1. The document discusses queueing theory and the M/M/1 queue model. The M/M/1 queue refers to a single server queue where inter-arrival times and service times are exponentially distributed.
2. It provides the equations that define the steady-state probabilities (Pn) for each number of customers (n) in the M/M/1 queue. These equations balance the rates of entering and leaving each state.
3. The limiting probabilities are then used to calculate key metrics like the average number of customers in the system (L) and average wait time (W).
It covers knowledge representation techniques using propositional and predicate logic. It also discusses about the knowledge inference using resolution refutation process, rule based system and bayesian network.
This document presents an overview of the N-Queen problem and its solution using backtracking. It discusses how the N-Queen problem was originally proposed as a chess puzzle in 1848 and involved placing N queens on an N×N chessboard so that no two queens attack each other. It then explains how backtracking can be used to systematically place queens on the board one by one and remove placements that result in conflicts until all queens are placed or no more placements are possible. Examples are given showing the backtracking process and solution trees for 4x4 boards. The time complexity of this backtracking solution is analyzed to be O(N!).
Convolutional neural network (CNN / ConvNet's) is a part of Computer Vision. Machine Learning Algorithm. Image Classification, Image Detection, Digit Recognition, and many more. https://technoelearn.com .
Machine Learning - Convolutional Neural NetworkRichard Kuo
The document provides an overview of convolutional neural networks (CNNs) for visual recognition. It discusses the basic concepts of CNNs such as convolutional layers, activation functions, pooling layers, and network architectures. Examples of classic CNN architectures like LeNet-5 and AlexNet are presented. Modern architectures such as Inception and ResNet are also discussed. Code examples for image classification using TensorFlow, Keras, and Fastai are provided.
Presentation in Vietnam Japan AI Community in 2019-05-26.
The presentation summarizes what I've learned about Regularization in Deep Learning.
Disclaimer: The presentation is given in a community event, so it wasn't thoroughly reviewed or revised.
AlexNet achieved unprecedented results on the ImageNet dataset by using a deep convolutional neural network with over 60 million parameters. It achieved top-1 and top-5 error rates of 37.5% and 17.0%, significantly outperforming previous methods. The network architecture included 5 convolutional layers, some with max pooling, and 3 fully-connected layers. Key aspects were the use of ReLU activations for faster training, dropout to reduce overfitting, and parallelizing computations across two GPUs. This dramatic improvement demonstrated the potential of deep learning for computer vision tasks.
The document discusses the perceptron, which is a single processing unit of a neural network that was first proposed by Rosenblatt in 1958. A perceptron uses a step function to classify its input into one of two categories, returning +1 if the weighted sum of inputs is greater than or equal to 0 and -1 otherwise. It operates as a linear threshold unit and can be used for binary classification of linearly separable data, though it cannot model nonlinear functions like XOR. The document also outlines the single layer perceptron learning algorithm.
It covers knowledge representation techniques using propositional and predicate logic. It also discusses about the knowledge inference using resolution refutation process, rule based system and bayesian network.
This document presents an overview of the N-Queen problem and its solution using backtracking. It discusses how the N-Queen problem was originally proposed as a chess puzzle in 1848 and involved placing N queens on an N×N chessboard so that no two queens attack each other. It then explains how backtracking can be used to systematically place queens on the board one by one and remove placements that result in conflicts until all queens are placed or no more placements are possible. Examples are given showing the backtracking process and solution trees for 4x4 boards. The time complexity of this backtracking solution is analyzed to be O(N!).
Convolutional neural network (CNN / ConvNet's) is a part of Computer Vision. Machine Learning Algorithm. Image Classification, Image Detection, Digit Recognition, and many more. https://technoelearn.com .
Machine Learning - Convolutional Neural NetworkRichard Kuo
The document provides an overview of convolutional neural networks (CNNs) for visual recognition. It discusses the basic concepts of CNNs such as convolutional layers, activation functions, pooling layers, and network architectures. Examples of classic CNN architectures like LeNet-5 and AlexNet are presented. Modern architectures such as Inception and ResNet are also discussed. Code examples for image classification using TensorFlow, Keras, and Fastai are provided.
Presentation in Vietnam Japan AI Community in 2019-05-26.
The presentation summarizes what I've learned about Regularization in Deep Learning.
Disclaimer: The presentation is given in a community event, so it wasn't thoroughly reviewed or revised.
AlexNet achieved unprecedented results on the ImageNet dataset by using a deep convolutional neural network with over 60 million parameters. It achieved top-1 and top-5 error rates of 37.5% and 17.0%, significantly outperforming previous methods. The network architecture included 5 convolutional layers, some with max pooling, and 3 fully-connected layers. Key aspects were the use of ReLU activations for faster training, dropout to reduce overfitting, and parallelizing computations across two GPUs. This dramatic improvement demonstrated the potential of deep learning for computer vision tasks.
The document discusses the perceptron, which is a single processing unit of a neural network that was first proposed by Rosenblatt in 1958. A perceptron uses a step function to classify its input into one of two categories, returning +1 if the weighted sum of inputs is greater than or equal to 0 and -1 otherwise. It operates as a linear threshold unit and can be used for binary classification of linearly separable data, though it cannot model nonlinear functions like XOR. The document also outlines the single layer perceptron learning algorithm.
The document discusses the convex hull algorithm. It begins by defining a convex hull as the shape a rubber band would take if stretched around pins on a board. It then provides explanations of extreme points, edges, and applications of convex hulls. Various algorithms for finding convex hulls are presented, including divide and conquer in O(n log n) time and Jarvis march in O(n^2) time in the worst case.
The document discusses convolutional neural networks (CNNs). It begins with an introduction and overview of CNN components like convolution, ReLU, and pooling layers. Convolution layers apply filters to input images to extract features, ReLU introduces non-linearity, and pooling layers reduce dimensionality. CNNs are well-suited for image data since they can incorporate spatial relationships. The document provides an example of building a CNN using TensorFlow to classify handwritten digits from the MNIST dataset.
The document discusses the divide and conquer algorithm design paradigm. It begins by defining divide and conquer as recursively breaking down a problem into smaller sub-problems, solving the sub-problems, and then combining the solutions to solve the original problem. Some examples of problems that can be solved using divide and conquer include binary search, quicksort, merge sort, and the fast Fourier transform algorithm. The document then discusses control abstraction, efficiency analysis, and uses divide and conquer to provide algorithms for large integer multiplication and merge sort. It concludes by defining the convex hull problem and providing an example input and output.
