SlideShare a Scribd company logo
1 of 45
Immersive Technologies and Customer Relationship Management David Wortley FRSA Director Serious Games Institute dwortley@cad.coventry.ac.uk
What makes a Good Relationship ? What role can technology play ?
Key Take Away Questions What do we look for in our relationships ? What are the key relationship challenges in the Digital Society ? How do we find and keep partners ? How can technology help ? What is available today ? What are the future opportunities and threats ?
Is this what you’re looking for ? To love and be loved for myself To trust and be trusted To be treated as an individual To find someone easy to get on with To be remembered To have nice surprises To understand and be understood To be encouraged and challenged Freedom to be myself and express myself
Introduction to Immersive Technologies
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
Games
Virtual Worlds
Social Networks
Serious Social Networks Help you find your partner on your doorstep
Serious Social Networks Social Networks have powerful political impact
Serious Social Networks Build communities of interest
Impact of Digital Society
The Challenges The world is changing very fast People have many jobs in their lifetime People will have many relationships in their lifetime Customers and staff will demand more from relationships People rely on their peers and networks more than “knowledge professionals” Commercial relationships will be more personal and customer-managed
Technology and Society Transport Information Processing Machines were invented to fulfil tasks more efficiently,mechanically, reliably and predictably
Technology and Society Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently, and effectively
Technology and Society The internet and digital media delivers current information and knowledge faster, more efficiently, and on demandbut what is missing ?
Technology and Society Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver unique and personal experiences – differentiating us from machines
Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
Humanising Technology Humans Machines To love and be loved			vs devoid of emotion Personalisation 				vs one size fits all Easy to use interfaces 		vs unnatural devices Persistent history 			vs blank pages Facilitated new discovery 		vs delivery of existing Understanding & Wisdom		vs Memorisation Need to be Connected 		vs isolated Motivation and challenge 		vs boring & repetitive Creative expression 			vs standard responses
Humanising Technology Tamagotchi is technology which responds tohuman relationships
Technology bringing a Human Touch Yesterday Today Tomorrow ? One size fits all Intelligent entertainment
Immersive Applications are Humanising Technology Delivering more control over our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based on building “intelligent” relationships
Some Examples 2010 1949 More speed, power, capacity, less cost PLUS ?
Humanising Transport Technology 2010 1949 Using your car as a navigator, entertainer and mobile phone
Serious Social Networks Artificial intelligence, geo-location, profiling
Our Relationship with Technology To love and be loved To trust and be trusted Treats me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself We will drive technology to empower us to shape our world and in the process the world will shape us
Immersive Technology Applications Today
Dating Direct Technology facilitated relationship creation
Facebook Technology facilitated relationship management
Amazon Technology facilitated relationship management
Barbie World Technology facilitated social engineering ?
Tesco Self-Merchandising – shop of favourite goods
Farmville Building your own world with friends
WeForest Social Network Games which change our world
Avatar Creation Realistic personalisation
Shaping the Future - BOTS and Things
The Internet of Things Ubiquitous Sensor Networks
Bots BOTS – Intelligent Agents – shaping our personal world
Collective Human Wisdom “The Mechanical Turk” Combining the power of humans and machines
How will you manage your relationships ?
Immersive Technologies and Customer Relationship Management David Wortley FRSA Director Serious Games Institute dwortley@cad.coventry.ac.uk

More Related Content

What's hot

David Wortley - Serious Gaming
David Wortley - Serious GamingDavid Wortley - Serious Gaming
David Wortley - Serious GamingSimeon Nedkov
 
Immersive Technologies and GIS -Integrating the physical and virtual
Immersive Technologies and GIS -Integrating the physical and virtualImmersive Technologies and GIS -Integrating the physical and virtual
Immersive Technologies and GIS -Integrating the physical and virtualDavid Wortley
 
EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021Senthilkumar R
 
IEM ECE Magazine 2015_final
IEM ECE Magazine 2015_finalIEM ECE Magazine 2015_final
IEM ECE Magazine 2015_finalagomoni16
 
Academic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentAcademic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentSenthilkumar R
 
A New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityA New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityTim Gentle
 
Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Media Cultures
 
EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)Senthilkumar R
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldBaltasar Fernández-Manjón
 
