This document summarizes a presentation given at the 19th International Conference on Software Telecommunications and Computer Networks (SoftCOM) about the development of a social shopping platform called ShopLovers. The presentation discusses:
1) The background and objectives of developing a social network to enhance sociability for customers and empower social media marketing solutions for companies.
2) An overview of the ShopLovers prototype, which aims to interconnect products and customers in a retail environment through a social network platform.
3) Details about the user research conducted to understand needs and requirements, finding that users prefer to share discounts, promotions and accumulate personalized coupons.
Near Field Communication (NFC) is a short-range wireless technology standard that allows data exchange when devices are tapped or waved together. The document discusses NFC's technology, ecosystem involving manufacturers, mobile carriers and payment networks, potential applications like mobile payments and access control, and challenges to adoption like fragmentation. It aims to provide background on NFC for an upcoming forum on the topic.
Next Generation NFC Solutions and Contactless InfrastructureCardtek
NFC solutions and contactless infrastructure are advancing.
NFC is happening now with investments from stakeholders and NFC-enabled smartphones hitting the market in late 2011.
NFC allows an intuitive link between the physical and virtual worlds, beyond just payments. Its full potential relies on applications connecting the two spheres.
NXP provides end-to-end NFC solutions and support across products, ensuring a rich, secure experience across devices and form factors.
Karl Weaver from Gemalto gave a presentation on mobile payment and NFC at Beijing Mobile Monday #35. Some key points:
1) Gemalto is a global leader in SIM cards and has delivered over 1 billion SIM cards. They provide solutions for contactless mobile NFC applications.
2) Early pilots of contactless mobile payment using NFC in places like France showed great consumer satisfaction but wider deployment requires solutions for business models, interoperability standards, and availability of NFC phones.
3) A survey found 70% of smart phone owners use mobile financial services and nearly two-thirds would be interested in a mobile wallet solution, showing consumer demand for mobile payment applications.
NFC technology allows for contactless information exchange through wireless communication over short ranges. It can enable functions like mobile payments, ticketing, and data sharing. Nokia has been a leader in NFC, having introduced some of the first NFC-enabled phones and participating in many commercial deployments and trials around the world. These trials showed strong consumer interest in NFC services and indicated that sufficient payment infrastructure and an easy user experience are important for adoption.
Identive | Press Release | Identive Opens the Door to Physical Access with NF...Identive
Identive has announced a new way for users to access buildings and computer networks using NFC-enabled smartphones. Their solution integrates the PLAID authentication protocol with the secure processor in NFC phones. This allows smartphones to replace traditional access cards when used with Identive's TouchSecure readers. Nearly 300 million NFC phones are expected by 2014, and Identive's open standards solution will allow organizations to take advantage of smartphone access while maintaining security.
The document discusses the concepts of smart cities and the FIREBALL project. It provides an overview of smart city developments in four cities - Barcelona, Thessaloniki, Manchester, and Helsinki - focusing on their smart city strategies, digital initiatives, and use of living labs. The cities highlighted are working to transform into innovation ecosystems and experiment with future internet technologies through open innovation approaches.
Near Field Communication (NFC) is a short-range wireless technology standard that allows data exchange when devices are tapped or waved together. The document discusses NFC's technology, ecosystem involving manufacturers, mobile carriers and payment networks, potential applications like mobile payments and access control, and challenges to adoption like fragmentation. It aims to provide background on NFC for an upcoming forum on the topic.
Next Generation NFC Solutions and Contactless InfrastructureCardtek
NFC solutions and contactless infrastructure are advancing.
NFC is happening now with investments from stakeholders and NFC-enabled smartphones hitting the market in late 2011.
NFC allows an intuitive link between the physical and virtual worlds, beyond just payments. Its full potential relies on applications connecting the two spheres.
NXP provides end-to-end NFC solutions and support across products, ensuring a rich, secure experience across devices and form factors.
Karl Weaver from Gemalto gave a presentation on mobile payment and NFC at Beijing Mobile Monday #35. Some key points:
1) Gemalto is a global leader in SIM cards and has delivered over 1 billion SIM cards. They provide solutions for contactless mobile NFC applications.
2) Early pilots of contactless mobile payment using NFC in places like France showed great consumer satisfaction but wider deployment requires solutions for business models, interoperability standards, and availability of NFC phones.
3) A survey found 70% of smart phone owners use mobile financial services and nearly two-thirds would be interested in a mobile wallet solution, showing consumer demand for mobile payment applications.
NFC technology allows for contactless information exchange through wireless communication over short ranges. It can enable functions like mobile payments, ticketing, and data sharing. Nokia has been a leader in NFC, having introduced some of the first NFC-enabled phones and participating in many commercial deployments and trials around the world. These trials showed strong consumer interest in NFC services and indicated that sufficient payment infrastructure and an easy user experience are important for adoption.
Identive | Press Release | Identive Opens the Door to Physical Access with NF...Identive
Identive has announced a new way for users to access buildings and computer networks using NFC-enabled smartphones. Their solution integrates the PLAID authentication protocol with the secure processor in NFC phones. This allows smartphones to replace traditional access cards when used with Identive's TouchSecure readers. Nearly 300 million NFC phones are expected by 2014, and Identive's open standards solution will allow organizations to take advantage of smartphone access while maintaining security.
