Regression analysis: Simple Linear Regression Multiple Linear Regression
Enabling co-creaton of e‐services through virtual worlds
1. Thomas
Kohlera,
Robin
Teiglandb,
Elia
Giovacchinib
tkohler@hpu.edu
a
Hawaii
Pacific
University,
b
Stockholm
School
of
Economics
Enabling
co-‐crea.on
of
e-‐
services
through
virtual
worlds
12. Technological
advances
Technological
advances
Real-‐Gme
Media
Richness
InteracGve
collaboraGon
“When you are at Amazon.com you are actually there with 10.000 concurrent
other people, but you cannot see them or talk to them. At Second Life,
everything you experience is inherently experienced with others.” (P. Rosedale)
13. “They could use their virtual-world sensibility
to design products with real-world potential
(Hemp, 2006)
„
User-‐generated
content
NaGve
creaGvity
Playful
environment
Freedom
to
experiment
20. 20
RunAlong
Swedish web startup
Web community for female runners
Goal: Enable knowledge exchange from disperse
locations about local markets
Travel for Change
Non-profit project
Volunteer travel platform
Goal: Co-Design of Service Experience
28. Provide clear navigation structure
Provide individual support
USABILITY
PRAGMATIC
Design to inspire
Create immersive environments
HEDONIC
Provide challenging tasks
Nurture playfulness
SOCIABILITY
Encourage collaboration
Engage in conversations
30. 30
How does users’ representation as avatars
influence their contribution to the co-
creation workshop?
What is the real value of virtual co-
creation?
A
B
Open questions
31. Conclusion
New opportunities for co-creation
Innovation-related knowledge
creation
Technological challenges remain
Inquiry into co-creation of e-services
enabled by virtual worlds
Insights on how to manage co-
creation workshops
TheoreGcal
contribuGon
Managerial
implicaGons
32. Interested in
joining a workshop?
Please register at
tiny.cc/t4c or email
me at
tkohler@hpu.edu
DISCUSSION