The Information Literacy Network of the GCC hosted a Roundtable on Library Communications. Presentations and discussion on social media and user engagement were helpful to understand the current user experience.
Knowing Me, Knowing You: Social media for professional learningKate Reid
This document discusses how social media can be used by school librarians to find ideas for library displays, follow the latest library research, find resources to support collections, stay up to date with library events, and access book reviews and tutorials. It recommends using Instagram with hashtags like #schoollibrary and #libraryshelfie, and Pinterest boards tagged with #schoollibrary to find display ideas. Twitter, blogs, and organization websites are suggested to follow leaders in the library field and learn about current research. Hashtags can also be used on Twitter to follow topics like conferences. Tools like Feedly, Pocket, and Scoop.It are presented as ways to collect and curate information from various online sources.
David Truss discusses why he blogs and the benefits of blogging. His blog is a place to share his thoughts on education, technology, and learning with others. It allows him to learn from reading other blogs and Twitter, write about his own learning experiences, and meaningfully connect with other educators. While it takes time to blog, he provides tips on finding efficiencies like writing on mobile apps and saving ideas to draft later. The rewards are losing your fear of sharing ideas and enhancing your learning through open conversations.
Teaching Current Events: Finding Resources OnlineMonica Burns
This presentation includes 17 Online Resources for Teaching Current Events.
You'll find the name, web link, and extra information about 17 of my favorite websites for bringing current events into your classroom!
The Coquitlam Open Learning Inquiry Hub is a new full-time program for grades 8-12 students starting in September 2012. It provides an innovative, technology-driven environment that allows students to pursue their own interests and learning goals through inquiry-based projects on themes like community issues and sustainability. Students will explore their questions with guidance from teachers and peers, then share what they've learned through presentations, blogs and other digital tools. The program emphasizes collaboration, design thinking, and networking to spark creativity.
Creating a Digital Media Space for Today's Teens: Part 1 (Jan. 2019)ALATechSource
The document discusses creating a digital media space for teens at the library. It outlines the background and theory behind developing a mentor-driven program like The Labs at the Carnegie Library of Pittsburgh. The program is based on 3 levels of engagement - hanging out, messing around, and geek out. The document emphasizes that mentorship should be at the heart of the program and focuses on building relationships and community. It also discusses how the program can help address equity issues in the city by providing caring non-parental adults and spaces for informal learning to explore interests.
Makerspaces and libraries: How to bring some STEAM into your programDiana Rendina
Makerspace is the new buzz word, and the Maker Education movement is quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find out some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program.
Knowing Me, Knowing You: Social media for professional learningKate Reid
This document discusses how social media can be used by school librarians to find ideas for library displays, follow the latest library research, find resources to support collections, stay up to date with library events, and access book reviews and tutorials. It recommends using Instagram with hashtags like #schoollibrary and #libraryshelfie, and Pinterest boards tagged with #schoollibrary to find display ideas. Twitter, blogs, and organization websites are suggested to follow leaders in the library field and learn about current research. Hashtags can also be used on Twitter to follow topics like conferences. Tools like Feedly, Pocket, and Scoop.It are presented as ways to collect and curate information from various online sources.
David Truss discusses why he blogs and the benefits of blogging. His blog is a place to share his thoughts on education, technology, and learning with others. It allows him to learn from reading other blogs and Twitter, write about his own learning experiences, and meaningfully connect with other educators. While it takes time to blog, he provides tips on finding efficiencies like writing on mobile apps and saving ideas to draft later. The rewards are losing your fear of sharing ideas and enhancing your learning through open conversations.
Teaching Current Events: Finding Resources OnlineMonica Burns
This presentation includes 17 Online Resources for Teaching Current Events.
You'll find the name, web link, and extra information about 17 of my favorite websites for bringing current events into your classroom!
