A Deep Dive into Southeast Asia and New Areas of Growth | Jakob Lykkegaard Pe...Jessica Tams
Delivered at Casual Connect Asia 2016
Jakob will dive into the numbers behind the latest growth in the South East Asia mobile game market and see trends, plus talk about how Playlab foresees the next years of growth in both the market and freemium games in general.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Arabic online game market, dungeon loots and MonstersFadi Mujahid
As game developers are on the look for their next blockbuster success game launch, many of them are testing new grounds instead of the traditional crowded markets of Korea, Europe, Japan, China and USA. Emerging markets such as Latin America and the Arab World are the new unconquered dungeons that hold considerable hope for daring game developers to discover, besiege and gain all the loot.
Game Power 7 along with some brave Korean companies, started the adventure of discovering the dungeon of the Arab World online gaming 6 years ago. The adventure produced some happy stories as well as unhappy ones, but the biggest outcome of this adventure is the rich experience and information about this mysterious, loot abundant and challenging market.
This presentation delivered during Korean Game Developers 2013 in an attempt from Game Power 7 to share the experience it gained through operating as an online game publisher in the Arab region, MENA. The Arab online and mobile game market is an emerging one with a lot of challenges and opportunities.
The presentation starts with explaining the region demographic and geographic information, along with Internet numbers and potential market for online gaming. Later, the challenges that face online game operators are discussed in full details.
A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
We published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”. Later, the company published 3 more online games : Arabic ASDA Story, X-Kick, and Ministry of War. Currently, we are localizing two new MMO games to be released Q3, and Q4 2011
A Deep Dive into Southeast Asia and New Areas of Growth | Jakob Lykkegaard Pe...Jessica Tams
Delivered at Casual Connect Asia 2016
Jakob will dive into the numbers behind the latest growth in the South East Asia mobile game market and see trends, plus talk about how Playlab foresees the next years of growth in both the market and freemium games in general.
Examining Social Gaming for the Chinese Market | Kevin LiJessica Tams
Delivered at Casual Connect Asia 2016
As mobile penetration continues to grow in China, the Chinese market is too big for game developers to miss. In this lecture we will review the growth of mobile social gaming and evaluate the most popular social games in China.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Arabic online game market, dungeon loots and MonstersFadi Mujahid
As game developers are on the look for their next blockbuster success game launch, many of them are testing new grounds instead of the traditional crowded markets of Korea, Europe, Japan, China and USA. Emerging markets such as Latin America and the Arab World are the new unconquered dungeons that hold considerable hope for daring game developers to discover, besiege and gain all the loot.
Game Power 7 along with some brave Korean companies, started the adventure of discovering the dungeon of the Arab World online gaming 6 years ago. The adventure produced some happy stories as well as unhappy ones, but the biggest outcome of this adventure is the rich experience and information about this mysterious, loot abundant and challenging market.
This presentation delivered during Korean Game Developers 2013 in an attempt from Game Power 7 to share the experience it gained through operating as an online game publisher in the Arab region, MENA. The Arab online and mobile game market is an emerging one with a lot of challenges and opportunities.
The presentation starts with explaining the region demographic and geographic information, along with Internet numbers and potential market for online gaming. Later, the challenges that face online game operators are discussed in full details.
A publisher and developer of online Massively Multiplayer Online (MMO) games and related digital media, Game Power 7 emerged as the first online gaming company in the Arab World.
We published the first online Massively Multiplayer Online Role-Playing Game (MMORPG) in the region under the name “Arabic Rappelz”. Later, the company published 3 more online games : Arabic ASDA Story, X-Kick, and Ministry of War. Currently, we are localizing two new MMO games to be released Q3, and Q4 2011
What if there was a free, non-linear game with open world environment, exciting storyline, endless potential for character development, various types of controll schemes available, supported on all mobile devices, with cross-platform online multiplayer?
Is social gaming the biggest web market? By Nadya Jahan
Nadya is an entrepreneur passionate about video games, she speaks regularly at conferences on the topic of social gaming. After a very strong business development experience in a videogame company, she launched her own structure: Mandala games that will release its first social game on facebook very soon. She analyzed in detail the world of social gaming and will share her knowledge about the reality of this market and its players.
Leona Mei Villanueva and Alyssa Melody Frias Paglumotan tried to find out the factors that could be affecting the success of a game and suggest possible considerations in creating one in the future.
The capstone project of Team Data Guardians describes and predicts the performance of games across different genres in an online gaming platform, such as Steam, and identify the factors critical to the product’s success. The capstone project uses clustering algorithms to group the games based on key indicators of its success such as rating and achievement percentage.
Understanding Players Who are Payers | Nick BerryJessica Tams
Delivered at Casual Connect USA 2018. The Lion's share of developer revenue comes from in-game micro transactions, with money being spent inside games that are free to download. What percentage of people pay? How often do they pay? What is the breakdown of whales and minnows? Nick has boiled the ocean and counted every penny spent on every web-based game on Facebook, around the world, for the last six years. In this presentation he will reveal what's behind the curtain and present this data.
