Presented at Metropolia University, Helsinki, 28 Oct. 2010. Shorter versions also presented at the University of Göteborg, 20 Oct. 2010, and Vrije Universiteit Brussels, 3 Nov. 2010.
Produsage and Beyond: Exploring the Pro-Am InterfaceAxel Bruns
Staff Seminar
Thursday 29 Oct., 2-4 p.m.
Seminar Room, Journalism & Media Research Centre, 1-3 Eurimbla St (corner High St), Randwick
The concept of produsage (Bruns 2008) describes the user-led collaborative approach to content creation which is prevalent in open source, citizen journalism, and the Wikipedia, as well as many other social media spaces. While many produsage projects have emerged initially to challenge dominant players in industry, their successful establishment as viable and sustainable alternatives also opens the door for an exploration of manageable cooperative arrangements between industry and community. Many challenges remain for such Pro-Am (Leadbeater & Miller 2004) models, however - not least an often deep-seated sense of mutual distrust -, and successful Pro-Am models may be most likely to succeed when sponsored by trusted third parties (public broadcasters, NGOs). This presentation explores pitfalls and possibilities in the Pro-Am space.
From Prosumer to Produser: Understanding User-Led Content CreationAxel Bruns
Paper presented at Transforming Audiences conference, London, 3-4 Sep. 2009.
Abstract:
Alvin Toffler’s image of the prosumer (1970, 1980, 1990) continues to influence in a significant way our understanding of the user-led, collaborative processes of content creation which are today labelled “social media” or “Web 2.0”. A closer look at Toffler’s own description of his prosumer model reveals, however, that it remains firmly grounded in the mass media age: the prosumer is clearly not the self-motivated creative originator and developer of new content which can today be observed in projects ranging from open source software through Wikipedia to Second Life, but simply a particularly well-informed, and therefore both particularly critical and particularly active, consumer. The highly specialised, high end consumers which exist in areas such as hi-fi or car culture are far more representative of the ideal prosumer than the participants in non-commercial (or as yet non-commercial) collaborative projects. And to expect Toffler’s 1970s model of the prosumer to describe these 21st-century phenomena was always an unrealistic expectation, of course.
To describe the creative and collaborative participation which today characterises user-led projects such as Wikipedia, terms such as ‘production’ and ‘consumption’ are no longer particularly useful – even in laboured constructions such as ‘commons-based peer-production’ (Benkler 2006) or ‘p2p production’ (Bauwens 2005). In the user communities participating in such forms of content creation, roles as consumers and users have long begun to be inextricably interwoven with those as producer and creator: users are always already also able to be producers of the shared information collection, regardless of whether they are aware of that fact – they have taken on a new, hybrid role which may be best described as that of a produser (Bruns 2008). Projects which build on such produsage can be found in areas from open source software development through citizen journalism to Wikipedia, and beyond this also in multi-user online computer games, filesharing, and even in communities collaborating on the design of material goods. While addressing a range of different challenges, they nonetheless build on a small number of universal key principles. This paper documents these principles and indicates the possible implications of this transition from production and prosumption to produsage.
References:
Bauwens, Michel. (2005, 15 June) “Peer to Peer and Human Evolution.” Integral Visioning. http://integralvisioning.org/article.php?story=p2ptheory1 (accessed 1 Mar. 2007).
Benkler, Yochai. (2006) The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven, Conn.: Yale University Press.
Bruns, Axel. (2008) Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. New York: Peter Lang.
Toffler, Alvin. (1970) Future Shock. New York: Random House.
———. (1980) The Third Wave. New York: Bantam.
———. (1990) Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century. New York: Bantam.
Produsage: Towards a Broader Framework for User-Led Content CreationAxel Bruns
Paper presented at the Creativity & Cognition conference in Washington, DC, on 14-16 June 2007. For more information (including the full paper), see http://snurb.info/node/720.
This paper outlines the concept of produsage as a model of
describing today’s emerging user-led content creation
environments. Produsage overcomes some of the systemic
problems associated with translating industrial-age ideas of
content production into an informational-age, social
software, Web 2.0 environment. Instead, it offers new ways
of understanding the collaborative content creation and
development practices found in contemporary
informational environments.