The Coquitlam Open Learning Inquiry Hub is a new full-time program for grades 8-12 students starting in September 2012. It provides an innovative, technology-driven environment that allows students to pursue their own interests and learning goals through inquiry-based projects on themes like community issues and sustainability. Students will explore their questions with guidance from teachers and peers, then share what they've learned through presentations, blogs and other digital tools. The program emphasizes collaboration, design thinking, and networking to spark creativity.
Creating a Digital Media Space for Today's Teens: Part 1 (Jan. 2019)ALATechSource
The document discusses creating a digital media space for teens at the library. It outlines the background and theory behind developing a mentor-driven program like The Labs at the Carnegie Library of Pittsburgh. The program is based on 3 levels of engagement - hanging out, messing around, and geek out. The document emphasizes that mentorship should be at the heart of the program and focuses on building relationships and community. It also discusses how the program can help address equity issues in the city by providing caring non-parental adults and spaces for informal learning to explore interests.
Makerspaces and libraries: How to bring some STEAM into your programDiana Rendina
Makerspace is the new buzz word, and the Maker Education movement is quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find out some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program.
This document discusses introducing STEAM (science, technology, engineering, arts, and math) programs and activities in public libraries. It defines STEAM as incorporating creativity and open-ended learning. The document provides examples of preschool and school-age STEAM programs, focusing on introducing concepts, hands-on activities, and facilitating interest in STEAM subjects. It also discusses STEAM services libraries can offer like activity stations, displays, and readers' advisory, as well as resources libraries can draw from such as books, blogs, websites, community partners, and grants.
Creating a Digital Media Space for Today's Teens: Part 2 (Jan. 2019)ALATechSource
This document provides guidance and recommendations for creating a digital media space for teens at a library. It discusses the importance of mentorship and designing programming to support diversity and multiple literacies. Specific recommendations are made for workshop structures, partner programming, volunteer opportunities, and evaluation methods like badges and a teen media awards program. Equipment suggestions include video cameras, audio equipment, 3D printers, and software like Adobe Creative Cloud. Guidance is also given on grant writing and leveraging free online resources. The overall recommendation is to focus on relationships and community building rather than just transactions to better serve the community.
STEAM in the Public Library: Programs & Services for ChildrenAmy Koester
This webinar, presented for Infopeople, introduced STEAM and its place in public library youth services. Topics included programs and services for preschool and school-age children as well as a discussion of resources to support STEAM librarians.
Marty Marshman and Kate Reid collaborated to show how they use LibGuides to serve the specific needs of their very different school communities. LibGuides is a highly adaptable web publishing platform for organising and sharing library resources and online content with library patrons. Marty discussed his use of LibGuides with reference to how he collaborates with teachers in developing LibGuides, the Standards addressed when using LibGuides and showed examples of LibGuides designed for secondary teachers and students. Kate showed examples of guides designed for primary and secondary students and teachers, demonstrated how easy it is to create and edit pages, and also looked at the online community of LibGuide users.
Create a Personal Learning Network That Works for YouAmy Koester
The Joint Chiefs of the Storytime Underground--Cory Eckert, Kendra Jones, and Amy Koester--gave this webinar to discuss the whats, whys, and hows of creating a personal learning network as a youth services library worker. This webinar was part of the free ALSC Student Sessions.
This document discusses various technology tools that can be used to create powerful presentations for kids, including Smore, Big Huge Labs, infographics, and Powtoon. It provides examples of how each tool can be used in the classroom, such as using Smore to create a classroom newspaper or book flyers, using Big Huge Labs to make biography magazine covers or book character trading cards, creating infographics about math concepts or science projects, and using Powtoon to make book reports or class introductions. The document encourages using these tools to integrate fun and technology into learning, foster cooperative work, and engage students in presenting content.
