The document discusses OpenGL ES, a lightweight version of OpenGL designed for embedded systems like mobile phones. It provides an introduction to OpenGL ES, describing its features which include removing redundancy from OpenGL to optimize it for constrained devices. The document outlines the differences between OpenGL and OpenGL ES, and describes the various versions of OpenGL ES from 1.0 to 3.2. It also discusses OpenGL ES fundamentals like its state machine-based model, and basic GL operations like rasterization and datatypes.