The Future Is User-Led: The Path towards Widespread ProdusageAxel Bruns
Paper presented at the PerthDAC conference, Perth, Australia, 15-18 September 2007. For more information (including the full paper), see http://snurb.info/node/719.
In the emerging social software, ‘Web2.0’ environment, the production of ideas takes place in a collaborative, participatory mode which breaks down the boundaries between producers and consumers and instead enables all participants to be users as much as producers of information and knowledge, or what can be described as produsers. These produsers engage not in a traditional form of content production, but are instead involved in produsage – the collaborative and continuous building and extending of existing content in pursuit of further improvement. This paper examines the overall characteristics of produsers and produsage, and identifies key questions for the produsage model.
Teaching the Produsers: Preparing Students for User-Led Content ProductionAxel Bruns
My talk at ATOM2006 outlined the produser concept, with a view also to how educators can aim to enable students to engage in produsage through the development of their critical, collaborative and creative ICT and media literacies.
Produsage and Beyond: Exploring the Pro-Am InterfaceAxel Bruns
Staff Seminar
Thursday 29 Oct., 2-4 p.m.
Seminar Room, Journalism & Media Research Centre, 1-3 Eurimbla St (corner High St), Randwick
The concept of produsage (Bruns 2008) describes the user-led collaborative approach to content creation which is prevalent in open source, citizen journalism, and the Wikipedia, as well as many other social media spaces. While many produsage projects have emerged initially to challenge dominant players in industry, their successful establishment as viable and sustainable alternatives also opens the door for an exploration of manageable cooperative arrangements between industry and community. Many challenges remain for such Pro-Am (Leadbeater & Miller 2004) models, however - not least an often deep-seated sense of mutual distrust -, and successful Pro-Am models may be most likely to succeed when sponsored by trusted third parties (public broadcasters, NGOs). This presentation explores pitfalls and possibilities in the Pro-Am space.
From Prosumer to Produser: Understanding User-Led Content CreationAxel Bruns
Paper presented at Transforming Audiences conference, London, 3-4 Sep. 2009.
Abstract:
Alvin Toffler’s image of the prosumer (1970, 1980, 1990) continues to influence in a significant way our understanding of the user-led, collaborative processes of content creation which are today labelled “social media” or “Web 2.0”. A closer look at Toffler’s own description of his prosumer model reveals, however, that it remains firmly grounded in the mass media age: the prosumer is clearly not the self-motivated creative originator and developer of new content which can today be observed in projects ranging from open source software through Wikipedia to Second Life, but simply a particularly well-informed, and therefore both particularly critical and particularly active, consumer. The highly specialised, high end consumers which exist in areas such as hi-fi or car culture are far more representative of the ideal prosumer than the participants in non-commercial (or as yet non-commercial) collaborative projects. And to expect Toffler’s 1970s model of the prosumer to describe these 21st-century phenomena was always an unrealistic expectation, of course.
To describe the creative and collaborative participation which today characterises user-led projects such as Wikipedia, terms such as ‘production’ and ‘consumption’ are no longer particularly useful – even in laboured constructions such as ‘commons-based peer-production’ (Benkler 2006) or ‘p2p production’ (Bauwens 2005). In the user communities participating in such forms of content creation, roles as consumers and users have long begun to be inextricably interwoven with those as producer and creator: users are always already also able to be producers of the shared information collection, regardless of whether they are aware of that fact – they have taken on a new, hybrid role which may be best described as that of a produser (Bruns 2008). Projects which build on such produsage can be found in areas from open source software development through citizen journalism to Wikipedia, and beyond this also in multi-user online computer games, filesharing, and even in communities collaborating on the design of material goods. While addressing a range of different challenges, they nonetheless build on a small number of universal key principles. This paper documents these principles and indicates the possible implications of this transition from production and prosumption to produsage.
References:
Bauwens, Michel. (2005, 15 June) “Peer to Peer and Human Evolution.” Integral Visioning. http://integralvisioning.org/article.php?story=p2ptheory1 (accessed 1 Mar. 2007).
Benkler, Yochai. (2006) The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven, Conn.: Yale University Press.
Bruns, Axel. (2008) Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. New York: Peter Lang.
Toffler, Alvin. (1970) Future Shock. New York: Random House.
———. (1980) The Third Wave. New York: Bantam.
———. (1990) Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century. New York: Bantam.
