A very brief look at some of the changes happening in social media gaming over the next few years, including Facebook developments, new players in the market and cultural changes
Future Of Gaming report presents key trends emerging within the gaming space that brands, non-profits and communities can leverage to build engagement and motivate their target audience towards achieving a desired goal or outcome. It is designed to inspire anyone tasked with creating compelling user experiences, whether that be on a digital screen, in the real world or somewhere in between.
Trending The Future - Gaming Beyond Realityspace150
Gaming, game mechanics, and gamification are buzzwords that marketers often mis-use and abuse. So why are games such a hot topic in ad-land? We believe the future of gaming in advertising is beyond petty points and badges. Games are successful because they enable people to experience things normally impossible in everyday life. For the future of advertising, new mobile technology will tie gaming and reality closer together allowing the creation of brand experiences that elevate reality in a new and inspiring way.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
A very brief look at some of the changes happening in social media gaming over the next few years, including Facebook developments, new players in the market and cultural changes
Future Of Gaming report presents key trends emerging within the gaming space that brands, non-profits and communities can leverage to build engagement and motivate their target audience towards achieving a desired goal or outcome. It is designed to inspire anyone tasked with creating compelling user experiences, whether that be on a digital screen, in the real world or somewhere in between.
Trending The Future - Gaming Beyond Realityspace150
Gaming, game mechanics, and gamification are buzzwords that marketers often mis-use and abuse. So why are games such a hot topic in ad-land? We believe the future of gaming in advertising is beyond petty points and badges. Games are successful because they enable people to experience things normally impossible in everyday life. For the future of advertising, new mobile technology will tie gaming and reality closer together allowing the creation of brand experiences that elevate reality in a new and inspiring way.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
An overview of what the social gaming market is, what revenue games are making in the space, what a social game costs, what the top developers are doing to be successful, and strategies for being successful in the space through proper social game design, good user acquisition strategies, a strong live operation + running you social game as a service, and a few other key tips.
MMA UK Briefing highlights on mobile gamingPaul Berney
Highlights from the MMA presentation in London on 17th July in London featuring speakers from comScore, Electronic Arts, Universal Pictures, 4T2 (Lego) and Rovio
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Agate Studio's presentation during MobileMonday @ Jakarta Marketing Week 2014. Agate discussed Advergaming whys & hows. This is a branch of game development that is very relevant with marketing/brand folks. Engaging your customers through games? Yes, it's possible.
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
An overview of what the social gaming market is, what revenue games are making in the space, what a social game costs, what the top developers are doing to be successful, and strategies for being successful in the space through proper social game design, good user acquisition strategies, a strong live operation + running you social game as a service, and a few other key tips.
MMA UK Briefing highlights on mobile gamingPaul Berney
Highlights from the MMA presentation in London on 17th July in London featuring speakers from comScore, Electronic Arts, Universal Pictures, 4T2 (Lego) and Rovio
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Agate Studio's presentation during MobileMonday @ Jakarta Marketing Week 2014. Agate discussed Advergaming whys & hows. This is a branch of game development that is very relevant with marketing/brand folks. Engaging your customers through games? Yes, it's possible.
,Introduction,Business Idea,Purpose of the Report,Vision,Mission Statement,Marketing,Management, Quality Management,Risk Management,Contingency Plan,Business Capital Details,Financial Projection, Business Details, Operating Procedure,Rules and Regulations,Future Plan,Innovation
Presentation on groundwater management in Saudi Arabia by Dr. Ali Saad Al-Tokhais at the International Annual UN-Water Zaragoza Conference 2012/2013. Preparing for the 2013 International Year. Water Cooperation: Making it Happen! 8-10 January 2013.
A macro-level overview of the Japanese video game market, including history and a forecasts as to where things are headed.
Recommended for those interested in the mobile and social gaming space. When it comes to mobile in particular, trends that happen in Japan are often a bellwether indicator of where the entire industry is going once the global market matures.
The folks at App Annie recently claimed that Japan has become the top country for Google Play revenues, and GMO’s report points out that the nation is the fastest growing country (560 percent) in terms of revenue on Apple’s app store (citing Distimo, June). So it’s certainly a market that you want a piece of if you’re a mobile app or game developer.
If you are a game developer considering selling your game in Japan, please contact us via infous@gmocloud.com
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
hi5 Case Study: Leveraging Virtual Goods for Viralityhi5
hi5 presentation from the Virtual Goods Conference 2010 (Engage Expo) regarding driving engagement in games through gifting. Presentation led by hi5 Executive Producer Dave Selle.
Delivered at Casual Connect Europe 2016.
When social gaming came onto the scene it brought previously unheard of numbers of players. Then content began moving from web to mobile devices. Now we are shifting from sharing statuses to sharing experiences. Consoles have embraced this concept with Kinetics and mobile social games offer their own shared experiences. Young players know only this kind of gaming. This session will focus on what’s next: A combination of Kinetics and virtual reality offering synchronous and multiplayer experiences.
According to the BlueWeave Consulting latest market research report " A recent study conducted by the strategic consulting and market research firm, BlueWeave Consulting, revealed that the global social gaming market was worth USD 16.7 billion in the year 2020. The data yielded by the study reveals that the market is estimated to grow at a CAGR of 11.4%, earning revenue of around USD 36.1 billion by the end of 2027.
Report URL: https://www.blueweaveconsulting.com/global-social-gaming-market-bwc19349
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020. Trusted by key players both inside and outside the industry, it provides a clear overview of the current state and future outlook of the global games market.