This document provides an overview of mathematical morphology and its applications in image processing. Some key points:
- Mathematical morphology uses concepts from set theory and uses structuring elements to probe and modify binary and grayscale images.
- Basic morphological operations include erosion, dilation, opening, closing, hit-or-miss transformation, thinning, thickening, and skeletonization.
- Erosion shrinks objects and removes small details while dilation expands objects and fills small holes. Opening and closing combine these to smooth contours or fuse breaks.
- Morphological operations have many applications including boundary extraction, region filling, component labeling, convex hulls, pruning, and more. Grayscale images extend these concepts using minimum/maximum
The document discusses the divide and conquer algorithm design technique. It begins by explaining the basic approach of divide and conquer which is to (1) divide the problem into subproblems, (2) conquer the subproblems by solving them recursively, and (3) combine the solutions to the subproblems into a solution for the original problem. It then provides merge sort as a specific example of a divide and conquer algorithm for sorting a sequence. It explains that merge sort divides the sequence in half recursively until individual elements remain, then combines the sorted halves back together to produce the fully sorted sequence.
The document provides an overview of convolutional neural networks (CNNs) and their layers. It begins with an introduction to CNNs, noting they are a type of neural network designed to process 2D inputs like images. It then discusses the typical CNN architecture of convolutional layers followed by pooling and fully connected layers. The document explains how CNNs work using a simple example of classifying handwritten X and O characters. It provides details on the different layer types, including convolutional layers which identify patterns using small filters, and pooling layers which downsample the inputs.
Constraint satisfaction problems (CSPs) involve assigning values to variables from given domains so that all constraints are satisfied. CSPs provide a general framework that can model many combinatorial problems. A CSP is defined by variables that take values from domains, and constraints specifying allowed value combinations. Real-world CSPs include scheduling, assignment problems, timetabling, mapping coloring and puzzles. Examples provided include cryptarithmetic, Sudoku, 4-queens, and graph coloring.
Slides from Portland Machine Learning meetup, April 13th.
Abstract: You've heard all the cool tech companies are using them, but what are Convolutional Neural Networks (CNNs) good for and what is convolution anyway? For that matter, what is a Neural Network? This talk will include a look at some applications of CNNs, an explanation of how CNNs work, and what the different layers in a CNN do. There's no explicit background required so if you have no idea what a neural network is that's ok.
The document discusses various neural network learning rules:
1. Error correction learning rule (delta rule) adapts weights based on the error between the actual and desired output.
2. Memory-based learning stores all training examples and classifies new inputs based on similarity to nearby examples (e.g. k-nearest neighbors).
3. Hebbian learning increases weights of simultaneously active neuron connections and decreases others, allowing patterns to emerge from correlations in inputs over time.
4. Competitive learning (winner-take-all) adapts the weights of the neuron most active for a given input, allowing unsupervised clustering of similar inputs across neurons.
Uncertainty & Probability
Baye's rule
Choosing Hypotheses- Maximum a posteriori
Maximum Likelihood - Baye's concept learning
Maximum Likelihood of real valued function
Bayes optimal Classifier
Joint distributions
Naive Bayes Classifier
Image Classification And Support Vector MachineShao-Chuan Wang
This document discusses support vector machines and their application to image classification. It provides an overview of SVM concepts like functional and geometric margins, optimization to maximize margins, Lagrangian duality, kernels, soft margins, and bias-variance tradeoff. It also covers multiclass SVM approaches, dimensionality reduction techniques, model selection via cross-validation, and results from applying SVM to an image classification problem.
The document describes using a branch and bound algorithm to solve the Travelling Salesman Problem (TSP). It starts from node 1 and explores the solution space by calculating costs of paths through different nodes. It maintains costs and paths of explored "live nodes" and explores the node with the lowest cost at each step. After node 10 with cost 28 is explored, node 11 with the same cost of 28 is explored by extending the path through node 3.
I. Hill climbing algorithm II. Steepest hill climbing algorithmvikas dhakane
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
This presentation contains concepts of different image restoration and reconstruction techniques used nowadays in the field of digital image processing. Slides are prepared from Gonzalez book and Pratt book.
This document contains questions related to a digital image processing assignment. It includes 30 short questions and 25 long questions covering various topics in digital image processing such as image formation, resolution, sampling, filtering, color models, transformations, compression, and applications. The questions assess concepts such as image classification, components of an image processing workstation, steps in an image processing application, storage requirements, and transmission times for images. Filtering techniques like spatial filtering and morphological operations are also covered.
Worst-case analysis is sometimes overly pessimistic.
Amortized analysis of an algorithm involves computing the maximum total number of all operations on the various data structures.
Amortized cost applies to each operation, even when there are several types of operations in the sequence.
In amortized analysis, time required to perform a sequence of data structure operations is averaged over all the successive operations performed. That is, a large cost of one operation is spread out over many operations (amortized), where the others are less expensive.
Therefore, amortized anaysis can be used to show that the average cost of an operation is small, if one averages over a sequence of operations, even though one of the single operations might be very expensive.
The document provides an example knowledge base to demonstrate forward chaining, backward chaining, and resolution. The knowledge base describes facts about a scenario where an American, Colonel West, sold missiles to the hostile nation of Nono. Forward chaining and backward chaining are used to prove that West is a criminal from these facts. Resolution converts the knowledge base and query to conjunctive normal form and derives the empty clause, proving the query.
This document provides an introduction to queueing models. It uses the example of a café with one cashier to explain key concepts. Customers arrive according to a Poisson process at a rate of 2 per minute. The cashier serves customers at a rate of 4 per minute with an average service time of 15 seconds.
The document defines important inputs like arrival rate, service rate, and number of servers. It explains how to calculate outputs like utilization, average number in queue (Lq), average wait time (Wq), average time in system (Ws), and probability of an idle server (P0) using formulas and tables. It also discusses extensions like allowing for non-exponential service/arrival distributions and determining optimal capacity
This document discusses queueing theory and queuing networks. It begins by defining a queue as a model where arrivals come at random times and require random amounts of service from one or more servers. A queuing network can then be modeled as interconnected queues. Key inputs for analyzing a queue include the arrival and service processes, number of servers, and queueing rules. Additional inputs are needed for queueing networks, such as the interconnections between queues and routing strategies. Queues can be open, with arrivals from outside and departures, or closed, with a fixed number of jobs circulating. The document outlines analytical approaches for studying queues and networks through equilibrium analysis, focusing on obtaining mean performance parameters.