STEAM Programs for Youth: Webinar for TXAmy Koester
This document summarizes strategies for implementing STEAM programs in libraries for preschool and school-aged youth. It discusses how STEAM can reinforce literacy and lifelong learning goals. Suggested program types include science, technology, engineering, arts, and math programs. Hands-on activities that tap into natural curiosity are emphasized. Community collaborations and resources like books, blogs, and websites are also presented as ways to support STEAM programming. The document aims to provide libraries with ideas and best practices for facilitating discovery and interest in STEAM subjects across age groups.
ISTE Librarian Network Makerspace ForumDiana Rendina
Makerspaces are being incorporated into both school and public library settings. If you are thinking about creating your own makerspace or would like to hear about how some colleagues at various levels, plus an administrator, are including makerspaces in their schools, this panel discussion is for you. Panel presentation by Elissa Malespina, Heidi Neltner, Diana Rendina, Tiffany Whitehead and Sarah Winchowky
The document summarizes the author's experience at the ACRL conference. It describes various sessions attended, including ones on data tools for reference and instruction, library planning methods, using Google tools in academic settings, and a session where a library was converted to a makerspace called a ThinkLab. The poster sessions were highlighted, particularly one on using a digital archive as an alternative textbook for freshman writing. Throughout there were recommendations of sessions and an emphasis on networking opportunities and taking advantage of the virtual conference community afterward.
Speaking and Listening Activities for the Social Studies ClassroomMonica Burns
This presentation includes 16 Speaking and Listening Activities for the Social Studies Classroom!
Each idea can be tailored to your specific learning environment: your grade level, your students, and the topic that you are teaching.
The Community Joins In: Library Makerspaces Justin Hoenke
Presentation given by:
Michelle Cooper, Henderson High School
Justin Hoenke, Chattanooga Public Library
Amy Koester, St. Charles City County Library District
At the 2013 Library Journal/School Library Journal event THE DIGITAL SHIFT: Reinventing Libraries
http://www.thedigitalshift.com/reinventinglibraries/program/
Integrating STEAM into the ECE ClassroomAmy Koester
This document discusses integrating STEAM (science, technology, engineering, arts, and math) into early childhood education classrooms. It provides many examples of how to incorporate STEAM elements into storytimes, activities, stations, and by mixing STEAM into other subjects. Recommended STEAM resources include books, blogs, websites, supplies, and community partners like the public library and local businesses. The overall message is that STEAM belongs in early education and can be implemented in ways appropriate for each age and center through utilizing available resources.
This document provides resources and information for teaching STEM (Science, Technology, Engineering, and Mathematics) in an elementary school library setting. It discusses the engineering design process, hands-on learning, magazines, websites, apps, books, and other materials to engage students in STEM. Contact information is provided for the author, who is willing to provide tours of her STEM school library and resources.
These slides accompanied a webinar for the Massachusetts Library System in March 2015 on the topic of making and the maker mentality in libraries serving youth.
This document discusses how library media specialists and students can use social media tools like Twitter, Delicious, blogs, and wikis to connect, share information, and learn. It encourages creating a personal learning network using these tools to gain knowledge from others, share expertise, and contribute new information. Specific social media are highlighted that can be used professionally to find resources and make connections globally, and tools like Twitter and blogs are discussed for engaging students with learning.
Social Media Tools and Mobile Apps for Research and PublishingCheryl Peltier-Davis
This document provides an overview of a workshop on using social media tools and mobile apps for research and publishing. It discusses various social media platforms like Facebook, Twitter, LinkedIn, and Pinterest as well as file sharing tools like Dropbox, Google Docs and citation managers like Mendeley that can aid at various stages of the research process from developing ideas to collaborating and publishing results. Mobile apps and crowdsourcing platforms like Kickstarter and Unglue.it that can help with funding and publishing open access research are also covered.
