Second Life for Administrators Dr. Andrew Jones ,  Vice Chancellor for Educational Affairs  Dallas County Community College District Patti Jennings ,  Marketing Executive Dallas County Community College District Erin Jennings ,  Instructional Design Assistant The University of Texas at Dallas eLearning โ€“ February 17-19, 2008   Landscape โ€“ Nighthawks24
Overview Overview What is Second Life? Why explore virtual worlds? Vocabulary Administrative Issues Content Delivery Pedagogy Virtual Field Trips Resources Capitol Hill Island โ€“ U2Katrina
What is Second Life? MUVE Multi-User Virtual Environment www.secondlife.com โ€œ Second Life is a 3-D virtual world entirely built and owned by its residents.โ€ Second Life  is  NOT a game Main grid is for adults only (18+) Harvardโ€™s Berkman Island โ€“ U2Katrina
The Horizon Report, 2007 Edition Campuses and businesses have established locations in these worlds Much like websites a few years ago Virtual locations will become more common and more mature as the trend  continues. Time to Adoption: Two to Three Years Virtual Worlds Ohio State โ€“ U2Katrina
Why Second Life/Virtual Worlds Stimulates the mind to consider others ways of doing and knowing Helps  creates no boundaries mindsets; provides a practical way of doing outside the box Depicts visible models of possibilities Because students will expect it NOAAโ€™s Meteora  Island โ€“ Sridgway
Allows for explorations in a safe environment Second Life lets you build customized environments Places user in totally immersive learning environments Second Health โ€“ Planet Video Why Second Life/Virtual Worlds
Why Second Life/Virtual Worlds Can devise collaborative models through highly interactive sim-models Mirrors interactive experience for millennial students Has unlimited promotional potential (limited by imagination)   Virginia Tech Candlelight Vigil โ€“ U2Katrina Why Second Life/Virtual Worlds
Avatar:  a virtual representation of a real person. You can design your avatarโ€™s appearance to be whatever you want! Island:  a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas.  Vocabulary Sim (Simulation):  a named region that makes up part of the Second Life world.  UTD SOM โ€“ U2Katrina
Prims (Primitives):  simple objects used as building blocks in Second Life.  Sandbox:  an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time. Vocabulary UTD SOM - erinserenity
Griefing : the harassment of other Second Life residents through offensive actions, in violation of the SL community standards. Vocabulary Edwards Campaign HQ โ€“ U2Katrina
Procedures โ€“  Buying  an Island Pitfall: Who owns the official avatar? Resource: Second Life: The Official Guide Set up a premium account and avatar Pick a location for your island Purchase the island DCCCD - erinserenity
Real Costs โ€“  Buying  an Island Premium account subscription: $10/month Island: $980 (with educational discount) Maintenance: $150/month (with discount) First year total: $2,900 Subsequent years: $1,920 Pitfalls: terms of service, business procedures for monthly payments UTD SOM - erinserenity
Procedures -  Development Select: steering committee project manager developer Develop: an island plan the island a project approval process Promote  the island! UTD ArtTech โ€“ U2Katrina
Real Costs -  Development Project manager Developer fees  Pre-made objects and scripts Incidentals Pitfalls: time, learning curve Resource: Second Life Developers Group UTD SOM - erinserenity
Procedures โ€“ Island Management Training Administering rights Waivers and disclaimers Holding events Collecting data Pitfalls: security, hardware, griefing Resource: Second Life Educators (SLED) UTD SOM - erinserenity
Content Delivery  โ€“  Donโ€™ts Second Life is not an LMS Text is clunky  No Flash No embedded HTML Pitfall: avatar limit (lag) UTD SOM - erinserenity
Pitfalls: chat radius, image types Resource: Creating Your World: The Official Guide to Advanced Content Creation for Second Life Content Delivery โ€“ Doโ€™s Images and video Lectures and audio Text and voice chat Presentation slides Interactive simulations Harvardโ€™s Berkman Island โ€“ U2Katrina
Pedagogy Constructivism  and โ€œdiscovery-basedโ€ learning: Active  Facilitated Social International Space Station  โ€“ U2Katrina
Pedagogy Discovery-based learning: Immersive Social Interactive Collaborative Virtual world activities: Virtual field trips Chat, voice chat, animations, video  Simulations and learning objects Projects Morocco, Casablanca  โ€“ U2Katrina
Virtual Field Trips: Science Biology Genome  Island Heart Murmur  Sim Virtual Hallucinations Chemistry Info Island Earth Sciences NOAA ( Meteora ) Svarga Technology Cisco Dell Island Spaceport Alpha InfoIsland  โ€“ U2Katrina
Art UTD  ArtTech Virtual Sistine Chapel Social Studies Morocco (Casablanca) Rome (Roma) Music Live concerts Virtual Field Trips: Humanities Sistine Chapel, Vassar  โ€“ U2Katrina
Additional Resources For more information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog:  www.higherworlds.blogspot.com   And our wiki:  www.higherworlds.wikispaces.com More resources: SimTeach wiki:  www.simteach.org Sloog HUD for educators:  http://www.secondlifeinsider.com/2007/10/30/salamander-sloog-arrives-for-educators/ SL Browser:  http://slbrowser.com/   Spaceport Alpha  โ€“ U2Katrina
Contact Information Dr. Andrew Jones  Avatar: DrAndu Jonesford Email: acjones@dcccd.edu Patti Jennings  Avatars: Patti Lemuria / Patti Jennings Email: pjennings@dcccd.edu Erin Jennings Avatars: Serinity Gaea / Brianne Jennings Email: erin.jennings@utdallas.edu

Second Life for Administrators

  • 1.