The document discusses the concepts of smart cities and the FIREBALL project. It provides an overview of smart city developments in four cities - Barcelona, Thessaloniki, Manchester, and Helsinki - focusing on their smart city strategies, digital initiatives, and use of living labs. The cities highlighted are working to transform into innovation ecosystems and experiment with future internet technologies through open innovation approaches.
Products that were showcased at Proto.in July 22nd 2007anumks
Altrion Technologies has created software called ALTRION Business Performance Suite (ALTRION BPS) that helps align individual goals with organizational goals and proactively drives performance across all levels of an organization to achieve functional and organizational goals. It can be implemented in multiple industries and functions.
A talk on the use of mobile technology as infrastructure for next-generation electronic identity, using the Consult Hyperion "utility model" for identity.
Radio Frequency Identification (RFID) tags are poised to dramatically increase their presence in business and consumer applications. While offering advantages, this also creates new privacy risks. The document discusses key privacy issues with RFID technology, including tags becoming more unobtrusive and unique identifiers allowing individual object tracking. It recommends responsible development and deployment of RFID to enable benefits while mitigating privacy risks. Microsoft will apply privacy principles to its RFID software tools and applications to respect customer privacy.
Mobifyer - Creating Deeper Mobile Relationships. Mobifyer offers Mobile Contactless, RFID, and NFC products and resources to help you engage customers with style and function. We offer mobile eGrips with contactless, mobile skins, and Bluetooth to NFC devices with strategy, development, planning, and busines development.
Near Field Communication (NFC) technology makes life easier and more convenient for consumers around the world by making it simpler to make transactions, exchange digital content, and connect electronic devices with a touch.
CONNECTED OBJECTS - how NFC technology enables a more environmentally-friendl...Pierre Metivier
20, 40, 80 billions connected objects in the smart cities of the future by 2020 as foreseen by many large IT companies and consulting firms. But is our planet ready for as many billions Ion-lithium battery equiped objects ? What about the impact on our environment ? Hopefully, there are solutions to reduce the need of batteries in connected objets and energy harvesting is one important field of study. NFC, better known for contactless payment and transportation cards, is one technology that can be used to reduce the needs of batteries in connected objects, allowing a cleaner and greener environment, as this track will present.
Smart Cities and Countries Congress, Sept. 3, Paris
Plenary Speech at 1st International Conference on "Mobility for Life: Technology, Telecommunication and Problem Bassed Learning" at Mae Fah Luang University, Chiang Rai, on March 5, 2012
This document summarizes a research paper on using near field communication (NFC) tags to enable mobile commerce (m-commerce). It discusses how an Android application could read NFC tags on products to add them to a virtual shopping cart. Payment could then be made via the app using existing online payment methods. The document provides background on m-commerce, mobile payments, and how NFC tags work. It also discusses security protocols for NFC-based communications between a user's mobile device and a merchant's terminal for contactless payments. The proposed system aims to make shopping more convenient and efficient for consumers compared to traditional retail models.
Product manager for dynamic nfc id 11949Raoul Brouns
This job posting is seeking a Product Manager for Dynamic NFC technologies located in Graz, Austria. The role will be responsible for defining product roadmaps and strategies, gathering customer requirements, developing specifications, and managing the full product life cycle from development to discontinuation. The ideal candidate will have a technical background such as electrical engineering, experience in product management, technical marketing or concept engineering. Specific knowledge of NFC technology and dual-interface ICs is preferred. The minimum salary for this role is 65,000 Euros gross annually but higher compensation is possible depending on experience.
Innovation Norway ICT Summit 2009 - Inge Andre SandvikInge Andre Sandvik
Inge Andre Sandvik discusses key factors for building a sustainable mobile application business. He shares his experience from starting mobile app companies and outlines Mobile Nordic's vision. Sandvik analyzes the mobile market landscape and growth of smartphones, apps, and venture investment. He identifies unique market skills, great timing and execution, strategic planning, strong partners, and scalability as critical success factors.
This document provides a 150-page report on mobile TV broadcasting that analyzes its evolution. It identifies key success factors for launching mobile TV services and recognizes differences between traditional and mobile television. The report evaluates mobile TV trials in key markets and allows learning from commercial services in South Korea and Japan. It provides unique business intelligence and expert commentary to help base business decisions regarding mobile TV opportunities.
RFID Journal Live 2018 - "IoT 2021: Connectivity on Your Terms", Paula HunterNFC Forum
Paula Hunter, executive director, NFC Forum utilized this presentation to tell RFID Journal Live audiences about how RFID and NFC technology will shape the world of IoT by 2021.
This document discusses Near Field Communication (NFC) technology and its potential uses. It explains that NFC can be used as a tool to create behaviors, define strategies, and facilitate communication. NFC creates "interactive success" by connecting platforms and allowing real-time sharing of information. The document outlines three waves of NFC adoption: first as a tracking tool using tags, second as a way to gather and share data via scanning, and third using the cloud to disseminate real-time information and drive customized actions without boundaries. Overall, the document promotes NFC as a way to connect disparate communication networks and create business success across supply chains, social media, and sales.
Thinaire is a mobile technology company that provides a cloud-based platform enabling brands, marketers, agencies, developers and media owners to create, deploy, and measure NFC marketing campaigns. The platform allows companies to engage mobile users by combining mobile technologies like NFC, QR codes, and SMS with physical objects, bringing the offline world online. Thinaire provides tools for marketers to deploy, manage and measure these interactive campaigns across various media platforms.
