This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Which are the top played games on mobile phones? How much time is spent on them? Which are the most popular genres? This report is based on actual usage data captured using an opt-in research panel and mobile metering technology.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...Hai Mai Thanh
Bài chia sẻ của ông Preecha P. đến từ MOL Global Inc về chủ đề "Kiếm tiền tại Đông Nam Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaHai Mai Thanh
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?GameCamp
What changes do we see in hyper-casual space? What changes in user's behaviour, mechanics of games? In which countries it is dead already, in which countries is it booming?
Esports 101: Past, Present and Future of an Industry | Bill MooneyJessica Tams
Delivered at Casual Connect Europe 2017. Three elements comprise an esport: competition, organized tournaments and spectatorship. It all began with a Spacewar tournament in 1972. Almost 50 years later, esports have become a popular subset of the gaming industry, with a projected audience of 180 million by 2019 and over $5 billion in revenue by 2020. This session will explore the history of esports, modern trends, and the future of this burgeoning industry.
What you or Brand should know before join into esports industry in Indonesia. esports very popular if your target is Millennials but how can you make them consider about your brand in this industry ? Find the answer on this slide
Tiến sĩ Dr. Serkan Toto, tư vấn viên phát triển game Nhật Bản, phát biểu tại hội nghị Astro #GOInnovate tại Cyberjaya, Kuala Lumpur cuối tuần vừa rồi về xu hướng trò chơi di động tại châu Á.
Bản quyền thuộc về Tiến sĩ Dr. Serkan Toto
Xem thêm tại LamGame.vn
Lược dịch từ GameInAsia.com
OK.RU Native Mobile Game Platform for Android. First Results
Нативная мобильная игровая платформа OK.RU на Android. Первые результаты.
(White Nights Conference St. Petersburg 2016)
GLI University hosted Roundtable 2012 in Budapest.
This presentation shows how the online internet is getting more market share and why this is important for lotteries/operators. Great concern is protecting the player and this is why responsible gaming is important. It turns out that responsible gaming is actually easier online than in physical environments like casinos.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaHai Mai Thanh
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Hyper-casual 2.0. Is hyper-casual dead? What we can tell based on the data?GameCamp
What changes do we see in hyper-casual space? What changes in user's behaviour, mechanics of games? In which countries it is dead already, in which countries is it booming?
Esports 101: Past, Present and Future of an Industry | Bill MooneyJessica Tams
Delivered at Casual Connect Europe 2017. Three elements comprise an esport: competition, organized tournaments and spectatorship. It all began with a Spacewar tournament in 1972. Almost 50 years later, esports have become a popular subset of the gaming industry, with a projected audience of 180 million by 2019 and over $5 billion in revenue by 2020. This session will explore the history of esports, modern trends, and the future of this burgeoning industry.
What you or Brand should know before join into esports industry in Indonesia. esports very popular if your target is Millennials but how can you make them consider about your brand in this industry ? Find the answer on this slide
Tiến sĩ Dr. Serkan Toto, tư vấn viên phát triển game Nhật Bản, phát biểu tại hội nghị Astro #GOInnovate tại Cyberjaya, Kuala Lumpur cuối tuần vừa rồi về xu hướng trò chơi di động tại châu Á.
Bản quyền thuộc về Tiến sĩ Dr. Serkan Toto
Xem thêm tại LamGame.vn
Lược dịch từ GameInAsia.com
OK.RU Native Mobile Game Platform for Android. First Results
Нативная мобильная игровая платформа OK.RU на Android. Первые результаты.
(White Nights Conference St. Petersburg 2016)
GLI University hosted Roundtable 2012 in Budapest.
This presentation shows how the online internet is getting more market share and why this is important for lotteries/operators. Great concern is protecting the player and this is why responsible gaming is important. It turns out that responsible gaming is actually easier online than in physical environments like casinos.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
It is not just about "waka waka waka!"! a history overview of gaming (Ala N. Dawod, Games content and community specialist Yahoo! Middle east)
#AmmanTT Gaming Edition
United Healthcare is hosting a Northwest Ohio APEX event on October 13th. This is a great chance for your company to learn about the innovations at UHC, our Network, and our Employer Based Wellness Initiatives.
Join UnitedHealthcare executives Patricia Horvath, Tom Sullivan and Jim Fricchione as they serve up ways to feed your company with healthy solutions and innovative
health strategies. RSVP: susan_b_higham@uhc.com
I look forward to seeing you there!
United Healthcare: Helping PeopleLive Healthier Lives
A presentation give on 21 December 2009, at the pilot NewThink event in Amman. It was a call to rediscover Amman and re-engage in its public urban life.