This document discusses introducing STEAM (science, technology, engineering, arts, and math) programs and activities in public libraries. It defines STEAM as incorporating creativity and open-ended learning. The document provides examples of preschool and school-age STEAM programs, focusing on introducing concepts, hands-on activities, and facilitating interest in STEAM subjects. It also discusses STEAM services libraries can offer like activity stations, displays, and readers' advisory, as well as resources libraries can draw from such as books, blogs, websites, community partners, and grants.
Creating a Digital Media Space for Today's Teens: Part 2 (Jan. 2019)ALATechSource
This document provides guidance and recommendations for creating a digital media space for teens at a library. It discusses the importance of mentorship and designing programming to support diversity and multiple literacies. Specific recommendations are made for workshop structures, partner programming, volunteer opportunities, and evaluation methods like badges and a teen media awards program. Equipment suggestions include video cameras, audio equipment, 3D printers, and software like Adobe Creative Cloud. Guidance is also given on grant writing and leveraging free online resources. The overall recommendation is to focus on relationships and community building rather than just transactions to better serve the community.
STEAM in the Public Library: Programs & Services for ChildrenAmy Koester
This webinar, presented for Infopeople, introduced STEAM and its place in public library youth services. Topics included programs and services for preschool and school-age children as well as a discussion of resources to support STEAM librarians.
Marty Marshman and Kate Reid collaborated to show how they use LibGuides to serve the specific needs of their very different school communities. LibGuides is a highly adaptable web publishing platform for organising and sharing library resources and online content with library patrons. Marty discussed his use of LibGuides with reference to how he collaborates with teachers in developing LibGuides, the Standards addressed when using LibGuides and showed examples of LibGuides designed for secondary teachers and students. Kate showed examples of guides designed for primary and secondary students and teachers, demonstrated how easy it is to create and edit pages, and also looked at the online community of LibGuide users.
Create a Personal Learning Network That Works for YouAmy Koester
The Joint Chiefs of the Storytime Underground--Cory Eckert, Kendra Jones, and Amy Koester--gave this webinar to discuss the whats, whys, and hows of creating a personal learning network as a youth services library worker. This webinar was part of the free ALSC Student Sessions.
This document discusses various technology tools that can be used to create powerful presentations for kids, including Smore, Big Huge Labs, infographics, and Powtoon. It provides examples of how each tool can be used in the classroom, such as using Smore to create a classroom newspaper or book flyers, using Big Huge Labs to make biography magazine covers or book character trading cards, creating infographics about math concepts or science projects, and using Powtoon to make book reports or class introductions. The document encourages using these tools to integrate fun and technology into learning, foster cooperative work, and engage students in presenting content.
STEAM Programs for Youth: Webinar for TXAmy Koester
This document summarizes strategies for implementing STEAM programs in libraries for preschool and school-aged youth. It discusses how STEAM can reinforce literacy and lifelong learning goals. Suggested program types include science, technology, engineering, arts, and math programs. Hands-on activities that tap into natural curiosity are emphasized. Community collaborations and resources like books, blogs, and websites are also presented as ways to support STEAM programming. The document aims to provide libraries with ideas and best practices for facilitating discovery and interest in STEAM subjects across age groups.
ISTE Librarian Network Makerspace ForumDiana Rendina
Makerspaces are being incorporated into both school and public library settings. If you are thinking about creating your own makerspace or would like to hear about how some colleagues at various levels, plus an administrator, are including makerspaces in their schools, this panel discussion is for you. Panel presentation by Elissa Malespina, Heidi Neltner, Diana Rendina, Tiffany Whitehead and Sarah Winchowky
The document summarizes the author's experience at the ACRL conference. It describes various sessions attended, including ones on data tools for reference and instruction, library planning methods, using Google tools in academic settings, and a session where a library was converted to a makerspace called a ThinkLab. The poster sessions were highlighted, particularly one on using a digital archive as an alternative textbook for freshman writing. Throughout there were recommendations of sessions and an emphasis on networking opportunities and taking advantage of the virtual conference community afterward.
