The document provides guidance for students on preparing for a synoptic assessment evaluating their critical reflection skills. It emphasizes applying theoretical knowledge to analyze their own production work and relate it to real media texts. Students are instructed to blog about their production process, discussing creative decisions in relation to theoretical concepts and evaluating their technical skills development. Examples are provided of blog posts effectively applying concepts like narrative theory and relating work to specific real media trailers. The document concludes with "Ten Commandments" for reflective writing focusing on theoretical and institutional knowledge application, self-evaluation, and micro-level media analysis.
The document reflects on ways to improve a preliminary task by providing more detailed, critical, and analytical evaluation of the work and approach. It acknowledges that images, typography, and layout need more consideration on draft pages. The reflection also notes that drafting helped realize how drafts influence the final product, so multiple drafts were created for the music magazine to make the final version easier to evaluate. However, it is understood that the final product may still differ from drafts due to ongoing reflection during construction.
- The document reflects on the author's college magazine and compares it to existing professional magazines.
- While the author's magazine has an organized style and bright colors, it lacks detailed information that may appeal to the 16-19 year old audience.
- The author also feels the cover image takes up too much space, making it seem unprofessional compared to other magazines.
- The author develops new ideas from analyzing other magazines and creates drafts for a music magazine that follows typical magazine conventions.
The student learned several key skills for improving their magazine project from their preliminary task. They gained experience in using more advanced camera techniques like lighting and angles to produce higher quality images. They learned how to more effectively communicate genre through styling models with props and costumes. The student also improved their masthead design by choosing bolder, genre-appropriate fonts. Overall, their final magazine challenged conventions to appeal to their niche audience by including hand-drawn elements and unconventional content choices.
Ella learned several important lessons from her preliminary task to her final media project. She improved her photography skills, especially around lighting and planning photo shoots. Her research skills helped her better understand her genre and the industry. Her planning was more extensive for the final project, including scheduling photoshoots. Her editing skills in Photoshop and InDesign grew as she learned new techniques. The main things she would change are choosing a more mainstream genre and spending more time perfecting the contents page layout.
The student designed a music magazine as a solo project, focusing on the metal genre. The initial cover story about a breakup did not work, so they changed it to focus on a new band formed from remnants of the old one. Through revisions guided by feedback, the student modified colors, layouts, and content to create a magazine that would attract teenage fans of metal music. The student learned about using technology for editing photos, layouts, and publishing high-quality work professionally.
This document provides a treatment for a factual project creating an underground music magazine called "EXPOSE" discussing the downsides of the music industry. The magazine will include articles on issues like the damaging effects of the industry, record labels, women in music, and an interview with an independent artist. The purpose is to educate readers on challenges in the industry beyond its glamorous public perception. The target audience is music enthusiasts aged 18-25. Visual materials will come from stock sites and social media, with images edited into an original style. The magazine structure includes sections on record labels, independent artists, women in music, streaming services, and social media's impact. As graphic design is the specialism, creating a print fanzine
Factual development and planning pro forma (1)LloydGoddard3
The document outlines the planning and production schedule for creating a fanzine about graffiti artists in York. It includes gathering inspiration from mood boards and research. The fanzine will have interviews and messages from two local graffiti artists, along with photos edited to have a "cut and stick" scrapbook aesthetic. A four week production schedule is outlined, including shooting interviews and photos, laying out pages in Photoshop and InDesign, and printing and sharing the finished fanzine both physically and digitally.
The document reflects on ways to improve a preliminary task by providing more detailed, critical, and analytical evaluation of the work and approach. It acknowledges that images, typography, and layout need more consideration on draft pages. The reflection also notes that drafting helped realize how drafts influence the final product, so multiple drafts were created for the music magazine to make the final version easier to evaluate. However, it is understood that the final product may still differ from drafts due to ongoing reflection during construction.
- The document reflects on the author's college magazine and compares it to existing professional magazines.
- While the author's magazine has an organized style and bright colors, it lacks detailed information that may appeal to the 16-19 year old audience.
- The author also feels the cover image takes up too much space, making it seem unprofessional compared to other magazines.
- The author develops new ideas from analyzing other magazines and creates drafts for a music magazine that follows typical magazine conventions.
The student learned several key skills for improving their magazine project from their preliminary task. They gained experience in using more advanced camera techniques like lighting and angles to produce higher quality images. They learned how to more effectively communicate genre through styling models with props and costumes. The student also improved their masthead design by choosing bolder, genre-appropriate fonts. Overall, their final magazine challenged conventions to appeal to their niche audience by including hand-drawn elements and unconventional content choices.
Ella learned several important lessons from her preliminary task to her final media project. She improved her photography skills, especially around lighting and planning photo shoots. Her research skills helped her better understand her genre and the industry. Her planning was more extensive for the final project, including scheduling photoshoots. Her editing skills in Photoshop and InDesign grew as she learned new techniques. The main things she would change are choosing a more mainstream genre and spending more time perfecting the contents page layout.
The student designed a music magazine as a solo project, focusing on the metal genre. The initial cover story about a breakup did not work, so they changed it to focus on a new band formed from remnants of the old one. Through revisions guided by feedback, the student modified colors, layouts, and content to create a magazine that would attract teenage fans of metal music. The student learned about using technology for editing photos, layouts, and publishing high-quality work professionally.