This document discusses the essentials for building successful NFC mobile ecosystems. It describes the value of combining contactless card technology with mobile phones to create intelligent NFC mobile phones. Example use cases are provided for transportation, retail payments, and receiving offers. The key players in the NFC mobile ecosystem are identified as well as necessary functions like service and network provisioning. Recommendations are made for how to expand the contactless ecosystem to enable NFC mobile services.
Apollon - 22/5/12 - 16:00 - Smart Open Cities and the Future Internetimec.archive
The document summarizes a presentation on smart cities as innovation ecosystems sustained by the future internet. Some key points:
1) Smart cities are not yet a reality, but rather an urban development strategy and vision focused on empowering citizens and creating an "urban innovation ecology."
2) The FIREBALL project aims to bring together cities, living labs, and future internet stakeholders to explore how open innovation and user participation can support experimentation and adoption of future internet technologies.
3) Case studies of smarter cities show examples of technology districts, living lab initiatives, infrastructure development, and efforts to engage citizens. However, challenges remain around skills gaps, funding, and measuring impact.
This document discusses security issues with current PKI technologies and proposes a new global cybersecurity infrastructure to address them. It notes that the 1976 PKI technologies allow unauthorized parties like Eve, Chuck, and Craig to intercept communications. The proposed solution is a private or hybrid cloud for vetted companies and clients that exceeds standards like NIST, ISO, and PCI-DSS. It aims to provide dynamic network encryption, encrypted data storage and sharing, modified secure browsers and operating systems, and blockchain-based payments to prevent man-in-the-middle and other attacks.
Near field communication (NFC) allows short-range wireless data exchange between devices when they are brought within close proximity of a few centimeters. It has applications in contactless payments, data sharing, and connecting devices like pairing Bluetooth headsets. NFC operates at 13.56 MHz and supports data transfer rates up to 424 Kbit/s. It provides advantages over RFID and Bluetooth through faster setup and lower power consumption. Common uses of NFC include mobile payments, social networking, smartphone automation through NFC tags, and data sharing through technologies like Android Beam. The future of NFC may include uses in vehicle ignition, electronic ticketing, mobile commerce, and health monitoring.
The User Experience of Near Field CommunicationMemi Beltrame
The information age took us by storm and the mobile revolution is still in full effect – yet we already stand on the brink of the next paradigm shift: the seamless connection of information and personal devices. Imagine a world where you have the possibility of giving your devices context by simply holding them close to a tiny chip. Things like sharing your WiFi credentials or telling your mobile phone that you are going to bed and it should mute and dim itself and also set the alarm clock to 7am. All with one simple touch — Welcome to the world of Near Field Communication. This talk focuses on the amazing possibilities of NFC in everyday use. A variety of actual and (once) futuristic use cases will illustrate how NFC can enrich our experiences with technology and how this relates to our profession of User Experience Design and our role in shaping the future.
Different Types and Forms of InnovationMotaz Agamawi
The document discusses four different types of innovation:
1) Radical component: The USB flash drive, invented in 2000 by Trek Technology and IBM, which had a major impact by making file sharing easier.
2) Radical system: Xerography (photocopying), invented in 1938 by Chester Carlson. Commercialization in the 1960s by Xerox had a huge societal and economic impact by creating an entirely new market.
3) Incremental: Voice over IP (VoIP), developed gradually since the 1970s, with major commercialization in the 2000s. It provides more flexible and lower-cost telephone service.
4) Next generation: Wireless electricity transfer, theor
Consumer behavior and expectations around user interfaces are rapidly evolving. As mobile devices become more integrated into daily life, consumers are accessing content in new ways and shifting away from traditional television and DVDs towards digital streaming. This has driven the development of more seamless, intuitive interfaces that improve the overall user experience. Major technology companies are pursuing new interface technologies like touchscreens, gestures, voice commands and augmented reality to create more immersive experiences and stay ahead of rising consumer demands. The user interface market is expected to grow significantly in coming years as interfaces continue to transform how people interact with technology.
\'Mobile\' Experience and Customer Journeyalice1999
The document discusses emerging trends in digital experiences and the internet of things. It notes that in the future, over 100 billion devices will be connected to the internet, blurring boundaries between physical and digital experiences. People's experiences will be shaped by interactions across multiple channels over time, rather than isolated incidents. Brands will need to engage customers across various touchpoints and locations, having one ongoing conversation rather than separate interactions. Mapping the customer journey will be important to understand how users experience products and services through various stages.
Products that were showcased at Proto.in July 22nd 2007anumks
Altrion Technologies has created software called ALTRION Business Performance Suite (ALTRION BPS) that helps align individual goals with organizational goals and proactively drives performance across all levels of an organization to achieve functional and organizational goals. It can be implemented in multiple industries and functions.
A talk on the use of mobile technology as infrastructure for next-generation electronic identity, using the Consult Hyperion "utility model" for identity.
Radio Frequency Identification (RFID) tags are poised to dramatically increase their presence in business and consumer applications. While offering advantages, this also creates new privacy risks. The document discusses key privacy issues with RFID technology, including tags becoming more unobtrusive and unique identifiers allowing individual object tracking. It recommends responsible development and deployment of RFID to enable benefits while mitigating privacy risks. Microsoft will apply privacy principles to its RFID software tools and applications to respect customer privacy.
