A book I designed and presented to Resource Interactive based on some research that I have done about the future of the interplay of digital and tangible objects.
What are the technologies that could significantly change the future of enterprise communications? This short presentation suggests a dozen possible game-changers.
What are the technologies that could significantly change the future of enterprise communications? This short presentation suggests a dozen possible game-changers.
Waves of Change Shaping Digital ExperiencesJoe Lamantia
The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences. These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.
Tour d’horizon of the current digital landscape, philosophical extrapolation, identification of risks and opportunities. Why design is important and how designers can further the success of your business.
Also available in German : since-1973.com/downloads.html
Portfolio presentation that includes sections on overall UX design philosophy, 3D UI, Mobile UI, Search, Authoring, Art, and etc.
Converted from PowerPoint 2010
Presentatie over Social Media & Disruptive Businessmodels voor relaties van de Friesland Bank Rotterdam.
Trefwoorden: Social Media, Business, Twitter, Facebook, Linkedin, Google+, connecting, tips, howto, inspiratie
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...IDES Editor
Interacting with the 3D content present in games
and virtual environments generally involves some form of
3D interaction. As such, the design and development of 3D
spatial interaction devices are important in creating more
realistic and immersive user experiences in 3D virtual
environment applications through natural and intuitive
human expression. In general, current commercially
available 3D input devices for virtual reality applications
like data gloves, multiple DOF sensors and trackers, etc.
typically come with a heavy price tag. The objective of this
research is to investigate an approach to setting up an
inexpensive 6-DOF optical tracking system using Wii
Remotes, which is adequate for 3D interaction in an
interactive Head-Mounted Display (HMD) virtual reality
system. For the purpose of HMD virtual reality, a user
should ideally be able to use a 3D interaction device in a
space surrounding the user. This cannot be achieved when
using this game controller in the conventional manner. Also,
normal usage of the controller only allows for relative
positioning and cannot reliably track 6-DOF. This paper
outlines a method of using Wii Remotes for 3D spatial
interaction in an area surrounding the user. This paper also
presents experimental results conducted in order to
benchmark the accuracy of the system, by comparing the
system’s position and orientation estimates with the
readings obtained from a commercial 6-DOF magnetic
tracker.
Waves of Change Shaping Digital ExperiencesJoe Lamantia
The digital landscape is changing, shaped by waves of change in media, technology, identity, and the basic ways we evaluate our experiences. These are some of the major waves of change in digital experiences that may be leading us to a world of co-creation and exchange through interaction.
Tour d’horizon of the current digital landscape, philosophical extrapolation, identification of risks and opportunities. Why design is important and how designers can further the success of your business.
Also available in German : since-1973.com/downloads.html
Portfolio presentation that includes sections on overall UX design philosophy, 3D UI, Mobile UI, Search, Authoring, Art, and etc.
Converted from PowerPoint 2010
Presentatie over Social Media & Disruptive Businessmodels voor relaties van de Friesland Bank Rotterdam.
Trefwoorden: Social Media, Business, Twitter, Facebook, Linkedin, Google+, connecting, tips, howto, inspiratie
Low-Cost Multiple Degrees-of-Freedom Optical Tracking for 3D Interaction in H...IDES Editor
Interacting with the 3D content present in games
and virtual environments generally involves some form of
3D interaction. As such, the design and development of 3D
spatial interaction devices are important in creating more
realistic and immersive user experiences in 3D virtual
environment applications through natural and intuitive
human expression. In general, current commercially
available 3D input devices for virtual reality applications
like data gloves, multiple DOF sensors and trackers, etc.
typically come with a heavy price tag. The objective of this
research is to investigate an approach to setting up an
inexpensive 6-DOF optical tracking system using Wii
Remotes, which is adequate for 3D interaction in an
interactive Head-Mounted Display (HMD) virtual reality
system. For the purpose of HMD virtual reality, a user
should ideally be able to use a 3D interaction device in a
space surrounding the user. This cannot be achieved when
using this game controller in the conventional manner. Also,
normal usage of the controller only allows for relative
positioning and cannot reliably track 6-DOF. This paper
outlines a method of using Wii Remotes for 3D spatial
interaction in an area surrounding the user. This paper also
presents experimental results conducted in order to
benchmark the accuracy of the system, by comparing the
system’s position and orientation estimates with the
readings obtained from a commercial 6-DOF magnetic
tracker.
Space and Lemon Innovations gathers all digital and innovation trends in a yearly trend study.
In a tense 2023 economy, Digital Twins are coming to the rescue with a promise of lower costs and higher engagement. For reproduction of physical objects and of processes, like the "Digital Twin of a Consumer". What a 2023!