Corporate rewards dan kelly instant rewards, instant impact
Corporate rewards   dan kelly instant rewards, instant impactCorporate rewards   dan kelly instant rewards, instant impact
Corporate rewards dan kelly instant rewards, instant impactMotivate Europe Live
 
SEANES 2012 Conference Paper
SEANES 2012 Conference PaperSEANES 2012 Conference Paper
SEANES 2012 Conference PaperDavid Wortley
 
Gamification, bridging worlds and persons
Gamification, bridging worlds and personsGamification, bridging worlds and persons
Gamification, bridging worlds and personsNelson Zagalo
 
Virtual reality and Augmented Reality for enterprise knowledge transfer
Virtual reality and Augmented Reality  for enterprise knowledge transferVirtual reality and Augmented Reality  for enterprise knowledge transfer
Virtual reality and Augmented Reality for enterprise knowledge transferDan Lejerskar
 
imaginary: creative serious games and gamification
imaginary: creative serious games and gamificationimaginary: creative serious games and gamification
imaginary: creative serious games and gamificationLucia Pannese
 
Financial Literacy Games and Mobile Apps
Financial Literacy Games and Mobile AppsFinancial Literacy Games and Mobile Apps
Financial Literacy Games and Mobile AppsMatrixMediaFX
 
Technology and Society Global Summit
Technology and Society Global SummitTechnology and Society Global Summit
Technology and Society Global SummitDavid Wortley
 

What's hot (20)

David Wortley - Serious Gaming
David Wortley - Serious GamingDavid Wortley - Serious Gaming
David Wortley - Serious Gaming
 
Immersive Technologies and GIS -Integrating the physical and virtual
Immersive Technologies and GIS -Integrating the physical and virtualImmersive Technologies and GIS -Integrating the physical and virtual
Immersive Technologies and GIS -Integrating the physical and virtual
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021EON-XR Center Grant Programs 2021
EON-XR Center Grant Programs 2021
 
IEM ECE Magazine 2015_final
IEM ECE Magazine 2015_finalIEM ECE Magazine 2015_final
IEM ECE Magazine 2015_final
 
AH 2020 trends_report
AH 2020 trends_reportAH 2020 trends_report
AH 2020 trends_report
 
Academic presentation - Future Skill Force Development
Academic presentation - Future Skill Force DevelopmentAcademic presentation - Future Skill Force Development
Academic presentation - Future Skill Force Development
 
A New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented RealityA New Reality - Virtual Reality And Augmented Reality
A New Reality - Virtual Reality And Augmented Reality
 
Ian Pearson
Ian PearsonIan Pearson
Ian Pearson
 
Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506Virtual reality presentation3_sama_s3239506
Virtual reality presentation3_sama_s3239506
 
TAT Dynamic UIs 250609
TAT Dynamic UIs 250609TAT Dynamic UIs 250609
TAT Dynamic UIs 250609
 
EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)EON Reality Knowledge Metaverse Program (EKM Program)
EON Reality Knowledge Metaverse Program (EKM Program)
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing world
 
Corporate rewards dan kelly instant rewards, instant impact
Corporate rewards   dan kelly instant rewards, instant impactCorporate rewards   dan kelly instant rewards, instant impact
Corporate rewards dan kelly instant rewards, instant impact
 
SEANES 2012 Conference Paper
SEANES 2012 Conference PaperSEANES 2012 Conference Paper
SEANES 2012 Conference Paper
 
Gamification, bridging worlds and persons
Gamification, bridging worlds and personsGamification, bridging worlds and persons
Gamification, bridging worlds and persons
 
Virtual reality and Augmented Reality for enterprise knowledge transfer
Virtual reality and Augmented Reality  for enterprise knowledge transferVirtual reality and Augmented Reality  for enterprise knowledge transfer
Virtual reality and Augmented Reality for enterprise knowledge transfer
 
imaginary: creative serious games and gamification
imaginary: creative serious games and gamificationimaginary: creative serious games and gamification
imaginary: creative serious games and gamification
 
Financial Literacy Games and Mobile Apps
Financial Literacy Games and Mobile AppsFinancial Literacy Games and Mobile Apps
Financial Literacy Games and Mobile Apps
 
Technology and Society Global Summit
Technology and Society Global SummitTechnology and Society Global Summit
Technology and Society Global Summit
 

Similar to Immersive Technologies for CRM Richmond Events Arcadia

Global Trends in Serious Games
Global Trends in Serious GamesGlobal Trends in Serious Games
Global Trends in Serious GamesDavid Wortley
 