The document discusses the convex hull algorithm. It begins by defining a convex hull as the shape a rubber band would take if stretched around pins on a board. It then provides explanations of extreme points, edges, and applications of convex hulls. Various algorithms for finding convex hulls are presented, including divide and conquer in O(n log n) time and Jarvis march in O(n^2) time in the worst case.
The document discusses convolutional neural networks (CNNs). It begins with an introduction and overview of CNN components like convolution, ReLU, and pooling layers. Convolution layers apply filters to input images to extract features, ReLU introduces non-linearity, and pooling layers reduce dimensionality. CNNs are well-suited for image data since they can incorporate spatial relationships. The document provides an example of building a CNN using TensorFlow to classify handwritten digits from the MNIST dataset.
The document discusses the divide and conquer algorithm design paradigm. It begins by defining divide and conquer as recursively breaking down a problem into smaller sub-problems, solving the sub-problems, and then combining the solutions to solve the original problem. Some examples of problems that can be solved using divide and conquer include binary search, quicksort, merge sort, and the fast Fourier transform algorithm. The document then discusses control abstraction, efficiency analysis, and uses divide and conquer to provide algorithms for large integer multiplication and merge sort. It concludes by defining the convex hull problem and providing an example input and output.
This document provides an overview of mathematical morphology and its applications in image processing. Some key points:
- Mathematical morphology uses concepts from set theory and uses structuring elements to probe and modify binary and grayscale images.
- Basic morphological operations include erosion, dilation, opening, closing, hit-or-miss transformation, thinning, thickening, and skeletonization.
- Erosion shrinks objects and removes small details while dilation expands objects and fills small holes. Opening and closing combine these to smooth contours or fuse breaks.
- Morphological operations have many applications including boundary extraction, region filling, component labeling, convex hulls, pruning, and more. Grayscale images extend these concepts using minimum/maximum
The document discusses the divide and conquer algorithm design technique. It begins by explaining the basic approach of divide and conquer which is to (1) divide the problem into subproblems, (2) conquer the subproblems by solving them recursively, and (3) combine the solutions to the subproblems into a solution for the original problem. It then provides merge sort as a specific example of a divide and conquer algorithm for sorting a sequence. It explains that merge sort divides the sequence in half recursively until individual elements remain, then combines the sorted halves back together to produce the fully sorted sequence.
The document provides an overview of convolutional neural networks (CNNs) and their layers. It begins with an introduction to CNNs, noting they are a type of neural network designed to process 2D inputs like images. It then discusses the typical CNN architecture of convolutional layers followed by pooling and fully connected layers. The document explains how CNNs work using a simple example of classifying handwritten X and O characters. It provides details on the different layer types, including convolutional layers which identify patterns using small filters, and pooling layers which downsample the inputs.
Constraint satisfaction problems (CSPs) involve assigning values to variables from given domains so that all constraints are satisfied. CSPs provide a general framework that can model many combinatorial problems. A CSP is defined by variables that take values from domains, and constraints specifying allowed value combinations. Real-world CSPs include scheduling, assignment problems, timetabling, mapping coloring and puzzles. Examples provided include cryptarithmetic, Sudoku, 4-queens, and graph coloring.
Slides from Portland Machine Learning meetup, April 13th.
Abstract: You've heard all the cool tech companies are using them, but what are Convolutional Neural Networks (CNNs) good for and what is convolution anyway? For that matter, what is a Neural Network? This talk will include a look at some applications of CNNs, an explanation of how CNNs work, and what the different layers in a CNN do. There's no explicit background required so if you have no idea what a neural network is that's ok.
The document discusses various neural network learning rules:
1. Error correction learning rule (delta rule) adapts weights based on the error between the actual and desired output.
2. Memory-based learning stores all training examples and classifies new inputs based on similarity to nearby examples (e.g. k-nearest neighbors).
3. Hebbian learning increases weights of simultaneously active neuron connections and decreases others, allowing patterns to emerge from correlations in inputs over time.
4. Competitive learning (winner-take-all) adapts the weights of the neuron most active for a given input, allowing unsupervised clustering of similar inputs across neurons.
Uncertainty & Probability
Baye's rule
Choosing Hypotheses- Maximum a posteriori
Maximum Likelihood - Baye's concept learning
Maximum Likelihood of real valued function
Bayes optimal Classifier
Joint distributions
Naive Bayes Classifier
Image Classification And Support Vector MachineShao-Chuan Wang
This document discusses support vector machines and their application to image classification. It provides an overview of SVM concepts like functional and geometric margins, optimization to maximize margins, Lagrangian duality, kernels, soft margins, and bias-variance tradeoff. It also covers multiclass SVM approaches, dimensionality reduction techniques, model selection via cross-validation, and results from applying SVM to an image classification problem.
The document describes using a branch and bound algorithm to solve the Travelling Salesman Problem (TSP). It starts from node 1 and explores the solution space by calculating costs of paths through different nodes. It maintains costs and paths of explored "live nodes" and explores the node with the lowest cost at each step. After node 10 with cost 28 is explored, node 11 with the same cost of 28 is explored by extending the path through node 3.
I. Hill climbing algorithm II. Steepest hill climbing algorithmvikas dhakane
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
This presentation contains concepts of different image restoration and reconstruction techniques used nowadays in the field of digital image processing. Slides are prepared from Gonzalez book and Pratt book.
This document contains questions related to a digital image processing assignment. It includes 30 short questions and 25 long questions covering various topics in digital image processing such as image formation, resolution, sampling, filtering, color models, transformations, compression, and applications. The questions assess concepts such as image classification, components of an image processing workstation, steps in an image processing application, storage requirements, and transmission times for images. Filtering techniques like spatial filtering and morphological operations are also covered.
Worst-case analysis is sometimes overly pessimistic.
Amortized analysis of an algorithm involves computing the maximum total number of all operations on the various data structures.
Amortized cost applies to each operation, even when there are several types of operations in the sequence.
In amortized analysis, time required to perform a sequence of data structure operations is averaged over all the successive operations performed. That is, a large cost of one operation is spread out over many operations (amortized), where the others are less expensive.
Therefore, amortized anaysis can be used to show that the average cost of an operation is small, if one averages over a sequence of operations, even though one of the single operations might be very expensive.