Produsage: Towards a Broader Framework for User-Led Content CreationAxel Bruns
Paper presented at the Creativity & Cognition conference in Washington, DC, on 14-16 June 2007. For more information (including the full paper), see http://snurb.info/node/720.
This paper outlines the concept of produsage as a model of
describing today’s emerging user-led content creation
environments. Produsage overcomes some of the systemic
problems associated with translating industrial-age ideas of
content production into an informational-age, social
software, Web 2.0 environment. Instead, it offers new ways
of understanding the collaborative content creation and
development practices found in contemporary
informational environments.
The Future Is User-Led: The Path towards Widespread ProdusageAxel Bruns
Paper presented at the PerthDAC conference, Perth, Australia, 15-18 September 2007. For more information (including the full paper), see http://snurb.info/node/719.
In the emerging social software, ‘Web2.0’ environment, the production of ideas takes place in a collaborative, participatory mode which breaks down the boundaries between producers and consumers and instead enables all participants to be users as much as producers of information and knowledge, or what can be described as produsers. These produsers engage not in a traditional form of content production, but are instead involved in produsage – the collaborative and continuous building and extending of existing content in pursuit of further improvement. This paper examines the overall characteristics of produsers and produsage, and identifies key questions for the produsage model.
Teaching the Produsers: Preparing Students for User-Led Content ProductionAxel Bruns
My talk at ATOM2006 outlined the produser concept, with a view also to how educators can aim to enable students to engage in produsage through the development of their critical, collaborative and creative ICT and media literacies.
subtitled "Propaganda and Marketing versus Global Co-Creation", this presents global trends as the context for the move away from "marketing as propaganda" to the new world of global co-creation
If you haven’t made the shift from serving members to involving them, consider this your wake-up call — and your roadmap.
Sociologists identify today’s online networked individuals as the participatory class. For many adults, the Internet primarily means the web. For others it means chat, connecting with friends, email, games, movies, social networks, text, video — all of which means they are content producers.
As part of a participatory culture, we expect to create, collaborate, connect, share, and learn interactively. We feel that our contributions matter. We share a social or emotional connection with one another that helps solve problems and develop new solutions. It’s a culture that permeates our personal lives and our workplaces.
Free software has shown, in several areas, how it may be a powerful tool for supporting innovation processes, and the dissemination of its results. This presentation will show the relationship between free software and innovation, and some of the characteristics of innovation processes supported by free software.
subtitled "Propaganda and Marketing versus Global Co-Creation", this presents global trends as the context for the move away from "marketing as propaganda" to the new world of global co-creation
If you haven’t made the shift from serving members to involving them, consider this your wake-up call — and your roadmap.
Sociologists identify today’s online networked individuals as the participatory class. For many adults, the Internet primarily means the web. For others it means chat, connecting with friends, email, games, movies, social networks, text, video — all of which means they are content producers.
As part of a participatory culture, we expect to create, collaborate, connect, share, and learn interactively. We feel that our contributions matter. We share a social or emotional connection with one another that helps solve problems and develop new solutions. It’s a culture that permeates our personal lives and our workplaces.
Free software has shown, in several areas, how it may be a powerful tool for supporting innovation processes, and the dissemination of its results. This presentation will show the relationship between free software and innovation, and some of the characteristics of innovation processes supported by free software.
Designing Globally, Thinking Locally: An Argument for Design Workflow Virtual...Guiseppe Getto
In this presentation for the Symposium on Communicating Complex Information (http://workshop.design4complexity.com/home.php), we present an argument for "design workflow virtualization." This is a fancy term for processes for including globally dispersed and culturally diverse stakeholders within UX design projects.
Beyond Difference: Reconfiguring Education for the User-Led AgeAxel Bruns
Paper presented at the ICE3 conference, Loch Lomond, Scotland, 23 March 2007. For more information (including the full paper), see http://snurb.info/node/721.
If produsage is an increasingly significant element of intellectual, economic, legal and political processes within society, then educational institutions must pay more attention to developing produser capabilities in their graduates – focussing on learners’ collaborative, creative, critical, and communicative capabilities (or C4C, for short). Indeed, they must lead by example and base more of their teaching and learning frameworks on produsage models. Social constructivist approaches to education already call for a greater role for learners in the educational process, but even pedagogies based on this framework often still retain a strong role for the teacher, and standard tertiary education practices continue to allow for innovation only within the confines of otherwise persistent and immutable institutional structures.
