19th International Conference on Software
                         Telecommunications and Computer Networks
                                     SoftCOM 2011

        Design and Development of a Social
     Shopping Experience in the IoT domain:
                   the ShopLovers solution
    Ugo        Carlo     Valentina      Alice     Serena      Manuele
   Biader      Maria       Volpi       Moroni     Sposato    Tamburrano
  Ceipidor    Medaglia   (speaker)   (speaker)



Symposium on RFID Technologies and Internet of Things - September 15, 2011
EXECUTIVE	
  SUMMARY	
  
                     CATTID research activities:
                         First experiences in NFC applications development and testing

  Background:
    Environment of interconnected objects through RFID/NFC technologies
  (NEAR FIELD COMMUNICATION & INTERNET OF THINGS)
    Growth of Web 2.0
  (COMMUNICATION BETWEEN PEOPLE AND BRANDS)

                     Objective:
                         To enhance SOCIABILITY for costumers
                         To empower SOCIAL MEDIA MARKETING SOLUTIONS for
                          companies and brands


  The ShopLovers solution:
      SOCIAL NETWORK PLATFORM Prototype
      INTERCONNECT PRODUCTS and CUSTOMERS in a
       retail environment

SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                    Page 2 of 15
CATTID…	
  WHO	
  WE	
  ARE	
  

 C.A.T.T.I.D.	
   is	
   the	
   research	
   centre	
   for	
   Informa(on   and   Communica(on  
 Technology	
  of	
  “Sapienza”	
  University	
  of	
  Rome.	
  
 The	
  Centre	
  was	
  founded	
  in	
  1979	
  to	
  support	
  the	
  didacLc	
  using	
  methods,	
  technologies	
  
 and	
  every	
  type	
  of	
  IT	
  tools.	
  Over	
  the	
  last	
  years,	
  it	
  has	
  become	
  an	
  innova(on  centre  in  
 digital   technologies:	
   it	
   now	
   works	
   in	
   close	
   contact	
   with	
   other	
   Departments	
   of	
  
 “Sapienza”	
   University	
   of	
   Rome,	
   as	
   well	
   as	
   with	
   other	
   UniversiLes	
   both	
   in	
   Rome	
   and	
   in	
  
 other	
  ciLes.	
  	
  
 The	
   scienLfic	
   work	
   of	
   CATTID	
   has	
   also	
   drawn	
  
 aTenLon	
   of	
   many	
   na(onal   and   interna(onal  
 companies   and	
   also	
   led	
   to	
   the	
   signing	
   of	
  
 several	
   collaboraLon	
   acts	
   with	
   important	
  
 naLonal	
   and	
   internaLonal	
   industry	
   and	
  
 research	
  organizaLons.	
  




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                                                                 Page 3 of 15
CATTID	
  Labs	
  

CATTID is directed by Prof. Ugo Biader Ceipidor and it is composed
of four Labs, coordinated by Prof. Carlo Maria Medaglia.

     RFId Lab, Laboratory of testing and integration of Radio Frequency
     Identification technologies (http://w3.uniroma1.it/rfidlab), directed
     by Prof. Gianni Orlandi.

     LUA, Laboratory of Usability and Accessibility of software (http://
     w3.uniroma1.it/lua), directed by Prof. Stefano Levialdi.

     LABeL, Laboratory of the methods and technologies for e-Learning
     (http://w3.uniroma1.it/label), directed by Prof. Valerio Eletti.


     Multimedia Lab, Laboratory of convergence on the interactions of
     media and new technologies, directed by Prof. Giandomenico Celata.
Research	
  AcLviLes	
  
               RFID	
  and	
  wireless	
  for	
  cultural	
  heritage	
  	
  
               RFID	
  for	
  inclusion	
  
               Wireless	
  Sensor	
  Network	
  
               Real	
  Time	
  LocaLng	
  System	
  
               Mobile  /  NFC  
               Food	
  traceability	
  
               Supply	
  chain	
  management	
  
               Augmented	
  Reality	
  
               Interac(on  Design  /  Usability  
               Physical	
  and	
  Logical	
  Security	
  
               …	
  




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                       Page 4 of 15
NFC@CATTID	
  


                                       In	
  November	
  2006	
  CATTID	
  joined	
  the	
  NFC  Forum    
                                                    as	
  a	
  Non-­‐Profit	
  member.	
  



