SlideShare a Scribd company logo
ABOUT A PROJECT
OSMO is the mobile games development. The company
The company develops games for mobile phones, but
also publishes them on its behalf..
THE GAMES FACTORY
✓
THE TITLES
✓
CUSTOMER SEGMENTS
Facebook platform has the largest
audience in consumption isn’t
mobile casual games
Consumers iOS platforms are the
most selective audience in the
consumption of mobile games
Consumers using Android
platform are the largest audience
in the consumption of mobile
games
Consumers WinMobile platforms
are the most underrated, but also
prospective audience in the
consumption of mobile games
FACEBOOK
APPLE
GOOGLE
WINDOWS
CUSTOMER PROBLEM
market research 2014
JUNKING GAMES
Low quality of the
games logic & design
LOW RETENTION
SOLUTION
Facebook platform has the largest
audience in consumption isn’t
mobile casual games
Need games for children and their
development, enough demand
content in the gaming market
Serious direction of the genre of
MMO, rather expensive pleasure,
but also highly-profitable long time
The most simple in playing games
(arcade), are the best selling and
mass
The most popular type of genre
using monetization Free2Play and
most probably profitable
More narrow audience
consumption, playing in a logical,
more complex gameplay
ARCADES
LOGICAL
FARM
3D GAMES
MMO
CHILD GAMES
UNIQUE VALUE
EXPERIENCETHE GAMES
THE TEAM
We have prototyped and
games on 15~65% ready
We know how to develop
games and earn on them
We have a team of the
professional developers and PR
20 35 /employees
/titles/prototypes
MANY GAMES THERE IS
A WORKING PLAYING
UNFAIR ADVANTAGES
IN OUR TEAM
WE KNOW EXACTLY HOW
MUCH MONEY GAMES
MARKET RESEARCH
Europe
market research 2014
MOBILE GAMES
X $12,3 BILLION
X $70,4 BILLION
COMMON PULL OF MARKET
>35%
REVENUE GROWTH
United States
40%
35%
Russia
3%
http://app2top.ru/main/рынок-мобильных-игр-в-2013-заработает-123-мл-24373.html
BUSINESS PROPOSITION
POSITION COST FUND PROFIT or SHARE TIME
Non Round PRE-SEED ~ ~ ~ ~ ~ ~
Non Round SEED ~ ~ ~ ~ ~ ~
Non Round A 2 000 000 $ 450 000 $ 540 000 $ ~ 22,5 % 18 months
Non Round B ~ ~ ~ ~ ~
Non Round C ~ ~ ~ ~ ~
Non Round D ~ ~ ~ ~ ~
$450k
for 25%
$25k per month 18 month develop 12 month to 1st start of sales
ABOUT US
ORGANIZED
PROFESSIONAL
MOTIVATED
Each team member knows his job and
does it with great responsibility and
orderliness
15%
85%
STAFF
women
men
THANK YOU!
http://osmogames.com
OSMO LTD. RUSSIA, MOSCOW,
RUNOVSKY LANE 5 BLD 1, 4 FL
+7 [968] 855-5535,
INFO@OSMOGAMES.COM

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OSMO presentation

  • 1.
  • 2. ABOUT A PROJECT OSMO is the mobile games development. The company The company develops games for mobile phones, but also publishes them on its behalf.. THE GAMES FACTORY ✓ THE TITLES ✓
  • 3. CUSTOMER SEGMENTS Facebook platform has the largest audience in consumption isn’t mobile casual games Consumers iOS platforms are the most selective audience in the consumption of mobile games Consumers using Android platform are the largest audience in the consumption of mobile games Consumers WinMobile platforms are the most underrated, but also prospective audience in the consumption of mobile games FACEBOOK APPLE GOOGLE WINDOWS
  • 4. CUSTOMER PROBLEM market research 2014 JUNKING GAMES Low quality of the games logic & design LOW RETENTION
  • 5. SOLUTION Facebook platform has the largest audience in consumption isn’t mobile casual games Need games for children and their development, enough demand content in the gaming market Serious direction of the genre of MMO, rather expensive pleasure, but also highly-profitable long time The most simple in playing games (arcade), are the best selling and mass The most popular type of genre using monetization Free2Play and most probably profitable More narrow audience consumption, playing in a logical, more complex gameplay ARCADES LOGICAL FARM 3D GAMES MMO CHILD GAMES
  • 6. UNIQUE VALUE EXPERIENCETHE GAMES THE TEAM We have prototyped and games on 15~65% ready We know how to develop games and earn on them We have a team of the professional developers and PR 20 35 /employees /titles/prototypes MANY GAMES THERE IS A WORKING PLAYING UNFAIR ADVANTAGES IN OUR TEAM WE KNOW EXACTLY HOW MUCH MONEY GAMES
  • 7. MARKET RESEARCH Europe market research 2014 MOBILE GAMES X $12,3 BILLION X $70,4 BILLION COMMON PULL OF MARKET >35% REVENUE GROWTH United States 40% 35% Russia 3% http://app2top.ru/main/рынок-мобильных-игр-в-2013-заработает-123-мл-24373.html
  • 8. BUSINESS PROPOSITION POSITION COST FUND PROFIT or SHARE TIME Non Round PRE-SEED ~ ~ ~ ~ ~ ~ Non Round SEED ~ ~ ~ ~ ~ ~ Non Round A 2 000 000 $ 450 000 $ 540 000 $ ~ 22,5 % 18 months Non Round B ~ ~ ~ ~ ~ Non Round C ~ ~ ~ ~ ~ Non Round D ~ ~ ~ ~ ~ $450k for 25% $25k per month 18 month develop 12 month to 1st start of sales
  • 9. ABOUT US ORGANIZED PROFESSIONAL MOTIVATED Each team member knows his job and does it with great responsibility and orderliness 15% 85% STAFF women men
  • 10. THANK YOU! http://osmogames.com OSMO LTD. RUSSIA, MOSCOW, RUNOVSKY LANE 5 BLD 1, 4 FL +7 [968] 855-5535, INFO@OSMOGAMES.COM