The document provides an example knowledge base to demonstrate forward chaining, backward chaining, and resolution. The knowledge base describes facts about a scenario where an American, Colonel West, sold missiles to the hostile nation of Nono. Forward chaining and backward chaining are used to prove that West is a criminal from these facts. Resolution converts the knowledge base and query to conjunctive normal form and derives the empty clause, proving the query.
This document provides an introduction to queueing models. It uses the example of a café with one cashier to explain key concepts. Customers arrive according to a Poisson process at a rate of 2 per minute. The cashier serves customers at a rate of 4 per minute with an average service time of 15 seconds.
The document defines important inputs like arrival rate, service rate, and number of servers. It explains how to calculate outputs like utilization, average number in queue (Lq), average wait time (Wq), average time in system (Ws), and probability of an idle server (P0) using formulas and tables. It also discusses extensions like allowing for non-exponential service/arrival distributions and determining optimal capacity
This document discusses queueing theory and queuing networks. It begins by defining a queue as a model where arrivals come at random times and require random amounts of service from one or more servers. A queuing network can then be modeled as interconnected queues. Key inputs for analyzing a queue include the arrival and service processes, number of servers, and queueing rules. Additional inputs are needed for queueing networks, such as the interconnections between queues and routing strategies. Queues can be open, with arrivals from outside and departures, or closed, with a fixed number of jobs circulating. The document outlines analytical approaches for studying queues and networks through equilibrium analysis, focusing on obtaining mean performance parameters.
The document summarizes key concepts about queuing systems and simple queuing models. It discusses:
1) Components of a queuing system including the arrival process, service mechanism, and queue discipline.
2) Performance measures for queuing systems such as average delay, waiting time, and number of customers.
3) The M/M/1 queuing model where arrivals and service times follow exponential distributions with a single server. Expressions are given for performance measures in this model.
4) How limiting the queue length to a finite number affects performance measures compared to an infinite queue system.
This document provides an overview of queuing systems and their analysis. It discusses key concepts like arrival and service processes, performance measures, steady-state analysis using Little's Law, and birth-death processes. An example M/M/1 queue is analyzed to find the steady-state probabilities and performance metrics like expected number in the system and average wait times. The methodology of setting up balance equations, solving for the steady-state distribution, and applying it to derive performance measures is demonstrated.
The document provides an introduction to queue theory or waiting line theory. Some key points:
- Queue theory studies processes in waiting lines where arrivals and service times are typically assumed to be random.
- Common queue problems arise in manufacturing and service systems like banks, restaurants, etc.
- The M/M/1 queue model is analyzed using a birth-death process approach where the system state increases with arrivals and decreases with service completions.
- Performance measures like expected number of customers, waiting time, utilization can be calculated for the M/M/1 and M/M/c models.
- An example optimization problem shows how adding a server can reduce total costs from waiting and
This document provides an overview of elementary queuing theory and single server queues. It defines key characteristics of queuing systems such as the arrival process, service process, number of servers, system capacity, and queue discipline. Common distributions for arrivals (Poisson) and service times (exponential) are described. Performance measures of queuing systems like delay, queue length, throughput and utilization are introduced. Other concepts covered include PASTA properties, Kendall's notation, traffic intensity, Little's Law, Markov chains, and transition probability matrices. The document serves as a lecture on introductory queuing theory concepts.
The document provides an overview of queuing theory and queuing models. It discusses key concepts such as arrival and service processes, queuing disciplines, classification of queuing models using Kendall's notation, and solutions of queuing models. Specific queuing models discussed include the M/M/1 model with Poisson arrivals and exponential service times. The document also covers probability distributions for arrivals, service times, and inter-arrival times as well as the pure birth and pure death processes.
Queuing theory is the mathematical study of waiting lines and delays. It examines properties like average wait time, number of servers, arrival and service rates. Queues form when demand for a service exceeds capacity. The simplest queuing system has two components - a queue and server - with attributes of inter-arrival and service times. Queuing models use Kendall notation to describe systems, and the M/M/1 model is commonly used to analyze average queue length, wait times, and probability of overflow for single server queues. Queuing theory has applications in fields like telecommunications, healthcare, and computer networking.
Queueing theory is the study of waiting lines and systems. A queue forms when demand exceeds the capacity of the service facility. Key components of a queueing model include the arrival process, queue configuration, queue discipline, service discipline, and service facility. Common queueing models include the M/M/1 model (Poisson arrivals, exponential service times, single server), and the M/M/C model (Poisson arrivals, exponential service times, multiple servers). These models provide formulas to calculate important queueing statistics like expected wait time, number of customers in system, and resource utilization.
The document provides an introduction to queuing theory, covering key concepts such as queues, stochastic processes, Little's Law, and types of queuing systems. It discusses topics like arrival and service processes, the number of servers, system capacity, and service disciplines. Common variables in queueing analysis are defined. Relationships among variables for G/G/m queues are described, including the stability condition, number in system vs. number in queue, number vs. time relationships, and time in system vs. time in queue. Different types of stochastic processes like discrete-state, continuous-state, Markov, and birth-death processes are introduced. Properties of Poisson processes are outlined. The document concludes by noting some applications of queuing
This document summarizes a research paper that analyzes the performance of a single-server queuing system under denial-of-service attacks through simulation. The simulation models flooding and complexity attacks and measures their impact on queue growth rate and average response time. The simulation results match the analytical models in the research paper and show that both attack types significantly degrade performance but complexity attacks have a higher impact on response time. Future work is proposed to analyze more complex scenarios.
The document discusses different queuing models for analyzing efficiency at railway ticket windows. It summarizes four models: 1) M/M/1 queue with infinite capacity, 2) M/M/1 queue with finite capacity N, 3) M/M/S queue with infinite capacity, and 4) M/M/S queue with finite capacity N. The document provides sample data of arrival and service times over 1 hour and outlines the methodology and assumptions used, including Poisson arrivals and exponential service times. It then shows the manual calculations and Java code for the M/M/1 infinite queue model to find values like average number of customers and waiting times.
Queuing theory: What is a Queuing system???
Waiting for service is part of our daily life….
Example:
we wait to eat in restaurants….
We queue up in grocery stores…
Jobs wait to be processed on machine…
Vehicles queue up at traffic signal….
Planes circle in a stack before given permission to land at an airport….