   CATTID	
  has	
  also	
  been	
  one	
  of	
  the	
  partner	
  of	
  the	
  
  StoLPaN  (Store  Logis(cs  and  Payment  with  NFC)	
  
Project,	
  funded	
  by	
  the	
  European  Commission  within	
  
              the	
  6th	
  Framework	
  Programme.	
  



                                      Finally,	
  CATTID	
  is	
  involved	
  in	
  the	
  organizaLon	
  of	
  acLviLes	
  
                                             as	
  regards	
  the	
  NFC  Academy  Advisory  Board.	
  
FIRST	
  EXPERIENCES	
  IN	
  NFC	
  APPLICATION	
  
                                DEVELOPMENT	
  AND	
  TESTING	
  




     Presented	
  at	
  First	
  InternaLonal	
  
        Workshop	
  on	
  Near	
  Field	
                                                              Presented	
  at	
  CHI	
  2009,	
  
            CommunicaLon,	
  	
                                                                             Rome,	
  Italy	
  
        Hagenberg,	
  Austria,	
  2009	
            Published	
  in	
  Journal	
  of	
  Computer	
  
                                                      Technology	
  and	
  ApplicaLons,	
  
                                                    Volume	
  2,	
  Number	
  6,	
  June	
  2011	
  




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                                                                    Page 5 of 15
TECHNOLOGY	
  BACKGROUND	
  	
  
                     Near	
  Field	
  CommunicaLon	
  (NFC)	
  
      Wireless Connection based on                Jointly developed by Sony and
       RFID technology                              Philips in 2004
    Operating RF: 13.56MHz                        The NFC Forum formed in 2004
                                                    works for the advance of the use of
    Practical working distance: <10 cm             NFC technology
     (typically about 2-4 cm)




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                   Page 6 of 15
TECHNOLOGY	
  BACKGROUND	
  
 There are different alternatives for
 SE’s position (Cfr. Mobey Forum):
 - On the handset itself (embedded SE)
 - On the UICC (SIM card)
 - On the Trusted Mobile Base (TMB)
 - On a Secure Micro SD card
 - On a Sticker
                                                       FROM AN EMBEDDED SOLUTION
                                                             TO A HYBRID ONE


                                                             Micro SD or Sticker solutions
                                                             are the best way to
                                                             overcome the current lack
                                                             of smartphones that
                                                             natively support the
                                                             technology, as they can be
                                                             used on any mobile phone.



SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                    Page 7 of 15
RELATED	
  WORK	
  

         Existing literature that explores the use of NFC to access
                     the virtual world of Social Networks

     NFCSocial                    •  Ease update of location information on social
    (Fressancourt  et  al.,          networks.	
  
           2009)  



    All-­‐I-­‐Touch               •  Retrieval of product information at the
                                     point-of-sale.	
  
    (Kneissl  et  al.,  2009)     •  ConnecLon	
  with	
  Facebook	
  community.	
  



     Hot  in  the                 •  Sharing	
  of	
  users	
  locaLon	
  in	
  indoor	
  
                                     environments	
  by	
  reading	
  RFID	
  tags.	
  
       City                       •  Friendship	
  request	
  by	
  touching	
  other	
  users’	
  
                                     NFC	
  device	
  
    (Haikio  et  al.,  2010)  

SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                                            Page 8 of 15
SOCIAL	
  MEDIA	
  MARKETING	
  AND	
  CONSUMER	
  EXPERIENCE	
  
                                                             A interconnected world create a richer
                                                             shopping experience mediated and
                                                             redefined by smart objects, smart
                        OTHER	
  
                      CONSUMERS	
                            devices and virtual relationships.