Speaking and Listening Activities for the Social Studies ClassroomMonica Burns
This presentation includes 16 Speaking and Listening Activities for the Social Studies Classroom!
Each idea can be tailored to your specific learning environment: your grade level, your students, and the topic that you are teaching.
The Community Joins In: Library Makerspaces Justin Hoenke
Presentation given by:
Michelle Cooper, Henderson High School
Justin Hoenke, Chattanooga Public Library
Amy Koester, St. Charles City County Library District
At the 2013 Library Journal/School Library Journal event THE DIGITAL SHIFT: Reinventing Libraries
http://www.thedigitalshift.com/reinventinglibraries/program/
Integrating STEAM into the ECE ClassroomAmy Koester
This document discusses integrating STEAM (science, technology, engineering, arts, and math) into early childhood education classrooms. It provides many examples of how to incorporate STEAM elements into storytimes, activities, stations, and by mixing STEAM into other subjects. Recommended STEAM resources include books, blogs, websites, supplies, and community partners like the public library and local businesses. The overall message is that STEAM belongs in early education and can be implemented in ways appropriate for each age and center through utilizing available resources.
This document provides resources and information for teaching STEM (Science, Technology, Engineering, and Mathematics) in an elementary school library setting. It discusses the engineering design process, hands-on learning, magazines, websites, apps, books, and other materials to engage students in STEM. Contact information is provided for the author, who is willing to provide tours of her STEM school library and resources.
These slides accompanied a webinar for the Massachusetts Library System in March 2015 on the topic of making and the maker mentality in libraries serving youth.
This document discusses how library media specialists and students can use social media tools like Twitter, Delicious, blogs, and wikis to connect, share information, and learn. It encourages creating a personal learning network using these tools to gain knowledge from others, share expertise, and contribute new information. Specific social media are highlighted that can be used professionally to find resources and make connections globally, and tools like Twitter and blogs are discussed for engaging students with learning.
Social Media Tools and Mobile Apps for Research and PublishingCheryl Peltier-Davis
This document provides an overview of a workshop on using social media tools and mobile apps for research and publishing. It discusses various social media platforms like Facebook, Twitter, LinkedIn, and Pinterest as well as file sharing tools like Dropbox, Google Docs and citation managers like Mendeley that can aid at various stages of the research process from developing ideas to collaborating and publishing results. Mobile apps and crowdsourcing platforms like Kickstarter and Unglue.it that can help with funding and publishing open access research are also covered.
Hosted by the iSchool at the University of Illnois
Social media used in school libraries has become an essential tool that library practitioners increasingly use. These powerful online publications can help connect students, teachers, parents and the community to events that take place within the library. Social media is not only a promotional tool, but a means of engaging stakeholders and forging new partnerships. Join school librarian K.C. Boyd as she shares ways that librarians can use social media for branding, digital outreach, and instruction.
Read more about the Media 21 project at The Unquiet Library with Buffy Hamilton and Susan Lester in this document that covers the project history from March 2009 through May 1, 2010. See http://theunquietlibrarian.wikispaces.com/media21capstone-buffy for more details.
This document summarizes Farida Vis's use of social media to engage audiences for an academic conference on visual social media. It describes her strategy for promoting the conference months in advance on multiple social media platforms and tracking engagement. It also outlines her plan for sharing and curating content from the conference online in the following weeks to maximize engagement and create an archive.
This document summarizes sessions from a conference that focused on bringing educational technology tools into the classroom. It discusses 10 ideas presented, such as using wikis, flow charts, and mobile scavenger hunts to engage students in content creation. The document also provides tips for encouraging change, such as getting user feedback, finding mentors, and participating in professional groups. New ways to encourage reading are presented, including using social cataloging sites and book recommendation apps to expand discovery.
This document summarizes sessions from a conference that focused on bringing educational technology tools into the classroom. It discusses 10 ideas presented, including using wikis, flow charts, mobile scavenger hunts, and video projects to engage students. The document also covers getting feedback before implementing changes, finding mentors, using social media to learn, and apps for surveying users and requesting library assistance.