Unfortunately, we can not eliminate waiting time without incurring expenses…
But, we can hope to reduce the queue time to a tolerable levels… so that we can avoid adverse impact….
Why study???? What analytics can be drawn??? Analytics means ---- measures of performance such as
1. Average queue length
2. Average waiting time in the queue
3. Average facility utilization….
This document discusses quantitative analysis for queuing systems. It provides formulas for calculating total cost (TC), service cost (SC), and waiting cost (WC). It then gives examples of applying these concepts to optimize crew size for freight unloading and analyze different customer classes at a supermarket checkout. Key points covered include:
- TC = SC + WC
- WC is calculated based on expected waiting time and cost per unit of wait
- Optimal crew size balances increasing SC vs decreasing WC
- Customer classes and lanes can be modeled as separate queues
- Examples show calculating metrics like utilization, expected queue length, and wait time.
The document summarizes key aspects of simple queueing models:
[1] It describes the M/M/1 queue where arrivals and service times are exponentially distributed and there is a single server. The queue length over time is a Markov process.
[2] When arrival rate is less than service rate (ρ < 1), the queue is stable and has a stationary distribution with mean queue length of ρ/(1-ρ). When arrival rate exceeds service rate (ρ ≥ 1), the queue is unstable.
[3] The mean waiting time of a customer is 1/(μ-λ), showing it increases as the load approaches the critical value of ρ = 1.
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Analysis of single server queueing system with batch serviceAlexander Decker
This document analyzes a single server queueing system with fixed batch service under multiple vacations with loss and feedback. Customers arrive according to a Poisson process and service times are exponential. The server provides batch service to k customers at a time. After service, batches may rejoin the queue with probability q (feedback) or leave. If fewer than k customers are present, the server takes a vacation. Customers may join the queue upon arrival with probability p or leave (loss). The generating functions for number of customers in the queue during busy and vacation periods are derived. Closed form solutions are obtained for the steady state probabilities and mean number of customers. Numerical studies are conducted to analyze the impact of parameters on mean and variance
Analysis of single server queueing system with batch serviceAlexander Decker
This document analyzes a single server queueing system with fixed batch service under multiple vacations with loss and feedback. Customers arrive following a Poisson process and service times are exponential. The server provides batch service to k customers at a time. If fewer than k customers are present after service, the server takes a vacation with exponential length. The model incorporates feedback, where dissatisfied customers may rejoin the queue, and loss, where impatient arriving customers may leave without service. The generating functions for the number of customers in the queue during busy and vacation periods are derived. Closed form solutions are obtained for the steady state probabilities and mean number of customers in the system.
This document introduces Markov chains and provides examples to illustrate key concepts. Markov chains model stochastic processes where the probability of transitioning to the next state depends only on the current state, not on the process history. The document defines one-step and n-step transition probabilities and the Chapman-Kolmogorov equations for computing n-step probabilities. Examples include weather modeling, communication systems, and gambling.
The document discusses different types of random variables including discrete, continuous, Bernoulli, binomial, geometric, Poisson, and uniform random variables. It provides the definitions and probability mass/density functions for each type. Examples are also given to illustrate concepts such as calculating probabilities for different random variables.
The document provides an introduction to probability theory, including definitions of key concepts like sample space, events, probabilities of events, conditional probabilities, independent events, and Bayes' formula. It gives examples of sample spaces for experiments like coin flips and dice rolls. It explains that the probability of an event is a number between 0 and 1 that satisfies three conditions. It also describes how to calculate probabilities of unions, intersections, and complements of events.
1) Primes are positive integers greater than 1 that are only divisible by 1 and themselves. The fundamental theorem of arithmetic states that every positive integer can be uniquely expressed as the product of primes.
2) Euclid's proof shows there are infinitely many primes. Euclid numbers form a sequence where each term is the sum of the previous terms plus 1, and the early terms are prime. However, not all Euclid numbers are prime.
3) The largest power of a prime p that divides n! is given by the sum of the number of times p divides the numbers from 1 to n in their prime factorizations. This can be determined from the number of 1s in the binary representation
- The document discusses different notations used to represent sums, including three-dot notation, sigma notation, and delimited form.
- It explains how to manipulate sums by changing indices or parameters and compares the ease of manipulation between sigma notation and delimited form.
- The key relationship discussed is that sums and recurrences are intrinsically related, as sums can often be written as recurrences and vice versa. Methods to transform between the two representations are presented.
Recurrent problems: TOH, Pizza Cutting and Josephus ProblemsMenglinLiu1
The document discusses two recurrent problems - the Tower of Hanoi problem and the Josephus problem.
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Generative AI leverages algorithms to create various forms of content
Queueing theory
1. meu = Service Rate = departure rate, also
in single server model
see next page example
unit (example: 12 customers/sec)
Short Q:
Applications of Queueing Theory:
Queueing theory has many
real world applications in algorithm
design and analysis, Network design,
Network performance optimization & analysis,
Network device design
(e.g., customers mimic the random arrival
of data packets from the network in the
Modem's data buffer/queue, gets service
by the CPU, thus CPU = server,
Data packets from Network = Customer
Modem's data buffer = Queue)
Markovian means "discrete time". No two events are
simultaneous. No two customers can arrive/depart
at the exact same moment
Memoryless => As arrival times poisson distributed, this implies
inter-arrival time exponentially distributed
(Exponential distribution ihas
memoryless property)
(service time
exponentially
distributed)
On average, (random, probabilistic
NOT every second the
same service time or rate)
***M/M/1 queue is
also called
Single Server
Exponential Queue
if n=3 (i.e., 3 servers)
then>>
at present L = 8
Lq = 5
(L = no of customers
in the system
Lq = no of customers
waiting in QueueQueue
Single Server
Exponential
Queueing
System
OR M/M/1
Queue Model
2. Just an example of random arrivals and how queue forms as 15, 22, 12 all >= 12 (i.e., service rate):
But,Probabilistic & Random,
NOT every minute gets exactly 10
cusomers!! See following example ...
Similarly: M/G/1 queue system: Markovian+General+single server:
Markovian events, Customer Arrivals follow any General probability distribution,
and the queueing system has only a single server (hence the '1' in M/G/1)
M/G/k: Markovian General queueing system with k servers
M/M/k : Markovian Memoryless queueing system with k servers
M: Markovian (discrete time) system G: The arrival of customers follw some General probability
distribution (instead of Poisson o exponential distribution) k: no. of servers is k
Example:
0
3. Queuing Theory
Introduction: We will study a class of modes in which customer arrive in some
random manner at a service facility. Upon arrival they are made to wait in queue until it
is their turn to be served. Once served, they are generally assumed to leave the system.