This document provides a treatment for a factual project creating an underground music magazine called "EXPOSE" discussing the downsides of the music industry. The magazine will include articles on issues like the damaging effects of the industry, record labels, women in music, and an interview with an independent artist. The purpose is to educate readers on challenges in the industry beyond its glamorous public perception. The target audience is music enthusiasts aged 18-25. Visual materials will come from stock sites and social media, with images edited into an original style. The magazine structure includes sections on record labels, independent artists, women in music, streaming services, and social media's impact. As graphic design is the specialism, creating a print fanzine
Factual development and planning pro forma (1)LloydGoddard3
The document outlines the planning and production schedule for creating a fanzine about graffiti artists in York. It includes gathering inspiration from mood boards and research. The fanzine will have interviews and messages from two local graffiti artists, along with photos edited to have a "cut and stick" scrapbook aesthetic. A four week production schedule is outlined, including shooting interviews and photos, laying out pages in Photoshop and InDesign, and printing and sharing the finished fanzine both physically and digitally.
This proposal outlines a student's project to create a fanzine called "EXPOSE Magazine" about the downsides of the music industry. The target audience is ages 16-24 who are music enthusiasts. The student will discuss topics like record labels, women in the industry, independent artists, and streaming services. They will use Photoshop skills gained from previous projects to edit and design the fanzine's visual elements. Over four weeks, the student will write articles, conduct an interview, design the front and back covers and contents pages, lay out pages including the interview spread, and finalize the fanzine. They will provide weekly reflections and a final self-evaluation to analyze if the fanzine appeals to the target
The document discusses improvements made from the preliminary task to the full product. For the masthead, the learner realized less is more and used a simpler design. Images improved through better lighting and props related to the genre. The contents page layout became neater with shorter descriptions. Font and color choices were refined to be less distracting. Overall, more research and planning time would have allowed for further improvements like developing the DPS heading.
In my preliminary task, I did limited research and planning which resulted in a basic magazine. However, for my final product I conducted thorough research in various areas and developed a detailed production schedule to ensure professional quality. This included researching fonts, photography techniques, and magazine layouts. The extensive planning and research allowed me to create a magazine that looked authentic to the genre and target audience.
The student learned several important lessons from their preliminary task to their final media project. They improved their research, photography, editing, and planning skills. For their final project, the student planned photo shoots, learned to edit photos in Photoshop and layouts in InDesign, and added professional touches like captions, page numbers, and pull quotes. While generally pleased with the results, the student reflects they may have benefited from choosing a more mainstream genre and spending more time on the contents page layout.
Here are three potential courses I could take after college to further my career in photography:
1. BA (Hons) Photography at University of South Wales. This course covers documentary, fashion and studio photography as well as video. It has a strong emphasis on developing a professional portfolio. The entry requirements are 112 UCAS points plus a photography portfolio. This course would help me gain the technical skills and experience needed to become a professional photographer.
2. Foundation Diploma in Art and Design at Leeds Arts University. This one-year course develops skills across art and design disciplines through projects and workshops. It does not have set entry requirements but looks for motivation and potential. The multi-disciplinary approach and focus on developing a portfolio would help
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
1) Looking back at their preliminary college magazine task, the author feels they have improved various skills from gaining experience creating a full music magazine product.
2) Specifically, the author notes improvements in using Photoshop tools, capturing higher quality images, including more content, and following magazine design conventions better in the music magazine compared to the preliminary task.
3) Through the process of researching music magazines and improving various skills, the author concluded they have gained valuable experience creating professional-looking magazine products.
This is a presentation about the decisions I made for the font and masthead on the front cover of my 'Alternative Rock' music magazine. (AS Media Studies)
The document describes the progression of skills and development between the author's school magazine project and their music magazine project. For the school magazine, planning and research was basic, photos were poorly lit and framed using a phone, and layout/design was simple with limited effects. For the music magazine, planning involved strict timelines and resource coordination, photos were professionally shot, and layout/design demonstrated awareness of audience and incorporated advanced Photoshop skills. The content also showed research into the targeted genre and social group for the music magazine versus generic school topics. Overall, the author's skills grew significantly from preliminary to full projects.
The student evaluated their production process for a 1990s fashion magazine FMP. Their strengths included thorough research of existing magazine covers and a rave flyer, which helped them understand conventions and informed their own designs. Their planning was detailed and helped ensure they could adapt to any issues. Weaknesses included neglecting research of other magazine elements beyond covers. Their time management was good for production but poor for research, limiting detail. Overall the experience helped them learn to better balance research across elements and manage time more efficiently.
Factual Development and Planning Pro FormaShaniceYates
The document provides details on the planning and production schedule for a fanzine project. It includes inspiration sources for cover design, interview layout, and page layouts from DIY magazines. The content outline describes 12 pages covering topics like record labels, interviews with independent artists, women in the music industry, and how streaming services impact the industry. A production schedule is then provided, with tasks outlined over two weeks that include writing articles, designing covers and pages, and assembling the final digital fanzine.
The student created a preliminary school magazine and a main music magazine for their tasks. For the preliminary magazine, they used their phone camera and Microsoft Publisher with an unstructured layout. The main magazine showed improved skills using Photoshop to edit photos taken with a digital camera, and InDesign for layout. Key differences included better photography, editing, color scheme, and conventions to make the main magazine look more professional like a real magazine. The student learned the importance of appealing to the target audience and taking time on tasks. They improved skills in software, photography techniques, and understanding magazine conventions.