Mobifyer - Creating Deeper Mobile Relationships. Mobifyer offers Mobile Contactless, RFID, and NFC products and resources to help you engage customers with style and function. We offer mobile eGrips with contactless, mobile skins, and Bluetooth to NFC devices with strategy, development, planning, and busines development.
Near Field Communication (NFC) technology makes life easier and more convenient for consumers around the world by making it simpler to make transactions, exchange digital content, and connect electronic devices with a touch.
CONNECTED OBJECTS - how NFC technology enables a more environmentally-friendl...Pierre Metivier
20, 40, 80 billions connected objects in the smart cities of the future by 2020 as foreseen by many large IT companies and consulting firms. But is our planet ready for as many billions Ion-lithium battery equiped objects ? What about the impact on our environment ? Hopefully, there are solutions to reduce the need of batteries in connected objets and energy harvesting is one important field of study. NFC, better known for contactless payment and transportation cards, is one technology that can be used to reduce the needs of batteries in connected objects, allowing a cleaner and greener environment, as this track will present.
Smart Cities and Countries Congress, Sept. 3, Paris
Plenary Speech at 1st International Conference on "Mobility for Life: Technology, Telecommunication and Problem Bassed Learning" at Mae Fah Luang University, Chiang Rai, on March 5, 2012
This document summarizes a research paper on using near field communication (NFC) tags to enable mobile commerce (m-commerce). It discusses how an Android application could read NFC tags on products to add them to a virtual shopping cart. Payment could then be made via the app using existing online payment methods. The document provides background on m-commerce, mobile payments, and how NFC tags work. It also discusses security protocols for NFC-based communications between a user's mobile device and a merchant's terminal for contactless payments. The proposed system aims to make shopping more convenient and efficient for consumers compared to traditional retail models.
Product manager for dynamic nfc id 11949Raoul Brouns
This job posting is seeking a Product Manager for Dynamic NFC technologies located in Graz, Austria. The role will be responsible for defining product roadmaps and strategies, gathering customer requirements, developing specifications, and managing the full product life cycle from development to discontinuation. The ideal candidate will have a technical background such as electrical engineering, experience in product management, technical marketing or concept engineering. Specific knowledge of NFC technology and dual-interface ICs is preferred. The minimum salary for this role is 65,000 Euros gross annually but higher compensation is possible depending on experience.
Innovation Norway ICT Summit 2009 - Inge Andre SandvikInge Andre Sandvik
Inge Andre Sandvik discusses key factors for building a sustainable mobile application business. He shares his experience from starting mobile app companies and outlines Mobile Nordic's vision. Sandvik analyzes the mobile market landscape and growth of smartphones, apps, and venture investment. He identifies unique market skills, great timing and execution, strategic planning, strong partners, and scalability as critical success factors.
This document provides a 150-page report on mobile TV broadcasting that analyzes its evolution. It identifies key success factors for launching mobile TV services and recognizes differences between traditional and mobile television. The report evaluates mobile TV trials in key markets and allows learning from commercial services in South Korea and Japan. It provides unique business intelligence and expert commentary to help base business decisions regarding mobile TV opportunities.
RFID Journal Live 2018 - "IoT 2021: Connectivity on Your Terms", Paula HunterNFC Forum
Paula Hunter, executive director, NFC Forum utilized this presentation to tell RFID Journal Live audiences about how RFID and NFC technology will shape the world of IoT by 2021.
This document discusses Near Field Communication (NFC) technology and its potential uses. It explains that NFC can be used as a tool to create behaviors, define strategies, and facilitate communication. NFC creates "interactive success" by connecting platforms and allowing real-time sharing of information. The document outlines three waves of NFC adoption: first as a tracking tool using tags, second as a way to gather and share data via scanning, and third using the cloud to disseminate real-time information and drive customized actions without boundaries. Overall, the document promotes NFC as a way to connect disparate communication networks and create business success across supply chains, social media, and sales.
Thinaire is a mobile technology company that provides a cloud-based platform enabling brands, marketers, agencies, developers and media owners to create, deploy, and measure NFC marketing campaigns. The platform allows companies to engage mobile users by combining mobile technologies like NFC, QR codes, and SMS with physical objects, bringing the offline world online. Thinaire provides tools for marketers to deploy, manage and measure these interactive campaigns across various media platforms.
This document discusses the essentials for building successful NFC mobile ecosystems. It describes the value of combining contactless card technology with mobile phones to create intelligent NFC mobile phones. Example use cases are provided for transportation, retail payments, and receiving offers. The key players in the NFC mobile ecosystem are identified as well as necessary functions like service and network provisioning. Recommendations are made for how to expand the contactless ecosystem to enable NFC mobile services.
Apollon - 22/5/12 - 16:00 - Smart Open Cities and the Future Internetimec.archive
The document summarizes a presentation on smart cities as innovation ecosystems sustained by the future internet. Some key points:
1) Smart cities are not yet a reality, but rather an urban development strategy and vision focused on empowering citizens and creating an "urban innovation ecology."
2) The FIREBALL project aims to bring together cities, living labs, and future internet stakeholders to explore how open innovation and user participation can support experimentation and adoption of future internet technologies.
3) Case studies of smarter cities show examples of technology districts, living lab initiatives, infrastructure development, and efforts to engage citizens. However, challenges remain around skills gaps, funding, and measuring impact.