For such models we will be interested in determining among other things, such quantities
as the average number of customers in the system (or in the queue) and average time a
customer spends in the system (or spends waiting in the queue).
Preliminaries: Some fundamental quantities of interest for queueing models are
L = the average number of customer in the system;
QL = the average number of customers waiting in queue;
W = the average amount of time a customer spends in the system;
QW = the average amount of time a customer spends waiting in queue.
Imagine that entering customers are forced to pay money (according to the rule) to the
system. We would then have the following basic cost identity:
Average rate at which the system earns = a average amount an entering customer pays.
Where, a = average arrival rate of entering customers. That is, if N(t) denotes the number
of customer arrivals by time t, then
( )
lima
t
N t
t
.
Supposing that each customer pays $1 per unit time while in the system yields the so-
called Littles’s formula,
aL W (1)
This follows since, under this cost rule, the rate at which the system earns is just the
number of customer in the system and the amount a customer pays is just equal to its time
in the system.
Similarly, if we suppose that each customer pays $1 per unit time while in queue, then it
yields
Q a QL W (2)
Steady-State Probabilities: Let, ( )X t denote the number of customers in the system at
time t and define , 0nP n , by
lim { ( ) }n
t
P P X t n
nP equals the (long-run) proportion of time that the system contains exactly n customers.
For example, if 0 0.3P , then in the long run, the system will be empty of customers for
30 percent of the time.
L = (lambda) * W, Suppose you are waiting for 10 sec, on average 5 customers/second ARRIVE korche.
Then: no. of customers in the System will be 10 sec * 5 customers/second = 50 customers (L = W * lambda)
Pi = Probability that the System has now i Customers
4. Two other sets of limiting probabilities are{ , 0} and { , 0}n na n d n , where
na proportion of customers that find n in the system when they arrive.
nd proportion of customers leaving behind n in the system when they depart.
Example 1: Consider a queuing model in which all customers have service times equal to
1 and where the times between successive customers are always greater than 1 [for
instance, the inter arrival times could be uniformly distributed over (1,2)]. Hence as every
arrival finds the system empty and every departure leaves it empty, we have
0 0 1a d
However,
0 1P
as the system is not always empty of customers.
Proposition: In any system in which customers arrive one at a time and are served one at
a time
, 0n na d n
Proof: An arrival will see n in the system whenever the number in the system goes from n
to n + 1; similarly, a departure will leave behind n whenever the number in the system
goes from n + 1 to n. Now in any interval of time T the number of transitions from n to
n + 1 must equal to within 1 the number from n + 1 to n. [For instance, if transitions from
2 to 3 occur 10 times, then 10 times there must have been transition back to 2 from a
higher state (namely, 3).] Hence, the rate of transitions from n to n + 1 equals the rate
from n + 1 to n; or equivalently, the rate at which arrivals find n equals the rate at which
departures leave n. Thus, , 0n na d n (proved).
Exponential Models:
A Single-Server Exponential Queuing System: Suppose that customers arrive at a single-
server service station in accordance with a Poisson process having rate . That is, the
time between successive arrivals are independent exponential random variables having
mean 1
. Each customer upon arrival goes directly into service if the server is free and if
not the customer joins the queue. When the server finishes serving a customer, the
customer leaves the system and the next customer in line, if there is any, enters service.
The successive service times are assumed to be independent exponential random
variables having mean 1
.
The above is called the M/M/1 queue. The two Ms refer to the fact that both the inter
arrival and the service distributions are exponential ( and thus memoryless, or Markovian)
and the 1 to the fact that there is a single server. To analyze it, we shall begin by
determining the limiting probabilities nP for 0,1,n
We know that, the rate at which the process enters state n equals the rate at which it
leaves state n. Let us now determine these rates. Consider first state 0. When in state 0,
the process can leave only by an arrival as clearly there cannot be a departure when the
Arrival Rate = (Lambda) .... Arrivals are Probabilistic ...sometimes more, sometimes less
no. of customers arrive ... So queues may be formed because of fixed service rate
Service Rate = Departure Rate = (Mu) ... This is deterministic, NOT Random!
***This is
Same as
M/M/1 Queue
5. system is empty. Since the arrival rate is and the proportion of time the process is in
state 0 is 0P , it follows that the rate at which the process leaves state 0 is 0P . On the other
hand, state 0 can only be reached from state 1 via a departure. That is, if there is a single
customer in the system and he completes the service, then the system becomes empty.
Since the service rate is and the proportion of time that the system has exactly one
customer is 1P , it follows that the rate at which the process enters state 0 is 1P .
Hence, from our rate equality principle we get our first equation,
0 1P P
Now consider state 1. The process can leave this state either by an arrival (which occurs
at rate ) or a departure (which occurs at rate ). Hence, when in state 1, the process will
leave this state at a rate of . Since the proportion of time the process is in state 1
is 1P , the rate at which the process leaves state 1 is 1( )P . On the other hand, state 1
can be entered either from state 0 via an arrival or from state 2 via a departure. Hence, the
rate at which the process enters state 1 is 0 2P P . Though the reasoning for other states
is similar, we obtain the following set of equations:
State Rate at which the process leaves = rate at which it enters
0 0 1P P
, 1n n 1 1( ) n n nP P P (3)
From equation (3), we get
1 0P P
1 1( ), 1n n n nP P P P n
Solving in terms of 0P yields
Putting n = 0, we get 1 0P P
Putting n = 1, we get
2
2 1 1 0 1 0 0P P P P P P P
Putting n = 2, we get
2 3
3 2 2 1 2 0 0P P P P P P P
0 1 2
1n n 1n
Rules of Thumb:
i. inflow = outflow in Network flow diagram
ii. To calculate flow: the edge weight is always
multiplied by originating (source) node's P,
NOT destination node's P
Properties of
Network Flow Diagram
outflow from state 0 = inflow into state 0***** This is called the
Queue State Transition Diagram
for the M/M/1 queue
(or, Single server
Exponential
Queueing
System)
6. Putting n = 3, we get
3 4
4 3 3 2 3 0 0P P P P P P P
Putting n = n, we get
1
1 1 0 0
n n
n n n n nP P P P P P P
To determine 0P we use the fact that, nP must sum to 1 and thus
2 30
0
0 0
0
1
1 , 1
11
1
1 , 1 (4)
n
n
n n
n
n
P
P P x x x
x
P
P n
Now let us attempt to express the quantities , , andQ QL L W W in terms of the limiting
probabilities nP . Since nP is the long-run probability that the system contains exactly n
customers, the average number of customers in the system clearly is given by
0 0
0
2 3
2 2
0
1 , ( ) ( )
1
1 , 2 3
11
n
n
n n
n
n
n
n
L nP n E x xP x
n
x
nx x x x
x
(5)
1
The quantities , andQ QW W L now can be obtained with the help of equations (1) and (2).
