This document provides an overview of systems thinking concepts for imagineers. It discusses key intentions in knowledge production like predicting nature versus appreciating different perspectives. Various research lenses are presented ranging from reductionism to post-modernism. The document then covers topics like feedback mechanisms, preferred system states, and identifying sweet spots for intervention. It provides examples from game theory to demonstrate social behaviors. The challenges of systems thinking are acknowledged, like breaking out of linear thinking. Overall, the document serves as an introduction to applying systems thinking principles to address complex problems.
Coders speak in code, graphic designers talk in visuals, project managers, business designers and photographers all see the world in different ways. In an ideal world the best practitioners can talk across disciplines; but even then no one can talk across all disciplines.
A boundary object is a ‘thing’ that is both defined enough that several communities can recognize it as the same thing, yet flexible enough that each community can use it according to their own needs.
As designers, we possess the strategic ability to visualize and make ideas tangible. We use prototypes, models, mock-ups, journey maps or sketches as boundary objects for different purposes: from getting feedback from users, to selling ideas to a client or agreeing on the functional requirements of a product.
In this session we explored different types of design boundary objects, what they mean for strategic designers and practiced some strategies for collaboration through prototypes.
How far to prototype an idea? What works best to communicate a product vs a service or a feature vs a concept? What to use for when wanting feedback from users vs presenting a concept to clients? When is it ok to show ‘unfinished’ prototypes?
Coders speak in code, graphic designers talk in visuals, project managers, business designers and photographers all see the world in different ways. In an ideal world the best practitioners can talk across disciplines; but even then no one can talk across all disciplines.
A boundary object is a ‘thing’ that is both defined enough that several communities can recognize it as the same thing, yet flexible enough that each community can use it according to their own needs.
As designers, we possess the strategic ability to visualize and make ideas tangible. We use prototypes, models, mock-ups, journey maps or sketches as boundary objects for different purposes: from getting feedback from users, to selling ideas to a client or agreeing on the functional requirements of a product.
In this session we explored different types of design boundary objects, what they mean for strategic designers and practiced some strategies for collaboration through prototypes.
How far to prototype an idea? What works best to communicate a product vs a service or a feature vs a concept? What to use for when wanting feedback from users vs presenting a concept to clients? When is it ok to show ‘unfinished’ prototypes?
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
How can we rethink the experience of museums to harness emotions in a sensible way that activates visitors?
Developed by the UX for Good team in 2014, the Inzovu Curve is a model that inherits the best practices established by the Kigali Genocide Memorial, Rwandan community and Aegis Trust, the organisation which developed the memorial. The model has helped evolving the experience of the Kigali Genocide Memorial to produce better outcomes looking both at foreigner visitors and local population. The model has been used to map other similar museums across the world and foster the importance of designing memorial experiences that are able to generate positive behaviour changes.
Museum Next, Geneva 2015
A story engineering model for change-makers, innovators and intentional / social entrepreneurs. Its Work-In-Progress but coming along nicely. Given to a band of wonderful ethical entrepreneurs at Amherst College in August 2011 in partnership with Sansori.
Science for Change Agents, Innovators & Entrepreneurs. Day 3
Complex systems in nature
Self-organisation & entropy
Chaos Theory & Modelling Chaos
Scale-free Networks & Power Laws
Designing resilient and self-organising human systems
The Cynefin Codel: Change Making in Simple, Complicated, Complex and Chaotic real-world contexts
MASTERCLASS FOR KAOS PILOTS, DENMARK
When web meets world
Four workshops to discover an exciting future that closely interlinks the physical and virtual worlds and have a look on the new innovative ideas for the future.
A presentation I gave on design thinking for technology, business, and entrepreneurship students at NYU.
These slides were accompanied by a lot of group participation, Q&A, and a design challenge, so some slides may feel a little sparse.
These slides are adapted from a design thinking presentation co-authored with Melanie Kahl in 2011. Thanks for viewing!
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
How can we rethink the experience of museums to harness emotions in a sensible way that activates visitors?
Developed by the UX for Good team in 2014, the Inzovu Curve is a model that inherits the best practices established by the Kigali Genocide Memorial, Rwandan community and Aegis Trust, the organisation which developed the memorial. The model has helped evolving the experience of the Kigali Genocide Memorial to produce better outcomes looking both at foreigner visitors and local population. The model has been used to map other similar museums across the world and foster the importance of designing memorial experiences that are able to generate positive behaviour changes.