This document discusses security issues with current PKI technologies and proposes a new global cybersecurity infrastructure to address them. It notes that the 1976 PKI technologies allow unauthorized parties like Eve, Chuck, and Craig to intercept communications. The proposed solution is a private or hybrid cloud for vetted companies and clients that exceeds standards like NIST, ISO, and PCI-DSS. It aims to provide dynamic network encryption, encrypted data storage and sharing, modified secure browsers and operating systems, and blockchain-based payments to prevent man-in-the-middle and other attacks.
Near field communication (NFC) allows short-range wireless data exchange between devices when they are brought within close proximity of a few centimeters. It has applications in contactless payments, data sharing, and connecting devices like pairing Bluetooth headsets. NFC operates at 13.56 MHz and supports data transfer rates up to 424 Kbit/s. It provides advantages over RFID and Bluetooth through faster setup and lower power consumption. Common uses of NFC include mobile payments, social networking, smartphone automation through NFC tags, and data sharing through technologies like Android Beam. The future of NFC may include uses in vehicle ignition, electronic ticketing, mobile commerce, and health monitoring.
The User Experience of Near Field CommunicationMemi Beltrame
The information age took us by storm and the mobile revolution is still in full effect – yet we already stand on the brink of the next paradigm shift: the seamless connection of information and personal devices. Imagine a world where you have the possibility of giving your devices context by simply holding them close to a tiny chip. Things like sharing your WiFi credentials or telling your mobile phone that you are going to bed and it should mute and dim itself and also set the alarm clock to 7am. All with one simple touch — Welcome to the world of Near Field Communication. This talk focuses on the amazing possibilities of NFC in everyday use. A variety of actual and (once) futuristic use cases will illustrate how NFC can enrich our experiences with technology and how this relates to our profession of User Experience Design and our role in shaping the future.
Different Types and Forms of InnovationMotaz Agamawi
The document discusses four different types of innovation:
1) Radical component: The USB flash drive, invented in 2000 by Trek Technology and IBM, which had a major impact by making file sharing easier.
2) Radical system: Xerography (photocopying), invented in 1938 by Chester Carlson. Commercialization in the 1960s by Xerox had a huge societal and economic impact by creating an entirely new market.
3) Incremental: Voice over IP (VoIP), developed gradually since the 1970s, with major commercialization in the 2000s. It provides more flexible and lower-cost telephone service.
4) Next generation: Wireless electricity transfer, theor
Consumer behavior and expectations around user interfaces are rapidly evolving. As mobile devices become more integrated into daily life, consumers are accessing content in new ways and shifting away from traditional television and DVDs towards digital streaming. This has driven the development of more seamless, intuitive interfaces that improve the overall user experience. Major technology companies are pursuing new interface technologies like touchscreens, gestures, voice commands and augmented reality to create more immersive experiences and stay ahead of rising consumer demands. The user interface market is expected to grow significantly in coming years as interfaces continue to transform how people interact with technology.
\'Mobile\' Experience and Customer Journeyalice1999
The document discusses emerging trends in digital experiences and the internet of things. It notes that in the future, over 100 billion devices will be connected to the internet, blurring boundaries between physical and digital experiences. People's experiences will be shaped by interactions across multiple channels over time, rather than isolated incidents. Brands will need to engage customers across various touchpoints and locations, having one ongoing conversation rather than separate interactions. Mapping the customer journey will be important to understand how users experience products and services through various stages.
The research highlights 200 emerging technologies and developments that could have an impact on society and business over the next 10-15 years. The technologies have been grouped under 10 categories:
1. End User Devices, Tools and Trends
2. Interfaces and Displays
3. Internet and Social Media
4. Communications, Collaboration and Networking Tools and Developments
5. Software Tools, Techniques and Trends
6. Artificial Intelligence (AI) and Intelligent Systems
7. Computing Technology and Devices
8. Management and Analysis of Data, Information and Knowledge
9. Security Technology
10. Disruptive Scientific Developments
Saiful hidayat strengthening cooperation in ict research & development best...Saiful Hidayat
The document discusses research and development in information and communication technologies and how market trends are driving convergence across different areas. It explores key areas for ICT research and development as well as new approaches to market research. Examples of best practices from Telkom's research and development activities are also presented.
NFC is a short-range wireless technology that allows data exchange between electronic devices within 20 centimeters. It uses magnetic field induction and operates at 13.56 MHz. For two devices to communicate using NFC, one must have an NFC reader/writer and the other an NFC tag. NFC is expected to be included in one in five phones by 2013 and enable uses like downloading content, exchanging contact cards, and mobile payments at point-of-sale terminals. The NFC Forum is working to expand the NFC ecosystem through education, research projects, and industry partnerships.
NFC is a short-range wireless technology that allows data exchange between electronic devices within 20 centimeters. It uses magnetic field induction and operates at 13.56 MHz. For two devices to communicate using NFC, one must have an NFC reader/writer and the other an NFC tag. NFC is expected to be included in one in five phones by 2013 and enable uses like downloading content, exchanging contact cards, and mobile payments at point-of-sale terminals. The NFC Forum is working to expand the NFC ecosystem through education, research projects, and industry partnerships.
The document discusses using physical web and Internet of Things (IoT) technologies like beacons for resource-constrained areas and emergent users. Beacons use Bluetooth Low Energy to broadcast unique identifiers and data that nearby Bluetooth devices can access via dedicated apps to provide location-based services. This approach could benefit Dharavi slums by enabling services like notifications from nearby businesses, garbage collection tracking, and attendance monitoring with low investment and maintenance costs. Working with emergent users to develop such technologies provides perspectives to create more inclusive digital services while stimulating new ideas.