Immersive technologies and personalised learning environments
Immersive technologies and personalised learning environmentsImmersive technologies and personalised learning environments
Immersive technologies and personalised learning environmentsDavid Wortley
 
Serious Games Past Present And Future
Serious Games Past Present And FutureSerious Games Past Present And Future
Serious Games Past Present And FutureDavid Wortley
 
Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Сообщество eLearning PRO
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologiesDavid Wortley
 
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...Milos Radovic
 
Next Generation Internet Marketing-Transformational Customer Experience
Next Generation Internet Marketing-Transformational Customer ExperienceNext Generation Internet Marketing-Transformational Customer Experience
Next Generation Internet Marketing-Transformational Customer ExperienceCustomer Centria
 
Tech Trends 2012
Tech Trends 2012Tech Trends 2012
Tech Trends 2012frog
 
Golden years of IT: Past Present and Future
Golden years of IT: Past Present and FutureGolden years of IT: Past Present and Future
Golden years of IT: Past Present and FutureAltaf Rehmani
 
Implications of the near and far future
Implications of the near and far futureImplications of the near and far future
Implications of the near and far futureJon McMillan
 
The Social Network of Things
The Social Network of ThingsThe Social Network of Things
The Social Network of ThingsSrinivas Koushik
 
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...Facebook Developers Conference. Social Networks - An Agency Perspective, by S...
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...Adam Graham
 
The Techno-Human Future
The Techno-Human FutureThe Techno-Human Future
The Techno-Human FutureBaldwin Berges
 
Telco: transforming integrated customer experiences
Telco: transforming integrated customer experiencesTelco: transforming integrated customer experiences
Telco: transforming integrated customer experiencesGreen Room Design
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02WIN World
 
Top Trends from SXSW Interactive 2014. The Big Roundup.
Top Trends from SXSW Interactive 2014. The Big Roundup.Top Trends from SXSW Interactive 2014. The Big Roundup.
Top Trends from SXSW Interactive 2014. The Big Roundup.Ashika Chauhan
 

Similar to Immersive Technologies for CRM Richmond Events Arcadia (20)

Global Trends in Serious Games
Global Trends in Serious GamesGlobal Trends in Serious Games
Global Trends in Serious Games
 
Immersive technologies and personalised learning environments
Immersive technologies and personalised learning environmentsImmersive technologies and personalised learning environments
Immersive technologies and personalised learning environments
 
Serious Games Past Present And Future
Serious Games Past Present And FutureSerious Games Past Present And Future
Serious Games Past Present And Future
 
Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologies
 
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...
Swisscom's Transformation & Artificial Intelligence - KPMG Audit Corporates D...
 
Next Generation Internet Marketing-Transformational Customer Experience
Next Generation Internet Marketing-Transformational Customer ExperienceNext Generation Internet Marketing-Transformational Customer Experience
Next Generation Internet Marketing-Transformational Customer Experience
 
Tech Trends 2012
Tech Trends 2012Tech Trends 2012
Tech Trends 2012
 
Golden years of IT: Past Present and Future
Golden years of IT: Past Present and FutureGolden years of IT: Past Present and Future
Golden years of IT: Past Present and Future
 
Implications of the near and far future
Implications of the near and far futureImplications of the near and far future
Implications of the near and far future
 
The Social Network of Things
The Social Network of ThingsThe Social Network of Things
The Social Network of Things
 
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...Facebook Developers Conference. Social Networks - An Agency Perspective, by S...
Facebook Developers Conference. Social Networks - An Agency Perspective, by S...
 
The Techno-Human Future
The Techno-Human FutureThe Techno-Human Future
The Techno-Human Future
 
Telco: transforming integrated customer experiences
Telco: transforming integrated customer experiencesTelco: transforming integrated customer experiences
Telco: transforming integrated customer experiences
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02
WIN WORLD INSIGHTS | ISSUE 10 | YEAR 02
 
Top Trends from SXSW Interactive 2014. The Big Roundup.
Top Trends from SXSW Interactive 2014. The Big Roundup.Top Trends from SXSW Interactive 2014. The Big Roundup.
Top Trends from SXSW Interactive 2014. The Big Roundup.
 
