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Prototyping
for Instructional
Design
Kayla T. Orton
University of Houston Clear Lake
What Is Prototyping?

 • A blueprint for organizing instructional
   notes and training materials

 • A sequence of drawings and text that
   depicts conceptual ideas and the flow
   of information


Prototyping for Instructional Design
Why Prototype?

 • think through each page or screen

 • plan out the content details

 • visualize and convey learner content
                      before investing
                      a large amount
                      of time or money
Prototyping for Instructional Design
                      in the final product
Two Basic Methods




Prototyping for Instructional Design
 StoryBoarding       Rapid Prototyping
StoryBoarding
Storyboarding

 • Development phase of the Analyze, Design,
    Develop, Implement and Evaluate (ADDIE)
    process (Malamed, 2012)

 • First crafted at Walt Disney Studio in the
    1930’s

Prototyping for Instructional Design
Storyboarding Execution

 • Post-it handwritten notes or sketches on a
   sheet of paper

 • Adobe Illustrator, Word, Powerpoint,
   other design programs

 • Each page or slide represents one screen
Prototypinginstructional product Design
   of the final for Instructional
Benefits

 • Develop effective learner content in sequence

 • Work out the content details before
   production phase.

 • Present ideas to the internal team or
   stakeholders

 • Make recommended changes before a large
Prototyping for Instructional Design
   time investment
Rapid Prototyping
Rapid Prototyping

  • Also called:

    – Spiral Method
    – Iterative Design
  • Uses:

    – Non-linear products
Prototyping for Instructional Design
   – Interactive online instructional materials
    – Learner/choice guided materials
Rapid Prototyping

 • Repetitive implementation-evaluation cycle

 • Allows the instructional product to be
   constantly tested, reviewed and enhanced,
   beginning early on in the ADDIE process
   (Malamed, 2012).


Prototyping for Instructional Design
Rapid Prototyping Execution

 • Paper and pen as initial mediums

 • Electronic mediums as product development
   progresses and user-interface is improved
    (Culata, 2011)

 • Utilize actual authoring software:
    – Powerpoint
Prototyping for Instructional Design
   – Articulate
    – Captivate
Benefits

  • Evaluate the product throughout the
    product life cycle
  • Test preliminary training programs
  • Provide stakeholders with a realistic mock
    up of the final product
  • Shorten product production time:
Prototyping for Instructional Design
   – resolve design/interface issues early on
  • Save time and money
Summary

 • Carefully organize your sequence of contextual
   text and images
 • Effectively convey your strategy and concepts to:
    – team members
    – stakeholders
    – test users
Prototyping for before production Design
 • Work out details Instructional
 • Create a cost-effective, improved end product
References

 Culata, R. (2011). Storyboarding. Retrieved from

    http://www.instructionaldesign.org/storyboarding.html

 Culata, R. (2011). Rapid Prototyping. Retrieved from

    http://www.instructionaldesign.org/models/rapid_prototyping.html

 Instructional Technology/Instructional Design/Rapid Prototyping (2011). Retrieved from

    http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Rapid_

    Prototyping

 Malamed, C. (2012). Storyboards for eLearning. Retrieved from

    http://theelearningcoach.com/elearning_design/storyboards-for-elearning/


Prototyping for Instructional Design
 Wakefield, J. (2008). Storyboarding. Retrieved from

    http://jenny.wakefield.net/instruction/instructional-design/design2/storyboarding.html

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Prototyping for insructional design

  • 1. Prototyping for Instructional Design Kayla T. Orton University of Houston Clear Lake
  • 2. What Is Prototyping? • A blueprint for organizing instructional notes and training materials • A sequence of drawings and text that depicts conceptual ideas and the flow of information Prototyping for Instructional Design
  • 3. Why Prototype? • think through each page or screen • plan out the content details • visualize and convey learner content before investing a large amount of time or money Prototyping for Instructional Design in the final product
  • 4. Two Basic Methods Prototyping for Instructional Design StoryBoarding Rapid Prototyping
  • 6. Storyboarding • Development phase of the Analyze, Design, Develop, Implement and Evaluate (ADDIE) process (Malamed, 2012) • First crafted at Walt Disney Studio in the 1930’s Prototyping for Instructional Design
  • 7. Storyboarding Execution • Post-it handwritten notes or sketches on a sheet of paper • Adobe Illustrator, Word, Powerpoint, other design programs • Each page or slide represents one screen Prototypinginstructional product Design of the final for Instructional
  • 8. Benefits • Develop effective learner content in sequence • Work out the content details before production phase. • Present ideas to the internal team or stakeholders • Make recommended changes before a large Prototyping for Instructional Design time investment
  • 10. Rapid Prototyping • Also called: – Spiral Method – Iterative Design • Uses: – Non-linear products Prototyping for Instructional Design – Interactive online instructional materials – Learner/choice guided materials
  • 11. Rapid Prototyping • Repetitive implementation-evaluation cycle • Allows the instructional product to be constantly tested, reviewed and enhanced, beginning early on in the ADDIE process (Malamed, 2012). Prototyping for Instructional Design
  • 12. Rapid Prototyping Execution • Paper and pen as initial mediums • Electronic mediums as product development progresses and user-interface is improved (Culata, 2011) • Utilize actual authoring software: – Powerpoint Prototyping for Instructional Design – Articulate – Captivate
  • 13. Benefits • Evaluate the product throughout the product life cycle • Test preliminary training programs • Provide stakeholders with a realistic mock up of the final product • Shorten product production time: Prototyping for Instructional Design – resolve design/interface issues early on • Save time and money
  • 14. Summary • Carefully organize your sequence of contextual text and images • Effectively convey your strategy and concepts to: – team members – stakeholders – test users Prototyping for before production Design • Work out details Instructional • Create a cost-effective, improved end product
  • 15. References Culata, R. (2011). Storyboarding. Retrieved from http://www.instructionaldesign.org/storyboarding.html Culata, R. (2011). Rapid Prototyping. Retrieved from http://www.instructionaldesign.org/models/rapid_prototyping.html Instructional Technology/Instructional Design/Rapid Prototyping (2011). Retrieved from http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Rapid_ Prototyping Malamed, C. (2012). Storyboards for eLearning. Retrieved from http://theelearningcoach.com/elearning_design/storyboards-for-elearning/ Prototyping for Instructional Design Wakefield, J. (2008). Storyboarding. Retrieved from http://jenny.wakefield.net/instruction/instructional-design/design2/storyboarding.html

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