentation exploring Architecture & Information Architecture:
1) What is IA & how do we explain what it is?
2) What metaphors do we use to explain IA?
3) What are the limitations to the most popular metaphors?
4) How can we (and why should we) expand the metaphors we use?
Talk given: Feb 20, 2016
Comunication & Storytelling for Product Managers (and anyone else)Christina Wodtke
Half-Day Interactive Workshop
“Get ready to actively participate in your transformation from product manager to product leader”
A product manager rarely has any authority beyond what they can talk people into, thus we need to become really strong communicators. In this half-day interactive workshop, we’ll look at the three kinds of communication: managing up, team communications, and the very important roadshow for getting other groups onboard with your vision. We will use the power of story for formal communication and a combination of techniques from NVC (Harvard’s negotiation project) and the GSB’s “touchy feely” class to make sure your message gets through, and that we are listening effectively.
This special half-day training workshop, with product author and lecturer, Christina Wodtke, is specifically designed for product managers who are looking to really level up their communications skills and who want to use story-telling to effectively communicate with others.
The problem with unexpected consequences is that they are unexpected. The time of "move fast and break things" is over, as we have broken everything from hearts to democracy.
It's time for designers, along with their partners - engineers and business - to embrace a new long term approach to bringing change into the world, that focuses less on disruption and more on evolution. In this talk, Christina will explore various approaches to designing more robust and compassionate change.
Given at Lean Startup 2017.
Using Lean to Create High-Velocity Teams (Until 2:00pm)
Great products come from great teams, yet very few companies try their hand at at team design. Too often we rip job descriptions off the web, throw people together without preamble, then simmer in passive-aggressive discontent until someone eventually fires the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits. Can Lean show us a better way to get things done?
Christina Wodtke teaches Lean Entrepreneurship at the university level and coaches executives how to create high-performing organizations. From this intersection she has helped a new kind of team emerge: the Lean Team.
What is the Lean Team?
-Hypothesizes about how we do our work, not just what work we’ll do.
-Holds no ao assumptions about the best way to get things done.
-Is constantly iterating.
-Commits to peer-to-peer accountability and coaching.
-Embraces diversity in experience and culture.
-Engages in formal reflection to increase learning velocity.
The best teams don’t just use Lean Startup methods to create breakthrough products. They use the learning cycle to reduce interpersonal conflict, communicate effectively, and get more done. In this breakout session, we’ll look at the best practices that high velocity, high-learning teams use, and how you can bring them back to your company.
#enterprise #startup #leanteams
This was given as a 1.5 hour lecture to the MDES students at CCA, removing the opening game play and the later exercise. It's better at 2-3 one hour lectures, plus game play.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
In school we learn to write as a fundamental building block for communication, and drawing is shunted away to “art class.” But scientists like Darwin and Marie Curie, presidents from Jefferson to Obama, and mathematicians, choreographers, and composers all have used sketching to give form to their ideas. Words are abstract and ambiguous, and can lead to miscommunication. We say a picture is worth a thousand words, so why do we discard this critical tool?
Drawing is not just for so-called creatives. Drawing allows you to ideate, communicate, and collaborate with your team. Stop talking around your vision, and get it on the whiteboard where your team can see it! Whether you’re an entrepreneur, an engineer, or a product manager, drawing will make you better at your job. In this workshop, you will go from “can’t draw a straight line” to visually representing complex ideas. First, we’ll demystify the act of sketching. Through a series of activities and exercises, we’ll cover the fundamental building blocks of visual communication. You’ll learn easy ways to draw the most common images, from people to interfaces. Next, we’ll tackle making storyboards, product flows, and interfaces. We’ll finish by working with charts, mental models, and canvases. This is a hands-on workshop, so come with paper, pencils, and pens, and be ready to make your mark.
Given at UXDC
From Starchitects to Design Gurus, the lone designer-hero has been our model for creating impact. But it’s a complete lie. The complex software, smart devices and connected information environments we create require multidisciplinary teams. So we must spend a lot of time getting teamwork right, right?
Sadly, no.
