CGAT 2011 Penang Malaysia Immersive Technologies and Personalised Learning David Wortley FRSA
Topics <ul><li>Games-based learning </li></ul><ul><li>Immersive technologies and learning </li></ul><ul><li>Adaptive learn...
Games-based Learning
Immersive Technologies and Learning
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
Triage Trainer
Serious Virtual Worlds
Social Networks 11 million people running their own virtual farm with friends
Adaptive Learning Role of Relationships
Technology and Society Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently...
Technology and Society The internet and digital media delivers current information and knowledge faster, more efficiently,...
Technology and Society Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver ...
Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity...
Humanising Technology <ul><li>To love and be loved vs devoid of emotion </li></ul><ul><li>Personalisation  vs one size fit...
Immersive Applications are Humanising Technology Delivering more control over our lives, our world and our relationships –...
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based ...
Technology and Learning We use technology to try to make learning faster, easier, more powerful and more efficient in a wo...
Who do we learn most from ? Technology can help us disseminate information to a global network of learners and through rep...
The Challenge of the Digital Native Immersive Technologies are changing the face of education
The Multi-Tasking Generation There is medical evidence to indicate that the brains of young people are becoming increasing...
What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies...
Conclusion Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information  BUT  they...
Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences t...
What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profilin...
Adaptive Learning Role of Interface Technologies
Webinars
Virtual Events
Virtual Meetings
Playgen Serious Games for Schools www.playgen.com
Mangahigh Maths Game
Caspian Thinking Worlds Tools to develop learning Games
Roma Nova Project
RescueSim Training Platform
WeForest Environment Game Social Network Game to save forests
Summary and Conclusions
Visualisation and Fidelity Sophisticated Personalisation
Simulation
New Devices Brain wave controllers
New Devices Motion / Voice Controllers
New Ways of Learning
Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
Collective Human Wisdom Combining the power of humans and machines
What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profilin...
Moscow On-Line Education Conference Trends in Immersive Learning Environments David Wortley FRSA
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Immersive technologies and personalised learning environments

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CGAT 2011 presentation in Penang, Malaysia

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Immersive technologies and personalised learning environments

  1. 1. CGAT 2011 Penang Malaysia Immersive Technologies and Personalised Learning David Wortley FRSA
  2. 2. Topics <ul><li>Games-based learning </li></ul><ul><li>Immersive technologies and learning </li></ul><ul><li>Adaptive learning </li></ul><ul><ul><li>Role of relationships </li></ul></ul><ul><ul><li>Role of interface technologies </li></ul></ul><ul><li>Summary and conclusions </li></ul>
  3. 3. Games-based Learning
  4. 4. Immersive Technologies and Learning
  5. 5. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
  6. 6. Triage Trainer
  7. 7. Serious Virtual Worlds
  8. 8. Social Networks 11 million people running their own virtual farm with friends
  9. 9. Adaptive Learning Role of Relationships
  10. 10. Technology and Society Knowledge Professionals train for many years to deliver their skills and knowledge more efficiently, and effectively
  11. 11. Technology and Society The internet and digital media delivers current information and knowledge faster, more efficiently, and on demand but what is missing ?
  12. 12. Technology and Society Human beings use intelligence, judgement, sensitivity, emotions, empathy and experience to deliver unique and personal experiences – differentiating us from machines
  13. 13. Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
  14. 14. Humanising Technology <ul><li>To love and be loved vs devoid of emotion </li></ul><ul><li>Personalisation vs one size fits all </li></ul><ul><li>Easy to use interfaces vs unnatural devices </li></ul><ul><li>Persistent history vs blank pages </li></ul><ul><li>Facilitated new discovery vs delivery of existing </li></ul><ul><li>Understanding & Wisdom vs Memorisation </li></ul><ul><li>To be Connected vs isolated </li></ul><ul><li>Motivation and challenge vs boring & repetitive </li></ul><ul><li>Creative expression vs standard responses </li></ul>Human Needs Machine Features
  15. 15. Immersive Applications are Humanising Technology Delivering more control over our lives, our world and our relationships – giving us access to a global network – building personalised relationship with our technologies
  16. 16. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based on building “intelligent” relationships
  17. 17. Technology and Learning We use technology to try to make learning faster, easier, more powerful and more efficient in a world which is exploding with information and new knowledge
  18. 18. Who do we learn most from ? Technology can help us disseminate information to a global network of learners and through repetition develop skills and memory but humans inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
  19. 19. The Challenge of the Digital Native Immersive Technologies are changing the face of education
  20. 20. The Multi-Tasking Generation There is medical evidence to indicate that the brains of young people are becoming increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources and to make judgements on which sources to give attention to. How can/should society respond to this ?
  21. 21. What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies to inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
  22. 22. Conclusion Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information BUT they need inspiration, motivation, and ability to live in a fast changing world
  23. 23. Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences to deliver personalised experiences
  24. 24. What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profiling </li></ul><ul><li>Collaborative peer to peer learning </li></ul><ul><li>Learning by discovery </li></ul><ul><li>Virtual worlds linked to real world data </li></ul><ul><li>Tutor/Mentor/Coach tools for content </li></ul><ul><li>Learning communities </li></ul><ul><li>Serious Games linked to societal issues </li></ul>
  25. 25. Adaptive Learning Role of Interface Technologies
  26. 26. Webinars
  27. 27. Virtual Events
  28. 28. Virtual Meetings
  29. 29. Playgen Serious Games for Schools www.playgen.com
  30. 30. Mangahigh Maths Game
  31. 31. Caspian Thinking Worlds Tools to develop learning Games
  32. 32. Roma Nova Project
  33. 33. RescueSim Training Platform
  34. 34. WeForest Environment Game Social Network Game to save forests
  35. 35. Summary and Conclusions
  36. 36. Visualisation and Fidelity Sophisticated Personalisation
  37. 37. Simulation
  38. 38. New Devices Brain wave controllers
  39. 39. New Devices Motion / Voice Controllers
  40. 40. New Ways of Learning
  41. 41. Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
  42. 42. Collective Human Wisdom Combining the power of humans and machines
  43. 43. What will this mean in practice ? <ul><li>Personalised learning </li></ul><ul><li>Intelligent persistent lifelong profiling </li></ul><ul><li>Collaborative peer to peer learning </li></ul><ul><li>Learning by discovery </li></ul><ul><li>Virtual worlds linked to real world data </li></ul><ul><li>Tutor/Mentor/Coach tools for content </li></ul><ul><li>Learning communities </li></ul><ul><li>Serious Games linked to societal issues </li></ul>
  44. 44. Moscow On-Line Education Conference Trends in Immersive Learning Environments David Wortley FRSA

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