The document discusses the improvements made from the preliminary magazine cover task to the final music magazine cover. Key areas of improvement included conducting research on conventions for magazine styles, colors, images and layouts targeted towards the intended audience. Additional improvements were adding elements like sell lines, mastheads and centering the cover image based on research findings. The model's pose and clothing were also adjusted to look more professional based on research.
This document summarizes the student's process of creating a magazine media product for their target audience of teenagers and young adults interested in Bollywood music and fashion. The student learned how to use Photoshop, which allowed them to construct the magazine in a more professional manner and challenge conventions of real magazines. They represented their target social group through images of Bollywood celebrities and fashion on the cover and throughout. The student would distribute the magazine through popular Bollywood music channels to reach their intended audience.
The document describes the techniques used in the front cover, contents page, and double page spread (DPS) of a magazine to target a hip hop audience. For the front cover, techniques included using colors and styles common in hip hop magazines, adding the artist's name, and including pop culture images. The contents page used a gray background, creative heading, and pull quotes. The DPS sorted pages by image and article, used red to draw attention, included a provocative medium shot, and formatted the article in columns. The goal was to attract and engage the young, hip hop-interested target audience.
The student learned many skills from the preliminary task to the final project. In the preliminary work, the front cover lacked conventions like limited colors and was not eye-catching. The contents page also lacked images and style. However, in the final work conventions were applied. The front cover used Photoshop skills to make the hair and cover lines more realistic. The contents page included multiple images and a website link. The double page spread used conventions like a floating quote and large artist image. Overall, the student improved Photoshop skills, learned to apply conventions, and better communicated with the target audience.
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research career opportunities and skills required in the creative media industry. They will create an illustrated sector guide, practitioner research file, and five-year plan. Additionally, students must complete a music video process log and end of year review reflecting on their work and setting goals. The end of year review requires students to evaluate their productions, time management, skill development, collaboration skills, and organization over the course of the year.
Through creating a music magazine, the author improved their ICT and photography skills. They retook and edited images until satisfied with the overall look. Key changes from the initial draft included resizing the front cover image to cover the full page, changing to a plain white background for images and text to stand out more, and using bolder text on the front cover to attract readers.
This proposal outlines a short film project about the concept of time titled "Tempus". The target audience is 16-25 year olds of both genders. Specialist techniques needed include sound editing and camera positioning. The schedule outlines pre-production, filming, editing, and evaluation over 5 weeks. Research sources include audience surveys, films, and online videos to help develop the project concept and techniques.
This proposal outlines a short film project titled "Tempus" aimed at audiences aged 16-25 of both genders. It will tell the story of one or more characters' lives to convey the concept of time in an artistic style. Research will include studying films with similar concepts like "Boyhood". Sound design will be important to create emotion. The filmmaker needs to improve audio capture and camera positioning. Evaluation will include weekly reflections and a final self-analysis to improve skills. A 5-week schedule is outlined with tasks like audience research, pre-production planning, filming, editing, and screening.
This proposal outlines a student's project to create a fanzine called "EXPOSE Magazine" about the downsides of the music industry. The target audience is ages 16-24 who are music enthusiasts. The student will discuss topics like record labels, women in the industry, independent artists, and streaming services. They will use Photoshop skills gained from previous projects to edit and design the fanzine's visual elements. Over four weeks, the student will write articles, conduct an interview, design the front and back covers and contents pages, lay out pages including the interview spread, and finalize the fanzine. They will provide weekly reflections and a final self-evaluation to analyze if the fanzine appeals to the target
The document discusses improvements made from the preliminary task to the full product. For the masthead, the learner realized less is more and used a simpler design. Images improved through better lighting and props related to the genre. The contents page layout became neater with shorter descriptions. Font and color choices were refined to be less distracting. Overall, more research and planning time would have allowed for further improvements like developing the DPS heading.
In my preliminary task, I did limited research and planning which resulted in a basic magazine. However, for my final product I conducted thorough research in various areas and developed a detailed production schedule to ensure professional quality. This included researching fonts, photography techniques, and magazine layouts. The extensive planning and research allowed me to create a magazine that looked authentic to the genre and target audience.
The student learned several important lessons from their preliminary task to their final media project. They improved their research, photography, editing, and planning skills. For their final project, the student planned photo shoots, learned to edit photos in Photoshop and layouts in InDesign, and added professional touches like captions, page numbers, and pull quotes. While generally pleased with the results, the student reflects they may have benefited from choosing a more mainstream genre and spending more time on the contents page layout.
Here are three potential courses I could take after college to further my career in photography:
1. BA (Hons) Photography at University of South Wales. This course covers documentary, fashion and studio photography as well as video. It has a strong emphasis on developing a professional portfolio. The entry requirements are 112 UCAS points plus a photography portfolio. This course would help me gain the technical skills and experience needed to become a professional photographer.
2. Foundation Diploma in Art and Design at Leeds Arts University. This one-year course develops skills across art and design disciplines through projects and workshops. It does not have set entry requirements but looks for motivation and potential. The multi-disciplinary approach and focus on developing a portfolio would help
The document summarizes the strengths and weaknesses of the author's research, planning, time management, and the technical and aesthetic qualities of their magazine project. Some key strengths included analyzing existing magazines to understand conventions, which helped in developing the front cover and spreads. However, weaknesses included spending too much time analyzing magazines not related to their chosen genre, and poor time management resulting in rushed work. The author provides comparisons to a professionally made magazine, noting similarities like conventions used, but also differences like layout complexity and image quality.