Instead we rip job descriptions off the web, throw people together without preamble, simmer in passive-aggressive discontent until we eventually fire the person we’ve all been rolling our eyes at. Or worse, we avoid firing him until everyone good quits.
It’s time to give teams the same attention and craft we give our products. Christina will share the lessons from top companies in the Silicon Valley for you to take back to your teams. It doesn’t matter if you are a manager or a peer leader, these approaches will make your team thrive. Awesome products come from awesome teams, so it’s time to stop doing business as usual and design a team for impact.
Teaching Game Design to Teach Interaction DesignChristina Wodtke
All educators seek the magic trinity of attention, comprehension, and retention. For interaction design educators, the struggle to achieve these goals is even greater. Hopeful designers enter the field with lofty aspirations, yet they still need to learn the fundamental principles of design and build the core skills of an interaction designer. While keeping design students engaged is undoubtedly a challenge, there is a medium that allows students to internalize the fundamentals of design by experiencing them.
Games.
Games have become ubiquitous in our culture. They are inherently engaging. Some are good and some are… not. By teaching design students how to design games, educators expose their students to the basics of interaction design in ways that the students can experience themselves. Concepts like affordance, skill building, storytelling, and emotion become real rather than just conceptual. Altering the parameters of their games helps students feel the effect these concepts have on their games.
This method has the potential to improve interaction design education across the board by ensuring that design graduates have internalized the fundamentals by the time they are ready to enter the field. What’s more, any design educator can learn to teach interaction design by teaching their students how to design games. After all, it’s fun!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
2. B=f(P+E) - Lewin’s Equation B ehavior is a f unction of a P erson and his E nvironment You can’t control the person, but you can design the environment to change behavior
12. Durability “ Durability will be assured when foundations are carried down to the solid ground and materials wisely and liberally selected” Vitruvius
13. Frank Lloyd Wright’s Imperial Hotel, Japan, survived an earthquake The reflecting pool provided a source of water for fire-fighting; Cantilevered floors and balconies provided extra support for the floors; A copper roof, cannot fall on people below the way a tile roof can; Seismic separation joints, located about every 20 m along the building; Tapered walls, thicker on lower floors, increasing their strength; Suspended piping and wiring, instead of being encased in concrete, smooth curves, making them more resistant to fracture.
14. Technical Earthquakes Slow loading javascript fails on low bandwidth, and can cause users to accidently search for the label inside your search box. Is your site designed to be robust when things break (for example, filter out the label from the query. Or don’t place labels in fields; it reduces usage anyhow.) I’m searching for “my architect, not “movies, directors, actors”
15. Social Earthquakes If people post jobs in discussion areas, any user can move them to job board If people use connection invites to spam/market, they can be reported.
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18. “ Early in life I had to choose between honest arrogance and hypocritical humility. I chose honest arrogance and have seen no occasion to change.” Frank Lloyd Wright Usonian houses were beautiful, human scaled.. And didn’t have closet space. Should we choose beauty over usability sometimes?
19. Human Human The Facebook Inbox is chock full of annoying non-human mails, despite the fact they know who is human and who I am connected to. Not convenient.
