SlideShare a Scribd company logo
Fruit Shoot's
    'Ready for Ten'
    a real-time peer-to-peer
parenting platform for the future

     http://readyforten.com
Different audience
Life before the
year 2000
#1


* Source: Hall & Partners brand health tracking
                                                  82%
15 bottles sold every second




* Source: Britvic internal tracking
Getting it right with
  kids and mums
Kids: skills platform
http://fruitshoot.com
(...but we don’t want to teach
    parents how to beatbox)
Always be mum’s 1st choice
Different audience
Different message
Different platform
Consumers don’t want to be
neglected half the time
(& they don’t think in one-off campaign terms)




      Marketing campaign cycle
They definitely don’t want to
 be shouted at via a one-way
       communication



NPD   Branding




                 Publicity
And it’s no longer just a few people
  who want a more meaningful
      connection with brands
More than 55% of people want to have
  an ongoing dialogue with brands




                      ExpoTV Survey 2008
But if you’re not providing utility
(that means making life easier, better
  or more fun), people will simply...
From this...      to this




Paid media     Earned media
Fruit Shoot extends the
 traditional marketing cycle
TV ads

         Fruitshoot.com       Readyforten.com




 Advertiser Funded
                          +
   Programming
What’s in it for me?
The web is a
relevance platform
Mapping the 6-9 gap:
a service for parents of six
to nine year olds
Launch with the smallest
     viable release
MxM

Act like a start-up
client

               strategic
               planners
 product
 owner

An integrated team
service and
interaction
designers
                        developers

              project
              manager
client

                strategic
                planners
  product
  owner                     marketer

Marketers, join the team
 service and
 interaction
 designers
                         developers

               project
               manager
Our approach to building
   is Lean and Agile
Conventional, linear development process
  Big ideas, big bang launch, big budgets

                                                                                   measure
                                                  adjust                                                             new
                                  user                                 design                                    big strategy
     big strategy               research                              and build




  Iterative, Agile, emergent development process
  Micro-strategies, big insights, rapid iterations

                                     insights

                       plan
                         plan
                     design                                  adjust
                       design
                     launch                                                                                 adjust
                       launch
                    measure                little strategy                  plan                                                A. Continue
                     measure                                              design    insights




                                                                                                                     B. Try something else
                                                                          launch
                                                                         measure
little strategy                                                                                little strategy

                                            learning curve


                                                                                             learning curve


  *This diagram was nicked from David Armano. Thanks, David.
user
                                                                                                As a registered user, I
                          1        2        3       5                           roles           want to be able to...

                                  story                                                                user
                                  points                                                              stories



                                                     Minimise total                                       1      2        3   5
                  Definition
                                                     time through                                               story
                                                                                                                points
                                                        iteration
                                  B C                                                              Story 1
                                                                                                    Story 2
                                A                                                                    Story 3
                                                                                                       Story 4
                                                                                                        Story 5
                                 sprint
                                planning                                                            prioritise
                                                                                    42
                                                                              sprint
                                                                             estimate

*Agile projects are 37% faster delivering software to market, 16% more productive and
have no more bugs/defects than traditional projects, despite compressed time schedules
(Source: The Agile Impact Report, Proven Performance Metrics from the Agile Enterprise, QSMA)
Rapidly evolving design
Strategy is made constantly,
 not decided up front and
    passed down the line
user workshops         user polls


No product survives first
contact with consumers



                           user testing
                           http://www.flickr.com/photos/csessums/
clickable prototypes       1520336143/
Be prepared...

for frank feedback
to ‘kill your darlings’
to make changes
Ready for Ten:
the service
Parent and expert blogs
Real-time: @readyforten
VIP Club
Skills
Skillscape
Britvic: Marketing with
        meaning
To sum up:
                    MxM
1. Act like a start-up
2. Put the consumer first,
   involve them throughout
3. Think big, start small
4. Adapt through feedback
   and iteration
5. Strategy is made constantly,
   not decided up front
Thank you


http://readyforten.com
Chrissie Richardon, Fruit Shoot Brand Manager, Britvic
Charlotte Hillenbrand, Account Director, Made by Many (@crashtherocks)
Tim Malbon, Founder, Made by Many (@malbonster)

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