1) Looking back at their preliminary college magazine task, the author feels they have improved various skills from gaining experience creating a full music magazine product.
2) Specifically, the author notes improvements in using Photoshop tools, capturing higher quality images, including more content, and following magazine design conventions better in the music magazine compared to the preliminary task.
3) Through the process of researching music magazines and improving various skills, the author concluded they have gained valuable experience creating professional-looking magazine products.
This is a presentation about the decisions I made for the font and masthead on the front cover of my 'Alternative Rock' music magazine. (AS Media Studies)
The document describes the progression of skills and development between the author's school magazine project and their music magazine project. For the school magazine, planning and research was basic, photos were poorly lit and framed using a phone, and layout/design was simple with limited effects. For the music magazine, planning involved strict timelines and resource coordination, photos were professionally shot, and layout/design demonstrated awareness of audience and incorporated advanced Photoshop skills. The content also showed research into the targeted genre and social group for the music magazine versus generic school topics. Overall, the author's skills grew significantly from preliminary to full projects.
The student evaluated their production process for a 1990s fashion magazine FMP. Their strengths included thorough research of existing magazine covers and a rave flyer, which helped them understand conventions and informed their own designs. Their planning was detailed and helped ensure they could adapt to any issues. Weaknesses included neglecting research of other magazine elements beyond covers. Their time management was good for production but poor for research, limiting detail. Overall the experience helped them learn to better balance research across elements and manage time more efficiently.
Factual Development and Planning Pro FormaShaniceYates
The document provides details on the planning and production schedule for a fanzine project. It includes inspiration sources for cover design, interview layout, and page layouts from DIY magazines. The content outline describes 12 pages covering topics like record labels, interviews with independent artists, women in the music industry, and how streaming services impact the industry. A production schedule is then provided, with tasks outlined over two weeks that include writing articles, designing covers and pages, and assembling the final digital fanzine.
The student created a preliminary school magazine and a main music magazine for their tasks. For the preliminary magazine, they used their phone camera and Microsoft Publisher with an unstructured layout. The main magazine showed improved skills using Photoshop to edit photos taken with a digital camera, and InDesign for layout. Key differences included better photography, editing, color scheme, and conventions to make the main magazine look more professional like a real magazine. The student learned the importance of appealing to the target audience and taking time on tasks. They improved skills in software, photography techniques, and understanding magazine conventions.
The document discusses the improvements made from the preliminary magazine cover task to the final music magazine cover. Key areas of improvement included conducting research on conventions for magazine styles, colors, images and layouts targeted towards the intended audience. Additional improvements were adding elements like sell lines, mastheads and centering the cover image based on research findings. The model's pose and clothing were also adjusted to look more professional based on research.
This document summarizes the student's process of creating a magazine media product for their target audience of teenagers and young adults interested in Bollywood music and fashion. The student learned how to use Photoshop, which allowed them to construct the magazine in a more professional manner and challenge conventions of real magazines. They represented their target social group through images of Bollywood celebrities and fashion on the cover and throughout. The student would distribute the magazine through popular Bollywood music channels to reach their intended audience.
The document describes the techniques used in the front cover, contents page, and double page spread (DPS) of a magazine to target a hip hop audience. For the front cover, techniques included using colors and styles common in hip hop magazines, adding the artist's name, and including pop culture images. The contents page used a gray background, creative heading, and pull quotes. The DPS sorted pages by image and article, used red to draw attention, included a provocative medium shot, and formatted the article in columns. The goal was to attract and engage the young, hip hop-interested target audience.
The student learned many skills from the preliminary task to the final project. In the preliminary work, the front cover lacked conventions like limited colors and was not eye-catching. The contents page also lacked images and style. However, in the final work conventions were applied. The front cover used Photoshop skills to make the hair and cover lines more realistic. The contents page included multiple images and a website link. The double page spread used conventions like a floating quote and large artist image. Overall, the student improved Photoshop skills, learned to apply conventions, and better communicated with the target audience.
This document outlines the tasks and assessments for Unit 3: Introduction to Professional Practice. Students will research career opportunities and skills required in the creative media industry. They will create an illustrated sector guide, practitioner research file, and five-year plan. Additionally, students must complete a music video process log and end of year review reflecting on their work and setting goals. The end of year review requires students to evaluate their productions, time management, skill development, collaboration skills, and organization over the course of the year.
Through creating a music magazine, the author improved their ICT and photography skills. They retook and edited images until satisfied with the overall look. Key changes from the initial draft included resizing the front cover image to cover the full page, changing to a plain white background for images and text to stand out more, and using bolder text on the front cover to attract readers.
This proposal outlines a short film project about the concept of time titled "Tempus". The target audience is 16-25 year olds of both genders. Specialist techniques needed include sound editing and camera positioning. The schedule outlines pre-production, filming, editing, and evaluation over 5 weeks. Research sources include audience surveys, films, and online videos to help develop the project concept and techniques.
This proposal outlines a short film project titled "Tempus" aimed at audiences aged 16-25 of both genders. It will tell the story of one or more characters' lives to convey the concept of time in an artistic style. Research will include studying films with similar concepts like "Boyhood". Sound design will be important to create emotion. The filmmaker needs to improve audio capture and camera positioning. Evaluation will include weekly reflections and a final self-analysis to improve skills. A 5-week schedule is outlined with tasks like audience research, pre-production planning, filming, editing, and screening.
