This presentation was delivered at the Serious Games Workshop organised at the European Commission Technology Enhanced Learning conference in Nice in September 2009
5. Serious Games Institute (SGI) “ An international centre of excellence for the application of electronic games and virtual worlds to serious social and economic issues (including learning)”
33. My Computer Loves Me !! Converging technologies aim to develop individual relationships and build communities
34. How will this impact Society, Business and Education?
35. Is Technology Changing Learners ? Classroom The hard way Top down Hierarchical Unwise Team informed Get out of the way Unsure Once per year Sets me back Seeks approval Command & control No news is good news Uncomfortable Too much and I’ll leave Hub & spoke Horizontal Coach Weekly/daily Unable to work without it Necessary Part of my daily routine Unfathomable if not provided On demand Partner Team decided Collaborative Collaborative Collaborative & networked Continuous & expected Facilitated Guarded Team included Independent Independent Required to keep me Traditionalist Boomer Gen X Gen Y Training Learning style Communication Problem-solving Decision-making Leadership style Feedback Technology use Job changing
36. The Multi-Tasking Generation There is medical evidence to indicate that the brains of young people are becoming increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources and to make judgements on which sources to give attention to. How can/should society respond to this ?