That is, since a , we have from equation (5) that
1 1L
W
1 1 1
[ ]QW W E S W
where, E[S] = average service time =
1
(for exponential distribution).
L = Average no. of customers in system
= Expected no. of customers in system
= E [customers in system]
= (sum over all possible n) n * Pn
L = (lambda) * W, Example: you waiting for 10 sec,
on average 5 customers/second ARRIVE
Then: no. of customers in the System will be 10 * 5 = 50
Thus, L = W * arrival rate (or, lambda) ==> W = L / lambda
(avg. service rate = MEU ... means
avg. service time = 1/MEU)
7.
2
Q QL W
Example: Suppose that customer arrive at a Poisson rate of one per every 12 minutes, and
that the service time is exponential at a rate of one service per 8 minutes. What are L, W,
QW and QL ?
Solution: Since
1 1
,
12 8
, we have
1 1
1 2412 12 2
1 1 3 2 12 1
8 12 24
L
(Ans.)
1 1 1
24
1 1 3 2
8 12 24
W
(Ans.)
1 1
1 8 2412 12 16
1 1 1 1 3 2 12 1
8 8 12 8 24
QW
(Ans.)
2 2
2
1 1
1 8 24 412 12
1 1 1 1 3 2 12 12 1 3
8 8 12 8 24
QL
(Ans.)
☺Good Luck☺
(Or, What is Average number of customers in the System? Average Waiting Time?
Average no. of Customers in Queue? And Waiting time in Queue?)
*Check: Meu must be > = lambda, otherwise infinity Queue
length and infinite waiting timw hobe !!! *
= 24 minutes
minutes
persons/minute
More Questions:
What is the probability that There are 5 customers in the System? (given: Lambda and Mu)
(Ans: Find P5, using the formula (4) for Pn from previous page. Just put n=5)
What is Probability that there will be at least 3 customers in the system?
Ans: P3 + P4 + P5 + ..... ... ... = 1 - P0 -P1 - P2 (find Pn from formula (4) for n=0,1,2)
What is Probability that the Single Server is IDLE in the system?
Ans: Server IDLE means no customers. The probability is P0 => put n=0 in formula (4)
to find out P0 = 1 - lambda/mu
8. Queuing Theory
A single-Server Exponential Queuing System Having Finite Capacity: In the previous model,
we assumed that there was no limit on the number of customers that could be in the system at
the same time. However, in reality there is always a finite system capacity N, in the sense that
there can be no more than N customers in the system at any time. By this, we mean that if an
arriving customer finds that there are already N customers present, then he does not enter the
system.
We let ,0nP n N , denote the limiting probability that there are n customers in the system.
The rate-equality principle yields the following set of balance equations:
State Rate at which the process leaves = rate at which it enters
0 0 1P P
1 1n N 1 1( ) n n nP P P
N 1N NP P
The equation for state 0 to N-1 is similar to single-server exponential queuing system with
infinite capacity. But, we have new equation for state N for finite capacity N. State N can only
be left via a departure since an arriving customer will not enter the system when it is in state N;
also state N can now only be entered from state 1N via an arrival.
To solve, we again rewrite the preceding system of equations:
1 0
1 1
1
( ), 1 1n n n n
N N
P P
P P P P n N
P P
which, solving in terms of 0P , yields
Putting n = 0, we get 1 0P P
Putting n = 1, we get
2
2 1 1 0 1 0 0P P P P P P P
Putting n = 2, we get
2 3
3 2 2 1 2 0 0P P P P P P P
Putting n = N-1, we get
2 1
1 2 2 3 1 0 0
N N
N N N N NP P P P P P P
Putting n = N-1, we get
1
1 0 0
N N
N NP P P P
Single Server Exponential Queueing System with Finite Capacity OR
M/M/1Queue with Finite Queue or Buffer Length
9. By using the fact
0
1
N
n
n
P
, we obtain
1
1
2
0 0
0 0
0 1
1
1
1 , 1
11
1
1
N
n nN n
i n
n i
N
x
P P x x x x
x
P
Hence,
0 1 1
1 1
, 0,1, ,
1 1
n
n n
n N N
P P n N
Now we can find out L putting the value of nP .
1
0 0
1
0
1
1
1
1
n
N N
n N
n n
nN
N
n
L nP n
n
We can solve 0
nN
n
n
using perturbation technique.
Though
1 2
2
0
( 1)
(1 )
n nn
k
k
x n x nx
kx
x
(See Lec-5)
Similarly,
1 2
2
0
1
1
N N
nN
n
N N
n
1 2
1 2
11 2
1 1
1 1
1 1
1 11
1 1
N N
N
N NN N
N N
N N
L
N NN N
10. In deriving W, the expected amount of time a customer spends in the system, we must be little
careful. If we have full capacity N customer in the system, then extra customers cannot enter
the system for service and they will not spend their time and money in the system. Thus we
should only consider those customers who get the chance to get service. Since the fraction of
arrivals that actually enter the system is1 NP , it follows that 1a NP . Now, W can be
obtained from the following equation
1
1
1
1
1
1
1
1
1
1 1
1
1 1
1
1 1
1 1
1
1
1 1
1 1
N N
N
a
N
N
N N
N N
N
N
N N
N N
N N
L
W
N N
N N
We can also find out andQ QL W similarly like single-server exponential model with infinite
system.
Example: Suppose that it costs c dollars per hour to provide service at a rate . Suppose
also that we incur a gross profit of A dollar for each customer served. If the system has a
capacity N, what service rate maximizes our total profit?