The document summarizes key trends from Mobile World Congress 2017 related to connectivity, cognition, and immersion in technology. Some of the major trends discussed include the rise of 5G and its impact on areas like smart cities and entertainment. Advanced biometrics, evolving voice assistants that integrate facial recognition and 1:1 communication, and voice-based biometrics for authentication in voice interfaces were highlighted as trends in connectivity. For cognition, machine learning as a service focused on 1:1 personalized predictions from user data was discussed. Plug and play solutions for IoT device development and smartphone augmentation through high-quality modular add-ons were also summarized.
Forum smsc nfc wc - mobile contactless solutions take off in france - 2011-...Lobary
NFC World Congress, Sophia Antipolis, September 20th 2011 : "Is there any French touch for mobile NFC ecosystem's national take off". by Francois Lecomte, md of the Forum SMSC and Program Comittee Chair.
Zed Worldwide is a large media and technology group with over 1,200 staff across 63 countries. It focuses on content production, computer games, and R&D activities. Bitmonlab is Zed's research and development arm, working on projects related to smart cities, indoor location technologies, speech recognition, internet of things, and big data analytics. One of Bitmonlab's projects is Percepción, a smart city prototype deployed on a university campus that provides location-based services using technologies like open street maps, WiFi fingerprinting, and speech recognition.
Alex Gluhak & Michael Nilsson - Smart CitiesFIA2010
Alex Gluhak & Michael Nilsson
Part I: Experimentation and Innovation Facilities for Smart Cities – Opportunities and Needs,
Part II: Collaboration Requirements and Opportunities in the Future Internet, Living Labs and Smart City Communities
Mobile World Congress 2017 Recap: The Future of ConnectivityIan Beacraft
A recap of the fourteen trends that defined Mobile World Congress 2017, through the lens of Epsilon Agency's innovation platform of Cognition, Connection and Immersion. Here you'll find the best of the show.
Michael Nilsson - Towards Future Internet: What can it mean for Living Labs a...ENoLL Conference 2010
This document summarizes discussions from the Future Internet Assembly conference in Ghent, Belgium in 2010. It discusses how future internet research and experimentation can be adopted in living labs and smart cities to enable open innovation. Speakers discussed using new technologies in cities to develop public services through living lab methodologies. This allows for user co-creation and identification of successful concepts to create sustainable services. Questions focused on how to prepare new technologies for living lab testing, manage interdisciplinary teams, and involve users. The role of future internet experimentation in innovation environments in cities and opportunities for companies were also discussed.
Io t and mobile app integration impact, benefits, and challengesFuGenx Technologies
IoT or the Internet of Things refers to a network of connected devices. The underlying connection between these physical devices can be created in your home or anywhere in your office such as a retail store, manufacturing unit, etc.
Out-of-home media can influence digital behaviors in several ways:
1) OOH can drive app downloads and usage, particularly for apps related to mobile banking, price comparison, and coupons that consumers may find useful when out of the home.
2) OOH is effective at driving mobile search and can target consumers when they are searching for certain types of information on the go.
3) The growth of mobile internet access via 3G, 4G, and public WiFi hotspots means that OOH can influence digital behaviors like web browsing and traffic from mobile devices.
Social media acknowledging the growing importance of mobile use in east africaCoca-Cola
The document discusses strategies for integrating mobile accessibility into social media campaigns in East Africa. It provides statistics on social media and mobile internet usage in East Africa countries. It argues that social media marketing should focus on mobile platforms given their growing importance. It offers techniques for developing mobile applications and content that allow for interactivity between businesses and customers to increase engagement, transactions, and viral marketing.
Patrice Slupowski ( Orange ) - New Media as a challenge on 4+ screensronewmedia_academy
The document discusses challenges and opportunities in digital media across multiple screens including mobile, PC/web, TV, and tablets. It notes trends like the growth of mobile internet usage, smartphones, social networks, and non-linear TV. It also summarizes Orange's activities in areas like widgets, interactive TV, and a transmedia news service called 2424actu.fr. Key challenges mentioned include providing consistent experiences across devices and developing content and services for both high-end and basic devices.
The purpose of the Smarcos newsletter is to cover the
consortium activities around the project. The main objective of this first issue is to give a global view of the whole project.
The document discusses emerging technology trends and their potential impacts on Thai industries. It covers trends like mobile computing, cloud computing, social technologies, intelligent devices, and mobile applications. Specific technologies mentioned include smartphones, tablets, location-based services, mobile payments, and e-commerce applications. The presentation argues that businesses need to adapt to this changing landscape by embracing mobile and cloud technologies, and developing applications and services for multiple device types. Overall, it outlines several major IT trends and encourages the audience to leverage new opportunities from digital transformation.
Similar to SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution (20)
This document discusses Artsonomy, a system that allows museum visitors to tag artworks using their mobile phones. It works by having visitors scan QR codes next to artworks to link their phone to the artwork's ID. They can then add tags or comments about the piece which are stored in a database and displayed as a tag cloud on a website. This creates a social experience by allowing visitors to see and interact with each other's opinions. The system was tested at real museums in Italy.