21. I call it the "Then What?" Okay, you solved all the problems, you did all the stuff, you made nice, you loved your clients, you loved the materials, you loved the city, you're a good guy, you're a good person... and then what? What do you bring to it? See his great TED talk http://www.ted.com/talks/frank_gehry_asks_then_what.html
22. Beauty (delight) “ when the appearance of the work is pleasing and in good taste, and when its members are in due proportion according to correct principles of symmetry.” Vitrvius
31. 205 Structure Follows Social Spaces Conflict No building ever feels right to the people in it unless the physical spaces (defined by columns, walls, and ceilings) are congruent with the social spaces (defined by activities and human groups). Resolution A first principle of construction; on no account allow the engineering to dictate the building's form. Place the load bearing elements- the columns and the walls and floors- according to the social spaces of the building; never modify the social spaces to conform to the engineering structure of the building. Applies directly to Linkedin, Facebook, Mysapce, etc
32. 36. Degrees of publicness Conflict: People are different, and the way they want to place their houses in a neighborhood is one of the most basic kinds of difference. Resolution: Make a clear distinction between three kinds of homes―those on quiet backwaters, those on busy streets, and those that are more or less in-between. Make sure that those on quiet backwaters are on twisting paths, and that these houses are themselves physically secluded; make sure that the more public houses are on busy streets with many people passing by all day long and that the houses themselves are exposed to the passers-by. The in-between houses may then be located on the paths halfway between the other two. Give every neighborhood about an equal number of these three kinds of homes. Applies directly to Linkedin, Facebook, Mysapce, etc
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35. Space You don’t design space, you design objects that then shape the nature of the space
42. Email this Structure of the social network sharing tools affects both reach and relevance. Email is work for user, so value tends to be higher. Consumer Broadcaster
43. Newsfeed, Network Updates Sharing with your symetrical network has lower relevance but greater reach Consumer Consumer Consumer Consumer Consumer Broadcaster
44. Groups, Asymmetric Follow Sharing with your asymetrical network is broadcasting; less relevant still but great reach spark
45. Servant and Served Spaces ‘ I do not like ducts; I do not like pipes. I hate them really thoroughly, but because I hate them so thoroughly, I feel they have to be given their place . If I just hated them and took no care, I think they would invade the building and completely destroy it.’ The Notebooks and Drawings of Louis I. Kahn , 1962
56. Speed 25mph 5 mph 60mph Medieval architecture designed to be walked by, prairie houses to drive by slowly at suburban speeds, and the strip for freeway speeds
57. Speed 25mph 5 mph 60mph Consider speed of use in design; do not slow interface with details upon sign up, richer interface for where people linger and socialize
Neolithic monument in present day Turkey Occupied between 6300 BC to 5400 BC Supported a population of up to 6000 people It was the largest and most cosmopolitan city of its time
Commodity, firmness, delight
The hotel had several design features that made up for its foundation: The reflecting pool (visible in the picture above) also provided a source of water for fire-fighting , saving the building from the post-earthquake firestorm; [1] Cantilevered floors and balconies provided extra support for the floors; A copper roof, which cannot fall on people below the way a tile roof can; Seismic separation joints , located about every 20 m along the building; Tapered walls, thicker on lower floors, increasing their strength; Suspended piping and wiring, instead of being encased in concrete, as well as smooth curves, making them more resistant to fracture. [2]
The MIT project, they were interviewing me for MIT and they sent their facilities people to Bilbao. I met them in Bilbao. They came for three days. W: This is the computer building. G: They were there for three days and it rained every day. And they kept walking around. I noticed they were looking under things and looking for things, and they wanted to know where the buckets were hidden, people putting buckets out. I was clean. There wasn't a bloody leak in the place. It was just fantastic. But you've got to -- yeah, well, up until then, every building leaked. W: Frank had a sort of -- sort of had a fame -- his -- his fame was built on that in L.A. for a while. You know, Frank, you've all heard the Frank Lloyd Wright story when the guy -- the woman called and said, "Mr. Wright, my -- I'm sitting in the couch and the water's pouring in on my head," and he said, "Madame, move your chair." G: So, some years later I was doing a little house on the beach for Norton Simon, and his secretary was kind of a hell-on-wheels type lady -- called me and said, Mr. Simon's sitting at his desk, and the water's coming in on his head, and I told him the Frank Lloyd Wright story. W: Didn't get a laugh. G: No. Not now either.
It's the "Then What?" that most clients who hire architects -- most clients aren't hiring architects for that. They're hiring them to get it done, get it on budget, you know, and not -- you know, be polite -- and they're missing out on the -- the real value of an architect.
The Key Word is: Proportion. No matter what you may call it – beauty, eye appeal, good taste, or architectural compatibility, limiting the size of electrical advertising displays does not ensure any of these. Proper proportion – the relationship of the graphic elements to each other– are necessary to a good design, whether is be a matter of clothing, art, architecture or an electric sign. Relative size, not over-all size, is the factor in determining guidelines which will satisfactorily
For next time: form factor and scanning; appropriateness of shape (tweet vs search)