Seminar 8
Managing Marketing Processes
----
Branding and Digital Marketing
Robin Teigland & Paola Peretti
Master of General Management
Stockholm School of Economics
September 23, 2013
Seminar 8 Overview
 Branding in the digital age – What is it and Why
is it important?
 Group assignment > Written feedback
 Guest Speaker, Tobias Brandt, Digital Strategy
Director
 http://www.grow.eu
2
Marketing Plan
3
QUICK RECAP…
MARKETING
4
• Organizational
Function
• A Set of Processes
FOR
CREATING COMMUNICATING DELIVERING
VALUE
CUSTOMERS &
STAKEHOLDERS
Challenges
So,
what does
BRANDING
mean today?
The Branding Evolution
 Your brand is the recognition that, in your
particular marketplace, you have actually
stated the value of your product/service
in terms that resonate with your customer.
 The value of your product/service is
unmistakably yours. Why?
 Because your “brand” is the representation of
your unique competitive advantage.
7
The Branding Evolution
 Like so much in marketing, brand development has
evolved over the past 20 years. Originally branding
was synonymous with the visual interpretation
and representation of a business. The symbol or
logo was the manifestation of a company’s essence, as
presented in advertising, promotions,on trucks,
uniforms, signage…
 Over time, businesses have become much
more sophisticated in how they represent
themselves, both internally and externally.
 Today,the word “brand” connotes a range of
emotive connections to the entity behind the
brand.
8
FIRST 100 DAYS…ONLY
DIESEL “BE STUPID” MARKETING
CAMPAIGN
No longer can brands expect to “tell” and
“sell” in their marketing communications and
be as effective as they once were.
To be effective with a digital consumer,
brands must seek to build relationships with
them by creating experiences that make
them WANT to engage your brand.
Branding in the digital age
Evolution of the Web
The Rise of Social Media
BASIC DEFINITION:
“the use of electronic and
Internet tools for the purpose
of sharing and discussing
information and experiences
with other human beings..”
(Tuten & Solomon, 2013).
3 Elements to consider:
• SOCIAL: our social lives
• MEDIA: social community
media (Facebook), social
publishing media (YouTube),
social commerce media
(TripAdvisor), social
entertainment media (Zynga)
• NETWORK: the
interconnections between the
members of the community
The digitalization of the world
Jobber, 2007
The new CONSUMER
BEHAVIORS
Social Media Around the World, InSites Consulting (2012)
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-High
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-Create
vs.
QUICK RECAP: Branding in the digital age…
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-High
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-Create
vs.
From one-way messaging to consumers… to
developing a two-way (or more) dialogue with them.
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-High
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-Create
vs.
From extending a “look and feel” online to creating
experiences for consumers to engage with.
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-High
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-Create
vs.
From addressing consumers as a mass audience, to
leveraging the fact that they are a community.
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-high
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-create
vs.
From being passive in our communications to them,
to encouraging interactivity.
Brand Image
(what are you telling me)
Brand Engagement
(how are you involving me)
vs.
This mindset shift should be at the heart of every part
of our business and marketing strategy.
Messaging
Static
Promising
Look and feel
Fantasy
Advertising
Audience
Consistency
Image
Passive
On-high
Dialogue
Dynamic
Delivering
Experience
Authenticity
Culture
Community
Coherence
Currency
Interactive
Co-create
THUS MARKETING HAS TO EVOLVE….
How DID wrigley
launch a new CHEWING gum?
A good example?
IMPLICATIONS FOR MARKETERS:
Key dimensions of the digital age
AUDIENCES
TECHNOLOG
Y
MARKETING
APPLICATION
S
SO THAT’S WHY….
MY FAVORITE DEFINITION:
PARSONS (1998)
DIGITAL MARKETING
OBJECTIVES
Digital Marketing:
Approach & methodology
Peretti (2011)
LISTEN
> For marketing managers it is increasingly important to LISTEN and
understand the target audiences, as there are significant changes
taking place resulting from more and more interactions between
organizations and their audiences via digital technology.
Examples of activities:
1. Website analysis
2. Online media consumption
3. Social media conversation
4. Customer channel usage
5. Influencers map
6. Online buyer behaviors
CONNECT
> The Internet and mobile applications provide innovative options to CONNECT
for digital marketers: communications can be interactive, animated,
personalized and instantaneous. There are digital channels and digital
promotions tools that
ENGAGE
 ENGAGEMENT: “Level of an individual customer’s
motivational, brand related and context dependent state of
mind, characterized by specific level of cognitive, emotional
and behavioural activity in direct brand interaction” (Hollebeek,
2011)
It is important to ENGAGE during all stages of the customer
experience:
1. Pre-purchase: relationship process
2. Purchase experience
3. Post-purchase: loyalty
4. Ongoing online: social networks
5. Co-creation
ADVOCACY
 In electronic commerce, online advertising and digital marketing, a
brand ADVOCATE is a person, or customer who talks favorably
about a brand or product, and then passes on positive word-of-
mouth (WOM) messages about the brand to other people.
 Possible outputs:
1. Awareness
2. E-WoM
3. Earned Media (or free media)
4. Reputation
5. Ranking
6. Sales