                                          INSTITUTIONS	
  
     PRODUCTS	
     CONSUMERS	
               AND	
  
                                           AUTHORITIES	
  




                      COMPANIES	
  
                      AND	
  BRANDS	
  




The exchange of information on social                          GREATER AMOUNT OF REAL TIME AND
                                                                   CUSTOMIZED INFORMATION
network (and generally on Internet)
generates a WORD-OF-MOUTH.                                    Moreover COMPANIES are now
The consumer coproduces value and                             more active in conversation with
meaning for marketing communications.                         their costumers.
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                             Page 9 of 15
THE	
  SHOPLOVERS	
  SOLUTION	
  
                                              is a social network platform to
                                              easily share with friends the
                                              information related to the shopping
                                              experience in a real retail contest.




   ShopLovers connects the user’s favorite
   products, shops and brands.



                             It acts a brand marketing tool:
                               Strengthening customer loyalty
                               Interesting him in purchasing


SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                   Page 10 of 15
THE	
  SHOPLOVERS	
  SOLUTION	
  
                     User	
  Needs	
  and	
  Requirements	
  	
  
     THE USER IS THE CENTRE OF                   4 main issues to examine:
        THE PROCESS (UCD)                          The inclination for the shopping
                                                    passion
                 ANALYSIS
                                                   T h e f a m i l i a r i t y w i t h n e w
                                                    technologies and the ICT world

  USABILITY
                                                   The grade of sharing and use of
                                 DESIGN
    TEST                                            social network

                                                   The engagement and awareness
                                                    of mobile applications related to
                 PROTOTYPE                          the shopping experience

   To collect information about                  Additionally, we asked the 100
   user’s wants and needs we                     respondents sample about what
   created a QUESTIONNAIRE                       they would like to do and find in a
   DISTRIBUTED ONLINE.                           social network focused on shopping.

SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                      Page 11 of 15
USER	
  NEEDS	
  AND	
  REQUIREMENTS	
  	
  
                                                                 First of all sharing information on discounts,   81%
                                                                 promotions and initiatives of your favorite
                                                                 brands or products you have purchased
From the survey conducted by the                                 Reporting to a friend or acquaintance a          65%
team* emerged that in a social             Which of the          product that might interest him or her
                                                                 Accumulation of personalized coupons based       65%
network focused on shopping, the             following           on purchases
users’ preference is addressed to            functions           Getting tips on what you want or you would       57%
                                                                 like to buy
gain some kind of REWARDS.                would you like         Exchange coupons with friends or                 42%
                                           to find on a          acquaintances                                    38%
First of all they like to share           social network         Giving advice on shopping for friends and
                                                                 people you know                                  27%
information on DISCOUNTS,                  dedicated to          Publication shouts of purchases that you
                                            shopping?            made or wanted to make                           25%
PROMOTIONS and INITIATIVES                                       Publication shouts of purchases that your
of their favorite brands or products                             friends or people you know made or wanted
                                                                 to make
                                                                                                                  0%
they have purchased and to                                       Other
accumulate PERSONALIZED                   Picture of the product you bought or you       55%
COUPONS.                                  would like to buy                                     When you go
                                          Shop you went into                             55%      shopping,
The information they like to share        Price of the product you bought or you would
                                          like to buy
                                                                                         41%
                                                                                                which kind of
the most is the picture of the            Description of the product you bought or you   36%     information
                                          would like to buy
product they bought or they would         Brand of the product you bought or you         33%
                                                                                               would you like
like to buy, as well as the shop          would like to buy                                     to share with
                                          No information                                 18%   your friends or
they went in.                             Date of purchase                               4%
                                          Time of purchase                               2%
                                                                                               acquaintances
  *Sample formed by 100 respondents       Other                                          2%           ?

