What the Future Will Look Like:Technology Landscape of 2023By: Brian Moody
Where We Came FromThe Past:Communicationtechnology washindered and stoppeddue to boundary linesand relied solely on thewhims of man andanimal.
Oh How Things Have ChangedWith today’sadvances, the spread ofinformation andtechnology knows nolimits or bounds.
Alvin TofflerRational behavior ... depends upon a ceaselessflow of data from the environment. It dependsupon the power of the individual topredict, with at least a fair success, theoutcome of his own actions. To do this, hemust be able to predict how the environmentwill respond to his acts. Sanity, itself, thushinges on mans ability to predict hisimmediate, personal future on the basis ofinformation fed him by the environment.
Uses and Gratifications- Users actively seek outdifferent mediums tofulfill their differentneeds.- Media then takes thatinformation and adaptsit so that they produceone product that can fitany sort of needs:
TheSmartphoneLaying in the palm of ourhand is a product that canallow us to:• Check the news• Check our Bank account• Call mom• Text your friend• Upload your vacationphotos• Much more
Social Learning Theory- Social Learning focuses on how a person learns, by usingothers as models.- Monkey See, Monkey Do
Keeping up with the JonesKeeping in mind with the “MonkeySee Monkey Do” aspect of SocialLearning, we see people consumingsimilar products to that of their peersto “keep up appearances” and alsoso they don’t get behind with thetechnology as well.Wanting to “Keep up with the Jones”created a technological boom sinceusers are looking and receivingthe reinforcement that keeping upwith technology is the norm andaccepted, and to stay behind issomething of ridicule and scorn.
You can do more than just play….Today’s consoles can:• Share videos• Put you on a team withsomeone from anothercountry• Allow you to talk toyour friendsFuture Technology:• Virtual Reality• Movement Sensors; willno longer need acontroller• More portablesystem, easier to travel• Face to Face interactionwith other players
Video Games Vs Social Learning• 56% of households contain amodern gaming system(Melanson), making it of thenorm• Some formats have failed andbecome tossed aside, othershave used that informationand taken it further to make itpopular, i.e.Nintendo Wiicompared toPlaystation Move &Microsoft Kinect
Oh the Things You Will Learn….Learning goes through an evolutionas new technologies progress• TVs saw the use of multimedia inlearning• Computers unlock information atour fingertips• Still using books, paper, andchalkboardsLearning as it adapts• Education paths will far deviatefrom the norm, as schools andeducators start to tweakcurriculum to fit studentslearning ability, but also theirstrengths• See more emphasis on real worldlearning solutions, instead ofbeing buried in a text• Classrooms losing the traditionalsense as students can “log in” toa class through theinternet, making it easier forparents to enroll students intoprograms that may not be at theirregular school.
Classrooms• Traditional classrooms hinderthe user and gratificationtheory, since most are cookiecutter, with little focusoutside of the basics.• Have to wait to get to acollege setting to get into acareer orientated curriculum• Future classrooms will have thetechnology on hand to gainattention of all learning types• Curriculums will be tailor made tofit each student for their learningpotential as well as allowing themto follow a career orientated path
Social Learning’s take on LearningSocial Learning theory cancause a rollercoastereffect on educationWhat is acceptable and/orwhat is deemed as “needto know” can be at thewhim of society by whatthey reinforce versuswhat they punish, i.e. theDarwinism debate
Future Learning• Education will look far different in the future• Most children have their own personal cell phones and withthe growing acceptance/usage of tablets, classroom tabletswill replace books and papers• Schools will have to better their materials and resources tokeep up with the personal technology, prompting newlearning styles and environments
SourcesMatei, Sorin Adam. “What Can Uses and Gratifications TheoryTell Us About Social Media?”. I Think. 29-July-2010. Web.29-April-2013.Melanson, Donald. “Nielsen Report Finds 56 Percent of USHouseholds Have a Modern Game Console, Total GamingTime Up 7 Percent”. engadget. 9-May-2012. Web. 29-April-2013.Toffler, Alvin. Future Shock. Random House. New York. 1970.