Museum Next, Geneva 2015
A story engineering model for change-makers, innovators and intentional / social entrepreneurs. Its Work-In-Progress but coming along nicely. Given to a band of wonderful ethical entrepreneurs at Amherst College in August 2011 in partnership with Sansori.
Science for Change Agents, Innovators & Entrepreneurs. Day 3
Complex systems in nature
Self-organisation & entropy
Chaos Theory & Modelling Chaos
Scale-free Networks & Power Laws
Designing resilient and self-organising human systems
The Cynefin Codel: Change Making in Simple, Complicated, Complex and Chaotic real-world contexts
MASTERCLASS FOR KAOS PILOTS, DENMARK
When web meets world
Four workshops to discover an exciting future that closely interlinks the physical and virtual worlds and have a look on the new innovative ideas for the future.
A presentation I gave on design thinking for technology, business, and entrepreneurship students at NYU.
These slides were accompanied by a lot of group participation, Q&A, and a design challenge, so some slides may feel a little sparse.
These slides are adapted from a design thinking presentation co-authored with Melanie Kahl in 2011. Thanks for viewing!
Science for Change Agents, Innovators & Entrepreneurs. Day 4
Research vs. Action Research
Experiential Learning, Action Learning
Appreciative Inquiry
Qualitative Research
Quantitative Research
Ethnographic Methods / Participant Observation
MASTERCLASS FOR KAOS PILOTS, DENMARK
Keynote for Conscious Life Expo introducing a revolutionary new framework that drives breakthroughs towards thriving in any human system. It's a comprehensive integration of science and wisdom focused on encouraging transformational change.
Presentation given at launch of Wisdompreneurs (Wisdom 2.0) community in San Francisco, Feb 2016 on the unique history of how business evolved into share-holder / casino capitalism from a core Christian / Western idea of the individual Self. Then we look at the changes in Operating System (O.S.) of human evolution and what the networked economy means for hierarchical / market-based corporations. We finish by looking at a potential paradigm shift in business when we place love / unity not separation at the heart of the concept of enterprise / business and look at examples (from the Quakers to B Corps) that show this to be a viable possibility.
How to use commercial innovation techniques - particularly strategic breakthrough innovation - in the public sector; and how to lead innovation in government and non-profits. Includes an introduction to Breakthrough Biodynamics. Taught at SciencePo Feb 2015
The latest neuroscience of the masculine and what it means to be a man. The difference between the brains of men and women, neuropeptides and hormones like dopamine and testosterone, what brings men to life and opportunities for brands to empower men.
A keynote to NHS Leadership Academy on how to lead for impact in complex systems and a networked reality. Includes insight on breakthrough innovation, the science of breakthrough, the neurobiology of breakthrough and our Breakthrough Innovation Engine.
Brief history of science from Aristotle, Galileo, Bacon, Descartes to Max Weber, Foucault
Theories of Science: Induction, deduction
Critical thinking of science
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
3. INTENTION KNOWLEDGE TERMS LENSES
REDUCTIONISM
EXPLANATION OF NATURALISM / REALISM EMPIRICAL ANALYSIS
KNOW ‘TRUTH’
WHAT IS PROOF INDUCTION /
DEDUCTION
PREDICT / CONTROL CORROBORATION OF EVIDENCE BASE
INSTRUMENTALISM
NATURE WHAT WORKS RCTS
SEMIOTICS
CONTEXT
APPRECIATE / UNDERSTANDING OF
HERMENEUTICS QUAL / QUANT
EMPATHISE HOW THINGS ARE
PO
DISCOURSE ANALYSIS
DECONSTRUCTION
CRITICISM OF WHY STRUCTURALISM
DISEMPOWER ‘ARCHEOLOGY’
THINGS ARE POST MODERNISM
CRITICAL THEORY
SYSTEMS / CYNEFIN
INSIGHT INTO HOW TO ACTION RESEARCH
IMPROVE EMANCIPATION
CHANGE THINGS CRITICAL
CONSCIOUSNESS
4. WORK THROUGH YOUR PROBLEM WITH
EACH INTENTION
WHAT KIND OF RESEARCH METHODS?
WHY?