This document is a proposal for a student film project. It will create a horror/comedy film trailer and accompanying movie posters. The target audience is identified as young adult males based on research of similar genres. A schedule is outlined over 10 weeks for research, planning, production, and evaluation. The goal is to challenge the student's skills and create professional-level work. Key aspects of the trailer and posters will be influenced by research of other successful products. Progress and quality will be evaluated against existing work and feedback.
The document discusses how the author's media products used, developed, and challenged conventions of real media in their construction of a short film, poster, and film review. Research was conducted by analyzing various short films, posters, and reviews online and in magazines. The short film drew on conventions of real short films but also tried to challenge expectations by incorporating both fun and education. Feedback from audiences praised the film and ancillary texts while also providing suggestions for improvement, such as including more dialogue. Throughout the process, the author utilized online research, editing software, blogs, and other new media technologies to aid their planning, production and evaluation.
The document discusses the student's media production project which included a short film, film poster, and film review. The student analyzed existing media examples to understand conventions and inform their work. They researched target audiences and aimed to both use and challenge conventions. Feedback from test audiences was positive about characters and genre portrayal, but some wanted more dialogue. The student learned about research, planning, and evaluation techniques and used tools like Google, YouTube, PowerPoint, and Adobe software.
The student's media products used and developed conventions of real media by analyzing various short films and genres. They produced a film poster, short film, and magazine review targeting an audience aged 15+. Research included analyzing existing works and questionnaires. Challenges included learning new software and finding actors. Feedback praised the poster design and review layout, but suggested changes to the film's color scheme and longer scenes. Overall the research and planning process improved from year one to two.
The document provides an evaluation by Olivia Marr of a media studies project. It discusses how her film, poster, and review used and developed conventions of real media products in the social realism genre. It describes getting feedback from peers during the planning and production stages and how this helped shape her work. Finally, it includes a table evaluating how different software like iMovie, Serif Page Plus, and DaFont were used at different stages and how helpful they were.
Alfie plans to create promotional materials for a film, including posters and a movie trailer. He has been influenced by directors like Martin Scorsese and wants to emulate previous student work he saw, like music videos. Alfie identifies strengths in editing and weaknesses in special effects and acting. He creates mood boards to inspire his project ideas and develops characters and locations. Alfie's story idea involves a top student turned hitman targeting an assassin seeking revenge. He plans to make a teaser trailer to introduce characters and the plot without too much detail.
The document discusses how the author used various technologies during the construction, research, planning, and evaluation stages of creating their media product. During construction, they used Paint.net and Adobe Premiere to create the trailer and ancillary products. In research, they used IMDb and YouTube to research similar films and trailers. Planning was done using Adobe to storyboard shots and plan where music would be inserted. Evaluation involved uploading the PowerPoint to SlideShare to share. The author found the simpler programs like word processors and PowerPoints the easiest to use.
The student proposes making a short film about homosexuality and the struggles of coming out. It will focus on two boys - one who is struggling with his mental health and another who is popular but has a homophobic father. They become friends and accidentally fall in love without knowing the other's feelings. The student will research teen dramas and portrayals of mental health and coming out in films to help develop realistic characters. Evaluation will include weekly reflections, a comparison to other films, and peer feedback to improve weaknesses and create a strong final product.
The document proposes a short film project titled "Bitter Shot" targeted at 16-24 year olds. It will be a 60-90 second thriller about former best friends where one turns into a stalker trying to kill the other. Production techniques will include Foley sound recording and editing in Premier Pro. An ongoing evaluation process will be used to improve the project over its 5 week schedule, which includes pre-production, filming, post-production, and screening.
The document discusses how the creator used various technologies in constructing their media product and ancillary texts. They used Paint.net to add effects to images for their poster and trailer, such as making images look older or faded. They also used Adobe software to plan and storyboard their trailer. In researching, they looked at tutorials online to learn how to use the software. Feedback was gathered from audiences on YouTube and their blog to evaluate and improve their work.
This document is a proposal for a final major project (FMP) creating promotional materials for a horror film. The proposed project will include creating trailers, DVD cover art, posters, and a magazine article. Research will include analyzing existing promotional materials to inspire creative ideas. The target audience is identified as 16-24 year old males due to the horror genre. Production will involve filming, editing music, and designing promotional assets in software like Photoshop and Premiere Pro. Progress will be evaluated through weekly reflections and surveys to gather feedback on strengths and weaknesses. A timeline schedules tasks over 10 weeks including research, production experiments, filming, and a final evaluation.
The student created a film trailer, magazine cover, and poster as part of a media project. For each product, they researched conventions of real media in that genre to develop professionally-looking pieces that would appeal to audiences. The trailer, poster, and magazine cover each incorporated some common conventions like prominent images and titles, but also included some unconventional elements for freshness. Feedback was not collected from audiences. A variety of media technologies were used in the research, planning and construction stages of the project.
Megan created a film poster, magazine cover, and trailer for her media project. She used various technologies like Photoshop, I-Movie, and Blogger at different stages of the process. For research, she used online sources and referenced real media examples. To construct her pieces, she used Photoshop, I-Movie, and cameras. She evaluated her work using a survey and learned she could improve the trailer with a voiceover. Overall, the technologies helped with planning, research, construction, and evaluation of her project.
Jared Spencer evaluated his own media product and how it developed or challenged conventions of real media.