Each technological age has been marked by a shift in how the industrial platform enables companies to rethink their business processes and create wealth. In the talk I argue that we are limiting our view of what this next industrial/digital age can offer because of how we read, measure and through that perceive the world (how we cherry pick data). Companies are locked in metrics and quantitative measures, data that can fit into a spreadsheet. And by that they see the digital transformation merely as an efficiency tool to the fossil fuel age. But we need to stretch further…
Product Brochure: Global Mobile Gaming Market 2015yStats.com
Product Brochure with summarized information of our publication "Global Mobile Gaming Market 2015".
Find more here https://www.ystats.com/product/global-mobile-gaming-market-2015/
Product Brochure: Global Online Gaming Market 2015yStats.com
Product Brochure with summarized information of our publication "Global Online Gaming Market 2015".
Find more here: https://www.ystats.com/product/global-online-gaming-market-2015/
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
Waboba WRLDS connected IOT Toys pitch deck Erich Hugo
Ever wondered what will happen when we combine our love for video games with the toys we play with? at Waboba we have done it. Beach Toys for the digital age
Product Brochure with summarized information of our publication "Asia-Pacific Online Gaming Market 2015".
Find more here: https://www.ystats.com/product/asia-pacific-online-gaming-market-2015/
Mobile Gaming Application Development Mobile Gaming Application Tutorials, Course On Mobile Gaming Application Development at Learning Catalyst for beginners. The sessions will include J2ME platform & specifications, CLDC Config & MIDP Profiles, MIDlets, MIDlet User Interfaces, Low-Level MIDlet User Interface API, Networking and Persistent Storage, Packages – Mobile Gaming, Packages - Mobile Application.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Essentials of Automations: The Art of Triggers and Actions in FME
AmmanTT - Social gaming
1. Social Gaming How games are changing the world! HussamHammo Chief Products Officer @abuhammo Amman Tech Tuesdays “Gaming Edition” – August 3rd
2. About Wizards Productions Wizards has 11 titles, 9 were made inhouse Has 350 thousand registered players 30 million page views per month Business model: Freemium (user upgrades) Amman Tech Tuesdays “Gaming Edition” – August 3rd
3. Amman Tech Tuesdays “Gaming Edition” – August 3rd Our Statistics 64% of users are from Saudi Arabia 71% of users are between 13 – 22 years old One card, Cash U and SMS payments are mostly used All revenue comes from virtual goods
4. Amman Tech Tuesdays “Gaming Edition” – August 3rd Our Experience Localization is the key to success in the region Interacting with the community is crucial Players are extremely competitive Online/ Mobile payments Very hard to collect your money! Lots of hackers and attackers will target you!
5. Amman Tech Tuesdays “Gaming Edition” – August 3rd Case Study: Zynga Publisher of Farmville, Texas HoldEm, Mafia Wars … 235 Million Active users per month! Zyngaowns 6 of the top 10 Facebook games 1 Million US Dollars revenue per DAY 90% of Zynga’s revenues come from selling virtual goods Most sales are done through Paypal
6. Amman Tech Tuesdays “Gaming Edition” – August 3rd Case Study: Travian Travian was one of the first MMO games in the region The Arabic version subscribers surpassed all international subscribers combined with more than 1 million subs Travian opened the eyes of many competitors to launch their products in the Arabic market Travian.ae revenues were above $5 million/ month
7. Advertising using games 7% of online time is spent playing games In game advertising is expected to reach $1 billion in 2014 72% of gamers recall seeing adsfor brands in-game (average 29%) Advertisers in the region don’t believe in this yet Amman Tech Tuesdays “Gaming Edition” – August 3rd
8. Facebook games cant be ignored! Facebook is where the users are Facebook games are free ARPPU (average revenue per paying user) is around $20 Facebook games are trackable Facebook games are prototypes Amman Tech Tuesdays “Gaming Edition” – August 3rd
9. Facebook Statistics 500 million users Facebook user has 130 friends on average 100 million active users access Facebook through mobiles ~14 million Arabs use Facebook ~4 million Arabs use the Arabic version of Facebook Amman Tech Tuesdays “Gaming Edition” – August 3rd
11. هل تقوم باللعب على الانترنت؟Do you play online games? نعم لا لا أعلم أن هنالك ألعاب على الانترنت! 1. Yes 2. No 3. I don't know there are online games! للتصويت، الرجاء ارسال ما يلي باستخدام تويتر: Please vote using twitter as follows: [CHOICE NUMBER] #TTGE2 #AmmanTT e.g. (1 #TTGE2 #AmmanTT) Amman Tech Tuesdays “Gaming Edition” – August 3rd