WHAT IS OPPORTUNITY / THREAT WITH
EACH?
5. TODAY
INTRO TO SYSTEMS THINKING. CONTENT & CONTEXT.
CAUSES AND EFFECTS VS. TRIGGERS AND DRIVERS. FEEDBACK
MECHANISMS. PREFERRED STATES. SYSTEM VS. INDIVIDUAL. SYSTEMS &
INNOVATION. WHOLE SYSTEMS CHANGE. TRIM TABS/ SWEETSPOTS.
WORK WITH SYSTEMS THINKING
THE BEER GAME OR OTHER GAMES FROM GAME-THEORY LIKE
PRISONERS DILEMMA, ULTIMATUM GAME, ETC. TO SHOW THE SOCIAL
MECHANISMS IN HUMAN BEHAVIOUR.
BUILD A SYSTEMS MAP TOGETHER AND LOOK FOR OPPORTUNITIES AND
SWEET SPOTS TO TRANSFORM IT WITH INNOVATION
9. “We still have not seen much
movement on... the deep systemic
issues that cause the current cluster of
crisis symptoms to be reproduced time
and again. I believe that the most
important root issue of the current
crisis is our thinking: how we
collectively think.”
C OTTO SCHARMER
15. “There can be no scientific study of
society, either in its conditions or its
movements, if it is separated into
portions, and its divisions are
studied apart.”
COMTE
16. ACHILLES: I WILL BE GLAD TO INDULGE BOTH OF YOU, IF YOU
WILL FIRST OBLIGE ME, BY TELLING ME THE MEANING OF THESE
STRANGE EXPRESSIONS, “HOLISM” AND “REDUCTIONISM”.
CRAB: HOLISM IS THE MOST NATURAL THING IN THE WORLD TO
GRASP. IT’S SIMPLY THE BELIEF THAT “THE WHOLE IS GREATER
THAN THE SUM OF ITS PARTS”. NO ONE IN HIS RIGHT MIND COULD
REJECT HOLISM.
ANTEATER: REDUCTIONISM IS THE MOST NATURAL THING IN THE
WORLD TO GRASP. IT’S SIMPLY THE BELIEF THAT “A WHOLE CAN
BE UNDERSTOOD COMPLETELY IF YOU UNDERSTAND ITS PARTS,
AND THE NATURE OF THEIR ‘SUM’”. NO ONE IN HER LEFT BRAIN
COULD REJECT REDUCTIONISM
43. “Something hit me very hard once,
thinking about what one little man
could do. Think of the Queen Mary - the
whole ship goes by and then comes the
rudder. And there's a tiny thing at the
edge of the rudder called a trim tab.”
BUCKMINSTER FULLER
55. Breakthrough Breakthrough
Concept
The Problem
Breakthrough
Idea
Conventional
Mindset
Breakthrough
Insights
Conventions /
Assumptions
56. Breakthrough Breakthrough
Concept
Non-techies are not buying
or using computers as Think different with
much as they should. an Mac.
The Problem
Breakthrough
Idea
Computers are not Computers can be a
designed for force for amazing
creativity. They are creativity if designed for
there for productivity. beauty, usability and
playfulness.
Conventional
Mindset
Breakthrough
Productivity is the Insights
key benefit of We are all artists;
machinery which we are here to
helps us be more express not
productive cogs in possess.
the machine. Conventions /
Assumptions
57.
58. Breakthrough Breakthrough
Concept
The Problem
Breakthrough
Idea
Conventional
Mindset
Breakthrough
Insights
Conventions /
Assumptions
70. “An arbitrary definition of man, as a
being who inevitably does that by
which he may obtain the greatest
amount of necessaries, conveniences,
and luxuries, with the smallest
quantity of labour and physical self-
denial with which they can be
obtained.”
JOHN STUART MILL
85. ACKNOWLEDGEMENTS
FRANK BARRETT & DAVID COOPERRIDER (AI)
PETER SENGE (SYSTEMS)
STANFORD ENCYLOPEDIA OF PHILOSOPHY
WIKIPEDIA
MICHELLE HOLLIDAY (COMPLEXITY)
BELTOWSKA & RAE (SYSTEMS IMAGES)
AIDAN WARD & RICHARD VERYARD (SYSTEMS)
RICHARD SEEL (COMPLEXITY)