 SoftCOM 2011 - Design and Development of a Social Shopping Experience
 in the IoT domain: the ShopLovers solution                                                    Page 12 of 15
THE	
  SHOPLOVERS	
  SOLUTION	
  	
  
                     System	
  architecture	
  
       THE FIRST PROTOTYPE
       HAS BEEN DEVELOPED
        AND TESTED ON THE
       HTC WILDFIRE, WHICH
        SUPPORTS ANDROID
       VERSION 2.1 UPDATE 7




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                              Page 13 of 15
THE	
  SHOPLOVERS	
  SOLUTION	
  
                     Use	
  case	
  scenario	
  

                                                  LET’S SEE HOW IT WORKS IN
                                                    A RETAIL ENVIRONMENT




                                                   http://www.youtube.com/watch?v=9Aan2M1-SQk




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                           Page 14 of 15
CONCLUSION	
  AND	
  FUTURE	
  WORK	
  
                    ShopLovers system is a tool to enhance the user’s shopping
                experience making use of contactless technology such as RFID and
                         NFC, enablig an IoT scenario at the retail point.
               ...TILL NOW                                    FUTURE WORK...
    Collection of user needs and                 Development of the mobile application
     requirements (questionnaire                   for more mobile OS and handset
     distributed online).                          models (with embedded NFC).
    Use of “bridging                             New usability tests and prototype
     technology” (NFC Sticker).
    First phase of prototyping.                  Mobile payments




SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution                                     Page 15 of 15
carlomaria.medaglia@uniroma1.it
                                                                                                  moroni@cattid.uniroma1.it
                                                                                                  valentina.volpi84@gmail.com

D i s c l a i m e r :    a l l 	
   t h e 	
   p r o d u c t s , 	
   t h e 	
   s h o p s 	
   a n d 	
   t h e 	
   b r a n d s 	
   u s e d 	
   i n 	
   t h i s 	
   p r e s e n t a L o n 	
   h a v e      	
  
t h e 	
   o n l y 	
   p u r p o s e 	
   o f 	
   e x a m p l e . 	
   A t 	
   t h e 	
   p r e s e n t 	
   L m e 	
   t h e r e 	
   i s 	
   n o 	
   r e a l 	
   i n v o l v e m e n t 	
   o f 	
   t h e	
  
m e n L o n e d 	
   c o m p a n i e s . 	
  

SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution

  • 1.
    19th International Conferenceon Software Telecommunications and Computer Networks SoftCOM 2011 Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Ugo Carlo Valentina Alice Serena Manuele Biader Maria Volpi Moroni Sposato Tamburrano Ceipidor Medaglia (speaker) (speaker) Symposium on RFID Technologies and Internet of Things - September 15, 2011
  • 2.
    EXECUTIVE  SUMMARY   CATTID research activities:   First experiences in NFC applications development and testing Background:   Environment of interconnected objects through RFID/NFC technologies (NEAR FIELD COMMUNICATION & INTERNET OF THINGS)   Growth of Web 2.0 (COMMUNICATION BETWEEN PEOPLE AND BRANDS) Objective:   To enhance SOCIABILITY for costumers   To empower SOCIAL MEDIA MARKETING SOLUTIONS for companies and brands The ShopLovers solution:   SOCIAL NETWORK PLATFORM Prototype   INTERCONNECT PRODUCTS and CUSTOMERS in a retail environment SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 2 of 15
  • 3.
    CATTID…  WHO  WE  ARE   C.A.T.T.I.D.   is   the   research   centre   for   Informa(on   and   Communica(on   Technology  of  “Sapienza”  University  of  Rome.   The  Centre  was  founded  in  1979  to  support  the  didacLc  using  methods,  technologies   and  every  type  of  IT  tools.  Over  the  last  years,  it  has  become  an  innova(on  centre  in   digital   technologies:   it   now   works   in   close   contact   with   other   Departments   of   “Sapienza”   University   of   Rome,   as   well   as   with   other   UniversiLes   both   in   Rome   and   in   other  ciLes.     The   scienLfic   work   of   CATTID   has   also   drawn   aTenLon   of   many   na(onal   and   interna(onal   companies   and   also   led   to   the   signing   of   several   collaboraLon   acts   with   important   naLonal   and   internaLonal   industry   and   research  organizaLons.   SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 3 of 15
  • 4.
    CATTID  Labs   CATTIDis directed by Prof. Ugo Biader Ceipidor and it is composed of four Labs, coordinated by Prof. Carlo Maria Medaglia. RFId Lab, Laboratory of testing and integration of Radio Frequency Identification technologies (http://w3.uniroma1.it/rfidlab), directed by Prof. Gianni Orlandi. LUA, Laboratory of Usability and Accessibility of software (http:// w3.uniroma1.it/lua), directed by Prof. Stefano Levialdi. LABeL, Laboratory of the methods and technologies for e-Learning (http://w3.uniroma1.it/label), directed by Prof. Valerio Eletti. Multimedia Lab, Laboratory of convergence on the interactions of media and new technologies, directed by Prof. Giandomenico Celata.
  • 5.
    Research  AcLviLes     RFID  and  wireless  for  cultural  heritage       RFID  for  inclusion     Wireless  Sensor  Network     Real  Time  LocaLng  System     Mobile  /  NFC     Food  traceability     Supply  chain  management     Augmented  Reality     Interac(on  Design  /  Usability     Physical  and  Logical  Security     …   SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 4 of 15
  • 6.
    NFC@CATTID   In  November  2006  CATTID  joined  the  NFC  Forum     as  a  Non-­‐Profit  member.   CATTID  has  also  been  one  of  the  partner  of  the   StoLPaN  (Store  Logis(cs  and  Payment  with  NFC)   Project,  funded  by  the  European  Commission  within   the  6th  Framework  Programme.   Finally,  CATTID  is  involved  in  the  organizaLon  of  acLviLes   as  regards  the  NFC  Academy  Advisory  Board.  
  • 7.
    FIRST  EXPERIENCES  IN  NFC  APPLICATION   DEVELOPMENT  AND  TESTING   Presented  at  First  InternaLonal   Workshop  on  Near  Field   Presented  at  CHI  2009,   CommunicaLon,     Rome,  Italy   Hagenberg,  Austria,  2009   Published  in  Journal  of  Computer   Technology  and  ApplicaLons,   Volume  2,  Number  6,  June  2011   SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 5 of 15
  • 8.
    TECHNOLOGY  BACKGROUND     Near  Field  CommunicaLon  (NFC)     Wireless Connection based on   Jointly developed by Sony and RFID technology Philips in 2004   Operating RF: 13.56MHz   The NFC Forum formed in 2004 works for the advance of the use of   Practical working distance: <10 cm NFC technology (typically about 2-4 cm) SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 6 of 15
  • 9.
    TECHNOLOGY  BACKGROUND   There are different alternatives for SE’s position (Cfr. Mobey Forum): - On the handset itself (embedded SE) - On the UICC (SIM card) - On the Trusted Mobile Base (TMB) - On a Secure Micro SD card - On a Sticker FROM AN EMBEDDED SOLUTION TO A HYBRID ONE Micro SD or Sticker solutions are the best way to overcome the current lack of smartphones that natively support the technology, as they can be used on any mobile phone. SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 7 of 15
  • 10.
    RELATED  WORK   Existing literature that explores the use of NFC to access the virtual world of Social Networks NFCSocial   •  Ease update of location information on social (Fressancourt  et  al.,   networks.   2009)   All-­‐I-­‐Touch   •  Retrieval of product information at the point-of-sale.   (Kneissl  et  al.,  2009)   •  ConnecLon  with  Facebook  community.   Hot  in  the   •  Sharing  of  users  locaLon  in  indoor   environments  by  reading  RFID  tags.   City   •  Friendship  request  by  touching  other  users’   NFC  device   (Haikio  et  al.,  2010)   SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 8 of 15