Promise of lower costs and higher engagement.
TRAINING AND EDUCATION IN THE
METAVERSE | PLANNING AND VISION
| WORKSHOPS | VIRTUAL
PRODUCTION | METAVERSE EVENTS |
MEANINGFUL INNOVATIONS |
METAVERSE PLAY2EARN | VIRTUAL
WORLDS & DIGITAL TWINS
Learn Basics & Advances of Metaverse - 101BlockchainsJackSmith435850
Metaverse is basically a combination of multiple elements of technology, including virtual reality, augmented reality and video where users live within a digital universe. To learn more about Metaverse please go through the document.
Emerging Experiences - More Personal Computing (MPC) - Tim HuckabyITCamp
How are natural & intuitive interactive emerging experiences designed into software? How do you design inspirational Emerging Experiences in new scenarios across the broadest range of devices, from big screens to small screens to no screens at all? How do you build software for a world that is more mobile, natural and grounded in intuitive?
Join Tim in a demo heavy, entertaining and technical discussion of the future of More Personal Computing and Emerging Experiences. Touch, Gesture, Voice Recognition, Demographic Profiling, Facial Recognition, Emotional Recognition, Holographic Experiences and more: All the bad; all the good; privacy law, all the real customer demos and stories, and the tools, tips and tricks learned along the way.
This demo-heavy session will show you a number of real emerging experiences solutions (from propriety solutions to broadcast television solutions you see every day). Tim will show you the use cases where these types of emerging experiences solutions are happening. And those coming in the immediate future and beyond.
This book was designed and written by Shay-Jahen D. Merritté during the Winter of 2011 in Columbus, Ohio to show the faculty and future students at the Fisher College of Business what a balanced multi-disciplinary curriculum could look like.
A presentation I designed about the Glock 17 Pistol, a product I knew very little about but discovered that it was supposed to be the most innovative pistol in modern times.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
1. Tangital Webject
01110100 01100001 01101110 01100111 01101001 01110100 01100001 01101100 00100000 01110111 01100101 01100010 01101010 01100101 01100011 01110100
A brief thought exercise into the future of digital objects.
For: Resource Interactive
Date: Monday, March 29th, 2010
x...............................................
Shay-Jahen D. Merritté
2. Tangital. Webjects. Defined
Tangible: Adj. /ˈtæn•dʒə•bəl/ Digital: Adj. /ˈdɪ•dʒ•ɪtl/ Web: Noun. /wɛb/ Object: Noun. /ˈɒb•dʒɪkt/
Capable of being touched; Available in electronic form; The complete set of anything that is visible or
discernible by the touch; readable and manipulable by documents residing on all tangible and is relatively
material or substantial. computer. Internet servers. stable in form.
Adj. /ˈtæn•dʒ•ɪtl/ Noun /wɛb•dʒɪkt/
Describes the ability of something manipulated The designation for any physical thing that was made
digtially to move to the physical realm. An example of from a digital file with both the physical and digital
something tangital is a photo on a digital camera that item having the same properties. An example of a
exists as digital information until it can be printed out webject would be a lego mini-figure.
as a physical photograh.
3. In the future you’ll be able to order a
custom spork from a designer’s website
for the specific types of foods you are
going to eat at your company’s potluck.
The website then sends that information
to the 3D printer in the break room.
Consumer+Software Interface Software Interface+Hardware Interface Hardware Interface+Product Product+Consumer
First the consumer goes to the From the CAD interface, the consumer The tangital spork file is sent to the The plastic printed webject is
designer’s website and uses their CAD can build a tangital file that can be 3-D plastic printer in the break room available for the consumer to use for
interface to create their webject used to create the actual webject. to create a webject that matches the their company’s potluck.
one the consumer created through the
designer’s web interface.
4. Unfortunatly, that But tangital
future is far off. webjects do have
Rapid prototyping machines have been
a present. a near future. And
... or at the very least,
around for decades, however, CNC (computer they are creating new ways for business,
numerically controlled) routers, laser, water- technology and consumers to interact with
jet and plasma cutters, lathes and 3D plastic each other.
printers are for the most part still too expensive
for the average consumer. Furthermore, the
software and hardware also requires technical
expertise and a learning curve that is beyond
the average consumer. Consumers Business
Technology
5. Tangital Webjects
In The Present.
Consumer-Centric Pricing:
3.8M
The number of Webkinz active users,
the most prevalent instance of physical
and digital objects interacting.