Mandala is a french company which develops and publishes videogames for social networks and mobile platforms.
What drives us?
Our goal is providing to people the best gaming experience based on social interactions with their friends.
How?
By creating the games our players want, supported by elaborate gameplay and high quality visual art.
Our credo?
Games are powered by you!
Follow us on twitter @mandalagames
www.mandalagames.com
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
2. 2009 will be remembered as the year that casual gaming
stormed social platforms and changed the way millions of
people socialized with friends online.
3. “Casual Gaming is the Arcade business
rising from the ashes of the 1980s”
Nicholas Carlson, Business Insider
4. Arcade games were usually played in a social
environment. Online games are played on
Facebook, a virtual social environment.
Arcade games made money by addicting
people to simple games, introducing friction into
these games by making them harder after each
level.
Arcade games charged small amounts of
money to ease that friction by allowing gamers
to buy lives.
5. The Rise of Social Gaming
Four major developments are driving the growth of Social Gaming
The opening up of more social networking platforms for third
party developers.
An increase in social games on websites outside of social
networking platforms.
Growing interest in mobile social gaming.
Entry of further big players into the social gaming industry.
6. The Rise of Social Gaming
Playfish was recently acquired by Electronic Arts (EA) for £260
million.
News Corp. acquired Irata Labs, a developer of social games
across Twitter and Facebook.
Playfish generates revenues of £50 million from selling virtual
goods on Facebook and other platforms.
Virtual goods are expected to reach revenues of £1 billion in 2010,
according to a report by Inside Network.
8. Zynga hits 100 million users with FarmVille
“Who would have guessed, in an age of
rapidly advancing technology, that one of
the most popular online games would be a
game about good old fashioned farming?”
Ronny Kerr, Vator News
9. Zynga hits 100 million users with FarmVille
When a game is built on top of an existent platform, eg. Facebook,
it has the opportunity to connect a user with their entire network of
friends.
Zynga will create a game as quickly as possible, distribute it to its
audience, and go and optimize each part of the game based on user
feedback.
Social games evolve and grow with user feedback.
11. Social Platforms
South By Southwest Interactive
Developers showed off demos of games that had Facebook Connect built in,
allowing you to share scores, statistics and even a personalized gaming
highlight reel to your Facebook profile, direct from your Xbox 360 or
Playstation. “
The latest generation of games on Apple's iPhone include the same sort of
features, designed to let you share your achievements with friends.
13. Social Platforms
“Our motivation is simple – we want to provide the most advanced and
innovative platform to our developers, and we want them to stand directly on
the shoulders of this platform and create the best apps the world has ever
seen. We want to continually enhance the platform so developers can create
even more amazing, powerful, fun and useful applications. Everyone wins – we
“
sell more devices because we have the best apps, developers reach a wider
and wider audience and customer base, and users are continually delighted
by the best and broadest selection of apps on any platform.”
Steve Jobs, April 2010
23. Social Games
Zynga Electronic Arts
237.1 million users 53.3 million users
CrowdStar Playdom
49.2 million users 37.1 million users
24. Social Games
FarmVille is the most popular game application on Facebook, with
over 82.4 million active users.
FishVille had 875,000 users within two days of launch.
World of Warcraft is currently the dominant MMO in the world
with 12 million monthly subscribers worldwide.
World of Warcraft has generated over £1.4 billion since 2005.
25. Social Games
Top reasons people play social games:
1. Fun and excitement (53%)
2. Stress relief (45%)
3. Competitive spirit (43%)
4. Sense of accomplishment (23%)
26. Social Games
Appeal of social games beyond social interaction:
1. Competition
2. Interactive game play
3. Opportunity to win prizes
4. Cooperative game play
5. Regularly scheduled tournaments
30. Micropayments
Apple has already built out the basic
payments platform through iTunes. Adding
in payments for services won't be that
much additional work.
32. Micropayments
When a Facebook friend has a birthday, users are encouraged to
spend £1 on a gift, posted to their profile page for all to see.
Micro-payments are expected to steadily grow in popularity in
major markets over the coming years.
Recently, the Financial Services Authority (FSA), responsible for
implementing the European Union's Electronic Money directive in
the United Kingdom, relaxed the guidelines that determine what can
be purchased via a mobile device.
33. Micropayments
The majority (41%) of those playing social games work full-time,
followed by 13% who are retired and 11% who are homemakers.
9% work part-time and another 9% are not currently working.
22% of the UK social gamers earn less than £15,000 annually,
19% earn between £15,000 and £25,000, 20% earn £25,000
and £38,000 and 23% earn £38,000 or more.
35. Social gaming is still in its very early days. A unique idea can
quickly capture the social gaming audience.
There are substantial opportunities for social game developers
with virtual goods revenue models, but the market is still evolving
rapidly.
36. Games today are so flashy and expensive
to make that they almost seem to miss the
point.
37. It doesn't take a great deal of imagination to connect the dots
38. Sources
2010 Social Gaming Research – Information Solutions Group
http://bit.ly/bJ9hBl
Virtual Goods: The Future of Social Gaming 2010
http://www.insidevirtualgoods.com/future-social-gaming
Smartphone Adoption Shifting Dynamics of U.S. Mobile Gaming Market
http://bit.ly/cgxhyG
Social Games Observer
http://www.socialgamesobserver.com
Inside Social Games
http://www.insidesocialgames.com