This document summarizes sessions from a conference that focused on bringing educational technology tools into the classroom. One session discussed using tools like wikis, flow charts, and mobile scavenger hunts to engage students and make them content creators. Another session emphasized getting feedback before implementing changes, having a plan to address potential problems, finding mentors, and using "lazy consensus" to approve changes with few objections. A third session discussed using tools like LibraryThing and BookGlutton to provide book recommendations and encourage reading.
This document summarizes sessions from a conference that focused on bringing educational technology tools into the classroom. One session presented tools for student collaboration, communication, and content creation. These included Wikis, flow charts, mobile scavenger hunts, and video projects. Another session discussed encouraging reading through tools like LibraryThing for cataloging and recommendations. A third session provided tips for change management, including getting user feedback, planning for problems, and participating in professional groups.
This document discusses the resources and services available at a school library, including the physical space, collection, and programming. It outlines the various areas for student use, such as desktop computers, tables, and conference rooms. Digital resources like databases and streaming videos are also available. The library staff provides instructional support to teachers through developing online content like websites, blogs, and wikis for classes. They can also assist with research assignments, integrating technology into lessons, and obtaining other materials.
The Students' Perspective on Web2.0 and Information Literacy - Yorkshire Univ...cilass.slideshare
Presentation given by Jamie Wood and Joseph Tame at the University of Bradford to the Yorkshire Universities Information Skills Group on the student perspective on information literacy and Web2.0.
Curious about Facebook, but don’t know where to start? Hastings College’s Perkins Library has been using its Facebook page to spread the word about the library’s programs and services. Susan Franklin, Public Services Librarian at Perkins Library, will share how the library developed its Facebook presence and how this social networking tool is being used to inform, invite, announce, network and connect Perkins Library with its community.
NCompass Live - April 18, 2012.
How Social Media Can Enhance Your Research Activitieslisbk
Slides for a talk on "How Social Media Can Enhance Your Research Activities" given by Brian Kelly, Innovation Advocate at Cetis, University of Bolton at the IRISS Research Unbound conference in Glasgow on 21 February 2014.
See http://ukwebfocus.wordpress.com/events/iriss-2014-how-social-media-can-enhance-your-research-activities/
Web 2.0 technologies allow learners to be connected anywhere, anytime to a wide variety of primary and secondary sources of information from around the world. These technologies include wikis, blogs, social networking sites, and other collaborative online tools that enable learners to interact with each other and content in new ways. When used in education, these technologies can facilitate group collaboration, shift teaching practices, and enhance student creativity by making global connections and extending their thinking.
Open Pedagogy: Teaching with WordPress & the CUNY Academic CommonsLaurie Hurson
This document discusses open pedagogy and teaching with WordPress. It defines open as accessible, free, and allowing sharing and remixing. WordPress is presented as an open source platform for customizing courses. The document reviews open digital pedagogy using free online tools, then discusses open educational resources and Creative Commons licensing. Various course models using open teaching on the CUNY Academic Commons are presented, along with building a WordPress site, designing content, and adding open digital tools like Timeline JS and Manifold. Considerations for open tools like login requirements, learning curves, and accessibility are also reviewed.
Harnessing new media for learning, teaching, and research. New technologies allow for more personalized and immersed learning. Learners are drawn to technologies but still rely on traditional methods. New media provides opportunities to reach more learners effectively through tools like social media, but this requires new digital literacies. Educators should rethink design with a focus on activities and experiences over just content. Blended real and virtual spaces can enhance conferences, networking, and publishing through collaboration and community building.
The document discusses digital curation in education. Curation involves selectively collecting and organizing online resources to meet the needs of a specific audience. It can be used for having students create focused collections of information on topics related to their studies. Examples include book reports, glossaries, current events, and introducing new topics. Tools like Scoop.it and Storify allow students to curate content from different sources and add descriptions to create organized digital exhibits. Curation helps students actively engage with information from multiple sources and create new knowledge to share with others.
