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PrePRODUCTION
• A Concept is made, all the animators and
  directors come together to discuss the entire
  film.
• Once the Concept is laid out, the dialogue is
  recorded. This is done before animation, so
  the animators know what the characters will
  say.
• Goal of the Storyboard: The storyboarding
  process determines the success of the project.
  Storyboards increase in complexity according
  to budget, and will show the key visual
  elements at various points in the animation.
PRODUCTION
• the animators can make rough sketches of just
  the characters. Usually these drawings are
  quite messy, there is still no color, or
  background.
• With an approved storyboard, the project enters
  the production phase
• During the modeling phase, assets for the
  animation are drawn or modeled in two or three
  dimensions.
• In the end, 3d models define the topology of the
  objects that will eventually be animated. The
  level of detail required for a given model is driven
  by the resolution of the final image as well as
  how close the camera gets to a model in the final
  animation.
• Roughing out animation timing: We will do an
  initiatial 'blocked out' rough animation called
  a PLAYBLAST. This early version of the
  animation will use untextured, low resolution
  objects using correct timing.
• It allows us to focus on getting the scenes,
  cameras, animations and object placements
  fine-tuned without expending unneccessary
  time on rendering high resolution movies.
• Voice narration and music soundtracks are
  added. It is sometimes necessary to change
  the sequence of shots or trim the shot
  durations of a given animation. This is often
  done to synchronize the visuals with a
  voiceover or to improve the timing of an
  animation.
POSTPRODUCTION
• Final Edit ( Colour, grading, edit image)
• Sound FX
• Music scoring
• Titles, credits and combined picture with
  sound
• The final 3D Animation is rendered. Generally
  this takes about 3 passes to correct all visual
  errors, while also approving text spelling,
  lighting.
Process animation

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Process animation

  • 1.
  • 3.
  • 4. • A Concept is made, all the animators and directors come together to discuss the entire film. • Once the Concept is laid out, the dialogue is recorded. This is done before animation, so the animators know what the characters will say.
  • 5.
  • 6.
  • 7. • Goal of the Storyboard: The storyboarding process determines the success of the project. Storyboards increase in complexity according to budget, and will show the key visual elements at various points in the animation.
  • 9.
  • 10. • the animators can make rough sketches of just the characters. Usually these drawings are quite messy, there is still no color, or background.
  • 11.
  • 12. • With an approved storyboard, the project enters the production phase • During the modeling phase, assets for the animation are drawn or modeled in two or three dimensions. • In the end, 3d models define the topology of the objects that will eventually be animated. The level of detail required for a given model is driven by the resolution of the final image as well as how close the camera gets to a model in the final animation.
  • 13. • Roughing out animation timing: We will do an initiatial 'blocked out' rough animation called a PLAYBLAST. This early version of the animation will use untextured, low resolution objects using correct timing. • It allows us to focus on getting the scenes, cameras, animations and object placements fine-tuned without expending unneccessary time on rendering high resolution movies.
  • 14.
  • 15. • Voice narration and music soundtracks are added. It is sometimes necessary to change the sequence of shots or trim the shot durations of a given animation. This is often done to synchronize the visuals with a voiceover or to improve the timing of an animation.
  • 17. • Final Edit ( Colour, grading, edit image) • Sound FX • Music scoring • Titles, credits and combined picture with sound • The final 3D Animation is rendered. Generally this takes about 3 passes to correct all visual errors, while also approving text spelling, lighting.