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AUSTIN AS A DIGITAL MEDIA NEXUS
Frank Coppersmith
President of CapsonTechnology
Capson Technology
Video Game Industry Today
Video game
revenues will grow
to $70.4 billion
worldwide this year,
representing a 6%
year-on-year
increase.
The number of
gamers is expected
to surpass 1.2 billion
by the end of the
year.
Global Games Market
Global Games Market Per Segment
Global Gamers
Austin Game Industry
Austin Game Industry Overview
Austin Companies
Captivate!
Game Industry Upheaval
• 
• 
• 
• 
• 
• 
• 
• 

Social Gaming (Facebook)
Mobile Gaming (Smart Phones)
Rise of Free to Play & Virtual Goods
In Game Advertising
Digital Distribution
Gaming as a Service
Data Driven Design
New Console Generation
Traditional Publishing Flow
Game Developers

Game Publishers

Game Players
Game Retailers
Social Gaming

New gamers and mechanics
Easy to play * no winner/loser
Viral elements (play with your friends)
Free to play and virtual goods
New game platform
Adoption of Smartphones
Growth of Smartphone Usage
Mobile Gaming Growth
Mobile Games and Purchasers
Free To Play – In App Purchase
Free to Play – Growth of Model
In Game Advertising
Digital Distribution
Gaming as a Service
Device and Platform Agnostic
Increase Engagement and Stickiness
Improve Monetization
EA Origin & Valve’s “STEAM”
MMOs
Downloadable Content
Data Driven Design
New Console Generation
Kickstarter

Pre-sales reduce risk
3/4 of video game Kickstarters fail
Most video game fundraising is in 10s of thousands
Big $$$ for Top Games
Mobile Gaming
Growth
Development Costs
Competition
Over 800,000 Apps in the iOS Store
Opportunity
Virtually unopposed growth opportunity
** Big publishers are distracted by new consoles
Plenty of “Blue Water” opportunities
** Opportunity to define a genre
Chance to go global
** China, Japan and Korea - high Android adoption
Unprecedented Margins
** Low headcount - can get to profit quickly
M&A / IPO Markets
** While Zynga has slowed things down, it will be back

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