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RESEARCH AND DESIGN METHODS
IN HEALTHCARE
Michael Hawley
Megan Grocki
Adam Connor
@madpow
@hxdconf
THE CHALLENGE
@hxdconf
Observe /
Evaluate
Synthesize
Create /
Refine
@hxdconf
OBSERVE/EVALUATE: USER RESEARCH
TESTING &
VALIDATION
•  Usability Testing, Desirability Testing
•  Identifies user experience
considerations and guides design
FOUNDATIONAL &
INSPIRATIONAL
•  Ethnography, Contextual Inquiry,
Interviewing
•  Informs overall design direction
and aligns teams
@hxdconf
•  Applies to many stages of design lifecycle
•  Informs product roadmap
•  Generates actionable feedback
•  Builds awareness of user-centered approach
USABILITY TESTING & VALIDATION
Structured analyses for uncovering user experience considerations.
@hxdconf
FOUNDATIONAL RESEARCH
We have
market
research
I know this
market pretty
well
We’ve just got to
get this thing out
the door
You’re the
designer, just
make it look
good
Steve Jobs didn’t
do research, did
he?
@hxdconf
Why Research? Design is Decision Making
Copy Trends
Experiment, Learn and
Adjust
Intuition or Preferences
Informed by Research
@hxdconf
FOUNDATIONAL RESEARCH
“There is surely nothing quite so useless as
doing with great efficiency that which should not
be done at all.”
- Peter Drucker
@hxdconf
•  Layers of coordination for care, billing,
compliancy, privacy
•  Best of intentions to develop an app or
product may prove ineffective when
considering entirety of experience
RESEARCH IN HEALTHCARE
Complexities and interconnectedness challenge designers.
@hxdconf
STEP 1: WHAT QUESTION ARE YOU ANSWERING?
Concept BusinessTask/
Workflow
UsabilityUser
@hxdconf
Step 2: WHAT METHOD TO USE?
http://www.useit.com/alertbox/user-research-methods.html
@hxdconf
RESEARCH OUTPUT
Personas and
Motivations
Scenarios &
Stories
Design
Principles
@hxdconf
Observe /
Evaluate
Synthesize
Create /
Refine
@hxdconf
ICE BREAKING
SYNTHESIZE: JOURNEY MODELS
ê  Personas include a narrative, but
sometimes we need more detail than
a snapshot can show
ê  Journey models help us write a
narrative or illustrate a visual story of
interactions and relationships
@hxdconf
ICE BREAKING
BRINGING THE AUDIENCE TO LIFE
ê  It’s not just about a couple of interactions or
opportunities, it’s about the big picture, over
the course of time
ê  It’s easy to get lost in data and
demographics, but don’t forget about the
“soft” elements
ê  See the whole story, not just one key
glamour shot
span numerous channels.
@hxdconf
ICE BREAKING
OUTSIDE –IN, NOT INSIDE OUT
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
WHAT IS A JOURNEY MODEL?
@hxdconf
ICE BREAKING
Source: Andrea Resmini & Dan Willis
ê  How it could be
(happy path)
ê  How it really is
(more realistic path)
POTENTIAL VS. REALITY
@hxdconf
ICE BREAKING
HOW ARE JOURNEY MODELS USED?
ê  Create strategic vision prior to
detailed design
ê  Build consensus with stakeholders,
showing opportunities across the
ecosystem
ê  Identify key interactions to
prototype and test
@hxdconf
ICE BREAKING
HOW DO YOU MAKE A JOURNEY MODEL?
ê  Identify the patients or users
ê  Craft realistic scenarios
ê  Develop the best template type
ê  Review research & fill gaps
ê  Create the journey map or model
ê  Share and iterate (ongoing)
ê  Don’t forget to use them!
@hxdconf
ICE BREAKINGWHAT DO YOU INCLUDE IN A JOURNEY?
ê  Goals
ê  Timeline
ê  Emotions
ê  Touch Points
ê  Actions
ê  Opportunities
ê  Perceptions
ê  Motives
ê  Expectations
ê  Audio
ê  Video
@hxdconf
ICE BREAKING
TELLING THE STORY AND KEEPING THE JOURNEY ALIVE
ê  Shout from the rooftops!