This document provides an agenda for a teacher professional development session on critical media literacy. The agenda includes reviewing assignments, breaking into groups to analyze media stations focusing on comprehending, creating, and challenging media, and presentations on media literacy concepts and protecting students from fake news. The document emphasizes analyzing the construction and purpose of media, how audiences interpret meanings and the influence of commercial and political implications. It encourages teachers to think critically about how to teach these concepts to students.
Integrating facebook into language teachingCristochido Rd
This document discusses using Facebook for language teaching. It begins by providing background on Facebook, describing it as a social networking site that allows users to share information through profiles and networks. It then outlines several advantages of using Facebook for education, including its ease of use, ability to rapidly share and update information, and facilitation of informal learning through interaction. Specific Facebook features that can be used for teaching like groups, events, photos, and files are also described. Suggested activities on Facebook like listening exercises, storytelling, and picture comparisons are provided. The document concludes by explaining how to create Facebook accounts and pages for educational purposes.
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Slides presented to new teachers in our Bachelor of Education Program at Vancouver Island University. Provided an overview of the landscape for content creation, fair dealings, public domain, embeddable content, and Creative Commons
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Social media for libraries sharing an experience in brief- homai faridi- aud-library
1. SOCIAL MEDIA FOR LIBRARIES:
Sharing an experience in brief
Homai Faridi
Senior Librarian – Information services
American University in Dubai
2. What AUD Library has learned so far:
1. Think BIG, Start small: start with one platform only
2. Try a variety of content (Video, pictures, articles, etc.) and test what
gets most reach
3. It doesn’t have to be always original (share a popular content from
other libraries with high reach)
4. Words matter! (start with a punch line rather than an ordinary
announcement)
5. Graphics matter! (use a few fonts and colors)
6. Follow your institution’s regulations and write a social media policy
3. 7. Use free online visualization tools/images
Free high-resolution images
• Pixabay
• Unsplash
• Public Domain Archive
• Wikimedia Commons
• 2017 Social Media Image Sizes Cheat Sheet
Design Tools
• Canva
• Piktochart
• GIMP
Suggested by: Hitchner, A., Bacon, J., & Web Junction. (2017)
4. 8. Develop a schedule (content calendar) to promote your
RESOURCES, SERVICES and EVENTS
Sunday Monday Tuesday Wednesday Thursday Weekend
(optional)
Mornings
Serious
content!
Author of
the week
(bio)
Database of
the week
Books from
the Author
available in
the Library
An example
from the
database
Recap in
form of a
question or
a quiz
Advertise an
event that
might
happen on
the weekend
Or just post
something
fun!
Evenings
Fun content!
A fun fact
about the
author or a
quote
… Chess
Game!
… …
Use tools such as Google Sheets to schedule and share with your social media team in the library
5. WHAT ELSE?
9. Don’t post too many (maximum two a day)
10.Create quizes and competitions using social media to engage your
students and increase your followers
11.Collaborate with other departments advertise their event if they are
using the library resources/facilties for their event or connect with them
through #hashtags and @handles! (e.g. Writing Center, RAC, or an individual professor)
6.
7. REFERENCES
• AUD Library. (2020). AUD Library (@audlibrary) • Instagram photos and
videos. Retrieved May 3, 2020, from https://www.instagram.com/audlibrary/
• Hitchner, A., Bacon, J., & Web Junction. (2017). Getting Started with Social
Media for Your Library. Retrieved May 5, 2020, from OCLC website:
https://www.webjunction.org/events/webjunction/getting-started-with-social-
media.html
• WordArt.com. (2020). WordArt.com - Word Cloud Art Creator. Retrieved May
3, 2020, from https://wordart.com/