Beyond this, however, there is a potential for more wide-ranging changes which reposition learners as co-produsers not only of knowledge, but also of course and institutional structures. Applying a systematic understanding of current cyberspace trends towards produsage in Web2.0 environments to tertiary teaching practice in the ‘real world’, this paper outlines potential avenues for such pedagogical approaches, and investigates the extent to which they address the needs of what Trendwatching.com describes as ‘Generation C’.
Technical Communication and User CommunitiesBogo Vatovec
A keynote at a user assistance conference in Finnland focusing on the new opportunities and threads user communities are bringing to technical communication.
Carrying the Banner: Reinventing News on Your University WebsiteGeorgiana Cohen
As delivered for EMG Online webinar, Oct. 13, 2011
http://www.emgonline.com/Academy/Pages/EMG-Academy/Products/KnowledgeBuilders/Reinventing-News-on-Your-University-Web-Site
Similar to Produsage and Beyond: Exploring the Pro-Am Interface (20)
Types of Polarisation and Their Operationalisation in Digital and Social Medi...Axel Bruns
Paper by Axel Bruns, Tariq Choucair, Katharina Esau, Sebastian Svegaard, and Samantha Vilkins, presented at the Association of Internet Researchers conference, Philadelphia, 18 Oct. 2023.
Determining the Drivers and Dynamics of Partisanship and Polarisation in Onli...Axel Bruns
Paper by Axel Bruns, Katharina Esau, Tariq Choucair, Sebastian Svegaard, and Samantha Vilkins, presented at the ECREA Political Communication conference in Berlin, 1 Sep. 2023.
Towards a New Empiricism: Polarisation across Four DimensionsAxel Bruns
Paper by Axel Bruns, Tariq Choucair, Katharina Esau, Sebastian Svegaard, and Samantha Vilkins, presented at the IAMCR 2023 conference, Lyon, 9-13 July 2023.
The Anatomy of Virality: How COVID-19 Conspiracy Theories Spread across Socia...Axel Bruns
Keynote by Axel Bruns, with Edward Hurcombe and Stephen Harrington, presented at the International Center for Journalists' Empowering the Truth Summit, 23 Feb. 2023.
A Platform Policy Implementation Audit of Actions against Russia’s State-Cont...Axel Bruns
Paper by Sofya Glazunova, Anna Ryzhova, Axel Bruns, Silvia Ximena Montaña-Niño, Arista Beseler, and Ehsan Dehghan, presented at the International Communication Association conference, Toronto, 29 May 2023.
The Filter in Our (?) Heads: Digital Media and PolarisationAxel Bruns
Invited presentation in a seminar series organised by the Centre for Deliberative Democracy & Global Governance at the University of Canberra, the QUT Digital Media Research Centre, and the News and Media Research Centre at the University of Canberra.
Gatewatching 5: Weaponising Newssharing: ‘Fake News’ and Other MalinformationAxel Bruns
Lecture 5 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A., Harrington, S., & Hurcombe, E. (2021). Coronavirus Conspiracy Theories: Tracing Misinformation Trajectories from the Fringes to the Mainstream. In M. Lewis, E. Govender, & K. Holland (Eds.), Communicating COVID-19: Interdisciplinary Perspectives (pp. 229–249). Springer. https://doi.org/10.1007/978-3-030-79735-5_12
Gatewatching 10: New(s) Publics in the Public SphereAxel Bruns
Lecture 10 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A. (2018). New(s) Publics in the Public Sphere. Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere. Ch. 8. Peter Lang.
Gatewatching 4: Random Acts of Gatewatching: Everyday Newssharing PracticesAxel Bruns
Lecture 4 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A. (2018). Random Acts of Gatewatching: Everyday Newssharing Practices. Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere. Ch. 4. Peter Lang.
Gatewatching 11: Echo Chambers? Filter Bubbles? Reviewing the EvidenceAxel Bruns
Lecture 11 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A. (2022). Echo Chambers? Filter Bubbles? The Misleading Metaphors That Obscure the Real Problem. In M. Pérez-Escolar & J. M. Noguera-Vivo (Eds.), Hate Speech and Polarization in Participatory Society (pp. 33–48). Routledge. https://doi.org/10.4324/9781003109891-4
Gatewatching 1: Introduction: What’s So Different about Journalism Today?Axel Bruns
Lecture 1 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A. (2018). Introduction. Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere. Ch. 1. Peter Lang.