He summarized that his teaser trailer was influenced by the film "Hitman" as they had similar narratives. However, he challenged some conventions such as having the main character look directly at the camera to suggest rebellion. He also used fewer shots and fast pacing to conceal the plot.
For his magazine cover, he developed conventions of "Total Film" by having background images link to the theme and film. He challenged codes by having the character look away and overlap the title.
From audience feedback on his trailer and magazine mock-ups, he learned feedback is key to understanding if his work is on the right track
This document provides an evaluation of a student media project. It discusses various aspects of the project, including how it used or challenged conventions of documentary films. The student incorporated conventions like music, titles, and limited voiceover. Feedback indicated the film was too long and had some technical issues. New media technologies helped with construction, research, and planning, though deeper research and improved planning could have strengthened the project.
The document discusses how the author used and challenged conventions of the thriller genre in their media product. They conformed to conventions such as fast-paced editing and suspenseful music to make the product convincing. However, they also challenged conventions somewhat by having a female villain and showing the story from the villain's perspective. Audience feedback helped shape the product, and the author learned new media technologies like Photoshop and Issuu to aid their planning, research, construction and evaluations.
This proposal is for a comedy music video called "Wacky Waiting Room Music". The target audience is males aged 18-25 who enjoy silly comedy. The video will tell a linear story of characters in a waiting room creating music from everyday objects. In the first stage, characters are introduced and start a beat. The main character creates a melody for the song. In the third stage, a question is asked that changes the music genre. The schedule outlines weekly tasks from initial research to production, evaluation, and development. Sources cited provide examples of similar comedy music videos and tutorials for skills like green screen removal needed for the project.
Representation refers to how people, places, ideas and concepts are portrayed in media and images. There are several theories about how representation works, including that the media reflects and shapes our view of reality, and that popular culture signs and images dominate our sense of self and world. Representation is linked to postmodern ideas like hyperreality, where the distinction between reality and its media depiction is blurred. Key issues in representation include how portrayals seem natural, the use of stereotypes, and what social groups and concepts are depicted or left out of media.
This document summarizes several narrative theories and concepts:
1) It defines the difference between a story (sequence of events) and a narrative (how the story is presented).
2) It describes common narrative structures like linear, open, and circular structures.
3) It outlines Vladimir Propp's character roles that often appear in stories.
4) It explains Tzvetan Todorov's model of equilibrium being disrupted and then restored.
5) It notes Roland Barthes' idea that narratives use codes to control information given to audiences.
This document summarizes a student's evaluation of their music video project. The student analyzed conventions of music videos in the indie/alternative rock genre. They focused on narrative and performance aspects, looking at videos by bands like Paramore and Biffy Clyro. For their own video, the student featured one band member as a "one man band" to challenge conventions. They also incorporated lyrics on screen, inspired by Coldplay. Feedback noted the video could be more interactive and varied. For ancillary materials like album artwork and posters, the student drew inspiration from other bands and used lighting effects to portray movement. Overall the student learned from audience feedback and feels they successfully represented the target alternative rock audience.
The document discusses the debate around censorship of films, focusing on several controversial films from different eras that were banned or faced censorship in various countries. It outlines the key differences between censorship, which bans films, and classification systems which empower audiences to make choices. While the UK has taken a more pragmatic approach to classification, the US has sometimes intervened ideologically. Representations of sex, violence and challenging ideas have often been at the center of debates, but audience interpretation is also complex and subjective.
1) The document discusses different forms of media censorship for films, TV, video games, music, and the internet. It explores the strategies used by regulators and debates around their effectiveness.
2) Video games often receive age ratings but some are refused classification if found too violent. Younger players can still access restricted games through older friends or fake IDs.
3) Films are also rated for age-appropriateness based on themes of violence, language, nudity etc. but loopholes allow children to view restricted films in cinemas.
1) Giovanni develops an incestuous passion for his sister Annabella that he tries to repent from unsuccessfully. They consummate their relationship.
2) Meanwhile, Richardetto plots revenge against Soranzo for abandoning Hippolita. Grimaldi accidentally kills Bergetto instead of Soranzo in the plot.
3) Annabella, pregnant with Giovanni's child, hastily marries Soranzo. At the wedding, Hippolita tries to poison Soranzo but is herself poisoned by Vasques.
Friar Bonaventura tries to dissuade Giovanni from his sinful love for his sister Annabella. Giovanni passionately argues that their love transcends societal conventions against incest. The Friar warns that Giovanni's lust will lead to his ruin, and instructs him to isolate himself for a week in prayer and repentance to cleanse himself of lustful desires. Giovanni agrees to do this in hopes of being freed from vengeance.
The ladies discuss men and marriage after dinner. Mrs. Allonby believes women must keep close watch over men at all times to prevent them from escaping. Lady Stutfield thinks men know their power over women and use it. Lady Caroline argues men should stay in their proper place of looking after their wives, and bachelors should be forced to marry. Mrs. Allonby does not think women are property that can be owned by men. She finds married men tedious and bachelors conceited.
This document discusses two examples of "illicit love" - incest in John Ford's play 'Tis Pity She's a Whore and illegitimacy in Oscar Wilde's play A Woman of No Importance. It provides context on each play, including an excerpt from Ford's play where the protagonist Giovanni justifies his incestuous love, and how illegitimacy would have been viewed very negatively in the society depicted in Wilde's play. The document also discusses the concept of taboo and how economics factor into what makes love illicit in each play.