  • 11.
    SOCIAL  MEDIA  MARKETING  AND  CONSUMER  EXPERIENCE   A interconnected world create a richer shopping experience mediated and redefined by smart objects, smart OTHER   CONSUMERS   devices and virtual relationships. INSTITUTIONS   PRODUCTS   CONSUMERS   AND   AUTHORITIES   COMPANIES   AND  BRANDS   The exchange of information on social GREATER AMOUNT OF REAL TIME AND CUSTOMIZED INFORMATION network (and generally on Internet) generates a WORD-OF-MOUTH. Moreover COMPANIES are now The consumer coproduces value and more active in conversation with meaning for marketing communications. their costumers. SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 9 of 15
  • 12.
    THE  SHOPLOVERS  SOLUTION   is a social network platform to easily share with friends the information related to the shopping experience in a real retail contest. ShopLovers connects the user’s favorite products, shops and brands. It acts a brand marketing tool:   Strengthening customer loyalty   Interesting him in purchasing SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 10 of 15
  • 13.
    THE  SHOPLOVERS  SOLUTION   User  Needs  and  Requirements     THE USER IS THE CENTRE OF 4 main issues to examine: THE PROCESS (UCD)   The inclination for the shopping passion ANALYSIS   T h e f a m i l i a r i t y w i t h n e w technologies and the ICT world USABILITY   The grade of sharing and use of DESIGN TEST social network   The engagement and awareness of mobile applications related to PROTOTYPE the shopping experience To collect information about Additionally, we asked the 100 user’s wants and needs we respondents sample about what created a QUESTIONNAIRE they would like to do and find in a DISTRIBUTED ONLINE. social network focused on shopping. SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 11 of 15
  • 14.
    USER  NEEDS  AND  REQUIREMENTS     First of all sharing information on discounts, 81% promotions and initiatives of your favorite brands or products you have purchased From the survey conducted by the Reporting to a friend or acquaintance a 65% team* emerged that in a social Which of the product that might interest him or her Accumulation of personalized coupons based 65% network focused on shopping, the following on purchases users’ preference is addressed to functions Getting tips on what you want or you would 57% like to buy gain some kind of REWARDS. would you like Exchange coupons with friends or 42% to find on a acquaintances 38% First of all they like to share social network Giving advice on shopping for friends and people you know 27% information on DISCOUNTS, dedicated to Publication shouts of purchases that you shopping? made or wanted to make 25% PROMOTIONS and INITIATIVES Publication shouts of purchases that your of their favorite brands or products friends or people you know made or wanted to make 0% they have purchased and to Other accumulate PERSONALIZED Picture of the product you bought or you 55% COUPONS. would like to buy When you go Shop you went into 55% shopping, The information they like to share Price of the product you bought or you would like to buy 41% which kind of the most is the picture of the Description of the product you bought or you 36% information would like to buy product they bought or they would Brand of the product you bought or you 33% would you like like to buy, as well as the shop would like to buy to share with No information 18% your friends or they went in. Date of purchase 4% Time of purchase 2% acquaintances *Sample formed by 100 respondents Other 2% ? SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 12 of 15
  • 15.
    THE  SHOPLOVERS  SOLUTION     System  architecture   THE FIRST PROTOTYPE HAS BEEN DEVELOPED AND TESTED ON THE HTC WILDFIRE, WHICH SUPPORTS ANDROID VERSION 2.1 UPDATE 7 SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 13 of 15
  • 16.
    THE  SHOPLOVERS  SOLUTION   Use  case  scenario   LET’S SEE HOW IT WORKS IN A RETAIL ENVIRONMENT http://www.youtube.com/watch?v=9Aan2M1-SQk SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 14 of 15
  • 17.
    CONCLUSION  AND  FUTURE  WORK   ShopLovers system is a tool to enhance the user’s shopping experience making use of contactless technology such as RFID and NFC, enablig an IoT scenario at the retail point. ...TILL NOW FUTURE WORK...   Collection of user needs and   Development of the mobile application requirements (questionnaire for more mobile OS and handset distributed online). models (with embedded NFC).   Use of “bridging   New usability tests and prototype technology” (NFC Sticker).   First phase of prototyping.   Mobile payments SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution Page 15 of 15
  • 18.
    carlomaria.medaglia@uniroma1.it moroni@cattid.uniroma1.it valentina.volpi84@gmail.com D i s c l a i m e r :   a l l   t h e   p r o d u c t s ,   t h e   s h o p s   a n d   t h e   b r a n d s   u s e d   i n   t h i s   p r e s e n t a L o n   h a v e   t h e   o n l y   p u r p o s e   o f   e x a m p l e .   A t   t h e   p r e s e n t   L m e   t h e r e   i s   n o   r e a l   i n v o l v e m e n t   o f   t h e   m e n L o n e d   c o m p a n i e s .