    Second Life forAdministrators Dr. Andrew Jones , Vice Chancellor for Educational Affairs Dallas County Community College District Patti Jennings , Marketing Executive Dallas County Community College District Erin Jennings , Instructional Design Assistant The University of Texas at Dallas eLearning โ€“ February 17-19, 2008 Landscape โ€“ Nighthawks24
  • 2.
    Overview Overview Whatis Second Life? Why explore virtual worlds? Vocabulary Administrative Issues Content Delivery Pedagogy Virtual Field Trips Resources Capitol Hill Island โ€“ U2Katrina
  • 3.
    What is SecondLife? MUVE Multi-User Virtual Environment www.secondlife.com โ€œ Second Life is a 3-D virtual world entirely built and owned by its residents.โ€ Second Life is NOT a game Main grid is for adults only (18+) Harvardโ€™s Berkman Island โ€“ U2Katrina
  • 4.
    The Horizon Report,2007 Edition Campuses and businesses have established locations in these worlds Much like websites a few years ago Virtual locations will become more common and more mature as the trend continues. Time to Adoption: Two to Three Years Virtual Worlds Ohio State โ€“ U2Katrina
  • 5.
    Why Second Life/VirtualWorlds Stimulates the mind to consider others ways of doing and knowing Helps creates no boundaries mindsets; provides a practical way of doing outside the box Depicts visible models of possibilities Because students will expect it NOAAโ€™s Meteora Island โ€“ Sridgway
  • 6.
    Allows for explorationsin a safe environment Second Life lets you build customized environments Places user in totally immersive learning environments Second Health โ€“ Planet Video Why Second Life/Virtual Worlds
  • 7.
    Why Second Life/VirtualWorlds Can devise collaborative models through highly interactive sim-models Mirrors interactive experience for millennial students Has unlimited promotional potential (limited by imagination) Virginia Tech Candlelight Vigil โ€“ U2Katrina Why Second Life/Virtual Worlds
  • 8.
    Avatar: avirtual representation of a real person. You can design your avatarโ€™s appearance to be whatever you want! Island: a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas. Vocabulary Sim (Simulation): a named region that makes up part of the Second Life world. UTD SOM โ€“ U2Katrina
  • 9.
    Prims (Primitives): simple objects used as building blocks in Second Life. Sandbox: an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time. Vocabulary UTD SOM - erinserenity
  • 10.
    Griefing : theharassment of other Second Life residents through offensive actions, in violation of the SL community standards. Vocabulary Edwards Campaign HQ โ€“ U2Katrina
  • 11.
    Procedures โ€“ Buying an Island Pitfall: Who owns the official avatar? Resource: Second Life: The Official Guide Set up a premium account and avatar Pick a location for your island Purchase the island DCCCD - erinserenity
  • 12.
    Real Costs โ€“ Buying an Island Premium account subscription: $10/month Island: $980 (with educational discount) Maintenance: $150/month (with discount) First year total: $2,900 Subsequent years: $1,920 Pitfalls: terms of service, business procedures for monthly payments UTD SOM - erinserenity
  • 13.
    Procedures - Development Select: steering committee project manager developer Develop: an island plan the island a project approval process Promote the island! UTD ArtTech โ€“ U2Katrina
  • 14.
    Real Costs - Development Project manager Developer fees Pre-made objects and scripts Incidentals Pitfalls: time, learning curve Resource: Second Life Developers Group UTD SOM - erinserenity
  • 15.
    Procedures โ€“ IslandManagement Training Administering rights Waivers and disclaimers Holding events Collecting data Pitfalls: security, hardware, griefing Resource: Second Life Educators (SLED) UTD SOM - erinserenity
  • 16.
    Content Delivery โ€“ Donโ€™ts Second Life is not an LMS Text is clunky No Flash No embedded HTML Pitfall: avatar limit (lag) UTD SOM - erinserenity
  • 17.
    Pitfalls: chat radius,image types Resource: Creating Your World: The Official Guide to Advanced Content Creation for Second Life Content Delivery โ€“ Doโ€™s Images and video Lectures and audio Text and voice chat Presentation slides Interactive simulations Harvardโ€™s Berkman Island โ€“ U2Katrina
  • 18.
    Pedagogy Constructivism and โ€œdiscovery-basedโ€ learning: Active Facilitated Social International Space Station โ€“ U2Katrina
  • 19.
    Pedagogy Discovery-based learning:Immersive Social Interactive Collaborative Virtual world activities: Virtual field trips Chat, voice chat, animations, video Simulations and learning objects Projects Morocco, Casablanca โ€“ U2Katrina
  • 20.
    Virtual Field Trips:Science Biology Genome Island Heart Murmur Sim Virtual Hallucinations Chemistry Info Island Earth Sciences NOAA ( Meteora ) Svarga Technology Cisco Dell Island Spaceport Alpha InfoIsland โ€“ U2Katrina
  • 21.
    Art UTD ArtTech Virtual Sistine Chapel Social Studies Morocco (Casablanca) Rome (Roma) Music Live concerts Virtual Field Trips: Humanities Sistine Chapel, Vassar โ€“ U2Katrina
  • 22.
    Additional Resources Formore information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog: www.higherworlds.blogspot.com And our wiki: www.higherworlds.wikispaces.com More resources: SimTeach wiki: www.simteach.org Sloog HUD for educators: http://www.secondlifeinsider.com/2007/10/30/salamander-sloog-arrives-for-educators/ SL Browser: http://slbrowser.com/ Spaceport Alpha โ€“ U2Katrina
  • 23.
    Contact Information Dr.Andrew Jones Avatar: DrAndu Jonesford Email: acjones@dcccd.edu Patti Jennings Avatars: Patti Lemuria / Patti Jennings Email: pjennings@dcccd.edu Erin Jennings Avatars: Serinity Gaea / Brianne Jennings Email: erin.jennings@utdallas.edu