Evaluation means assessing or weighing up something to determine its value. When evaluating a media production, the entire process from concept to finished work must be thoroughly evaluated. This includes evaluating ideas, decisions, revisions, audience feedback, and personal responses at each stage of production, research, planning, and post-production. The evaluation should show how each stage impacted the others and how meaning was created for the intended audience. Effective evaluation examines both positive and negative aspects of the production process and decisions made, relating them to concepts, theories, and how effective they were at conveying the intended meaning.
Iago destroys Othello by manipulating him with lies and deception into believing that his wife Desdemona has been unfaithful. The document assigns students an essay analyzing why Iago destroys Othello in Shakespeare's play. It is due the next day and the teacher, Ms. Price, expects it to be completed during the two lessons that day so there is no excuse for it not being handed in on time.
Othello by William Shakespeare explores representations of love through its characters and their relationships. Iago manipulates Othello's love for Desdemona to tragically destroy their marriage and lives. The misrepresentation of love through deception and jealousy is a major factor that drives the tragedy in Othello.
The document discusses the theme of love in William Shakespeare's play Othello. It explores different types and representations of love seen in the characters, including Desdemona's love for Othello, Othello's love for Desdemona, Iago's manipulation of the other characters' love, and Emilia's perspective on love and marriage. Students are asked to discuss how these flawed representations of love contribute to the tragedy and downfalls of the main characters in the play.
This document provides guidance on using new media tools like Jing, Issuu, and Slideshare to document work in progress for a course assignment. It emphasizes digitally engaging blogs that reflect on the use of technology in pre-production, production, and post-production stages. Students should consider how skills learned in tools like Adobe Premiere Pro contributed to their work. Keeping a diary, digital schedule, and blogging regularly with reflections is also advised to demonstrate effective self-management, especially important with independent work. Peer and teacher feedback should be solicited and recorded to help improve work.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
2. Preparing for synoptic assessment Unit G325: Critical Perspectives In Media Section A: Theoretical Evaluation of Production (50 Marks) The purpose of this assessment is to make you develop your skills of critical reflection which is a highly specialist and valuable skill that universities and employers will look favorably upon (but particularly in the Media Industries). This does not mean simply considering the quality of your finished production work, nor does it only require you to consider your strengths and weaknesses. Effective reflection and evaluation is derived from your ability to apply theoretical knowledge to your own work creating a dialogue in which you consider how you have utilized media theories to deconstruct real media and your own media texts.
12. Media LanguageDo this in your blog as you go and you will be better prepared for your exam preparation later!
13. Preparing for synoptic assessment Example Blog Post: After looking at the shots in my animatic, it became apparent that the narrative was too generic and too expected for my targeted audience. Therefore, I feel that I will need to alter certain shots to create an "air of mystery", so that enough ambiguity is created for my audience members to suggest things about the main character instead of the narrative directly saying it. As the main protagonist is suffering from an eating disorder, I will alter certain aspects within the narrative to reinforce the need to have the perfect body image without out right getting the character to say it. One prop that I will use is photo frames:- this is good because that way the audience members can see how the girl used to look before she had the disease. - it also shows the girl's reflection in the frame, thus reinforcing her importance of body image. Discuss creative decisions in relation to theoretical knowledge… Quote, paraphrase, reference… Evaluate the process…
14. Preparing for synoptic assessment Example Blog Post: After looking at the shots in my animatic, it became apparent that the narrative was too generic (a traditional linear narrative as described by Todorov - http://sismedia.wetpaint.com/page/Narrative+theory) and too expected for my targeted audience. Therefore, I feel that I will need to alter certain shots to create an "air of mystery", so that enough ambiguity is created for my audience members to suggest things about the main character instead of the narrative directly saying it (here I will be using Barthes’ Enigma Code – Barthes suggests that a narrative should offer a series of mysteries to the audience to be unraveled as the text develops - http://sismedia.wetpaint.com/page/Narrative+theory). As the main protagonist is suffering from an eating disorder, I will alter certain aspects within the narrative to reinforce the need to have the perfect body image without out right getting the character to say it. One prop that I will use is photo frames:- this is good because that way the audience members can see how the girl used to look before she had the disease. - it also shows the girl's reflection in the frame, thus reinforcing her importance of body image. Discuss creative decisions in relation to theoretical knowledge… Quote, paraphrase, reference… ✓ ✓ Evaluate the process…
15. Preparing for synoptic assessment Example Blog Post: ...audience to be unraveled as the text develops - http://sismedia.wetpaint.com/page/Narrative+theory). As the main protagonist is suffering from an eating disorder, I will alter certain aspects within the narrative to reinforce the need to have the perfect body image without out right getting the character to say it. One prop that I will use is photo frames:- this is good because that way the audience members can see how the girl used to look before she had the disease. - it also shows the girl's reflection in the frame, thus reinforcing her importance of body image. Narrative structure and theory is something that I could have given greater consideration to during my AS production therefore here I am attempting to make it an integral part of my pre-production in the hope that it will lead to less problems and changes at the posy production stage. Moreover, I have given far more time to pre-production realizing that had I done so at AS the production process would have been far smoother resulting in an even more accomplished product. Discuss creative decisions in relation to theoretical knowledge… Quote, paraphrase, reference… ✓ ✓ Evaluate the process… ✓