ê  Display prominently in work areas
ê  Invite the personas and their journey
models to meetings
ê  When new research is done, update the
journey model
@hxdconf
Observe /
Evaluate
Synthesize
Create /
Refine
@hxdconf
Solution
Solution
Solution
Solution
Solution
Solution
Solution
Solution
Solution
@hxdconf
ê  Getting agreement on which concepts to refine, eliminate, and
eventually which to choose, can take a very long time.
ê  Never enough time and money to fully flesh out and evaluate
every idea with users.
ê  As projects progress, new requirements and constraints often
emerge.
ê  Late involvement from key stakeholders can disrupt flow and
restart “What if…” thinking. aka: Swoop-n-poop
CHALLENGES…
@hxdconf
Design Studio = +
Solution
Solution
Solution
Solution
Solution Solution
Solution
Solution
Solution
Observe /
Evaluate
Synthesize
Create /
Refine
@hxdconf
Sketch Present Critique 
@hxdconf
Sketch Present Critique 
@hxdconf
Sketch Present Critique 
@hxdconf
Sketch Present Critique 
@hxdconf
ê  Cross functional representation
ê  Include Key Stakeholders!
ê  6-20 people
ê  Participants are divided into balanced teams of 3-6 people.
WHO’S INVITED?
@hxdconf
http://www.john.do/blog/wp-content/uploads/2010/08/mouse-trap-1.jpg
ê  Personas
ê  Scenarios
ê  Design Principles
ê  Business Goals
ê  Materials: a timer, paper, black
markers, tape, red & green pens,
butcher paper
THE SETUP
FOUNDATION AND MATERIALS
@hxdconf
ê  Each group is assigned a scenario and corresponding scenario.
ê  Groups may work on the same or different scenarios and personas
based on the goals and time constraints of the workshop.
ê  For each scenario groups will sketch, present, critique and refine their
design ideas over the course of 3 rounds.
STARTING THE ACTIVITY
@hxdconf@adamconnor
@hxdconf@adamconnor
Rectangle Ellipse
Triangle Wavy Line
@hxdconf
@hxdconf
@hxdconf
WHAT HAPPENS
Individuals sketch 1 idea
in 5-8 minutes based on
ideas and critique shared
in the previous charrette.
WHY
Allow individuals to form
their own conclusions on
the strongest ideas.
1 2 WHAT HAPPENS
Teams collaboratively
sketch 1 idea for 20-25
minutes based on the
previous 2 charrettes.
WHY
Understand how groups
compromise and where
consensus has surfaced.
3
3 ROUNDS (CHARRETTES)
WHAT HAPPENS
Individuals sketch as
many ideas as they can
come up with in 5-8
minutes.
WHY
Generate as many ideas
as possible without time
for over-analyzing.
@hxdconf
ê  Analyze ideas against the personas, scenarios, goals and
principles that frame the project.
ê  Collectively identify which ideas are most important in creating an
effective design.
ê  Avoid group-think, design-by-committee and preferential based
decision making.
CRITIQUE HELPS PARTICIPANTS TO…
@hxdconf
THE AFTERMATH
http://www.youtube.com/watch?feature=player_embedded&v=bPNyK7XTy6o
ê  Identify and discuss common
themes, patterns and
components.
ê  Document and open questions
and assumptions.
ê  Collect all of the sketches.
ê  Regroup the design team to
consolidate into one core concept.
@hxdconf
FROM SKETCH TO FINAL DESIGN
@hxdconf
ê  Good ideas can come from anywhere. With Design Studio we get
more of them.
ê  It helps build a shared understanding of the problem space and
different perspectives individual team members have of it.
ê  It surfaces key considerations and requirements early in the
design process.
ê  It speeds up the design timeline in a project by building consensus
faster than the traditional process.
ê  Builds a shared sense of ownership and collaboration in the
creation of the solution.
DESIGN STUDIO BENEFITS…
@hxdconf
Observe /
Evaluate
Synthesize
Create /
Refine
@hxdconf
THANK YOU
Megan Grocki
Experience Design Director
@megangrocki
Michael Hawley
Chief Design Officer
@hawleymichael
Adam Connor
Experience Design Director
@adamconnor

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