Managing Marketing Processes_Seminar 8

  • 1.
    Seminar 8 Managing MarketingProcesses ---- Branding and Digital Marketing Robin Teigland & Paola Peretti Master of General Management Stockholm School of Economics September 23, 2013
  • 2.
    Seminar 8 Overview Branding in the digital age – What is it and Why is it important?  Group assignment > Written feedback  Guest Speaker, Tobias Brandt, Digital Strategy Director  http://www.grow.eu 2
  • 3.
  • 4.
    QUICK RECAP… MARKETING 4 • Organizational Function •A Set of Processes FOR CREATING COMMUNICATING DELIVERING VALUE CUSTOMERS & STAKEHOLDERS
  • 5.
  • 6.
  • 7.
    The Branding Evolution Your brand is the recognition that, in your particular marketplace, you have actually stated the value of your product/service in terms that resonate with your customer.  The value of your product/service is unmistakably yours. Why?  Because your “brand” is the representation of your unique competitive advantage. 7
  • 8.
    The Branding Evolution Like so much in marketing, brand development has evolved over the past 20 years. Originally branding was synonymous with the visual interpretation and representation of a business. The symbol or logo was the manifestation of a company’s essence, as presented in advertising, promotions,on trucks, uniforms, signage…  Over time, businesses have become much more sophisticated in how they represent themselves, both internally and externally.  Today,the word “brand” connotes a range of emotive connections to the entity behind the brand. 8
  • 9.
    FIRST 100 DAYS…ONLY DIESEL“BE STUPID” MARKETING CAMPAIGN
  • 10.
    No longer canbrands expect to “tell” and “sell” in their marketing communications and be as effective as they once were. To be effective with a digital consumer, brands must seek to build relationships with them by creating experiences that make them WANT to engage your brand. Branding in the digital age
  • 11.
  • 12.
    The Rise ofSocial Media BASIC DEFINITION: “the use of electronic and Internet tools for the purpose of sharing and discussing information and experiences with other human beings..” (Tuten & Solomon, 2013). 3 Elements to consider: • SOCIAL: our social lives • MEDIA: social community media (Facebook), social publishing media (YouTube), social commerce media (TripAdvisor), social entertainment media (Zynga) • NETWORK: the interconnections between the members of the community
  • 13.
    The digitalization ofthe world Jobber, 2007
  • 14.
    The new CONSUMER BEHAVIORS SocialMedia Around the World, InSites Consulting (2012)
  • 15.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-High Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-Create vs. QUICK RECAP: Branding in the digital age…
  • 16.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-High Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-Create vs. From one-way messaging to consumers… to developing a two-way (or more) dialogue with them.
  • 17.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-High Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-Create vs. From extending a “look and feel” online to creating experiences for consumers to engage with.
  • 18.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-High Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-Create vs. From addressing consumers as a mass audience, to leveraging the fact that they are a community.
  • 19.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-high Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-create vs. From being passive in our communications to them, to encouraging interactivity.
  • 20.
    Brand Image (what areyou telling me) Brand Engagement (how are you involving me) vs. This mindset shift should be at the heart of every part of our business and marketing strategy. Messaging Static Promising Look and feel Fantasy Advertising Audience Consistency Image Passive On-high Dialogue Dynamic Delivering Experience Authenticity Culture Community Coherence Currency Interactive Co-create
  • 21.
    THUS MARKETING HASTO EVOLVE….
  • 22.
    How DID wrigley launcha new CHEWING gum? A good example?
  • 23.
    IMPLICATIONS FOR MARKETERS: Keydimensions of the digital age AUDIENCES TECHNOLOG Y MARKETING APPLICATION S
  • 24.
  • 25.
  • 26.
  • 27.
    Digital Marketing: Approach &methodology Peretti (2011)
  • 28.
    LISTEN > For marketingmanagers it is increasingly important to LISTEN and understand the target audiences, as there are significant changes taking place resulting from more and more interactions between organizations and their audiences via digital technology. Examples of activities: 1. Website analysis 2. Online media consumption 3. Social media conversation 4. Customer channel usage 5. Influencers map 6. Online buyer behaviors
  • 29.
    CONNECT > The Internetand mobile applications provide innovative options to CONNECT for digital marketers: communications can be interactive, animated, personalized and instantaneous. There are digital channels and digital promotions tools that
  • 30.
    ENGAGE  ENGAGEMENT: “Levelof an individual customer’s motivational, brand related and context dependent state of mind, characterized by specific level of cognitive, emotional and behavioural activity in direct brand interaction” (Hollebeek, 2011) It is important to ENGAGE during all stages of the customer experience: 1. Pre-purchase: relationship process 2. Purchase experience 3. Post-purchase: loyalty 4. Ongoing online: social networks 5. Co-creation
  • 31.
    ADVOCACY  In electroniccommerce, online advertising and digital marketing, a brand ADVOCATE is a person, or customer who talks favorably about a brand or product, and then passes on positive word-of- mouth (WOM) messages about the brand to other people.  Possible outputs: 1. Awareness 2. E-WoM 3. Earned Media (or free media) 4. Reputation 5. Ranking 6. Sales

Editor's Notes

  • #13 Social media is the use of electronic and Internet tools for the purpose of sharing and discussing information and experiences with other human beings.[1][2] The term most often refers to activities that integrate technology, social interaction, and the construction of words, pictures, videos and audio. This interaction, and the manner in which information is presented, depends on the varied perspectives and "building" of shared meaning among communities, as people share their stories and experiences. Can take many different forms such as: internet forums, weblogs, wikis, podcasts, pictures and video. Includes Technologies such as: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing etc. And Applications such as: Share on Ovi (photo sharing) Google Groups (reference, social networking) Wikipedia (reference), Facebook (social networking) Youmeo (social network aggregation) Last.fm (personal music) You Tube (social networking and video sharing) Flickr (photo sharing) Twitter (social networking and microbloging) Second Life (virtual reality)
  • #16