Bringing Western Games to China | Gary HuangJessica Tams
Delivered at Casual Connect Europe 2016
The session will include an introduction to the Chinese mobile game market and will discuss the difficulties and challenges of bringing western games to China. In this presentation Gary will share the main differences between western and Chinese games, and how to make western games more popular in China.
Mobile Indie Developer’s Guide to China | Jeff HuangJessica Tams
Delivered at Casual Connect Europe 2016
Navigating, or even understanding, China is no small feat for mobile indie developers. Not only is self-publishing unfeasible, just finding the right publisher can be difficult. In this session, Jeff aims to shed some light on China’s complex mobile game market and offers a few suggestion on finding the best model and partner.
What if there was a free, non-linear game with open world environment, exciting storyline, endless potential for character development, various types of controll schemes available, supported on all mobile devices, with cross-platform online multiplayer?
Is social gaming the biggest web market? By Nadya Jahan
Nadya is an entrepreneur passionate about video games, she speaks regularly at conferences on the topic of social gaming. After a very strong business development experience in a videogame company, she launched her own structure: Mandala games that will release its first social game on facebook very soon. She analyzed in detail the world of social gaming and will share her knowledge about the reality of this market and its players.
Leona Mei Villanueva and Alyssa Melody Frias Paglumotan tried to find out the factors that could be affecting the success of a game and suggest possible considerations in creating one in the future.
The capstone project of Team Data Guardians describes and predicts the performance of games across different genres in an online gaming platform, such as Steam, and identify the factors critical to the product’s success. The capstone project uses clustering algorithms to group the games based on key indicators of its success such as rating and achievement percentage.
Understanding Players Who are Payers | Nick BerryJessica Tams
Delivered at Casual Connect USA 2018. The Lion's share of developer revenue comes from in-game micro transactions, with money being spent inside games that are free to download. What percentage of people pay? How often do they pay? What is the breakdown of whales and minnows? Nick has boiled the ocean and counted every penny spent on every web-based game on Facebook, around the world, for the last six years. In this presentation he will reveal what's behind the curtain and present this data.
Bringing Western Games to China | Gary HuangJessica Tams
Delivered at Casual Connect Europe 2016
The session will include an introduction to the Chinese mobile game market and will discuss the difficulties and challenges of bringing western games to China. In this presentation Gary will share the main differences between western and Chinese games, and how to make western games more popular in China.
Mobile Indie Developer’s Guide to China | Jeff HuangJessica Tams
Delivered at Casual Connect Europe 2016
Navigating, or even understanding, China is no small feat for mobile indie developers. Not only is self-publishing unfeasible, just finding the right publisher can be difficult. In this session, Jeff aims to shed some light on China’s complex mobile game market and offers a few suggestion on finding the best model and partner.
This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Tiến sĩ Dr. Serkan Toto, tư vấn viên phát triển game Nhật Bản, phát biểu tại hội nghị Astro #GOInnovate tại Cyberjaya, Kuala Lumpur cuối tuần vừa rồi về xu hướng trò chơi di động tại châu Á.
Bản quyền thuộc về Tiến sĩ Dr. Serkan Toto
Xem thêm tại LamGame.vn
Lược dịch từ GameInAsia.com
OK.RU Native Mobile Game Platform for Android. First Results
Нативная мобильная игровая платформа OK.RU на Android. Первые результаты.
(White Nights Conference St. Petersburg 2016)
OGDC 2014_3D Graphic on mobile_Mr. Hoang Minh Truong
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action_Mr. Ha Trung Hieu
1.
2.
3.
4. Source: Top 100 Countries by Game Revenues - Newzoo
Vietnam, the Largest Game Market of South East Asia 2013
(Based on Revenue – in Million USD)
233
200
146
94 93 85
0
50
100
150
200
250
Vietnam Thailand Indonesia Malaysia Philippines Singapore
5. Source: Top 100 Countries by Game Revenues - Newzoo
Vietnam is ranked at 6th of the Largest Game Market in Asia
(based on Revenue)
follows China, Japan, Korea, Taiwan and India
and 25th in the world
6.
7. 2013, Vietnam:
Monthly Runrate: estimate 2+ mil USD
Total value of Mobile game market: 25,5 mil USD
Market Forcast:
2014: 35 mil USD
2016: 52 mil USD
19. Source: Report on Researching Game Mobile Market by GMO
The average time spend playing Mobile game
47.5%
35.6%
11.7%
5.3%
Under 1h 1h-2h 2h-3h Over 3h
25. PR pitch:
• Convert rate
• Active user
• They may not install the game right away but
encourage them to click on the ads and install later
• Effect on both iOs and Adroid