Solution: Let, potential customers arrive at rate. However, a certain proportion of them do
not join the system; namely, those who arrive when there are N customers already in the
system. Hence, since NP is the proportion of time that the system is full, it follows that
entering customer arrive at a rate of (1 )NP . Since each customer pays $A, it follows that
money come in at an hourly rate of (1 )NP A and since it goes out at an hourly rate ofc , it
follows that our hourly profit per hour is given by
11.
1
1 1
1 1
profit per hour = (1 )
1
1
1
11
1 1
N
N
N
NN N N
N N
P A c
A c
A
A c c
For instance if 2, 1, 10, 1N A c , then
2
2 33
3 2 3 3
110 1
10 1 10
profit per hour =
1 111
in order to maximize profit we differentiate to obtain
The value of that maximizes our profit now can be obtained by equating to zero and solving
numerically.
☺Good Luck☺
3 2 3 2
3 2 2
5 3 2 5 3 3 2
3 2 3 2
10 1 3 1 3
profit per hour 1,
( 1)
10 3 3 1 3 3 2 3 1
1 10 1
( 1) ( 1)
d d
v u u v
d d u dx dx
d dx v v
12. Queuing Theory
A Shoeshine Shop: Consider a shoeshine shop consisting of two chairs. Suppose that an
entering customer first will go to chair 1. When his work is completed in chair 1, he will go
either to chair 2 if that chair is empty or else wait in chair 1 until chair 2 becomes empty.
Suppose that a potential customer will enter this shop as long as chair 1 is empty. (Thus, for
instance, a potential customer might enter even if there is a customer in chair 2.)
If we suppose that potential customers arrive in accordance with a Poisson process at rate
and that the serving time for two chairs independent and have respective exponential
rates 1 2and , then
(a) What proportion of potential customers enters the system?
(b) What is the mean number of customers in the system?
(c) What is the average amount of time that an entering customer spends in the system?
State Interpretation
(0,0) There are no customers in the system.
(1,0) There is one customer in the system and he is in chair 1.
(0,1) There is one customer in the system and he is in chair 2.
(1,1) There are two customers in the system and both are presently being served.
(b,1) There are two customers in the system but the customer in the first chair has completed
his work in that chair and is waiting for the second chair to become free.
It should be noted that when the system is in state (b,1), the person in chair 1, though not
being served is nevertheless “blocking” potential arrivals from entering the system. The
transition diagram given below shows all transition between above mentioned 5 states.
To write the balance equations we equate the sum of the arrows (multiplied by the probability
of the states where they originate) coming into a state with the sum of arrows (multiplied by
the probability of the state) going out of that state. This gives
1, 0
0,0
0,1
1,1
,1b
1
2
2
2
1
00 2 01
1 10 00 2 11
0,0
1,0
0,1
State Rate that the process leaves rate that it enters
P P
P P P
2 01 1 10 2 1
1 2 11 01
2 1 1 11
1,1
,1
b
b
P P P
P P
b P P
What proportion does not Enter?
What proportion of customers has to wait on
chair 1 after their service at chair 1 is over?
*** This is called the
State Transition Diagram
for the
Shoeshine Shop Model ***
Shoeshine Shop Model for the Queue
13. These along with the equation,
00 10 01 11 1 1bP P P P P
may be solved to determine the limiting probabilities.
(a) Since a potential customer will enter the system when the state is either (0,0) or (0,1),
it follows that the proportion of customers entering the system is 00 01P P .
(b) Since there is one customer in the system whenever the state is (0,1) or (1,0) and two
customer in the system whenever the state is (1,1) or (b,1), it follows that L, the
average number of customer in the system is given by
01 10 11 12 bL P P P P
(c) To derive the average amount of time that an entering customer spends in the system,
we use the relationship
a
LW
. Since a potential customer will enter the system
when in state (0,0) or (0,1), it follows that 00 01a P P and hence
01 10 11 1
00 01
2 bP P P P
W
P P
Example: (a) If 1 21, 1, 2 , then calculate the preceding quantities of interest.
(b) If 1 21, 2, 1 , then calculate the preceding.
Solution: (a) Putting the values of 1 21, 1, 2 in probability equations, we get
00 01
10 00 11
01 10 1
11 01
1 11
2 (1)
2 (2)
3 2 (3)
3 (4)
2
b
b
P P
P P P
P P P
P P
P P
00 10 01 11 1
(5)
1 (6)bP P P P P
From equation (6), we get
00 00 11 00 11 11
00 01
00 00
00
00
1 1
2 1, [using equation (1), (2) and (5)]
2 2
5 7 1
=1, [using equation (4)]
2 2 3
5 7 1
1, [using equation (1)]
2 6 2
30 7
1
12
12
37
P P P P P P
P P
P P
P
P
Average (x) = E[x]
= x.Px
= 0*P00 + 1*P01 + 1*P10 + 2*P11 + 2*Pb1
W = L * lambda won't
work directly because
all of lambda (i.e., arrivals)
not effective (i.e.,
some ppl not entering)
14. Putting the value of 00P in equation (1), we get
01 01
12 6
2
37 37
P P
Putting the value of 01P in equation (4), we get
11 11
6 2
3
37 37
P P
Putting the value of 00 11andP P in equation (2), we get
10
12 2 16
2
37 37 37
P
Putting the value of 11P in equation (5), we get
1 1
2 1
2
37 37
b bP P
Hence, 00 01
12 6 18
37 37 37
P P (Ans.)
01 10 11 1
6 16 2 1 28
2 2
37 37 37 37 37
bL P P P P
(Ans.)
01 10 11 1
00 01
6 16 2 1
2
2 28 37 1437 37 37 37
12 6 37 18 9
37 37
bP P P P
W
P P
(Ans.)
Solution (b) is similar to (a). Try it yourself and check the answers are given below
00 01 11 10 1
3 3 1 2 2
, , , ,
11 11 11 11 11
bP P P P P
Hence, 00 01
6 11
, 1,
11 6
P P L W
*** There are many possible Questions for the exam, because Many Possible Quantities You
may have to find ! Following are some examples ...
The Probability (or, Fraction of Time) Both the Chairs are Empty (ans: find P00)
The Probabilty that Chair 1 is empty (find P00+P01)
The Fraction of Time Chair 2 is empty (ans: find P00 + P10)
The Probability Chair 2 is Filled (ans: find P01 + P11 + Pb1)
The fraction of time Either or Both Chairs Filled = (1 - P00) OR (P01+P10+P11+Pb1)
The Probabilty that Both the chairs are filled = P11 + Pb1