Lecture 8 in the course From Gatekeeping to Gatewatching: News and Journalism in the Digital Age.
This lecture series addresses the continuing transformation of the production and consumption of journalism in the contemporary media environment. It provides a brief history of the impact of participatory online news production and engagement practices – from the first wave of citizen journalism to the social media platforms of today – on how news content is disseminated and experienced; examines reactive and proactive responses to these changes by news organisations and journalists; and explores the longer-term impact of these developments on the public sphere, touching on the power of social media platforms and their role in shaping their users’ information diets.
Readings are largely drawn from Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere (Bruns, 2018), with additional readings recommended for selected lectures.
Reading for this lecture:
Bruns, A. (2018). Hybrid News Coverage: Liveblogs. Gatewatching and News Curation: Journalism, Social Media, and the Public Sphere. Ch. 7. Peter Lang.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Chapter 3 - Islamic Banking Products and Services.pptx
Produsage and Beyond: Exploring the Pro-Am Interface
1. Produsage and Beyond:
Exploring the Pro-Am Interface
Dr Axel Bruns
Associate Professor
ARC Centre of Excellence for Creative Industries and Innovation
Queensland University of Technology
a.bruns@qut.edu.au
http://snurb.info/ – @snurb_dot_info
2. User-Generated Content
• Widespread trend in media practice:
– social media, social networking
– Web 2.0 technologies
– new, collaborative forms of content
creation
– across many interests and practices
• Has Toffler’s ‘prosumer’ arrived?
– “The word is a combination of
producer and consumer that perfectly
describes the millions of participants
in the Web 2.0 revolution.”
(Techcrunch, 2007)
(Image: http://flickr.com/photos/stabilo-boss/93136022/)
3. The Professional Consumer?
• What do we mean by ‘prosumer’?
– On-demand production initiated by consumers?
– On-demand production of customer-submitted / modified designs?
– Involvement of customers in design processes?
• Or simply conventional high-end consumers? E.g.
– Hi-fi fanatics
– Car enthusiasts
– Computer nerds
– Individual ‘lead users’ (as described by von Hippel)
• Prosumers remain dependent on industry production
• Is that all there is?
6. Toffler’s Prosumer
• Dreams of a “customer-activated manufacturing system”:
– In the end, the consumer, not merely providing the specs but punching
the button that sets this entire process in action, will become as much a
part of the production process as the denim-clad assembly-line worker
was in the world now dying. (The Third Wave, 1980: 274)
– Producer and consumer, divorced by the industrial revolution, are
reunited in the cycle of wealth creation, with the customer contributing
not just the money but market and design information vital for the
production process. Buyer and supplier share data, information, and
knowledge. Someday, customers may also push buttons that activate
remote production processes. Consumer and producer fuse into a
“prosumer.” (Powershift, 1990: 239)
8. • Decline of the traditional value chain:
producer distributor consumer
(producer advised by consumer distributor consumer)
(customer-made ideas producer distributor consumer)
• ‘Prosumption’ not enough: more than just ‘professional consumers’
Beyond Production
prosumption
12. Key Principles
• Shared across collaborative social media environments:
– Open Participation, Communal Evaluation:
the community as a whole, if sufficiently large and varied, can contribute more
than a closed team of producers, however qualified
– Fluid Heterarchy, Ad Hoc Meritocracy:
produsers participate as is appropriate to their personal skills, interests, and
knowledges; this changes as the produsage project proceeds
– Unfinished Artefacts, Continuing Process:
content artefacts in produsage projects are continually under development, and
therefore always unfinished; their development follows evolutionary, iterative,
palimpsestic paths
– Common Property, Individual Merit:
contributors permit (non-commercial) community use of their intellectual property,
and are rewarded by the status capital
13. Pro-Am Frameworks for Produsage?
• Commercial opportunities:
– User-led innovation
– Crowdsourcing
– Viral marketing
– Boost to brand recognition
– Improved brand perception
– New markets
– New business models
• Commercial threats:
– Loss of control
– Community backlash
– Transparency tyranny
14. Success in the Share Economy
• Engaging with produsage communities:
1. Be open.
For users (access) and with users (transparency).