16. Preparing for synoptic assessment Example Blog Post: As I am progressing with my planning stage, still drawing up my final storyboard, with what I have completed I have scanned and started creating my animatic- in order for total completion it is time for me to find the different types of music and sounds I will be using in my trailer, something which I previously hadn't give much thought to. One of my actresses in my trailer is a music artist who writes and produces songs, I have asked her to write the main featured song within the trailer. Research has shown that teaser trailers tend to feature around 2-3 main soundtracks, this was particularly evident within the music genre. I browsed freeplaymusic.com to find sound tracks which I could use, I am still currently searching. It has become obvious that finding free sound effects is quite difficult- specifically a school bell which will be used as a sound bridge in a point during my trailer. Discuss creative decisions in relation to institutional knowledge… Relate to ‘real media’ at the micro level… Deconstruct yourself…
17. Preparing for synoptic assessment Example Blog Post: As I am progressing with my planning stage, still drawing up my final storyboard, with what I have completed I have scanned and started creating my animatic- in order for total completion it is time for me to find the different types of music and sounds I will be using in my trailer, something which I previously hadn't give much thought to. In this I feel that I need to address the way I organize the pre-production process – I am tending to move from one feature to another in a liner way however this isn’t proving to be effective – I need to consider how aspects are connected to one another and tackle a variety of features at the same time. This will speed up the process while also helping me to be more cohesive in my decision making. One of my actresses in my trailer is a music artist who writes and produces songs, I have asked her to write the main featured song within the trailer. Research has shown that teaser trailers tend to feature around 2-3 main soundtracks, this was particularly evident within the music genre. I browsed freeplaymusic.com to find sound tracks which I could use, I am still currently searching. It has become obvious that finding free sound effects is quite difficult- specifically a school bell which will be used as a sound bridge in a point during my trailer. Discuss creative decisions in relation to institutional knowledge… Relate to ‘real media’ at the micro level… Deconstruct yourself… ✓
18. Preparing for synoptic assessment Example Blog Post: …will speed up the process while also helping me to be more cohesive in my decision making. One of my actresses in my trailer is a music artist who writes and produces songs, I have asked her to write the main featured song within the trailer. Research has shown that teaser trailers tend to feature around 2-3 main soundtracks (the trailer for Joe Johnston’s Wolfman (Universal Studios, 2009) uses three separate pieces of non-diegetic classical music that are used in a very traditional way to create a sense of suspense and anticipation for the viewer. This is very much in keeping with this particular style of trailer used by Universal for its long line of horror films dating back to the 50s with its many Hitchcock productions to a plethora of other classic horror films including the Halloween series of films. Specializing in the horror genre it is clear that Universal makes use of specific narrative, auditory and visual structures within their trailers to guarantee engagement from their target audience.), this was particularly evident within the music genre. I browsed freeplaymusic.com to find sound tracks which I could use, I am still currently searching. It has become obvious that finding free sound effects is quite difficult- specifically a school bell which will be used as a sound bridge in a point during my trailer. Discuss creative decisions in relation to institutional knowledge… Relate to ‘real media’ at the micro level… ✓ ✓ Deconstruct yourself… ✓
19. Preparing for synoptic assessment OCR MEDIA STUDIES FOR A2 – MCDOUGALL, Julian, 2009 Pages 30 – 39 The Ten Commandments for reflective writing: Focus on creative decisions informed by institutional knowledge Focus on creative decisions informed by theoretical understanding Evaluate the process – don’t just describe it Relate your media to ‘real media’ at the micro level Try to deconstruct yourself (this is hard!) Choose clearly relevant micro examples to relate to macro reflective themes Avoid binary oppositions Try to write about your broader media culture Adopt a metadiscourse Quote, paraphrase, reference
20. Preparing for synoptic assessment OCR MEDIA STUDIES FOR A2 – MCDOUGALL, Julian, 2009 Pages 30 – 39 Woman Clone by Sophie Hughes We are going to work through the case study – be prepared to make notes!
21. Preparing for synoptic assessment OCR MEDIA STUDIES FOR A2 – MCDOUGALL, Julian, 2009 Pages 30 – 39 Woman Clone by Sophie Hughes We are going to work through the case study – be prepared to make notes! 1a – Creativity in context – compare, analyze, reflect, evaluate. For a thorough response discuss the various stages of production focusing on decisions and revisions and their impact on the finished productions. Ensure that you also comment on the various technical skills you developed and resources used from HD cameras to the blog that you kept.
22. Preparing for synoptic assessment OCR MEDIA STUDIES FOR A2 – MCDOUGALL, Julian, 2009 Pages 30 – 39 Woman Clone by Sophie Hughes We are going to work through the case study – be prepared to make notes! 1a – Creativity in context – compare, analyze, reflect, evaluate. For a thorough response discuss the various stages of production focusing on decisions and revisions and their impact on the finished productions. Ensure that you also comment on the various technical skills you developed and resources used from HD cameras to the blog that you kept. 1b – Theorized creativity - be prepared to discuss one of your finished productions in relation to any of the key conceptual areas – genre, narrative, representation, audience and media language. Try to maintain an awareness of which key conceptual areas best suit your production and which ones do not. Be prepared to discuss how your production does not fit effectively within the confines of a specific concept – this opens up an opportunity for detailed analysis and deep exploration of conceptual ideas – although this is more challenging!
27. Using conventions from real media textsStart doing this now! As you progress through your production compare your progress and development against your AS coursework.
32. Media LanguageComing Soon: Mr. Ford and Mr. Michie’s guide to Media Theory. Start doing this now! Incorporate ideas, reflections, references to these areas throughout your blog.