10K
The number of products designed
and sold by Shapeways, a social
networking and open-source 3D 3D Animation Tools 3D Modeling Tools
printing collective. Autodesk Maya: $4,090 Autodesk Maya: $3,999
Blender: $0 Google Sketchup: $0
20K
The number of products designed and
sold by Ponoko, a social networking
and open-source laser cutting
collective.
500
The number of proposed franchises of
Techshop, a chain of tool shops that
include 3D printers, routers and CNC 3D Printing Machines CNC Routing Machines
machines for the average consumer. Desktop Factory: $125,000 Thermwood 400: $130,000
MakerBot: $995 BlackToe CNC: $4,000
6. Implications of
Tangital Webjects
on Strategy
Intellectual Property Cost of Increased Customization Long
Capital Rivalry Environmental Tail Customers Employee
Footprint Cost Accounting Material Retailer Relations Scheduling
Waste Sales Channels Publicity Training Time Tables State Of
Future Planning Localization The Economy Sales Volume
Competition Transportation Office Networking Design Morale Layoffs
Layout On Demand Inventory Hardware Investment Publicity
Materials Selection Depreciation Process Design Outsourcing R&D
Product Life Cycle Market Project Management Trending
Research Software Investments Finance Planning Internationality
7. Tangital Webjects
With the dissemination of portable location aware devices, many
marketing companies are looking to location-based marketing as
the future of marketing, providing on-demand, relevant messages
And Location to consumers. One of the most popular of these new applications is
Foursquare, which combines a gaming aspect with location information.
Based Marketing
The use of tangital webjects could greatly improve this experience.
The Foursquare application networks with the user’s
friends’ Foursquare applications competing to see who
frequents the greatest variety of places and the same
place multiple times to win mayorships and rewards.
The Foursquare application requires users to be
constantly engaged with the application to remain
competitive, to score points and gain rewards.
On-Demand, when a user achieves a new badge
or becomes the mayor of someplace that involves a
reward, a custom coin is instantly produced and sent to
the consumer..
The FourSqaure users receives they’re mayorship coin
that was personalized with their name, and the custom
design created by the establishment that they are the
mayor of. Provides and tangible reward that moves
beyond the digital realm to make their rewards even
more personal, engaging and exctitng.
iPhones with Four Square App 3-D Plastic Printer Mayorship Coin
8. Tangital Webjects
Augmented Reality (AR) is an exciting technology that merges the physical
world with the digital world, which means that tangital webjects are
incredibly relevant. In this AR game example, two players are playing a
And Augmented role-playing adventure game.
Reality Games
AR Player Chip
AR games are engaging because the combine the
excitement of a video game with the imagination of a
AR Board board game. These aspects are furthered by tangital
webjects, which allows the player to not just play the
game, but actually make the game at the same time.
The game application is built to be networked with your
friend’s phone who is playing the adventure with you
next to you, as well as the rest of the people throughout
the world who are also playing the game, working
together through their own adventures.
As the players go through the AR adventure, their
characters grow and develop, with new skills, weapons,
etc. The player’s character becomes more personal both
in the physical world as well as the digital game play.
As the players’ characters grow and develop, their
physical playing piece changes. The new character
piece will be on-demand be sent to a laser cutter to be
cut out and sent to the player for new dynamics in their
AR gameplay
iPhone with Game App
iPhone with Game App
CNC Laser Cutter
9. Tangital Webjects
Tangital Webjects also have interesting applications for strictly digital
objects such as digital magazines on the iPad. In this case, the digital
magazine directly translates to directly physical solutions. In this
And The Tablet hypothetical situation, the digital version of Wired is showcasing a new
phone design, if a consumer is thinking about purchasing it, they can
print out a 3-D model of the phone to take it around with them and see
how it fits into their daily life.
Digital magazines for the iPad are inherently networked
to the content servers as well as advertisers. If there are
any new promotions or market or product changes,
they can quickly and easily be updated in the digital
magazine, in this case, the webject phone promotion.
If the reader wants to take advantage of the webject
phone promotion, they would just have to click,
complete some information and immediately their
sample phone will on-demand be printed and sent to the
reader to use, with no inventory being held.
The webject phone is made personally for that reader,
the phone was specifically made for that person,
they get to be early adopters and get to experience
technology without spending a lot of their money. They
can also pass it along to one of their friends.
A printer 3-D sample webject far surpasses the
engagement of a print ad or even a video. The phone
is thin? Now I’m really experiencing. It fits comfortably
in your hand and the breast pocket of your jacket? Why
yes it does. A webject is engaging.
iPad With Digital Wired Issue 3-D Plastic Printer Webject Sample Phone
And Phone Advertisement.