2. Seed community processes by providing content and tools.
Model desired behaviour, assist productive participation.
3. Support community dynamics and devolve responsibilities.
Engage promising community leaders as they emerge.
4. Don’t exploit the community and its work.
Making money is fine, but you don’t own your users.
Adapted from Axel Bruns and Mark Bahnisch. "Social Drivers behind Growing Consumer
Participation in User-Led Content Generation: Volume 1 - State of the Art."
Sydney: Smart Services CRC, 2009.
16. 1. Be Open
• Access:
– Allow broad participation
– Don’t build artificial barriers
– Enable community to highlight quality /
sanction disruptions
• Transparency:
– Be honest about your aims
– Involve the community in your planning
– Discuss proposed changes
(Be Wikipedia, not Facebook.)
(http://www.canada.com/technology/Facebook+vows+improvements+after+user+backlash/1426664/story.html)
17. 2. Seed Community Processes
• Content:
– Produsage builds on initial inputs
– E.g. Linus Torvald’s first Linux kernel,
Wikipedia’s first articles, …
– These set the further trajectory
– Ensure that you have great staff creating
this content (and acting as role models)
• Tools:
– Available tools determine the solution horizon
– User toolkits must be simple and powerful
(cf. Eric von Hippel, Democratizing Innovation)
– Track and incorporate user needs and wants
– Prepare for unexpected demands
18. 3. Support Community Dynamics
• Community dynamics:
– Gradual definition of rules and values
– Ongoing process of mutual evaluation
– Emergence of community structures
– Support, don’t stifle – aim for self-regulation
– Plan to devolve management responsibility
• Community leaders:
– ‘Benevolent dictators’? ‘Micro-celebrities’?
– Dependent on continued community support
– Partners in innovation processes
– Involve, engage (employ?)
– But don’t turn into ‘community managers’
19. 4. Don’t Exploit the Community
• Content ownership:
– Intellectual property is dead
– Sharing can be profitable
– Enable content spreadability
– Anticipate user-led content distribution
• User lock-in:
– ‘Hijacking the hive’ is lucrative at first, …
– … but will seriously damage your brand.
– Support content and service mash-ups
– Prepare to lose some control over your brand
– Anticipate the new opportunities this creates
20. seed content
and toolkits
provided by
commercial
operators
crowdsourcing of
inputs to R&D and
innovation processes
commercial services to
support produsage
commercial activities by users
themselves, harnessing the hive
(and promoting the brand)
professional staff,
kick-starting
community
processes
user-led content development
by produsage communities
(supported by commercial operators)
valuable, often
commercial-grade
content is created
Produsage Environment
(open to all comers)
Pro-Am Produsage Models
21. Pro-Am Produsage Research Opportunities
• Questions:
– When are participating institutions perceived as ethical and trustworthy?
• cf. problems with comment functions in mainstream news media
• cf. Government 2.0 developments – g4c2c model?
• cf. David Bello on problems with Amazon’s Mechanical Turk
– How do the internal dynamics of social media communities work?
• cf. Leesa Costello and Lelia Green on the HeartNET community
• cf. ACID and CCi research on ABC’s Pool.org.au
• Large-scale social media dynamics tracking
– What technological / social / economic configurations facilitate pro-am models?
• cf. John Banks on Trainz, Spore, and other gamer communities
• OhmyNews, myHeimat, and other pro-am citizen journalism projects
• non-profit and for-profit models for pro-am produsage projects
22. Viral Marketing
Axel Bruns
Associate Professor
ARC Centre of Excellence for Creative Industries and Innovation
Creative Industries Faculty
Queensland University of Technology
Project Leader for Social Media (Horizon 1 – 2008)
Smart Services Cooperative Research Centre
Email: a.bruns@qut.edu.au
Blog: http://snurb.info/
Twitter: @snurb_dot_info
Produsage: http://produsage.org/
LinkedIn: http://www.linkedin.com/in/snurb
Blogs, Wikipedia, Second Life, and Beyond:
From Production to Produsage (Peter Lang, 2008)
Editor's Notes
Start by showing http://www.lkozma.net/wpv/index.html -> German version (live Wikipedia edits)