Prescriptive analytics BA4206 Anna University PPTFreelance
Business analysis - Prescriptive analytics Introduction to Prescriptive analytics
Prescriptive Modeling
Non Linear Optimization
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SoftCOM 2011 - Design and Development of a Social Shopping Experience in the IoT domain: the ShopLovers solution
1. 19th International Conference on Software
Telecommunications and Computer Networks
SoftCOM 2011
Design and Development of a Social
Shopping Experience in the IoT domain:
the ShopLovers solution
Ugo Carlo Valentina Alice Serena Manuele
Biader Maria Volpi Moroni Sposato Tamburrano
Ceipidor Medaglia (speaker) (speaker)
Symposium on RFID Technologies and Internet of Things - September 15, 2011
2. EXECUTIVE
SUMMARY
CATTID research activities:
First experiences in NFC applications development and testing
Background:
Environment of interconnected objects through RFID/NFC technologies
(NEAR FIELD COMMUNICATION & INTERNET OF THINGS)
Growth of Web 2.0
(COMMUNICATION BETWEEN PEOPLE AND BRANDS)
Objective:
To enhance SOCIABILITY for costumers
To empower SOCIAL MEDIA MARKETING SOLUTIONS for
companies and brands
The ShopLovers solution:
SOCIAL NETWORK PLATFORM Prototype
INTERCONNECT PRODUCTS and CUSTOMERS in a
retail environment
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 2 of 15
3. CATTID…
WHO
WE
ARE
C.A.T.T.I.D.
is
the
research
centre
for
Informa(on and Communica(on
Technology
of
“Sapienza”
University
of
Rome.
The
Centre
was
founded
in
1979
to
support
the
didacLc
using
methods,
technologies
and
every
type
of
IT
tools.
Over
the
last
years,
it
has
become
an
innova(on centre in
digital technologies:
it
now
works
in
close
contact
with
other
Departments
of
“Sapienza”
University
of
Rome,
as
well
as
with
other
UniversiLes
both
in
Rome
and
in
other
ciLes.
The
scienLfic
work
of
CATTID
has
also
drawn
aTenLon
of
many
na(onal and interna(onal
companies and
also
led
to
the
signing
of
several
collaboraLon
acts
with
important
naLonal
and
internaLonal
industry
and
research
organizaLons.
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 3 of 15
4. CATTID
Labs
CATTID is directed by Prof. Ugo Biader Ceipidor and it is composed
of four Labs, coordinated by Prof. Carlo Maria Medaglia.
RFId Lab, Laboratory of testing and integration of Radio Frequency
Identification technologies (http://w3.uniroma1.it/rfidlab), directed
by Prof. Gianni Orlandi.
LUA, Laboratory of Usability and Accessibility of software (http://
w3.uniroma1.it/lua), directed by Prof. Stefano Levialdi.
LABeL, Laboratory of the methods and technologies for e-Learning
(http://w3.uniroma1.it/label), directed by Prof. Valerio Eletti.
Multimedia Lab, Laboratory of convergence on the interactions of
media and new technologies, directed by Prof. Giandomenico Celata.
5. Research
AcLviLes
RFID
and
wireless
for
cultural
heritage
RFID
for
inclusion
Wireless
Sensor
Network
Real
Time
LocaLng
System
Mobile / NFC
Food
traceability
Supply
chain
management
Augmented
Reality
Interac(on Design / Usability
Physical
and
Logical
Security
…
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 4 of 15
6. NFC@CATTID
In
November
2006
CATTID
joined
the
NFC Forum
as
a
Non-‐Profit
member.
CATTID
has
also
been
one
of
the
partner
of
the
StoLPaN (Store Logis(cs and Payment with NFC)
Project,
funded
by
the
European Commission within
the
6th
Framework
Programme.
Finally,
CATTID
is
involved
in
the
organizaLon
of
acLviLes
as
regards
the
NFC Academy Advisory Board.
7. FIRST
EXPERIENCES
IN
NFC
APPLICATION
DEVELOPMENT
AND
TESTING
Presented
at
First
InternaLonal
Workshop
on
Near
Field
Presented
at
CHI
2009,
CommunicaLon,
Rome,
Italy
Hagenberg,
Austria,
2009
Published
in
Journal
of
Computer
Technology
and
ApplicaLons,
Volume
2,
Number
6,
June
2011
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 5 of 15
8. TECHNOLOGY
BACKGROUND
Near
Field
CommunicaLon
(NFC)
Wireless Connection based on Jointly developed by Sony and
RFID technology Philips in 2004
Operating RF: 13.56MHz The NFC Forum formed in 2004
works for the advance of the use of
Practical working distance: <10 cm NFC technology
(typically about 2-4 cm)
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 6 of 15
9. TECHNOLOGY
BACKGROUND
There are different alternatives for
SE’s position (Cfr. Mobey Forum):
- On the handset itself (embedded SE)
- On the UICC (SIM card)
- On the Trusted Mobile Base (TMB)
- On a Secure Micro SD card
- On a Sticker
FROM AN EMBEDDED SOLUTION
TO A HYBRID ONE
Micro SD or Sticker solutions
are the best way to
overcome the current lack
of smartphones that
natively support the
technology, as they can be
used on any mobile phone.
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 7 of 15
10. RELATED
WORK
Existing literature that explores the use of NFC to access
the virtual world of Social Networks
NFCSocial • Ease update of location information on social
(Fressancourt et al., networks.