IT trends for co-creation
IT trends for co-creationIT trends for co-creation
IT trends for co-creation
 
Media Revoloution
Media RevoloutionMedia Revoloution
Media Revoloution
 

More from David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022David Wortley
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyDavid Wortley
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDavid Wortley
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary David Wortley
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDavid Wortley
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August NewsletterDavid Wortley
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingDavid Wortley
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
 

More from David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

Recently uploaded

Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetHyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetEnjoy Anytime
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 

Recently uploaded (20)

Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your BudgetHyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
Hyderabad Call Girls Khairatabad ✨ 7001305949 ✨ Cheap Price Your Budget
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 

Immersive Technologies for CRM Richmond Events Arcadia

  • 1. Immersive Technologies and Customer Relationship Management David Wortley FRSA Director Serious Games Institute dwortley@cad.coventry.ac.uk
  • 2. What makes a Good Relationship ? What role can technology play ?
  • 3. Key Take Away Questions What do we look for in our relationships ? What are the key relationship challenges in the Digital Society ? How do we find and keep partners ? How can technology help ? What is available today ? What are the future opportunities and threats ?
  • 4. Is this what you’re looking for ? To love and be loved for myself To trust and be trusted To be treated as an individual To find someone easy to get on with To be remembered To have nice surprises To understand and be understood To be encouraged and challenged Freedom to be myself and express myself
  • 6. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
  • 10. Serious Social Networks Help you find your partner on your doorstep
  • 11. Serious Social Networks Social Networks have powerful political impact
  • 12. Serious Social Networks Build communities of interest
  • 13. Impact of Digital Society
  • 14.
  • 15. The Challenges The world is changing very fast People have many jobs in their lifetime People will have many relationships in their lifetime Customers and staff will demand more from relationships People rely on their peers and networks more than “knowledge professionals” Commercial relationships will be more personal and customer-managed
  • 16. Technology and Society Transport Information Processing Machines were invented to fulfil tasks more efficiently,mechanically, reliably and predictably
  • 17. Technology and Society Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently, and effectively
  • 18. Technology and Society The internet and digital media delivers current information and knowledge faster, more efficiently, and on demandbut what is missing ?
  • 19. Technology and Society Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver unique and personal experiences – differentiating us from machines
  • 20. Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
  • 21. Humanising Technology Humans Machines To love and be loved vs devoid of emotion Personalisation vs one size fits all Easy to use interfaces vs unnatural devices Persistent history vs blank pages Facilitated new discovery vs delivery of existing Understanding & Wisdom vs Memorisation Need to be Connected vs isolated Motivation and challenge vs boring & repetitive Creative expression vs standard responses
  • 22. Humanising Technology Tamagotchi is technology which responds tohuman relationships
  • 23. Technology bringing a Human Touch Yesterday Today Tomorrow ? One size fits all Intelligent entertainment
  • 24. Immersive Applications are Humanising Technology Delivering more control over our lives, our world andour relationships – giving us access to a global network – building personalised relationship with our technologies
  • 25. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based on building “intelligent” relationships
  • 26. Some Examples 2010 1949 More speed, power, capacity, less cost PLUS ?
  • 27. Humanising Transport Technology 2010 1949 Using your car as a navigator, entertainer and mobile phone
  • 28. Serious Social Networks Artificial intelligence, geo-location, profiling
  • 29. Our Relationship with Technology To love and be loved To trust and be trusted Treats me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself We will drive technology to empower us to shape our world and in the process the world will shape us
  • 31. Dating Direct Technology facilitated relationship creation
  • 32. Facebook Technology facilitated relationship management
  • 33. Amazon Technology facilitated relationship management
  • 34. Barbie World Technology facilitated social engineering ?
  • 35. Tesco Self-Merchandising – shop of favourite goods
  • 36. Farmville Building your own world with friends
  • 37. WeForest Social Network Games which change our world
  • 38.
  • 39. Avatar Creation Realistic personalisation
  • 40. Shaping the Future - BOTS and Things
  • 41. The Internet of Things Ubiquitous Sensor Networks
  • 42. Bots BOTS – Intelligent Agents – shaping our personal world
  • 43. Collective Human Wisdom “The Mechanical Turk” Combining the power of humans and machines
  • 44. How will you manage your relationships ?
  • 45. Immersive Technologies and Customer Relationship Management David Wortley FRSA Director Serious Games Institute dwortley@cad.coventry.ac.uk