2009)
All-‐I-‐Touch • Retrieval of product information at the
point-of-sale.
(Kneissl et al., 2009) • ConnecLon
with
Facebook
community.
Hot in the • Sharing
of
users
locaLon
in
indoor
environments
by
reading
RFID
tags.
City • Friendship
request
by
touching
other
users’
NFC
device
(Haikio et al., 2010)
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 8 of 15
11. SOCIAL
MEDIA
MARKETING
AND
CONSUMER
EXPERIENCE
A interconnected world create a richer
shopping experience mediated and
redefined by smart objects, smart
OTHER
CONSUMERS
devices and virtual relationships.
INSTITUTIONS
PRODUCTS
CONSUMERS
AND
AUTHORITIES
COMPANIES
AND
BRANDS
The exchange of information on social GREATER AMOUNT OF REAL TIME AND
CUSTOMIZED INFORMATION
network (and generally on Internet)
generates a WORD-OF-MOUTH. Moreover COMPANIES are now
The consumer coproduces value and more active in conversation with
meaning for marketing communications. their costumers.
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 9 of 15
12. THE
SHOPLOVERS
SOLUTION
is a social network platform to
easily share with friends the
information related to the shopping
experience in a real retail contest.
ShopLovers connects the user’s favorite
products, shops and brands.
It acts a brand marketing tool:
Strengthening customer loyalty
Interesting him in purchasing
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 10 of 15
13. THE
SHOPLOVERS
SOLUTION
User
Needs
and
Requirements
THE USER IS THE CENTRE OF 4 main issues to examine:
THE PROCESS (UCD) The inclination for the shopping
passion
ANALYSIS
T h e f a m i l i a r i t y w i t h n e w
technologies and the ICT world
USABILITY
The grade of sharing and use of
DESIGN
TEST social network
The engagement and awareness
of mobile applications related to
PROTOTYPE the shopping experience
To collect information about Additionally, we asked the 100
user’s wants and needs we respondents sample about what
created a QUESTIONNAIRE they would like to do and find in a
DISTRIBUTED ONLINE. social network focused on shopping.
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 11 of 15
14. USER
NEEDS
AND
REQUIREMENTS
First of all sharing information on discounts, 81%
promotions and initiatives of your favorite
brands or products you have purchased
From the survey conducted by the Reporting to a friend or acquaintance a 65%
team* emerged that in a social Which of the product that might interest him or her
Accumulation of personalized coupons based 65%
network focused on shopping, the following on purchases
users’ preference is addressed to functions Getting tips on what you want or you would 57%
like to buy
gain some kind of REWARDS. would you like Exchange coupons with friends or 42%
to find on a acquaintances 38%
First of all they like to share social network Giving advice on shopping for friends and
people you know 27%
information on DISCOUNTS, dedicated to Publication shouts of purchases that you
shopping? made or wanted to make 25%
PROMOTIONS and INITIATIVES Publication shouts of purchases that your
of their favorite brands or products friends or people you know made or wanted
to make
0%
they have purchased and to Other
accumulate PERSONALIZED Picture of the product you bought or you 55%
COUPONS. would like to buy When you go
Shop you went into 55% shopping,
The information they like to share Price of the product you bought or you would
like to buy
41%
which kind of
the most is the picture of the Description of the product you bought or you 36% information
would like to buy
product they bought or they would Brand of the product you bought or you 33%
would you like
like to buy, as well as the shop would like to buy to share with
No information 18% your friends or
they went in. Date of purchase 4%
Time of purchase 2%
acquaintances
*Sample formed by 100 respondents Other 2% ?
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 12 of 15
15. THE
SHOPLOVERS
SOLUTION
System
architecture
THE FIRST PROTOTYPE
HAS BEEN DEVELOPED
AND TESTED ON THE
HTC WILDFIRE, WHICH
SUPPORTS ANDROID
VERSION 2.1 UPDATE 7
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 13 of 15
16. THE
SHOPLOVERS
SOLUTION
Use
case
scenario
LET’S SEE HOW IT WORKS IN
A RETAIL ENVIRONMENT
http://www.youtube.com/watch?v=9Aan2M1-SQk
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 14 of 15
17. CONCLUSION
AND
FUTURE
WORK
ShopLovers system is a tool to enhance the user’s shopping
experience making use of contactless technology such as RFID and
NFC, enablig an IoT scenario at the retail point.
...TILL NOW FUTURE WORK...
Collection of user needs and Development of the mobile application
requirements (questionnaire for more mobile OS and handset
distributed online). models (with embedded NFC).
Use of “bridging New usability tests and prototype
technology” (NFC Sticker).
First phase of prototyping. Mobile payments
SoftCOM 2011 - Design and Development of a Social Shopping Experience
in the IoT domain: the ShopLovers solution Page 15 of 15
18. carlomaria.medaglia@uniroma1.it
moroni@cattid.uniroma1.it
valentina.volpi84@gmail.com
D i s c l a i m e r : a l l
t h e
p r o d u c t s ,
t h e
s h o p s
a n d
t h e
b r a n d s
u s e d
i n
t h i s
p r e s e n t a L o n
h a v e
t h e
o n l y
p u r p o s e
o f
e x a m p l e .
A t
t h e
p r e s e n t
L m e
t h e r e
i s
n o
r e a l
i n v o l v e m e n t
o f
t h e
m e n L o n e d
c o m p a n i e s .